[PD-cvs] doc/tutorials/visual 02.gemwin_as_reference.pd, NONE, 1.1 TEMPLATE.pd, NONE, 1.1 gemwin_control-help.pd, NONE, 1.1 gemwin_control.pd, NONE, 1.1 05.lighting.pd, 1.1, 1.2 02.gemwin_as_reference copy.pd, 1.1, NONE

Hans-Christoph Steiner eighthave at users.sourceforge.net
Fri Apr 7 08:01:57 CEST 2006


Update of /cvsroot/pure-data/doc/tutorials/visual
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4937

Modified Files:
	05.lighting.pd 
Added Files:
	02.gemwin_as_reference.pd TEMPLATE.pd gemwin_control-help.pd 
	gemwin_control.pd 
Removed Files:
	02.gemwin_as_reference copy.pd 
Log Message:
messed with template, the first few patches will just use straight gemwin while later ones will use gemwin_contorl

--- NEW FILE: 02.gemwin_as_reference.pd ---
#N canvas 548 149 480 369 10;
#X obj 64 322 gemwin;
#X obj 8 10 cnv 15 400 40 empty empty gemwin_as_pointer 20 12 0 24
-228992 -66577 0;
#X msg 64 254 create;
#X text 17 63 Gem is based on OpenGL \, which uses the graphics card
to do the processing. That means that instead of directly controlling
the data like you do with Pd messages or audio \, in Gem you are controlling
a "pointer" to the data on the video card.;
#X obj 302 323 gemwin;
#X text 17 137 [gemwin] is a pointer to the output buffer of your video
card. The screen you are looking at is that output buffer drawn to
the screen.;
#X msg 302 255 destroy;
#X text 17 188 So even if there are multiple [gemwin] objects \, there
is only one screen. Each [gemwin] object is then a pointer to the same
window.;
#X connect 2 0 0 0;
#X connect 6 0 4 0;

--- NEW FILE: TEMPLATE.pd ---
#N canvas 15 58 628 448 10;
#X obj 8 10 cnv 15 400 40 empty empty TEMPLATE 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;

--- 02.gemwin_as_reference copy.pd DELETED ---

--- NEW FILE: gemwin_control.pd ---
#N canvas 224 95 713 582 10;
#X obj 18 17 inlet;
#X text 66 16 options pass-thru;
#X obj 16 528 outlet;
#X text 72 528 pass-thru;
#X obj 17 503 gemwin \$1;
#X obj 386 467 send GLOBAL_GEMWIN_CONTROL;
#X obj 101 103 cnv 15 128 22 empty GLOBAL_GEMWIN_CONTROL_CANVAS gemwin
3 5 0 14 -233017 -33289 0;
#X obj 200 102 tgl 17 0 \$0-render_toggle THIS_IS_TO_MAKE_THE_INLET_DISAPPEAR
render -6 21 1 9 -233017 -33289 -33289 0 1;
#X obj 159 102 tgl 17 0 \$0-window_toggle THIS_IS_TO_MAKE_THE_INLET_DISAPPEAR
window -6 21 1 9 -233017 -33289 -33289 0 1;
#X obj 155 49 receive GLOBAL_GEMWIN_CONTROL;
#N canvas 77 396 762 359 window 0;
#X obj 56 126 select 0;
#X obj 107 146 bang;
#X msg 107 166 reset \, create;
#X msg 228 164 window set \$1;
#X obj 321 115 select 0 1;
#X msg 354 136 76;
#X msg 321 136 10;
#X msg 331 163 window color \$1 12 12;
#X obj 93 235 outlet;
#X obj 460 273 outlet;
#X obj 58 6 inlet;
#X text 106 7 window status;
#X msg 527 164 render 0;
#X obj 557 3 inlet;
#X text 602 3 render status;
#X obj 527 92 float;
#X obj 58 47 trigger float bang;
#X obj 58 28 route float;
#X obj 527 143 select 1;
#X text 488 66 turn off rendering \, if on;
#X msg 27 166 destroy;
#X text 146 26 TODO: don't receive message if status is the same;
#X obj 527 118 change;
#X connect 0 0 20 0;
#X connect 0 1 1 0;
#X connect 1 0 2 0;
#X connect 2 0 8 0;
#X connect 3 0 9 0;
#X connect 4 0 6 0;
#X connect 4 1 5 0;
#X connect 5 0 7 0;
#X connect 6 0 7 0;
#X connect 7 0 9 0;
#X connect 10 0 17 0;
#X connect 12 0 9 0;
#X connect 13 0 15 1;
#X connect 15 0 22 0;
#X connect 16 0 0 0;
#X connect 16 0 4 0;
#X connect 16 0 3 0;
#X connect 16 1 15 0;
#X connect 17 0 16 0;
#X connect 18 0 12 0;
#X connect 20 0 8 0;
#X connect 22 0 18 0;
#X restore 76 369 pd window logic;
#X obj 41 153 receive \$0-window_toggle;
#N canvas 472 123 674 370 render 0;
#X obj 253 118 select 0 1;
#X msg 286 149 76;
#X msg 253 149 10;
#X msg 138 187 render set \$1;
#X msg 291 187 render color \$1 12 12;
#X obj 23 286 outlet;
#X text 75 288 to gemwin;
#X obj 377 280 outlet;
#X obj 160 10 inlet;
#X text 206 10 render status;
#X text 545 8 window status;
#X obj 498 8 inlet;
#X msg 468 184 window 1;
#X obj 469 101 float;
#X text 430 75 create window \, if not created;
#X obj 469 152 select 0;
#X obj 160 30 route float;
#X obj 161 58 trigger float bang;
#X msg 223 307 \; GLOBAL_GEMWIN_CONTROL_CANVAS color \$1 12 12;
#X obj 469 128 change;
#X obj 381 128 iemabs/once;
#X connect 0 0 2 0;
#X connect 0 1 1 0;
#X connect 1 0 4 0;
#X connect 1 0 18 0;
#X connect 2 0 4 0;
#X connect 2 0 18 0;
#X connect 3 0 7 0;
#X connect 4 0 7 0;
#X connect 8 0 16 0;
#X connect 11 0 13 1;
#X connect 12 0 7 0;
#X connect 13 0 19 0;
#X connect 15 0 12 0;
#X connect 16 0 17 0;
#X connect 17 0 3 0;
#X connect 17 0 0 0;
#X connect 17 0 5 0;
#X connect 17 1 13 0;
#X connect 17 1 20 0;
#X connect 19 0 15 0;
#X connect 20 0 12 0;
#X restore 300 369 pd render logic;
#X obj 313 153 receive \$0-render_toggle;
#X obj 155 72 route window render status;
#X obj 301 230 float;
#X obj 76 233 float;
#X obj 263 153 bang;
#X msg 529 250 status;
#X obj 414 203 loadbang;
#X obj 300 296 spigot 0;
#X obj 77 296 spigot 0;
#X obj 414 224 trigger bang bang;
#X msg 414 250 1;
#X text 354 187 first get status from existing objects;
#X obj 76 255 change;
#X obj 301 251 change;
#X connect 0 0 4 0;
#X connect 4 0 2 0;
#X connect 9 0 14 0;
#X connect 10 0 4 0;
#X connect 10 1 5 0;
#X connect 11 0 16 0;
#X connect 12 0 4 0;
#X connect 12 1 5 0;
#X connect 13 0 15 0;
#X connect 14 0 8 0;
#X connect 14 1 7 0;
#X connect 14 2 17 0;
#X connect 15 0 26 0;
#X connect 16 0 25 0;
#X connect 17 0 15 0;
#X connect 17 0 16 0;
#X connect 18 0 5 0;
#X connect 19 0 22 0;
#X connect 20 0 12 0;
#X connect 20 0 10 1;
#X connect 21 0 10 0;
#X connect 21 0 12 1;
#X connect 22 0 23 0;
#X connect 22 1 18 0;
#X connect 23 0 20 1;
#X connect 23 0 21 1;
#X connect 25 0 21 0;
#X connect 26 0 20 0;
#X coords 0 -1 1 1 130 28 1 100 100;

--- NEW FILE: gemwin_control-help.pd ---
#N canvas 584 136 494 414 10;
#X text 55 51 control the gemwin and rendering \, and see status;
#X obj 67 130 gemwin_control;
#X obj 241 129 gemwin_control;

Index: 05.lighting.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/visual/05.lighting.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 05.lighting.pd	7 Apr 2006 05:22:42 -0000	1.1
--- 05.lighting.pd	7 Apr 2006 06:01:54 -0000	1.2
***************
*** 1,8 ****
! #N canvas 548 149 492 381 10;
! #X obj 11 9 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577
  0;
! #X obj 29 120 gemwin;
! #X msg 28 63 create \, 1;
! #X msg 42 90 destroy;
! #X connect 2 0 1 0;
! #X connect 3 0 1 0;
--- 1,18 ----
! #N canvas 362 246 632 452 10;
! #X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577
  0;
! #X obj 465 16 gemwin_control;
! #X obj 466 60 import Gem;
! #X obj 29 150 gemwin;
! #X msg 29 119 lighting \$1;
! #X obj 29 101 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
! ;
! #X obj 72 294 world_light;
! #X obj 72 256 gemhead;
! #X obj 295 253 gemhead;
! #X obj 295 274 sphere 1 35;
! #X text 255 228 draw a sphere;
! #X connect 4 0 3 0;
! #X connect 5 0 4 0;
! #X connect 7 0 6 0;
! #X connect 8 0 9 0;





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