[PD-cvs] externals/pdp/opengl/include Makefile, 1.2, 1.3 pdp_3Dcontext.h, 1.2, 1.3 pdp_3dp_base.h, 1.2, 1.3 pdp_mesh.h, 1.2, 1.3 pdp_opengl.h, 1.2, 1.3 pdp_texture.h, 1.2, 1.3

Hans-Christoph Steiner eighthave at users.sourceforge.net
Fri Dec 16 02:05:37 CET 2005


Update of /cvsroot/pure-data/externals/pdp/opengl/include
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6756/opengl/include

Added Files:
	Makefile pdp_3Dcontext.h pdp_3dp_base.h pdp_mesh.h 
	pdp_opengl.h pdp_texture.h 
Log Message:
checking in pdp 0.12.4 from http://zwizwa.fartit.com/pd/pdp/pdp-0.12.4.tar.gz

--- NEW FILE: pdp_mesh.h ---
/*
 *   Pure Data Packet module. mesh object specification
 *   Copyright (c) by Tom Schouten <pdp at zzz.kotnet.org>
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

/* a very naive approach to triangular meshes */

#ifndef PDP_MESH_H
#define PDP_MESH_H
#include "pdp_list.h"


/* VERTEX type 
   a vertex has a coordinate and normal vector
   a list of triangles it is connected to 
   and a list of vertexes it is connected to (these count as links) */

typedef struct _vertex
{
    float c[3]; // coordinates
    float n[3]; // normal (or force vector)
    t_pdp_list *trilist;
    t_pdp_list *vertlist;
} t_vertex;


/* TRIANGLE type:
   a triangle consist of 
   - 3 vertices
   - 3 optional median vertices (subdivision intermediates) */
typedef struct _triangle
{
    t_vertex *v[3]; // vertices
    t_vertex *m[3]; // median vertices
    float n[3]; //triangle normal
} t_triangle;


/* MESH type:
   a mesh is a list of vertices
   and a list of triangles (connections) */
typedef struct _mesh
{
    t_pdp_list *triangles;
    t_pdp_list *vertices;
    int normal_type;
    int refine_type;
} t_mesh;



/* object configuratie */
#define MESH_NORMAL_SPHERE  1  // normal = origin -> vertex
#define MESH_NORMAL_PRISM   2  // normal = center of gravity of prism base -> vertex
#define MESH_NORMAL_RANDOM  3  // normal = random vector
#define MESH_NORMAL_AVERAGE 4  // normal = average of surrounding triangles

/* refinement method */
#define MESH_REFINE_THREE 1   // triangle -> 3 triangles connecting center of gravity
#define MESH_REFINE_FOUR  2   // triangle -> 4 triangles connecting link medians

// vector utility stuff

// fixed size iterators for the lazy
#define I3(i) for(i=0; i<3; i++)
#define I4(i) for(i=0; i<4; i++)

static inline float _vector3_dot(float *v0, float *v1)
{
    float d;
    d =  v0[0] * v1[0];
    d += v0[1] * v1[1];
    d += v0[2] * v1[2];
    return d;
}

static inline void _vector3_scale(float *v, float s)
{
    int k;
    I3(k) v[k] *= s;
}

static inline float _vector3_normalize(float *v)
{
    float length = 0;
    float scale = 0;
    int k;
    length = sqrt(_vector3_dot(v,v));
    scale = 1.0f / length;
    _vector3_scale(v, scale);
    return length;
}

static inline void _vector3_cross(float *a, float *b, float *r)
{
    r[0] = a[1]*b[2] - a[2]*b[1];
    r[1] = a[2]*b[0] - a[0]*b[2];
    r[2] = a[0]*b[1] - a[1]*b[0];
}

static inline float _rand(void)
{
    long int r = random();
    float f;
    r -= (RAND_MAX >> 1);
    f = (float)r;
    f *= (2.0f / (float)RAND_MAX);
    return f;
}




/* VERTEX methods */
void vertex_add_triangle(t_vertex *v, t_triangle *t);
void vertex_remove_triangle(t_vertex *v, t_triangle *t);
void vertex_add_neighbour(t_vertex *v, t_vertex *neighbour);


/* constructor/destructors are "private"
   they may only be called by the mesh object to ensure
   the vector list stays sound (i.e. without duplicates) */
void _vertex_free(t_vertex *v);
t_vertex *_vertex_new(float *c, float *n);


void vertex_compute_normal_random(t_vertex *v);
void vertex_compute_normal_sphere(t_vertex *v);
void vertex_compute_normal_prism(t_vertex *v);
float vertex_normalize(t_vertex *v);


/* TRIANGLE methods */

/* create triangle (a connection between 3 vertices): 
   counterclockwize with facing front
   this method is "private"
   you can only create triangles as part of a mesh */
t_triangle *_triangle_new(t_vertex *v0, t_vertex *v1, t_vertex *v2);

/* delete a triangle, disconnecting the vertices */
void _triangle_free(t_triangle *t);

/* get triangle that shares the link between v0 and v1 */
t_triangle *triangle_neighbour(t_triangle *t, t_vertex *v0, t_vertex *v1);

/* add a median vector to a link in a triangle 
   note: vertices must be in triangle, or behaviour is undefined */
void triangle_add_median(t_triangle *t, t_vertex *v0, t_vertex *v1, t_vertex *median);

/* MESH methods */

/* add and remove methods for vertices and triangles */
t_vertex *mesh_vertex_add(t_mesh *m, float *c, float *n);
void mesh_vertex_remove(t_mesh *m, t_vertex *v);
t_triangle *mesh_triangle_add(t_mesh *m, t_vertex *v0, t_vertex *v1, t_vertex *v2);
void mesh_triangle_remove(t_mesh *m, t_triangle *t);

/* calculate normals */
void mesh_calculate_normals(t_mesh *m);

/* split a triangle in 4, using the intermedia median vertex storage */
void mesh_split_four(t_mesh *m, t_triangle *old_t);

/* split a triangle in 3 */
void mesh_split_three(t_mesh *m, t_triangle *old_t);

void mesh_split_all_four(t_mesh *m);

void mesh_split_all_three(t_mesh *m);

void mesh_split_random_three(t_mesh *m);

void mesh_free(t_mesh *m);

t_mesh *_mesh_new(void);

/* new tetra */
t_mesh *mesh_new_tetra(void);



void _mesh_relax_compute_resultant_spring(t_mesh *m, float *center, float d0, float r0);
void _mesh_relax_apply_force(t_mesh *m, float k);
void mesh_compute_center(t_mesh *m, float *c);
void mesh_translate(t_mesh *m, float *c);

/* relax a mesh (move toward equal link length) */
void mesh_relax(t_mesh *m, float step, float d0, float r0);

/* print some debug information */
void mesh_debug(t_mesh *m);


#endif

--- NEW FILE: Makefile ---
all:

clean:
	rm -rf *~


--- NEW FILE: pdp_3dp_base.h ---
#include "pdp_opengl.h"
#include "pdp_dpd_base.h"


typedef struct _pdp_3dp_base
{
    t_pdp_dpd_base b_base;
    
} t_pdp_3dp_base;

/* destructor */
void pdp_3dp_base_free(void *x);

/* init method */
void pdp_3dp_base_init(void *x);

/* class setup method */
void pdp_3dp_base_setup(t_class *class);


/* base class methods */
#define pdp_3dp_base_get_context_packet          pdp_dpd_base_get_context_packet
#define pdp_3dp_base_set_context_packet          pdp_dpd_base_set_context_packet
#define pdp_3dp_base_add_outlet                  pdp_dpd_base_add_outlet
#define pdp_3dp_base_add_cleanup                 pdp_dpd_base_add_cleanup
#define pdp_3dp_base_add_inspect                 pdp_dpd_base_add_inspect
#define pdp_3dp_base_disable_active_inlet        pdp_dpd_base_disable_active_inlet
#define pdp_3dp_base_move_context_packet         pdp_dpd_base_move_context_packet
#define pdp_3dp_base_bang                        pdp_dpd_base_bang
#define pdp_3dp_base_get_queue                   pdp_dpd_base_get_queue
#define pdp_3dp_base_enable_outlet               pdp_dpd_base_enable_outlet
#define pdp_3dp_base_register_complete_notify    pdp_dpd_base_register_complete_notify
#define pdp_3dp_base_register_get_command_object pdp_dpd_base_register_get_command_object
#define pdp_3dp_base_queue_wait                  pdp_dpd_base_queue_wait
#define pdp_3dp_base_queue_command               pdp_dpd_base_queue_command


--- NEW FILE: pdp_opengl.h ---
/*
 *   OpenGL Extension Module for pdp - Main header file
 *   Copyright (c) by Tom Schouten <pdp at zzz.kotnet.org>
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#ifndef PDP_OPENGL_H
#define PDP_OPENGL_H



#include "pdp.h"
#include "pdp_texture.h"
#include "pdp_3Dcontext.h"

t_pdp_procqueue* pdp_opengl_get_queue(void);


#endif

--- NEW FILE: pdp_3Dcontext.h ---
/*
 *   pdp system module - 3d render context packet type
 *   Copyright (c) by Tom Schouten <pdp at zzz.kotnet.org>
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */


/* the 3d render context packet: platform independent data structure
   and method prototypes */


#ifndef PDP_3DCONTEXT_H
#define PDP_3DCONTEXT_H

#include "pdp.h"




typedef struct _3dcontext
{
    u32 encoding;            /* the kind of render context */
    u32 width;               /* context width */
    u32 height;              /* context height */
    u32 sub_width;           /* portion that is currently used */
    u32 sub_height;
    void *drawable;          /* context's drawable (i.e. Window, GLXPbuffer, ...) */
    void *context;           /* context's context object */

} t_3Dcontext;

#define PDP_3DCONTEXT         5  /* 3d context packet id */
#define PDP_3DCONTEXT_WINDOW  1  /* window context packet id */
#define PDP_3DCONTEXT_PBUFFER 2  /* pbuf context packet id */

/* all symbols are C-style */
#ifdef __cplusplus
extern "C"
{
#endif

    /* info methods */
    u32 pdp_packet_3Dcontext_width(int packet);
    u32 pdp_packet_3Dcontext_subwidth(int packet);
    u32 pdp_packet_3Dcontext_height(int packet);
    u32 pdp_packet_3Dcontext_subheight(int packet);
    float pdp_packet_3Dcontext_subaspect(int packet);
    int pdp_packet_3Dcontext_isvalid(int packet);
    t_3Dcontext *pdp_packet_3Dcontext_info(int packet);


    /* setters */
    void  pdp_packet_3Dcontext_set_subwidth(int packet, u32 w);
    void  pdp_packet_3Dcontext_set_subheight(int packet, u32 h);


    /* render context activation and initialization */
    void pdp_packet_3Dcontext_set_rendering_context(int packet);
    void pdp_packet_3Dcontext_unset_rendering_context(int packet);
    void pdp_packet_3Dcontext_setup_3d_context(int p);
    void pdp_packet_3Dcontext_setup_2d_context(int p);

    /* constructors */
    int pdp_packet_new_3Dcontext_pbuf(u32 width, u32 height, u32 depth);
    int pdp_packet_new_3Dcontext_win(void);

    /* window specific methods */
    void pdp_packet_3Dcontext_win_resize(int packet, int width, int height);
    t_pdp_list *pdp_packet_3Dcontext_win_get_eventlist(int packet);
    void pdp_packet_3Dcontext_win_cursor(int packet, bool toggle);
    void pdp_packet_3Dcontext_win_swapbuffers(int packet);

    /* converters */
    int pdp_packet_3Dcontext_snap_to_bitmap(int packet, int w, int h);

#ifdef __cplusplus
}
#endif

#endif

--- NEW FILE: pdp_texture.h ---
/*
 *   pdp system module - texture packet type
 *   Copyright (c) by Tom Schouten <pdp at zzz.kotnet.org>
 *
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU General Public License as published by
 *   the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

#ifndef PDP_TEXTURE_H
#define PDP_TEXTURE_H

//#include <GL/gl.h>
//#include <GL/glu.h>
//#include <GL/glx.h>
//#include <GL/glut.h>
#include "pdp.h"





/* TEXTURE PACKET */

typedef struct
{
    u32 tex_obj;           /* gl texture object */
    s32 format;            /* texture format */
    u32 width;             /* dims */
    u32 height;

    u32 sub_width;         /* portion of texture used */
    u32 sub_height;

} t_texture;

#define PDP_TEXTURE         4  /* opengl texture object */


/* all symbols are C-style */
#ifdef __cplusplus
extern "C"
{
#endif


/* check if valid texture packet. all other methods assume packet is valid */
bool pdp_packet_texture_isvalid(int packet);

/* returns a pointer to the packet subheader whem the packet contains a texture */
/* try not to use the header directly, use clone and copy methods instead */
t_texture *pdp_packet_texture_info(int packet);

/* texture constructors */
int pdp_packet_new_texture(u32 width, u32 height, s32 format);      /* create a texture packet */


/* texture operators */
void pdp_packet_texture_make_current(int packet);               /* make a texture the current texture context */
u32 pdp_packet_texture_total_width(int packet);                 /* width of texture */
u32 pdp_packet_texture_total_height(int packet);                /* get heigth of texture */
u32 pdp_packet_texture_sub_width(int packet);                   /* width of subtexture */
u32 pdp_packet_texture_sub_height(int packet);                  /* heigth of subtexture */
float pdp_packet_texture_fracx(int packet);                     /* x fraction */
float pdp_packet_texture_fracy(int packet);                     /* y fraction */
float pdp_packet_texture_sub_aspect(int packet);

/* some utility methods */
void pdp_packet_texture_make_current_enable(int packet);        /* make current & enable with default texture settings (for the lazy)*/
void pdp_packet_texture_setup_2d_context(int packet);           /* set up 2d context (viewport, projection, modelview) from texture dims */







#ifdef __cplusplus
}
#endif

#endif //PDP_TEXTURE_H





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