[PD-cvs] doc/tutorials/intro arguments.pd, NONE, 1.1 objects.pd, NONE, 1.1

Hans-Christoph Steiner eighthave at users.sourceforge.net
Sun Feb 5 23:08:33 CET 2006


Update of /cvsroot/pure-data/doc/tutorials/intro
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16754

Added Files:
	arguments.pd objects.pd 
Log Message:
got inspired by data types discussions and the Max manual to write an arguments and objects tutorial patch

--- NEW FILE: arguments.pd ---
#N canvas 224 22 443 587 10;
#X text 10 4 arguments;
#X obj 158 68 float;
#X text 11 25 Many objects can accept "arguments" to define their behavior.
Here is a plain [float] object:;
#X text 14 98 Here is a [float] object with an argument of "5.5":;
#X obj 156 129 float 5.5;
#X obj 166 229 float 5.5;
#X obj 166 211 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X floatatom 166 250 5 0 0 0 - - -;
#X text 13 160 Here \, the argument of "5.5" makes this [float] store
the value 5.5 by default. Clicking the bang makes [float] output the
value that it is currently storing:;
#X floatatom 173 519 5 0 0 0 - - -;
#X symbolatom 221 518 10 0 0 0 - - -;
#X obj 126 539 bng 15 250 50 0 empty empty bang -6 23 1 12 -262144
-1 -1;
#X obj 126 495 route bang float symbol list;
#X obj 173 539 bng 15 250 50 0 empty empty float -4 23 1 12 -262144
-1 -1;
#X obj 221 539 bng 15 250 50 0 empty empty symbol -12 23 1 12 -262144
-1 -1;
#X obj 269 539 bng 15 250 50 0 empty empty list -2 23 1 12 -262144
-1 -1;
#X msg 64 463 bang;
#X msg 105 463 5;
#X msg 141 463 symbol word;
#X msg 232 463 list one two three;
#X text 12 411 Some objects can accept many arguments at the same time.
For example \, you need to tell [route] what kind of data you want
\, and it will sort it based on the data type:;
#X obj 152 352 select 5;
#X floatatom 204 373 5 0 0 1 everything_else - -;
#X obj 153 373 bng 15 250 50 0 empty empty matched -52 9 0 12 -262144
-1 -1;
#X msg 151 329 5;
#X msg 120 329 3;
#X msg 183 329 7;
#X text 12 276 Some objects need to have some arguments in order to
do anything useful. For example \, you can tell [select] which number
to look for with an argument:;
#X connect 5 0 7 0;
#X connect 6 0 5 0;
#X connect 9 0 13 0;
#X connect 10 0 14 0;
#X connect 12 0 11 0;
#X connect 12 1 9 0;
#X connect 12 2 10 0;
#X connect 12 3 15 0;
#X connect 16 0 12 0;
#X connect 17 0 12 0;
#X connect 18 0 12 0;
#X connect 19 0 12 0;
#X connect 21 0 23 0;
#X connect 21 1 22 0;
#X connect 24 0 21 0;
#X connect 25 0 21 0;
#X connect 26 0 21 0;

--- NEW FILE: objects.pd ---
#N canvas 413 64 476 559 10;
#X obj 38 151 float;
#X text 19 22 objects;
#X text 20 61 The fundamental building block of a Pd program is the
object. Each object is itself like a tiny program that does a very
specific thing.;
#X text 21 124 These are all objects which store data:;
#X obj 86 151 symbol;
#X obj 142 151 list;
#X text 23 188 With most objects \, you can read the name of the object
in the object box:;
#X obj 26 230 moses;
#X obj 82 230 select;
#X obj 141 230 route;
#X obj 198 230 trigger;
#X text 21 264 GUI objects convert themselves into a GUI element \,
usually some kind of control. In the process \, they often hide the
text name of the object:;
#X obj 37 358 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 25 329 [bng];
#X obj 118 355 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144
-1 -1 0 1;
#X text 95 329 [vslider];
#X text 237 331 [hslider];
#X obj 207 353 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X obj 403 351 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X text 392 326 [tgl];





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