[PD-cvs] pd/doc/4.data.structures 00.intro.txt, NONE, 1.1 01.scalars.pd, NONE, 1.1 02.getting.data.pd, NONE, 1.1 03.setting.data.pd, NONE, 1.1 04.append.pd, NONE, 1.1 05.array.pd, NONE, 1.1 06.file.pd, NONE, 1.1 07.sequencer.pd, NONE, 1.1 08.selection.pd, NONE, 1.1 09.scaling.pd, NONE, 1.1 10.beat-patterns.pd, NONE, 1.1 11.sliderule.pd, NONE, 1.1 12.sinedecomposer.pd, NONE, 1.1 13.partialtracer.pd, NONE, 1.1 add-trace.pd, NONE, 1.1 beat-maker.pd, NONE, 1.1 data-array.pd, NONE, 1.1 data-start.pd, NONE, 1.1 file.txt, NONE, 1.1 osc-voice.pd, NONE, 1.1 output~.pd, NONE, 1.1 voice.pd, NONE, 1.1 z.txt, NONE, 1.1

Miller Puckette millerpuckette at users.sourceforge.net
Sun Aug 21 19:46:54 CEST 2005


Update of /cvsroot/pure-data/pd/doc/4.data.structures
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv17503/pd/doc/4.data.structures

Added Files:
	00.intro.txt 01.scalars.pd 02.getting.data.pd 
	03.setting.data.pd 04.append.pd 05.array.pd 06.file.pd 
	07.sequencer.pd 08.selection.pd 09.scaling.pd 
	10.beat-patterns.pd 11.sliderule.pd 12.sinedecomposer.pd 
	13.partialtracer.pd add-trace.pd beat-maker.pd data-array.pd 
	data-start.pd file.txt osc-voice.pd output~.pd voice.pd z.txt 
Log Message:
Fixed scalar_redraw to check if glist is visible; moved 'data' doc and
updated it somewhat.




--- NEW FILE: 12.sinedecomposer.pd ---
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ampimag;
#N canvas 303 216 854 536 12;
#X msg 501 258 bang;
#X obj 30 360 pack 0 100;
#X obj 30 384 line~;
#X obj 30 336 dbtorms;
#N canvas 95 102 724 400 fft 0;
#X obj 64 67 inlet~;
#X obj 134 107 print~;
#X msg 137 71 bang;
#X obj 64 104 rfft~;
#N canvas 0 0 450 300 graph3 0;
#X array array3 4096 float 0;
#X coords 0 100 4096 -100 400 150 1;
#X restore 254 14 graph;
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#X coords 0 100 4096 -100 400 150 1;
#X restore 256 165 graph;
#X obj 9 185 tabsend~ array3;
#X obj 50 158 tabsend~ array4;
#X msg 37 246 \; array3 resize 4096 \; array4 resize 4096;
#X obj 62 38 block~ 4096 1;
#X connect 0 0 1 0;
#X connect 0 0 3 0;
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#X restore 135 412 pd fft;
#X obj 30 408 *~;
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#N canvas 204 36 521 368 analysis 0;
#X obj 206 37 inlet;
#X msg 207 68 bang;
#X obj 275 52 r snapshot;
#X msg 220 169 4096 array3 array4 50;
#X obj 127 252 print;
#X obj 206 103 t b b b;
#X obj 122 140 s done-analysis;
#X obj 248 133 s start-analysis;
#X obj 220 219 s found-peak;
#X obj 154 194 r loud;
#X obj 128 226 spigot;
#X obj 220 193 pique;
#X connect 0 0 1 0;
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#X restore 613 295 pd analysis;
#X obj 30 313 r loop-amp;
#X msg 613 271 snapshot;
#X text 23 167 click here first;
#X text 613 247 analysis;
#N canvas 36 255 884 389 peak-saver 0;
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#X floatatom 560 305 0 0 0 0 - - -;
#X floatatom 484 303 0 0 0 0 - - -;
#X obj 406 251 pointer;
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#X obj 142 243 rmstodb;
#X obj 10 244 * 0.1;
#X obj 141 268 * -3;
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#X obj 353 36 r start-analysis;
#X obj 354 89 t b b;
#X msg 29 89 50 60 70;
#X obj 28 120 append peak-template x y amp;
#X msg 426 225 next;
#X obj 402 276 get peak-template x y amp ampreal ampimag;
#X obj 9 293 append peak-template x y amp ampreal ampimag;
#X obj 116 167 r found-peak;
#X obj 117 196 unpack 0 0 0 0 0;
#X msg 76 244 330;
#X msg 400 87 \; pd-peak-list clear;
#X msg 354 125 traverse pd-peak-list \, bang;
#X msg 408 201 traverse pd-peak-list \, next;
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#X connect 20 0 17 1;
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#X restore 339 378 pd peak-saver;
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#X obj 45 90 filledpolygon 3 3 3 0 0 0 amp 0 0;
#X obj 37 16 struct peak-template float x float y float amp float ampreal
float ampimag;
#X restore 339 402 pd peak-template;
#N canvas 0 0 600 382 peak-list 1;
#X scalar peak-template 6.52298 330 -195.561 0.0125191 -0.0131689 \;
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#X scalar peak-template 13.0656 330 -262.841 0.222392 0.0909196 \;
;
#X scalar peak-template 26.2816 330 -188.229 0.0133818 0.00299871 \;
;
#X scalar peak-template 34.1579 330 -182.784 -0.0111106 0.000616574
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#X scalar peak-template 39.2398 330 -192.587 0.00649353 -0.0148522
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#X scalar peak-template 54.2567 330 -169.462 -0.00637704 0.00196744
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#X scalar peak-template 64.6374 330 -153.343 -0.00231745 -0.00274854
\;;
#X scalar peak-template 70.731 330 -228.984 -0.0391646 -0.0525299 \;
;
#X scalar peak-template 83.4018 330 -157.354 0.00213705 0.00360794
\;;
#X scalar peak-template 89.0428 330 -164.547 0.00509053 0.00215158
\;;
#X scalar peak-template 96.8527 330 -127.029 0.00018868 -0.00129597
\;;
#X scalar peak-template 108.145 330 -206.524 -0.0244265 0.0130057 \;
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#X scalar peak-template 119.672 330 -139.871 0.000310867 0.00212115
\;;
#X scalar peak-template 129.195 330 -154.988 0.00101519 -0.00369247
\;;
#X scalar peak-template 148.144 330 -131.59 -0.000488336 0.00148172
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#X scalar peak-template 156.394 330 -157.846 0.00107442 -0.00413614
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#X scalar peak-template 168.637 330 -126.924 0.0001938 -0.00128991
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#X scalar peak-template 189.884 330 -119.499 0.000252664 -0.000947853
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#X scalar peak-template 211.047 330 -130.949 0.000525129 0.0014288
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#X restore 339 426 pd peak-list;
#X msg 38 192 \; pd dsp 1;
#X obj 720 296 s loud;
#X text 539 189 live sample;
#X text 719 234 print out;
#X text 720 249 peak list;
#X text 168 7 SPECTRAL SNAPSHOTS.;
#X text 15 18 This patch reads a soundfile or records a live sound.
When you click on "snapshot" the peak-list window shows a list of the
sinusoidal peaks that were found at that instant in the sound. You
can also ask for the peak lists to be printed out.;
#N canvas 132 255 634 331 insample 0;
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#X array sample 155948 float 0;
#X coords 0 1 155947 -1 400 150 1;
#X restore 199 18 graph;
#X obj 19 70 r read-sample;
#X obj 19 95 unpack s f;
#X obj 53 121 s insamprate;
#X obj 19 171 soundfiler;
#X msg 19 147 read -resize \$1 sample;
#X obj 19 201 s insamplength;
#X msg 357 197 \; sample resize 220500 \; insamplength 220500;
#X connect 1 0 2 0;
#X connect 2 0 5 0;
#X connect 2 1 3 0;
#X connect 4 0 6 0;
#X connect 5 0 4 0;
#X restore 336 350 pd insample;
#N canvas 186 103 405 461 test-signal 0;
#X obj 135 296 tabread4~ sample;
#X obj 135 271 line~;
#X obj 95 146 f;
#X obj 254 46 r insamprate;
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#X obj 146 33 r insamplength;
#X msg 134 247 0 \, \$1 \$2;
#X obj 134 221 pack 0 0;
#X obj 209 190 /;
#X obj 299 99 * 0.001;
#X obj 135 388 hip~ 5;
#X obj 33 5 loadbang;
#X text 242 13 sample playback;
#X msg 33 25 1;
#X obj 33 69 metro 1000;
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#X connect 17 1 2 1;
#X restore 135 389 pd test-signal;
#X text 136 317 amplitude;
#X text 212 174 read a sample;
#X msg 136 193 \; read-sample ../sound/bell.aiff 44100;
#X text 12 97 The active ingredient is "pique" in the "analysis" subwindow
\, which is in the "extras" directory in the Pd release.;
#X msg 136 230 \; read-sample ../sound/voice.wav 32000;
#X obj 458 295 tabwrite~ sample;
#X obj 720 274 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X msg 136 268 \; read-sample ../sound/voice2.wav;
#X obj 29 435 output~;
#X connect 0 0 29 0;
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#X connect 30 0 16 0;

--- NEW FILE: add-trace.pd ---
#N canvas 222 113 821 785 10;
#X obj 405 551 r amp;
#X obj 466 531 element trace-template bazoo;
#X obj 365 578 set point-template y amp;
#X obj 382 454 r pitch;
#X obj 366 496 f;
#X obj 366 520 * -4;
#X obj 442 417 pointer;
#X obj 443 608 f 1;
#X obj 326 252 f;
#X obj 326 191 f;
#X obj 326 215 sel 0;
#X floatatom 201 220 0;
#X obj 24 72 r add-to-trace;
#X obj 326 143 r start-new-trace;
#X obj 341 305 r nframe;
#X floatatom 203 100 0;
#X obj 22 419 r pitch;
#X obj 75 245 r frequency;
#X obj 68 561 r amp;
#X text 141 200 current pitch;
#X obj 24 262 mtof;
#X obj 24 190 sel 1;
#X obj 24 214 t b b;
#X obj 24 286 -;
#X obj 24 310 abs;
#X obj 24 334 <;
#X obj 79 314 r f-threshold;
#X obj 24 358 sel 1;
#X obj 21 461 f;
#X obj 59 268 f;
#X obj 24 238 f;
#X text 34 374 if this happens \, add to the trace;
#X obj 533 114 r done-adding-traces;
#X obj 533 165 sel 0;
#X obj 583 89 - 1;
#X obj 14 45 f 2;
#X obj 13 385 t b b;
#X obj 203 34 r clear-traces;
#X obj 203 58 f 0;
#X obj 24 166 f;
#X obj 533 141 f;
#X obj 93 403 pointer;
#X text 160 397 current trace;
#X obj 115 454 getsize trace-template bazoo;
#X obj 155 504 + 1;
#X obj 155 528 setsize trace-template bazoo;
#X obj 126 557 element trace-template bazoo;
#X obj 115 478 t f f;
#X obj 21 586 set point-template y amp;
#X obj 93 427 t b p p;
#X obj 21 485 * -4;
#X obj 13 633 s added-to-trace;
#X obj 13 609 f 1;
#X obj 40 97 r added-to-trace;
#X obj 24 118 f;
#X obj 24 142 sel 0;
#X obj 342 170 r started-new-trace;
#X obj 326 276 sel 0;
#X obj 443 633 s started-new-trace;
#X text 535 482 last trace in list;
#X text 514 411 reentrancy protection \; should go away;
#X obj 541 464 s last-in-list;
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#X obj 443 474 t b b p;
#X obj 465 507 f 0;
#X obj 326 357 * 5;
#X obj 326 332 f;
#X obj 292 300 f 2;
#X text 238 52 "state" -- 0 if free \, 1 if making a trace \, and 2 if we've added a point for the current frame;
#X obj 546 307 f \$1;
#X text 585 306 voice number;
#X obj 442 391 append trace-template x voiceno;
#X obj 516 278 t f b;
#X connect 0 0 2 1;
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--- NEW FILE: 02.getting.data.pd ---
#N struct template2 float x float y float z float q float zz;
#N canvas 138 2 630 580 12;
#X text 345 543 updated for Pd version 0.32.;
#N canvas 42 312 598 266 stuff 0;
#X obj 353 159 pointer;
#X obj 117 103 t b b b;
#X msg 117 62 bang;
#X obj 117 31 loadbang;
#X text 163 62 click here to re-initialize;
#X text 127 242 Explained later...;
#X obj 28 208 append template2 x y z q;
#X msg 353 101 \; pd-data2 clear;
#X msg 353 137 traverse pd-data2 \, bang;
#X msg 28 185 50 150 30 9 \, 200 100 -20 900 \, 100 100 -50 30;
#X connect 0 0 6 4;
#X connect 1 0 9 0;
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#X connect 1 2 7 0;
#X connect 2 0 1 0;
#X connect 3 0 2 0;
#X connect 8 0 0 0;
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#X restore 506 310 pd stuff;
#X text 506 242 subpatches:;
#X obj 15 303 pointer;
#X msg 27 271 next;
#X text 75 301 <- object that outputs pointers to scalars;
#N canvas 13 22 307 198 data2 1;
#X scalar template2 50 150 30 9 0 \;;
#X scalar template2 200 100 -20 900 0 \;;
#X scalar template2 100 100 -50 30 0 \;;
#X restore 506 265 pd data2;
#N canvas 315 125 554 155 template2 1;
#X text 13 79 The template for the two scalars \, as in the last patch
;
#X obj 15 46 filledpolygon 244 q 5 0 0 20 z 40 0;
#X obj 14 21 struct template2 float x float y float z float q;
#X restore 506 288 pd template2;
#X obj 15 355 get template2 x y z q;
#X floatatom 15 384 5 0 0 0 - - -;
#X floatatom 76 384 5 0 0 0 - - -;
#X floatatom 137 384 5 0 0 0 - - -;
#X floatatom 199 385 5 0 0 0 - - -;
#X msg 15 246 traverse pd-data2;
#X obj 59 330 print;
#X text 111 331 <- this gets a bang when we reach the end;
#X text 211 353 <- this takes incoming pointers;
#X text 214 367 and outputs the values of x \, y \, z \, and q.;
#X text 172 245 <- go to head of list (click first);
#X text 68 273 <- output next item (click 4 times);
#X text 14 5 The simplest thing you can do with a collection of scalars
(a list) is to traverse it \, getting the numbers back out. This is
done using two objects \, "pointer" which does the traversal \, and
"get" which \, given a pointer to a scalar \, extracts numeric quantities
from it.;
#X text 14 85 You can send the "pointer" object a "traverse" message
to point it to the head of the list. The argument "pd-data2" indicates
the Pd window named "data2." The head of the list means \, not the
first scalar in the list \, but the position before the first scalar
\, which is a valid pointer in Pd but has no data or template.;
#X text 14 180 The "next" message tells the "pointer" object to go
to the next scalar in the list and output it. If there are no more
\, "pointer" outputs a bang at right.;
#X text 19 424 The "get" object takes a pointer \, checks that its
template agrees with what "get" is expecting \, i.e. \, "template2"
\, and if so outputs the values of x \, y \, z \, and q in the usual
reverse order.;
#X text 18 492 The pointer sent from "pointer" to "get" is an elementary
Pd type on a level with "float" and "symbol".;
#X connect 3 0 8 0;
#X connect 3 1 14 0;
#X connect 4 0 3 0;
#X connect 8 0 9 0;
#X connect 8 1 10 0;
#X connect 8 2 11 0;
#X connect 8 3 12 0;
#X connect 13 0 3 0;

--- NEW FILE: 07.sequencer.pd ---
#N struct template-toplevel float x float y float voiceno array pitch
template-pitch array amp template-amp;
#N struct template-pitch float x float y float w;
#N struct template-amp float x float y float w;
#N canvas 124 61 556 609 12;
#N canvas 565 104 524 166 template-toplevel 0;
#X obj 25 86 plot pitch voiceno 3 10 0;
#X obj 25 113 plot amp 0 3 10 0;
#X obj 25 21 struct template-toplevel float x float y float voiceno
array pitch template-pitch array amp template-amp;
#X obj 27 61 filledpolygon 9 9 0 0 -2 0 2 5 2 5 -2;
#X restore 55 385 pd template-toplevel;
#N canvas 0 0 419 102 template-amp 0;
#X obj 15 41 struct template-amp float x float y float w;
#X restore 55 407 pd template-amp;
#N canvas 42 221 452 87 template-pitch 0;
#X obj 21 29 struct template-pitch float x float y float w;
#X restore 57 430 pd template-pitch;
#N canvas 323 50 551 562 synthesis 0;
#X msg 125 220 next;
#X msg 108 172 traverse pd-data \, next;
#X obj 108 250 pointer template-toplevel;
#X obj 108 273 t p p;
#X obj 108 296 get template-toplevel voiceno;
#X obj 108 325 pack 0 p;
#X obj 108 4 inlet;
#X obj 108 33 route start stop;
#X msg 161 54 \; reset bang;
#X obj 298 30 r reset;
#X obj 152 112 s reset;
#X obj 125 194 r next-evt;
#X obj 108 354 route 0 9 90 900 99 909 990;
#X obj 55 372 voice;
#X obj 55 536 outlet~;
#X msg 298 58 \; reset-stop stop \; time-of-last-evt 0 \; pd-data sort
;
#X obj 372 351 s delay-multiplier;
#X obj 375 276 t b f;
#X msg 372 303 1000;
#X obj 389 327 /;
#X obj 375 250 r tempo;
#X obj 108 90 t b b b;
#X msg 130 136 \; pd-data sort;
#X obj 55 395 voice;
#X obj 55 418 voice;
#X obj 55 441 voice;
#X obj 55 465 voice;
#X obj 55 488 voice;
#X obj 55 511 voice;
#X connect 0 0 2 0;
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#X restore 55 511 pd synthesis;
#X floatatom 269 464 0 0 0 0 - - -;
#X msg 55 484 start;
#X msg 106 484 stop;
#N canvas 137 388 559 411 data 0;
#X scalar template-toplevel 3 86 900 \; 0 0 12 \; 10 0 12 \; \; 0 0
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#X scalar template-toplevel 14 80 990 \; 0 0 12 \; 10 0 12 \; \; 0
0 2.5 \; 10 0 2.5 \; 11 0 0 \; \;;
#X scalar template-toplevel 38 43.25 90 \; 0 65 12 \; 100 10 0 \; 100
10 12 \; 230 50 0 \; 230 10 3 \; 240 60 0 \; 240 25 10 \; 250 60 0
\; 250 37 10 \; 260 65 0.5 \; 285 65 0.5 \; \; 1 0 2 \; 103 0 1 \;
195 0 2 \; 220 0 0.75 \; 225 0 1.25 \; 248 0 2.5 \; 251 0 2.25 \; 255
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#X scalar template-toplevel 64 80 900 \; 0 5 0.25 \; 60 5 0.25 \; \;
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#X scalar template-toplevel 142 105 900 \; 0 0 12 \; 70 -20 12 \; \;
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#X scalar template-toplevel 319 63.5 909 \; 0 0 12 \; 50 0 12 \; \;
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#X coords 0 102.75 1 102.5 0 0 0;
#X restore 55 364 pd data;
#N canvas 82 467 332 145 stuff 0;
#X msg 1 101 \; pd-data write xx.txt;
#X msg -3 39 \; pd-data read score.txt;
#X obj 208 7 loadbang;
#X msg 208 34 \; tempo 60;
#X msg 198 101 \; pd-data sort;
#X connect 2 0 3 0;
#X restore 56 452 pd stuff;
#X obj 269 417 r tempo;
#X msg 269 440 set \$1;
#X obj 269 488 s tempo;
#X text 13 4 This patch shows an example of how to use data collections
as musical sequences (with apologies to Yuasa and Stockhausen). Here
the black traces show dynamics and the colored ones show pitch. The
fatness of the pitch traces give bandwidth. Any of the three can change
over the life of the event.;
#X text 11 97 To hear the result \, turn the volume up to 70 or so
(higher if it's not loud enough the first time) and hit "start". You
can set the tempo lower if that helps you follow the "score" the first
couple of times.;
#X text 302 464 <--- tempo;
#X obj 55 539 output~;
#X text 304 574 Updated for Pd version 0.39;
#X text 10 259 This confuses Tk's scroll bars \, by the way \, and
when you resize the window the image still sticks to the top and not
the bottom of the window as it should. When you resize a canvas with
y having positive units (growing upward) \, just hit 'save' and Pd
will check the scrolling and correct if necessary.;
#X text 10 161 Note the screen units in the "data" window (open it
and get "properties" to see them.) Normally \, there are -1 y units
per pixel - that is \, adding 1 to y moves down one pixel. This is
the "natural" y unit for most drawing programs. In the data window
\, each pixel is 0.25 units \, meaning that adding one to a 'y' value
moves it up four pixels.;
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--- NEW FILE: 11.sliderule.pd ---
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#X text 50 -32 Linear frequency chart -- cut this down the middle and
use as a slide rule to compute frequency shifts. The longer lines are
staves with the bass and treble clef. The numbers are the MIDI pitches.
;
#X text 148 686 36;
#X text 109 751 zero Hz.;
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#X msg 457 149 traverse pd-data \, bang;
#X msg 28 11 \; pd-data clear;
#X obj 146 52 until;
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#X obj 195 377 append line y x w;
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#X obj 105 437 append label y x n;
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#X restore 25 238 pd generator;
#X text 53 5 FREQUENCY SHIFTER SLIDE RULE.;
#X text 23 32 This might help you if you need to compute products of
frequency shifting and/or FM spectra. Print and cut in half down the
middle. If you know the pitches associated with two frequencies a and
b \, align the pitch of a on the left side against the zero-frequency
marker on the right side. Then find the pitch of b on the right \,
and the matching pitch on the left corresponds to the frequency a+b.
To get a-b \, find b on the left and look up the corresponding pitch
on the right.;

--- NEW FILE: 03.setting.data.pd ---
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#X scalar template3 228 2 62 1 758 \;;
#X scalar template3 168 169 48 22 644 \;;
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#X restore 269 425 pd data3;
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#X obj 25 68 filledpolygon q 0 1 0 0 w 0 w h 0 h;
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#X text 22 39 five numeric ("float") fields;
#X text 25 88 drawing a rectangle \, interior color q \, border black
and one unit thick \, through the points (0 \, 0) \, (w \, 0) \, (w
\, h) \, and (0 \, h). Note that the three points containing variables
become hot spots for mouse dragging.;
#X text 26 184 Draw the value of q as an Araboc numeral \, at (0 \,
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#X obj 24 19 struct template3 float x float y float w float h float
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#X restore 269 446 pd template3;
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#X msg 331 138 traverse pd-data3;
#X msg 477 136 \; pd-data3 clear;
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#X msg 269 379 remake;
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#X obj 60 299 set template3 y;
#X obj 60 347 set template3 w;
#X obj 60 394 set template3 h;
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#X obj 60 441 set template3 q;
#X msg 197 226 traverse pd-data3;
#X text 46 5 The "set" object allows you to change numeric values.
In this example \, the template specifies five fields describing the
(x \, y) location \, width \, height \, and color. A new feature is
that the color is also getting printed out under the rectangles. This
is done using the "drawnumber" object in the template.;
#X text 323 378 <- click to randomize;
#X text 45 99 Getting parameter values is as in the previous patch
\; however \, as you traverse the list with "next" messages the new
pointers are also sent to the five "set" objects. These have as arguments
the template name and the name of the field they will set. You can
drag on the five number boxes (after selecting an object with "traverse"
and "next" messages) to change its location \, shape \, and color.
;
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#X connect 20 0 21 0;
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--- NEW FILE: file.txt ---
data;
template template-toplevel;
float x;
float y;
float z;
float q;
array bazoo template-element;
;
template template-element;
float x;
float y;
float w;
;
;
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--- NEW FILE: 13.partialtracer.pd ---
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#X text 238 103 Wait for the next FFT to come by before doing the peak
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#X obj 276 173 r window-size;
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#X restore 351 411 pd analysis;
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#X restore 351 454 pd peak-list;
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#X restore 351 494 pd trace-list;
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#X obj 121 72 plot bazoo 0 1 0 500 5;
#X text 121 93 This template describes a pitch/amplitude trace. The
array "bazoo" holds the actual points. In this template \, y is always
0 and x is the starting location in pixels. There are 5 pixels per
point.;
#X obj 125 36 struct trace-template float x float y float voiceno array
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#X restore 351 537 pd trace-template;
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#X text 127 56 This template describes a single point on a pitch trace
(cf. trace-template w describes the trace itself.);
#X text 127 89 "y" is the field that is shown on the graph \; it's
- 4 * pitch. You also get an "amp" field in dB \, which you can't see
as a plot (yet).;
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#X obj 21 178 get peak-template used x amp;
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#X obj 728 363 add-trace 7;
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#X msg 5 268 set \$1;
#X obj 777 288 +;
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#X obj 207 528 osc-voice;
#X obj 186 547 osc-voice;
#X obj 165 566 osc-voice;
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#X floatatom 524 312 0 0 0 0 - - -;
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#X msg 564 288 0;
#X obj 623 451 <;
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#X obj 623 374 t p p;
#X obj 393 337 until;
#X obj 620 233 r start-resynth;
#X obj 625 255 t b b;
#X obj 504 353 f;
#X obj 504 372 sel 0 1;
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#X obj 621 555 pack f p;
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#X obj 636 523 f;
#X obj 419 289 + 5;
#X obj 621 490 t b b b;
#X obj 305 252 t b b b;
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#X msg 552 10 traverse pd-trace-list \, next;
#X msg 621 288 traverse pd-trace-list \, next;
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#X msg 81 201 330;
#X msg 356 69 \; pd-peak-list clear;
#X msg 305 100 traverse pd-peak-list \, bang;
#X msg 437 166 traverse pd-peak-list \, next;
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#X msg 9 114 \; pd dsp 1 \; window-size 2048 \; sample-rate 44100 \;
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#X obj 737 245 metro 150;
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#X msg 315 350 \; step-resynth bang;
#X obj 315 329 metro 100;
#X msg 478 350 \; osc-stop bang;
#X text 790 113 resynth;
#X text 642 112 analyzed grains;
#X text 554 112 original;
#X text 653 151 ... and here third to analyze;
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#X msg 51 52 \; snapshot bang;
#X connect 0 0 1 0;
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#X text 317 140 read a sample;
#X msg 214 163 \; read-sample ../sound/bell.aiff 44100;
#N canvas 190 43 405 461 test-signal 0;
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#X obj 25 171 soundfiler;
#X msg 25 147 read -resize \$1 sample;
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#X text 152 0 SINUSOID TRACKING;
#X text 129 259 to resynthesize \, "start" once and "step" ad lib.
To stop \, stop stepping and hit osc-stop. Note resynth ampliture control
above.;
#X text 4 17 This patch tries to reconstruct sinusoidal "tracks" from
a sampled sound using pique~ and the data structure facilities. It
turns out to be quite hard \, not least because pique~ 0.1 puts out
all sorts of spurious peaks.;
#X msg 213 200 \; read-sample ../sound/voice.wav 44100;
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--- NEW FILE: osc-voice.pd ---
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--- NEW FILE: 05.array.pd ---
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#X msg 449 194 bang;
#N canvas 0 0 384 196 data5 1;
#X scalar template5 60 109 30 9 \; 0 \; 0 \; 0 \; 0 \; 0 \; 3 \; 0
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#X obj 8 91 filledpolygon 244 q 3 0 0 20 z 40 0;
#X text 6 44 this declares an array named "bazoo" whose elements are
described by "template5-element." Array declarations take three arguments
while "float" declarations take only two.;
#X text 6 136 Here we ask to plot the array \, color 700 \, line width
3 \, starting location (30 \, 10) relative to the scalar \, points
spaced 4 apart.;
#X text 7 186 You can also do (x \, y) plots and/or make the line thickness
variable---see the help window for "plot".;
#X obj 6 8 struct template5 float x float y float z float q array bazoo
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#X obj 8 113 plot bazoo 700 3 30 40 4;
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#N canvas 65 248 568 128 template5-element 0;
#X text 12 36 This says that array elements will have a single floating-point
number named "y". The variable name "y" is automatically assumed to
control screen height \; if you don't have at least that variable you
can't plot the array..;
#X obj 35 11 struct template5-element float y;
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#X msg 136 61 bang;
#X text 170 61 click here to re-initialize;
#X obj 134 163 append template5 x y z q;
#X msg 354 100 \; pd-data5 clear;
#X msg 354 140 traverse pd-data5 \, bang;
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#X obj 235 346 get template5-element y;
#X obj 15 223 element template5 bazoo;
#X text 38 15 Scalars may contain arrays \, and moreover the elements
of an array can be of any scalar type (and can have sub-arrays recursively.)
The type of the element of an array is fixed in the template. In this
case \, "template5" contains the definition of the top-level scalar
and "template5-element" is the template of each array element (see
the template subpatch.);
#X text 328 121 click to get pointer;
#X text 449 173 get size;
#X text 221 158 set size;
#X text 16 133 select an individual;
#X text 16 153 element \, which is a;
#X text 14 169 scalar with template;
#X text 104 189 template5;
#X text 12 413 work as before \, but on;
#X text 12 433 array elements...;
#X text 433 424 Updated for Pd version 0.35;
#X text 17 395 normal "set" amd "get";
#X connect 0 0 18 0;
#X connect 1 0 16 0;
#X connect 2 0 0 0;
#X connect 3 0 19 0;
#X connect 4 0 17 0;
#X connect 7 0 15 0;
#X connect 8 0 16 1;
#X connect 8 0 19 1;
#X connect 8 0 7 0;
#X connect 9 0 7 0;
#X connect 14 0 8 0;
#X connect 15 0 6 0;
#X connect 18 0 5 0;
#X connect 19 0 0 0;
#X connect 19 0 17 1;

--- NEW FILE: beat-maker.pd ---
#N canvas 432 246 737 444 10;
#X obj 114 109 until;
#X obj 116 84 t b b;
#X obj 116 147 f;
#X msg 160 85 0;
#X obj 179 137 + 1;
#X obj 115 63 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 118 180 t f f;
#X obj 115 38 inlet;
#X obj 232 214 pack 0 \$2;
#X obj 191 289 expr 1 + (($f1 % $f2) == 0);
#X obj 115 314 pack 0 \$3 0;
#X msg 115 337 \; add-rect \$1 \$2 \$3 10;
#X obj 117 216 pack 0 \$1 \$2;
#X obj 294 43 loadbang;
#X obj 295 67 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 179 164 sel;
#X floatatom 295 117 5 0 0 0 - - -;
#X obj 296 89 expr \$1 * \$2 + 1;
#X obj 117 259 expr 40 + 100 * $f1/$f2;
#X connect 0 0 2 0;
#X connect 1 0 0 0;
#X connect 1 1 3 0;
#X connect 2 0 4 0;
#X connect 2 0 6 0;
#X connect 3 0 2 1;
#X connect 4 0 2 1;
#X connect 4 0 15 0;
#X connect 5 0 1 0;
#X connect 6 0 12 0;
#X connect 6 1 8 0;
#X connect 7 0 5 0;
#X connect 8 0 9 0;
#X connect 9 0 10 2;
#X connect 10 0 11 0;
#X connect 12 0 18 0;
#X connect 13 0 14 0;
#X connect 14 0 17 0;
#X connect 15 0 0 1;
#X connect 17 0 15 1;
#X connect 17 0 16 0;
#X connect 18 0 10 0;

--- NEW FILE: 04.append.pd ---
#N canvas 308 71 688 415 12;
#X obj 421 332 pointer;
#X obj 108 277 t b b b;
#X msg 120 241 bang;
#X text 161 240 click here to re-initialize;
#X msg 11 313 50 250 30 9 \, 200 200 -20 900 \, 100 200 -50 30;
#X text 56 27 The objects below put three items in the data window.
First the window is cleared. Then a "pointer" object is instructed
to point to the beginning of the data window ("traverse pd-data") \,
and to output its value ("bang") to the "append" object. This object
is then given numeric values to create three items.;
#X obj 11 336 append template4 x y z q;
#X msg 421 269 \; pd-data4 clear;
#N canvas 0 0 315 341 data4 1;
#X restore 430 219 pd data4;
#N canvas 15 278 519 148 template4 0;
#X obj 17 44 filledpolygon 244 q 5 0 0 20 z 40 0;
#X text 13 79 The template for the two scalars \, as in the last patch
;
#X obj 17 19 struct template4 float x float y float z float q;
#X restore 428 243 pd template4;
#X msg 421 309 traverse pd-data4 \, bang;
#X text 57 165 The outlet of "append" is a pointer to the newly created
scalar. You can pass that on to other append objects if you want to
build heterogenous lists.;
#X text 363 375 Updated for Pd version 0.32;
#X text 57 121 The "append" object is given the argument "template4"
to specify what kind of data structure to append. The other arguments
are the names of variables we'll set.;
#X connect 0 0 6 4;
#X connect 1 0 4 0;
#X connect 1 1 10 0;
#X connect 1 2 7 0;
#X connect 2 0 1 0;
#X connect 4 0 6 0;
#X connect 10 0 0 0;

--- NEW FILE: 00.intro.txt ---
Pd release 0.23 and onward include objects for managing lists of data.  The
objects allow you to describe data structures and how they are viewed
("template objects") and to traverse lists ("traversal objects.")

The rest of this file gives a highly condensed summary of what's there; the 
patches, starting with "1.scalars.pd", act as a tutorial.

1. TEMPLATE OBJECTS.

templates describe data structures.  You can add an item to a data structure
using "field" or ask for a shape to be drawn using a "display command."

1.1. "template" -- data structure.

usage, "template <field1> <field2> ..."

where the fields are either "float <name>", "symbol <name>", "list <name>"
(don't try that yet); or "array <name> <template-for-elements>.

1.2.  DISPLAY COMMANDS.


These are objects which ask Pd to draw a shape corresponding to some fields
of the datum.

1.2.1.  POLYGONS and CURVES.

polygons:   	 polygon <outline-color> <line-width> <x, y> ...
filled polygons: fpolygon <fill-color> <outline-color> <line-width> <x, y> ...
curves:   	 curve <outline-color> <line-width> <x, y> ...
filled curves:   fcurve <fill-color> <outline-color> <line-width> <x, y> ...

Each argument can either be a number or a symbol.  If a symbol, it's the
name of a field (which must be a "float) which specifies the vaiue.
So for instance in the "1.scalar.pd" example, in the template "template1",
the object "fpolygon 244 q 5 0 0 20 z 40 0" draws a filled polygon whose
interior color is 244 (red 2, green 4, blue 4) but whose outline color
depends on the value of the field "q".  Its coordinates describe a triangle
whose altitude is given by "z."

1.2.2  PLOT.

The "plot" objects plots an array field as shown in 5_array.pd.

2.  TRAVERSAL.

In this release of Pd, you can only traverse lists all of whose elements 
belong to the same template; this restriction will be relaxed in a future
release.  You "traverse" a list either to build it, to get its elements,
or to change their values.

2.1.  POINTER.

The "pointer" object can be used to refer to an element of a list.  Its
methods are:

2.1.1.  traverse <symbol>.

Point to the "head" of a list.  The symbol should match the name of a Pd
window holding the list.  The pointer is output, but you can't set or get the
fields of the "head" pointer; you can only get the "next" element or "append"
to the list.

2.1.2.  next.  Goes to the next element of the list.  Either the pointer
is output on the left side, or else a "bang" at right tells you that no
more objects are forthcoming.

2.1.3.  bang.
outputs the current pointer.

2.2.  APPEND.  Adds an element of the specified template to the list.  You
specify what fields you want to supply and the last inlet takes a pointer to
the element you want to "append" after.

2.3.  GET.

    get <template> <field...>
    
send it a pointer to an object belonging to the <template> and it outputs
the (floating-point) fields.

2.4.  SET.

    set <template> <field...>
    
send it a pointer (at the rightmost inlet) and values for the specified
fields, and their values are changed accordingly.

2.5.  GETSIZE.

    getsize <template> <array-field>
    
outputs the size of the named field, which must be an array, when it receives
a pointer to the owner as input.

2.6.  SETSIZE.

    setsize <template> <array-field>
    
Send it a pointer to the owner (right inlet) and then the desired size
(left inlet) and the array is resized.  If a template contains an array,
each scalar belonging to the template can have its own size for the array.

2.7. ELEMENT.

    element <template> <array-field>

Pass it an index and a pointer and it outputs a pointer to an element of the
array.



    

--- NEW FILE: 01.scalars.pd ---
#N struct template1 float x float y float z float q;
#N canvas 363 11 579 461 12;
#N canvas 13 22 297 180 data 1;
#X scalar template1 50 100 30 9 \;;
#X scalar template1 150 100 -20 900 \;;
#X restore 60 347 pd data;
#N canvas 10 274 550 324 template1 1;
#X obj 60 46 filledpolygon 244 q 5 0 0 20 z 40 0;
#X text 4 164 The filledpolygon's arguments are interior color \, border
color \, border width \, and then the points of the polygon. Arguments
which are symbols ("q" and "z" in this case) mean to take the values
from the data structure. Other values are constant. The position of
the object is automatically controlled by fields named "x" and "y".
;
#X obj 60 21 struct template1 float x float y float z float q;
#X text 3 67 This subpatch acts as a template which describes the data
structure. The "struct" specifies four floating point values named
x \, y \, z \, and q. The "filledpolygon" is a drawing instruction.
Templates should have only one template object but may have any number
of drawing instructions.;
#X restore 60 371 pd template1;
#N canvas 0 0 440 292 stuff 0;
#X obj 235 185 pointer;
#X obj 28 187 append template1 x y z q;
#X msg 235 127 \; pd-data clear;
#X msg 235 163 traverse pd-data \, bang;
#X obj 125 128 t b b b;
#X msg 125 87 bang;
#X obj 125 56 loadbang;
#X text 159 87 click here to re-initialize;
#X text 25 243 This subpatch sets up the "data" window with two objects.
How this works will get explained later.;
#X msg 28 164 50 100 30 9 \, 150 100 -20 900;
#X connect 0 0 1 4;
#X connect 3 0 0 0;
#X connect 4 0 9 0;
#X connect 4 1 3 0;
#X connect 4 2 2 0;
#X connect 5 0 4 0;
#X connect 6 0 5 0;
#X connect 9 0 1 0;
#X restore 59 397 pd stuff;
#X text 37 72 The positions \, border color \, and altitude of each
triangle are numeric values which can control \, or be controlled by
\, other elements of the patch.;
#X text 37 124 When the data window is locked (not in edit mode) you
can drag the apex of either triangle up or down to change the altitude
(you should see the cursor change with dragging is meaningful.) In
edit (unlocked) mode \, you can move teh entire triangles around \,
or cut \, copy \, and paste them.;
#X text 47 325 subpatches:;
#X text 37 281 Data is not persistent. If you save a Pd patch and reopen
it \, the "data" isn't preserved.;
#X text 37 5 This patch shows a simple data window with two objects
in it. The objects' data structures and appearances are defined by
the "template1" subpatch. This kind of object is called a "scalar."
;
#X text 37 207 Scalars are described by "templates" \, which are subwindows.
The subwindows are found by their name \, in this case "template1."
The template describes what form the data take and how it is shown.
It's possible to mix data of many different templates in the same collection.
;
#X text 294 398 updated for Pd version 0.35.;

--- NEW FILE: 08.selection.pd ---
#N struct template8 float x float y float w float h float q;
#N canvas 60 446 586 452 12;
#X floatatom 53 347 0 0 0 0 - - -;
#X floatatom 53 299 0 0 0 0 - - -;
#X floatatom 53 251 0 0 0 0 - - -;
#X floatatom 53 203 0 0 0 0 - - -;
#X floatatom 342 283 0 0 0 0 - - -;
#X floatatom 301 283 0 0 0 0 - - -;
#X floatatom 258 283 0 0 0 0 - - -;
#X floatatom 215 283 0 0 0 0 - - -;
#X floatatom 374 283 0 0 0 0 - - -;
#X floatatom 53 394 0 0 0 0 - - -;
#N canvas 19 29 363 341 data8 1;
#X scalar template8 28 123 0 16 917 \;;
#X scalar template8 289 213 0 32 66 \;;
#X scalar template8 185 -30 46 71 78 \;;
#X scalar template8 20 259 49 42 220 \;;
#X scalar template8 111 142 28 72 634 \;;
#X scalar template8 249 66 46 11 48 \;;
#X scalar template8 25 3 70 11 903 \;;
#X scalar template8 259 -23 10 4 169 \;;
#X scalar template8 229 116 25 27 710 \;;
#X scalar template8 281 207 50 25 612 \;;
#X scalar template8 54 124 62 51 421 \;;
#X scalar template8 176 182 39 66 866 \;;
#X scalar template8 144 37 27 27 125 \;;
#X scalar template8 115 26 66 32 319 \;;
#X scalar template8 134 2 50 25 454 \;;
#X scalar template8 274 58 21 45 583 \;;
#X scalar template8 269 171 25 38 548 \;;
#X scalar template8 216 190 24 73 214 \;;
#X scalar template8 215 256 50 78 652 \;;
#X scalar template8 287 32 72 19 325 \;;
#X restore 410 359 pd data8;
#N canvas 280 471 688 314 template8 0;
#X obj 25 177 filledpolygon q 0 1 0 0 w 0 w h 0 h;
#X obj 26 200 drawnumber q 0 0 0;
#X obj 24 19 struct template8 float x float y float w float h float
q;
#X obj 24 74 route select;
#X obj 24 103 outlet;
#X obj 32 46 print struct-template8;
#X text 151 72 "struct" outputs messages notifying you when objects
of this structure are selected or deselected. Here we only catch selection.
;
#X connect 2 0 3 0;
#X connect 2 0 5 0;
#X connect 3 0 4 0;
#X restore 215 208 pd template8;
#X text 46 5 This patch demonstrates catching the selection so you
can make control panels to edit parameters. The "struct" object outputs
a pointer to any selected object of type struct8.;
#X obj 53 227 set template8 x;
#X obj 53 275 set template8 y;
#X obj 53 323 set template8 w;
#X obj 53 370 set template8 h;
#X obj 53 417 set template8 q;
#X obj 215 259 get template8 x y w h q;
#X text 46 68 To try it \, unlock the subpatch (data8) and select something.
The 5 paramters should show up under the "get" object in this window
\, and you should be able to change them with the "set" object.;
#X text 332 405 updated for Pd version 0.39;
#X text 47 136 The blue "selection" rectangle ought to notice when
the object that got selected gets moved or resized \, but this isn't
done yet (as of Pd version 0.39).;
#X connect 0 0 16 0;
#X connect 1 0 15 0;
#X connect 2 0 14 0;
#X connect 3 0 13 0;
#X connect 9 0 17 0;
#X connect 11 0 13 1;
#X connect 11 0 14 1;
#X connect 11 0 15 1;
#X connect 11 0 16 1;
#X connect 11 0 17 1;
#X connect 11 0 18 0;
#X connect 18 0 7 0;
#X connect 18 1 6 0;
#X connect 18 2 5 0;
#X connect 18 3 4 0;
#X connect 18 4 8 0;

--- NEW FILE: voice.pd ---
#N canvas 0 34 918 591 12;
#X obj 180 96 inlet;
#X obj 169 288 pack;
#X obj 169 395 line~;
#X obj 169 262 sqrt;
#X obj 169 480 *~;
#X obj 169 419 *~;
#X obj 169 443 *~;
#X obj 92 478 inlet~;
#X obj 92 526 outlet~;
#X obj 92 502 +~;
#X obj 434 411 line~;
#X obj 434 435 *~;
#X obj 434 459 *~;
#X obj 434 283 mtof;
#X obj 405 187 +;
#X obj 434 307 sqrt;
#X obj 434 331 sqrt;
#X obj 434 387 pack;
#X obj 189 343 r reset;
#X msg 189 367 0 20;
#X obj 180 120 data-start template-toplevel;
#X obj 6 150 data-array template-toplevel amp template-amp;
#X obj 433 148 data-array template-toplevel pitch template-pitch;
#X obj 308 437 noise~;
#X obj 485 259 +;
#X obj 485 282 mtof;
#X obj 485 306 sqrt;
#X obj 485 330 sqrt;
#X obj 485 411 line~;
#X obj 485 435 *~;
#X obj 485 459 *~;
#X obj 485 387 pack;
#X obj 384 411 line~;
#X obj 384 435 *~;
#X obj 384 459 *~;
#X obj 384 387 pack;
#X obj 384 284 mtof;
#X obj 384 308 sqrt;
#X obj 384 332 sqrt;
#X obj 384 262 -;
#X obj 240 520 vcf~ 10;
#X obj 315 520 vcf~ 10;
#X obj 390 516 vcf~ 10;
#X text 13 7 This is an abstraction used in the sequencer example.
Here we take care of the audio synthesis \, according to timed controls
from the the "data-start" and "data-array" subpatches.;
#X text 521 459 calculate time-varying center frequencies;
#X text 470 512 ... for three VCFs acting on a noise source.;
#X text 85 394 Amplitude;
#X text 86 410 envelope;
#X text 94 549 summing bus;
#X text 346 62 Pitch is in eighth-tones (because 4 pixels per half
tone looks reasonable on the screen.) Hence the * 0.25 objects below.
;
#X obj 169 235 / 2;
#X connect 0 0 20 0;
#X connect 1 0 2 0;
#X connect 2 0 5 0;
#X connect 2 0 5 1;
#X connect 3 0 1 0;
#X connect 4 0 9 1;
#X connect 5 0 6 0;
#X connect 5 0 6 1;
#X connect 6 0 4 0;
#X connect 7 0 9 0;
#X connect 9 0 8 0;
#X connect 10 0 11 0;
#X connect 10 0 11 1;
#X connect 11 0 12 0;
#X connect 11 0 12 1;
#X connect 12 0 41 1;
#X connect 13 0 15 0;
#X connect 14 0 39 0;
#X connect 14 0 13 0;
#X connect 14 0 24 0;
#X connect 15 0 16 0;
#X connect 16 0 17 0;
#X connect 17 0 10 0;
#X connect 18 0 19 0;
#X connect 19 0 2 0;
#X connect 20 0 21 0;
#X connect 20 0 22 0;
#X connect 20 1 14 1;
#X connect 21 1 50 0;
#X connect 21 2 1 1;
#X connect 22 0 14 0;
#X connect 22 1 39 1;
#X connect 22 1 24 1;
#X connect 22 2 17 1;
#X connect 22 2 35 1;
#X connect 22 2 31 1;
#X connect 23 0 40 0;
#X connect 23 0 41 0;
#X connect 23 0 42 0;
#X connect 24 0 25 0;
#X connect 25 0 26 0;
#X connect 26 0 27 0;
#X connect 27 0 31 0;
#X connect 28 0 29 0;
#X connect 28 0 29 1;
#X connect 29 0 30 0;
#X connect 29 0 30 1;
#X connect 30 0 42 1;
#X connect 31 0 28 0;
#X connect 32 0 33 0;
#X connect 32 0 33 1;
#X connect 33 0 34 0;
#X connect 33 0 34 1;
#X connect 34 0 40 1;
#X connect 35 0 32 0;
#X connect 36 0 37 0;
#X connect 37 0 38 0;
#X connect 38 0 35 0;
#X connect 39 0 36 0;
#X connect 40 0 4 1;
#X connect 41 0 4 1;
#X connect 42 0 4 1;
#X connect 50 0 3 0;

--- NEW FILE: data-start.pd ---
#N canvas 404 0 597 385 12;
#X obj 248 142 inlet;
#X obj 295 250 *;
#X obj 165 262 del;
#X obj 130 141 r reset-stop;
#X obj 195 339 outlet;
#X obj 375 172 outlet;
#X obj 310 145 get \$1 x y;
#X obj 195 312 pointer;
#X text 46 101 outlets: pointer (delayed) \, y-value.;
#X obj 248 167 t b p;
#X obj 165 288 t b b;
#X obj 335 224 r time-of-last-evt;
#X obj 295 223 -;
#X obj 310 167 t f f;
#X obj 97 339 s next-evt;
#X obj 335 201 s time-of-last-evt;
#X obj 329 251 r delay-multiplier;
#X text 49 10 This is an abstraction used by the sequencer example.
;
#X text 46 45 Here we carry out the actual sequencing. Argument is
template of the scalar. Note the sends and receives which must agree
with the rest of the patch.;
#X connect 0 0 9 0;
#X connect 1 0 2 1;
#X connect 2 0 10 0;
#X connect 3 0 2 0;
#X connect 6 0 13 0;
#X connect 6 1 5 0;
#X connect 7 0 4 0;
#X connect 9 0 2 0;
#X connect 9 1 7 1;
#X connect 9 1 6 0;
#X connect 10 0 14 0;
#X connect 10 1 7 0;
#X connect 11 0 12 1;
#X connect 12 0 1 0;
#X connect 13 0 15 0;
#X connect 13 1 12 0;
#X connect 16 0 1 1;

--- NEW FILE: z.txt ---
data;
template template5;
float x;
float y;
float z;
float q;
array bazoo template5-element;
;
template template5-element;
float y;
;
;
template5 50 150 30 9;
0;
0;
0;
0;
0;
3;
0;
0;
0;
7;
-30;
0;
0;
0;
0;
0;
-4;
-18;
-26;
-36;
-46;
-62;
-74;
-78;
-70;
-62;
-52;
-40;
-30;
-20;
-4;
1;
7;
11;
13;
0;
0;
0;
0;
0;
0;
0;
0;
0;
0;
43;
0;
0;
0;
0;
;

--- NEW FILE: output~.pd ---
#N canvas 0 0 757 616 12;
#X obj 516 522 t b;
#X obj 516 469 f;
#X obj 516 547 f;
#X msg 630 546 0;
#X obj 516 499 moses 1;
#X obj 630 518 t b f;
#X obj 596 479 moses 1;
#X obj 29 97 dbtorms;
#X obj 85 170 inlet~;
#X msg 278 300 \; pd dsp 1;
#X obj 29 170 line~;
#X obj 64 242 *~;
#X obj 64 272 dac~;
#X obj 29 127 pack 0 50;
#X text 121 146 audio in;
#X text 301 496 test if less than 1 -->;
#X text 267 523 if true convert to bang -->;
#X text 100 96 <-- convert from dB to linear units;
#X floatatom 278 221 3 0 100 0 dB - -;
#X obj 516 449 bng 15 250 50 0 empty empty mute -38 7 0 12 -262144
-1 -1;
#X text 118 126 <-- make a ramp to avoid clicks or zipper noise;
#X obj 148 170 inlet~;
#X obj 154 241 *~;
#X text 502 399 MUTE logic:;
#X obj 278 193 r \$0-master-lvl;
#X obj 516 573 s \$0-master-lvl;
#X obj 293 247 s \$0-master-out;
#X obj 29 71 r \$0-master-out;
#X obj 596 450 r \$0-master-out;
#X text 60 10 Level control abstraction \, used in many of the Pd example
patches. The "level" and "mute" controls show up on the parent \, calling
patch.;
#X text 229 549 previous nonzero master-lvl -->;
#X text 301 453 recall previous;
#X text 301 471 value of master-lvl -->;
#X text 16 310 automatically start DSP -->;
#X obj 85 192 hip~ 3;
#X obj 147 192 hip~ 3;
#X connect 0 0 2 0;
#X connect 1 0 4 0;
#X connect 2 0 25 0;
#X connect 3 0 25 0;
#X connect 4 0 0 0;
#X connect 4 1 5 0;
#X connect 5 0 3 0;
#X connect 6 1 2 1;
#X connect 7 0 13 0;
#X connect 8 0 34 0;
#X connect 10 0 22 0;
#X connect 10 0 11 0;
#X connect 11 0 12 0;
#X connect 13 0 10 0;
#X connect 18 0 9 0;
#X connect 18 0 26 0;
#X connect 19 0 1 0;
#X connect 21 0 35 0;
#X connect 22 0 12 1;
#X connect 24 0 18 0;
#X connect 27 0 7 0;
#X connect 28 0 1 1;
#X connect 28 0 6 0;
#X connect 34 0 11 1;
#X connect 35 0 22 1;
#X coords 0 0 1 1 65 55 1;

--- NEW FILE: 10.beat-patterns.pd ---
#N struct rect float x float y float w float h;
#N canvas 193 140 549 265 10;
#N canvas 457 224 643 316 rect 0;
#X obj 134 219 pointer;
#X msg 134 188 traverse pd-test \, bang;
#X obj 69 99 filledpolygon 0 0 0 0 0 0 h w h w 0 0 0;
#X obj 46 252 append rect x y w h;
#X obj 68 76 struct rect float x float y float w float h;
#X msg 46 219 50 50 50 2;
#X obj 432 201 r this-ptr;
#X obj 347 257 s this-ptr;
#X obj 344 202 r add-rect;
#X obj 346 232 append rect x y w h;
#X connect 0 0 3 4;
#X connect 1 0 0 0;
#X connect 5 0 3 0;
#X connect 6 0 9 4;
#X connect 8 0 9 0;
#X connect 9 0 7 0;
#X restore 27 186 pd rect;
#N canvas 34 58 616 659 output 1;
#X scalar rect 57 179 2 10 \;;
#X scalar rect 82 179 1 10 \;;
#X scalar rect 107 179 1 10 \;;
#X scalar rect 132 179 1 10 \;;
#X scalar rect 157 179 1 10 \;;
#X scalar rect 182 179 2 10 \;;
#X scalar rect 207 179 1 10 \;;
#X scalar rect 232 179 1 10 \;;
#X scalar rect 257 179 1 10 \;;
#X scalar rect 282 179 1 10 \;;
#X scalar rect 307 179 2 10 \;;
#X scalar rect 332 179 1 10 \;;
#X scalar rect 357 179 1 10 \;;
#X scalar rect 382 179 1 10 \;;
#X scalar rect 407 179 1 10 \;;
#X scalar rect 432 179 2 10 \;;
#X scalar rect 457 179 1 10 \;;
#X scalar rect 482 179 1 10 \;;
#X scalar rect 507 179 1 10 \;;
#X scalar rect 532 179 1 10 \;;
#X scalar rect 557 179 2 10 \;;
#X scalar rect 57 149 2 10 \;;
#X scalar rect 73.6667 149 1 10 \;;
#X scalar rect 90.3333 149 1 10 \;;
#X scalar rect 107 149 1 10 \;;
#X scalar rect 123.667 149 1 10 \;;
#X scalar rect 140.333 149 2 10 \;;
#X scalar rect 157 149 1 10 \;;
#X scalar rect 173.667 149 1 10 \;;
#X scalar rect 190.333 149 1 10 \;;
#X scalar rect 207 149 1 10 \;;
#X scalar rect 223.667 149 2 10 \;;
#X scalar rect 240.333 149 1 10 \;;
#X scalar rect 257 149 1 10 \;;
#X scalar rect 273.667 149 1 10 \;;
#X scalar rect 290.333 149 1 10 \;;
#X scalar rect 307 149 2 10 \;;
#X scalar rect 323.667 149 1 10 \;;
#X scalar rect 340.333 149 1 10 \;;
#X scalar rect 357 149 1 10 \;;
#X scalar rect 373.667 149 1 10 \;;
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#X scalar rect 314.143 239 1 10 \;;
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#X text 21 50 3:2;
#X text 21 78 5:2;
#X text 21 107 7:2;
#X text 18 170 2:3;
#X text 19 200 4:3;
#X text 20 231 5:3;
#X text 19 260 7:3;
#X text 20 287 8:3;
#X text 20 349 3:4;
#X text 21 378 5:4;
#X text 21 408 7:4;
#X text 19 467 4:5;
#X text 19 499 6:5;
#X text 21 528 7:5;
#X text 21 558 8:5;
#X text 303 93 Inspired by Ed Harkins's rhythm seminar.;
#X text 307 32 Dual rhythmic patterns: the dark marks are;
#X text 305 53 the beats and the lighter ones help;
#X text 304 73 show the proportions.;
#X coords 0 659 1 658 0 0 0;
#X restore 26 208 pd output;
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#X obj 646 27 symbol;
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#X msg 645 49 traverse \$1 \, bang;
#X msg 69 16 \; pd-output clear;
#X msg 187 18 \; start pd-output;
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#X msg 450 14 \; add-rect 40 30 2 580 \; add-rect 140 30 2 580 \; add-rect
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#X restore 27 166 pd generator;
#X text 27 21 Example: computing and graphing beat patterns. I made
this to make it easier to practice performing a-in-the-time-of-b time
divisions.;

--- NEW FILE: 06.file.pd ---
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#X msg 45 16 \; pd-data clear;
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#X restore 41 218 pd traversal;
#X msg 43 55 \; pd-data write xx.txt;
#X msg 41 102 \; pd-data read file.txt;

--- NEW FILE: data-array.pd ---
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#X obj 53 232 sel;
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#X msg 285 213 0;
#X obj 418 342 *;
#X obj 418 392 del;
#X obj 414 292 t f f;
#X obj 418 322 -;
#X msg 469 304 0;
#X obj 449 346 r delay-multiplier;
#X obj 432 369 r reset-stop;
#X obj 238 110 inlet;
#X obj 179 184 getsize \$1 \$2;
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#X obj 187 234 element \$1 \$2;
#X obj 208 408 outlet;
#X obj 349 408 outlet;
#X obj 187 254 get \$3 y w x;
#X obj 285 253 get \$3 y w;
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#X obj 342 302 t f b;
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#X text 229 93 pointer in;
#X text 20 12 This is an abstraction used in the sequencer example. Here we take a pointer and sequence an array belonging to it \, either the amplitude or the frequency \, depending on the value of argument 2 The template of the scalar is given by argument 1 and that of the array elements by argument 3;
#X text 90 431 Outlets: new y value \, new w value \, time to ramp to new values.;
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--- NEW FILE: 09.scaling.pd ---
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#N struct template9a float x float y float a float b float c;
#N canvas 387 17 573 330 12;
#X text 319 276 updated for Pd version 0.39;
#N canvas 1 11 363 341 data9 1;
#X scalar template9b 222 157 26.3158 why? \;;
#X scalar template9a 149 243 23 57.1429 32 \;;
#X scalar template9a 84 80 100 20 32 \;;
#X coords 0 341 1 340 0 0 0;
#X restore 22 274 pd data9;
#N canvas 48 362 604 524 template9a 0;
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#X obj 31 380 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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#X obj 31 402 t b b;
#X obj 210 461 pointer;
#X msg 60 430 traverse pd-data9 \, bang;
#X obj 31 486 append template9a x y a b c;
#X msg 31 462 50 50 30 20 40;
#X obj 23 115 drawpolygon 0 1 0 10 0 a(0:100)(10:110) -5 a(0:100)(5:105)
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#X obj 25 287 drawcurve 0 1 0 -2 0 3 5 3 5 -8 -13 -8 -13 21;
#X obj 25 247 drawpolygon 0 1 10 0 c(0:100)(10:110) 0 c(0:100)(5:105)
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#X obj 25 193 drawpolygon 0 1 7 7 b(0:100)(7:77) b(0:100)(7:77) b(0:100)(0:70)
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#X text 23 50 'a' controls an arrow pointing upward. The main segment
goes from (0.10) to (0 \, a+10). Then we hike 5 units down and left
\, back to the point \, and then 5 units down and right.;
#X text 28 154 Slightly more complicated construction to make an arrow
at 45 degrees:;
#X text 25 330 It's a good practice to put a small patch like this
one in each template that you can use to make the first one (and will
often find yourself wanting to use again later):;
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#X connect 2 0 6 0;
#X connect 2 1 4 0;
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#X obj 567 254 pointer;
#X msg 360 227 traverse pd-data9 \, bang;
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w(0:100)(0:-38) w(0:100)(0:-92) w(0:100)(0:-92) w(0:100)(0:-38) w(0:100)(0:-92)
w(0:100)(0:38) w(0:100)(0:-38) w(0:100)(0:92);
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#X obj 352 281 append template9b x y w;
#X obj 36 171 drawsymbol s w(0:100)(10:-90) 10 0;
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#X connect 1 1 3 0;
#X connect 2 0 7 3;
#X connect 3 0 2 0;
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#X restore 21 248 pd template9b;
#X text 35 7 Screen dimensions can be tailored to specific ranges by
adding suffixes in the drawing instructions. For example \, in "template9a"
\, a coordinate such as "b(0:100)(7:77)" instructs the drawpolygon
object to rescale b from the range 0-100 to the range 7-77.;
#X text 39 93 The application is to introduce an offset to a coordinate.
For example \, the construction "a(0:100)(10:110)" just gives a+10.
;
#X text 35 147 Each of the three arrows of template9a is controlled
by a single parameter (a \, b \, or c) and the entire red octagon in
template9b likewise.;





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