[PD-cvs] doc/tutorials/visual 03.gemwin_control.pd, NONE, 1.1 04.render_chains.pd, NONE, 1.1 05.basic_2d_objects.pd, NONE, 1.1 06.lighting.pd, NONE, 1.1 07.basic_3d_objects.pd, NONE, 1.1 08.manipulations.pd, NONE, 1.1 09.gem_units.pd, NONE, 1.1 10.exercise.pd, NONE, 1.1 03.render_chains.pd, 1.2, NONE 04.basic_2d_objects.pd, 1.2, NONE 05.lighting.pd, 1.4, NONE 06.basic_3d_objects.pd, 1.2, NONE

Hans-Christoph Steiner eighthave at users.sourceforge.net
Thu Apr 27 10:53:10 CEST 2006


Update of /cvsroot/pure-data/doc/tutorials/visual
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv32269

Added Files:
	03.gemwin_control.pd 04.render_chains.pd 
	05.basic_2d_objects.pd 06.lighting.pd 07.basic_3d_objects.pd 
	08.manipulations.pd 09.gem_units.pd 10.exercise.pd 
Removed Files:
	03.render_chains.pd 04.basic_2d_objects.pd 05.lighting.pd 
	06.basic_3d_objects.pd 
Log Message:
got a basic intro order

--- NEW FILE: 05.basic_2d_objects.pd ---
#N canvas 20 42 632 472 10;
#X obj 8 10 cnv 15 400 40 empty empty basic_2d_objects 20 12 0 24 -228992
-66577 0;
#X obj 168 196 gemhead;
#X obj 167 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 168 224 square;
#X obj 28 196 gemhead;
#X obj 27 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 98 196 gemhead;
#X obj 97 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 28 224 circle;
#X obj 98 224 triangle;
#X text 8 147 two-dimensional (2D);
#X obj 230 196 gemhead;
#X obj 229 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 230 224 rectangle;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X obj 306 196 gemhead;
#X obj 305 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 306 224 colorSquare;
#X obj 396 196 gemhead;
#X obj 395 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 396 224 curve 5;
#X obj 466 196 gemhead;
#X obj 465 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 466 224 text2d;
#X text 17 430 If you click and drag in the gemwin \, you can change
your view perspective \, and see that these objects are only 2D.;
#X connect 1 0 3 0;
#X connect 2 0 1 0;
#X connect 4 0 8 0;
#X connect 5 0 4 0;
#X connect 6 0 9 0;
#X connect 7 0 6 0;
#X connect 11 0 13 0;
#X connect 12 0 11 0;
#X connect 16 0 18 0;
#X connect 17 0 16 0;
#X connect 19 0 21 0;
#X connect 20 0 19 0;
#X connect 22 0 24 0;
#X connect 23 0 22 0;

--- NEW FILE: 06.lighting.pd ---
#N canvas 613 242 628 468 10;
#X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X obj 83 173 gemwin;
#X msg 83 152 lighting \$1;
#X obj 83 134 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
;
#X obj 465 121 gemhead;
#X obj 465 162 sphere 1 35;
#X obj 22 233 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 22 253 world_light;
#X text 465 103 example sphere;
#X text 11 54 No world would be complete without lighting. Gem provides
three different kinds of light sources. Like rendering \, the calculation
of lighting needs to be turned on by sending a message to [gemwin]
\, since lighting is a GPU-intensive operation.;
#X obj 2 194 gemhead;
#X obj 22 304 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 22 354 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
;
#X obj 22 424 spot_light;
#X obj 22 324 light;
#X msg 54 403 0 0 1;
#X msg 52 301 0 1 0;
#X msg 62 231 1 0 0;
#X text 125 223 A [world_light] is a light that is infinitely far away
\, basically like sunlight. The rays coming from a [world_light] are
always parallel.;
#X text 124 306 [light] generates a point-light that is part of the
scene. It is basically like a lamp. You can place the lamp directly
in your scene.;
#X msg 30 384 debug \$1;
#X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#X text 124 386 A [spot_light] generates a spot light which you can
move around. It can be used for pinpoint light or widened to cover
a larger area. If you turn on the debug feature \, you will see a little
cone where the light source is.;
#X obj 465 142 translateXYZ 0 0 -2;
#X connect 4 0 3 0;
#X connect 5 0 4 0;
#X connect 6 0 25 0;
#X connect 8 0 9 0;
#X connect 12 0 9 0;
#X connect 12 0 16 0;
#X connect 12 0 15 0;
#X connect 13 0 16 0;
#X connect 14 0 15 0;
#X connect 17 0 15 1;
#X connect 18 0 16 1;
#X connect 19 0 9 1;
#X connect 22 0 15 0;
#X connect 23 0 22 0;
#X connect 25 0 7 0;

--- NEW FILE: 08.manipulations.pd ---
#N canvas 15 58 632 452 10;
#X obj 8 10 cnv 15 400 40 empty empty manipulations 20 12 0 24 -228992
-66577 0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;

--- NEW FILE: 03.gemwin_control.pd ---
#N canvas 10 40 624 464 10;
#X obj 8 10 cnv 15 400 40 empty empty gemwin_control 20 12 0 24 -228992
-66577 0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X text 20 78 From now on in this tutorial \, the [gemwin_control]
object will be used to control the gemwin. It is just a handy shortcut
with a GUI for controlling the window creation/destruction and the
rendering.;
#X obj 166 273 gemwin_control;
#X text 22 161 - The "window" checkbox sends [create( and [destroy(
to [gemwin];
#X text 24 197 - the "render" checkbox sends 1 or 0 to [gemwin] to
control the rendering.;
#X text 23 341 Each checkbox will turn green when enabled. When the
whole object turns green \, that means everything is ready to display
data in the gemwin.;

--- 03.render_chains.pd DELETED ---

--- NEW FILE: 09.gem_units.pd ---
#N canvas 574 327 632 452 10;
#X obj 8 10 cnv 15 400 40 empty empty gem_units 20 12 0 24 -228992
-66577 0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X obj 179 155 gemhead;
#X obj 178 127 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
;
#X obj 84 329 gemhead;
#X obj 83 301 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
;
#X obj 84 387 circle 1;
#X obj 179 183 circle 1;
#X text 12 69 Everything in Gem uses the same units for measurement
of space. First we have here a circle with a radius of 1:;
#X text 15 235 Here a circle with a radius of one is moved 1 unit on
the X-axis. You can see that the center points of the circles below
are at the edge of the above circle.;
#X obj 263 329 gemhead;
#X obj 262 301 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 263 387 circle 1;
#X obj 263 359 translateXYZ 0 1 0;
#X obj 84 359 translateXYZ 1 0 0;
#X connect 3 0 8 0;
#X connect 4 0 3 0;
#X connect 5 0 15 0;
#X connect 6 0 5 0;
#X connect 11 0 14 0;
#X connect 12 0 11 0;
#X connect 14 0 13 0;
#X connect 15 0 7 0;

--- 05.lighting.pd DELETED ---

--- NEW FILE: 04.render_chains.pd ---
#N canvas 10 40 624 464 10;
#X obj 8 10 cnv 15 400 40 empty empty render_chains 20 12 0 24 -228992
-66577 0;
#X obj 208 217 gemhead;
#X obj 209 172 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X obj 207 266 square;
#X text 31 74 Gem operates on "render chains". Render chains define
the flow and ordering of the rendering of graphics to the Gem world
that you see in the [gemwin].;
#X text 29 353 Every render chain must start with a [gemhead] \, or
it will not be generated. Render chains generally end with an shape
object (sometimes called a "geo").;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X connect 1 0 3 0;
#X connect 2 0 1 0;

--- NEW FILE: 10.exercise.pd ---
#N canvas 10 40 620 460 10;
#X obj 8 10 cnv 15 400 40 empty empty exercise 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X text 14 68 EXERCISE:;
#X text 14 92 Build a patch that allows you to move an object around
the Gem windows and change its color.;

--- 04.basic_2d_objects.pd DELETED ---

--- NEW FILE: 07.basic_3d_objects.pd ---
#N canvas 283 71 624 464 10;
#X obj 8 10 cnv 15 400 40 empty empty basic_3D_objects 20 12 0 24 -228992
-66577 0;
#X obj 29 120 gemwin;
#X msg 28 63 create \, 1;
#X msg 42 90 destroy;
#X obj 39 190 gemhead;
#X obj 38 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 39 218 cube;
#X obj 99 190 gemhead;
#X obj 98 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 99 218 sphere;
#X obj 159 190 gemhead;
#X obj 158 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 159 218 cone;
#X obj 221 191 gemhead;
#X obj 220 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 281 191 gemhead;
#X obj 280 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 281 219 teapot;
#X obj 221 219 tube;
#X obj 341 191 gemhead;
#X obj 340 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 341 219 torus;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X obj 401 191 gemhead;
#X obj 400 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X obj 401 219 cuboid;
#X connect 2 0 1 0;
#X connect 3 0 1 0;
#X connect 4 0 6 0;
#X connect 5 0 4 0;
#X connect 7 0 9 0;
#X connect 8 0 7 0;
#X connect 10 0 12 0;
#X connect 11 0 10 0;
#X connect 13 0 18 0;
#X connect 14 0 13 0;
#X connect 15 0 17 0;
#X connect 16 0 15 0;
#X connect 19 0 21 0;
#X connect 20 0 19 0;
#X connect 24 0 26 0;
#X connect 25 0 24 0;

--- 06.basic_3d_objects.pd DELETED ---





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