[PD-cvs] doc/tutorials/networking 01.network_ports.pd, NONE, 1.1 02.netsend_netreceive.pd, NONE, 1.1 03.tcp_and_udp.pd, NONE, 1.1 04.netserver_and_netclient.pd, NONE, 1.1 05.OSC.pd, NONE, 1.1 TODO, NONE, 1.1 01.netsend_netreceive.pd, 1.2, NONE 02.tcp_and_udp.pd, 1.1, NONE

Hans-Christoph Steiner eighthave at users.sourceforge.net
Fri May 5 09:23:57 CEST 2006


Update of /cvsroot/pure-data/doc/tutorials/networking
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16710

Added Files:
	01.network_ports.pd 02.netsend_netreceive.pd 03.tcp_and_udp.pd 
	04.netserver_and_netclient.pd 05.OSC.pd TODO 
Removed Files:
	01.netsend_netreceive.pd 02.tcp_and_udp.pd 
Log Message:
first sketch on net intro

--- NEW FILE: 05.OSC.pd ---
#N canvas 115 56 644 464 10;
#X obj 8 10 cnv 15 400 40 empty empty OSC 20 12 0 24 -228992 -66577
0;
#X obj 80 298 sendOSC;
#X floatatom 79 323 5 0 0 0 - - -;
#X msg 113 271 disconnect;
#X floatatom 123 322 5 0 0 0 - - -;
#X msg 21 164 send /kuva \$1;
#X floatatom 22 149 5 0 0 0 - - -;
#X floatatom 122 148 5 0 0 0 - - -;
#X floatatom 342 295 5 0 0 0 - - -;
#X obj 338 312 print kuva;
#X msg 122 164 send /space \$1;
#X obj 340 231 dumpOSC 30200;
#X msg 109 249 connect localhost 30200;
#X floatatom 231 147 5 0 0 0 - - -;
#X msg 231 163 send /asdf \$1;
#X obj 339 259 OSCroute /kuva /space;
#X obj 414 312 print space;
#X obj 498 312 print other;
#X floatatom 421 295 5 0 0 0 - - -;
#X text 10 65 OSC is a protocol for sharing data across networks and
applications. OSC stands for Open Sound Control. It was originally
designed to replace MIDI \, but it has caught on instead for inter-application
communication.;
#X text 21 361 On the most basic level \, it works very similarly to
[netsend] and [netreceive].;
#X connect 1 0 2 0;
#X connect 1 1 4 0;
#X connect 3 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 5 0;
#X connect 7 0 10 0;
#X connect 10 0 1 0;
#X connect 11 0 15 0;
#X connect 12 0 1 0;
#X connect 13 0 14 0;
#X connect 14 0 1 0;
#X connect 15 0 8 0;
#X connect 15 0 9 0;
#X connect 15 1 16 0;
#X connect 15 1 18 0;
#X connect 15 2 17 0;

--- NEW FILE: 01.network_ports.pd ---
#N canvas 16 37 648 468 10;
#X obj 8 10 cnv 15 400 40 empty empty network_ports 20 12 0 24 -228992
-66577 0;
#X obj 49 418 pddp/pddplink http://en.wikipedia.org/wiki/TCP_and_UDP_port
;
#X text 10 63 In computer speak \, a "port" is an interface thru which
data is sent and received. Network ports are numbered \, and can be
1-65535. Network services are usually registered to use a specific
network port. HTTP uses port 80 \, sending email uses port 25 \, IMAP
uses port 143;
#X text 10 140 Before using a network port for your application \,
you should check to make sure that it isn't already used. You can see
a list of registered ports in a file called "services". On UNIX-based
systems \, its located in /etc/services. On Windows \, its located
in C:/WINDOWS/system32/drivers/etc/services;
#X text 10 231 On UNIX-based systems \, ports 0-1024 can only be used
by the administrator account "root". Windows does not have this restriction.
Most of the ports below 1024 are claimed anyway \, so its best to use
port numbers higher than 1024;
#X text 9 331 root-only;
#X text 101 330 often used;
#X text 255 330 mostly available;
#X text 6 348 0.......1024............10000..........................65535
;

--- NEW FILE: 04.netserver_and_netclient.pd ---
#N canvas 15 58 644 464 10;
#X obj 8 10 cnv 15 400 40 empty empty netserver_and_netclient 20 12
0 24 -228992 -66577 0;
#X floatatom 61 243 5 0 0 0 - - -;
#X floatatom 91 224 5 0 0 0 - - -;
#X symbolatom 165 178 10 0 0 0 - - -;
#X floatatom 122 201 5 0 0 0 - - -;
#X text 160 203 socket number;
#X obj 125 375 netclient;
#X msg 164 344 disconnect;
#X floatatom 184 397 5 0 0 0 - - -;
#X msg 141 296 send \$1;
#X obj 338 373 netclient;
#X msg 355 343 disconnect;
#X floatatom 395 394 5 0 0 0 - - -;
#X msg 338 303 send \$1;
#X obj 338 419 print client2;
#X floatatom 140 278 5 0 0 0 - - -;
#X floatatom 337 285 5 0 0 0 - - -;
#X obj 61 177 netserver 3001;
#X msg 124 323 connect localhost 3001;
#X msg 307 324 connect localhost 3001;
#X msg 62 144 broadcast hello kuva!;
#X text 99 244 data;
#X text 133 225 connections;
#X text 164 163 IP address;
#X obj 125 419 print client1;
#X text 302 162 netserver connects;
#X text 301 174 different clients over;
#X text 301 188 a network \, broadcasting;
#X text 301 200 stream of information;
#X text 300 211 through a server;
#X text 13 71 [netserver] and [netclient] gives you a bi-directional
connection so you can send data back and forth thru it. Also \, [netserver]
helps you manage multiple connections.;
#X connect 6 0 24 0;
#X connect 6 1 8 0;
#X connect 7 0 6 0;
#X connect 9 0 6 0;
#X connect 10 0 14 0;
#X connect 10 1 12 0;
#X connect 11 0 10 0;
#X connect 13 0 10 0;
#X connect 15 0 9 0;
#X connect 16 0 13 0;
#X connect 17 0 1 0;
#X connect 17 1 2 0;
#X connect 17 2 4 0;
#X connect 17 3 3 0;
#X connect 18 0 6 0;
#X connect 19 0 10 0;
#X connect 20 0 17 0;

--- 01.netsend_netreceive.pd DELETED ---

--- NEW FILE: 02.netsend_netreceive.pd ---
#N canvas 15 58 636 456 10;
#X obj 8 10 cnv 15 400 40 empty empty netsend_netreceive 20 12 0 24
-228992 -66577 0;
#X obj 56 211 send \$0-local-data;
#X obj 56 342 receive \$0-local-data;
#X obj 60 174 hsl 150 20 0 127 0 0 empty empty empty -2 -6 0 8 -225271
-1 -1 0 1;
#X obj 59 381 hsl 150 20 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X obj 311 174 hsl 150 20 0 127 0 0 empty empty empty -2 -6 0 8 -225280
-1 -1 0 1;
#X obj 311 381 hsl 150 20 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X obj 308 261 netsend;
#X obj 308 341 netreceive 34567;
#X msg 326 222 connect localhost 34567;
#X obj 308 280 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 415 360 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X text 329 279 <-- connection status;
#X text 433 360 <-- connection status;
#X msg 327 241 disconnect;
#X msg 308 199 send \$1;
#X text 45 78 At the most basic level \, networking in Pd works a lot
like the standard [send] and [receive] objects \, except there is a
network port number rather than a send/receive name:;
#X connect 2 0 4 0;
#X connect 3 0 1 0;
#X connect 5 0 15 0;
#X connect 7 0 10 0;
#X connect 8 0 6 0;
#X connect 8 1 11 0;
#X connect 9 0 7 0;
#X connect 14 0 7 0;
#X connect 15 0 7 0;

--- 02.tcp_and_udp.pd DELETED ---

--- NEW FILE: TODO ---





Topics to Add
-------------

- netsend/netreceive
- tcp and udp
- netclient/netserver

- chat client/server exercise

- OSC

- running Pd as a daemon

- netpd

--- NEW FILE: 03.tcp_and_udp.pd ---
#N canvas 185 93 648 468 10;
#X obj 511 62 import maxlib;
#X obj 10 10 cnv 15 400 40 empty empty tcp_and_udp 20 12 0 24 -228992
-66577 0;
#X text 11 66 There are two main protocols for transmitting data over
networks: TCP and UDP.;
#X text 35 119 TCP is the most common \, it stands for Transmission
Control Protocol. Basically \, that means that the protocol manages
the transmission of the data. With TCP \, when you send a packet of
data \, its guaranteed to arrive.;
#X text 34 202 By default \, most networking objects in Pd use TCP:
;
#X obj 54 223 netsend;
#X obj 266 224 netclient;
#X obj 359 224 netserver;
#X text 178 285 UDP stands for User Datagram Protocol. It is a lightweight
\, simple protocol that is meant to be as quick and small as possible.
The downside is that the data packets are not guaranteed to arrive.
;
#X obj 35 180 pddp/pddplink http://en.wikipedia.org/wiki/Transmission_Control_Protocol
;
#X obj 177 345 pddp/pddplink http://en.wikipedia.org/wiki/User_Datagram_Protocol
;
#X obj 132 224 netreceive 32194;
#X obj 265 376 netreceive 32194 1;
#X obj 187 376 netsend 1;
#X obj 407 376 sendOSC;
#X obj 478 376 dumpOSC 32192;
#X text 180 399 One advantage to UDP is that you do not need to maintain
a connection to receive data. Whenever you open a UDP port \, you will
start receiving data.;





More information about the Pd-cvs mailing list