[PD-cvs] doc/tutorials/visual 10.Exercise-make_your_object.pd, NONE, 1.1 11.images.pd, NONE, 1.1 12.texturing.pd, NONE, 1.1 13.movies.pd, NONE, 1.1 14.live_video.pd, NONE, 1.1 15.pixel_processing.pd, NONE, 1.1 16.Exercise-pix_effects.pd, NONE, 1.1 17.tracking.pd, NONE, 1.1 03.gemwin_control.pd, 1.1, 1.2 04.render_chains.pd, 1.1, 1.2 05.basic_2d_objects.pd, 1.1, 1.2 06.lighting.pd, 1.1, 1.2 07.basic_3d_objects.pd, 1.1, 1.2 08.manipulations.pd, 1.1, 1.2 09.gem_units.pd, 1.1, 1.2 TEMPLATE.pd, 1.1, 1.2 10.exercise.pd, 1.1, NONE

Hans-Christoph Steiner eighthave at users.sourceforge.net
Mon May 8 00:50:40 CEST 2006


Update of /cvsroot/pure-data/doc/tutorials/visual
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10035/visual

Modified Files:
	03.gemwin_control.pd 04.render_chains.pd 
	05.basic_2d_objects.pd 06.lighting.pd 07.basic_3d_objects.pd 
	08.manipulations.pd 09.gem_units.pd TEMPLATE.pd 
Added Files:
	10.Exercise-make_your_object.pd 11.images.pd 12.texturing.pd 
	13.movies.pd 14.live_video.pd 15.pixel_processing.pd 
	16.Exercise-pix_effects.pd 17.tracking.pd 
Removed Files:
	10.exercise.pd 
Log Message:
files created for the walcheturm workshop in Zurich

Index: 05.basic_2d_objects.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/visual/05.basic_2d_objects.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 05.basic_2d_objects.pd	27 Apr 2006 08:53:06 -0000	1.1
--- 05.basic_2d_objects.pd	7 May 2006 22:50:38 -0000	1.2
***************
*** 1,3 ****
! #N canvas 20 42 632 472 10;
  #X obj 8 10 cnv 15 400 40 empty empty basic_2d_objects 20 12 0 24 -228992
  -66577 0;
--- 1,3 ----
! #N canvas 10 40 620 460 10;
  #X obj 8 10 cnv 15 400 40 empty empty basic_2d_objects 20 12 0 24 -228992
  -66577 0;

Index: 09.gem_units.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/visual/09.gem_units.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 09.gem_units.pd	27 Apr 2006 08:53:07 -0000	1.1
--- 09.gem_units.pd	7 May 2006 22:50:38 -0000	1.2
***************
*** 1,3 ****
! #N canvas 574 327 632 452 10;
  #X obj 8 10 cnv 15 400 40 empty empty gem_units 20 12 0 24 -228992
  -66577 0;
--- 1,3 ----
! #N canvas 10 40 620 460 10;
  #X obj 8 10 cnv 15 400 40 empty empty gem_units 20 12 0 24 -228992
  -66577 0;

--- NEW FILE: 11.images.pd ---
#N canvas 10 40 620 460 10;
#X obj 8 10 cnv 15 400 40 empty empty images 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X obj 141 157 gemhead;
#X obj 141 306 pix_draw;
#X obj 141 269 pix_image;
#X obj 157 189 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#N canvas 10 40 620 460 openpanel 0;
#X obj 114 62 inlet;
#X obj 121 254 outlet;
#X obj 114 125 openpanel;
#X msg 114 162 set open \$1;
#X obj 114 199 t b a;
#X connect 0 0 2 0;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 4 0 1 0;
#X connect 4 1 1 0;
#X restore 157 210 pd openpanel;
#X msg 157 238 open somefile.jpg;
#X text 14 67 You can load up and display images in the Gem space.
[pix_image] loads up the image \, and [pix_draw] draws it to the screen.
;
#X connect 3 0 5 0;
#X connect 5 0 4 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 8 0 5 0;

Index: 08.manipulations.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/visual/08.manipulations.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 08.manipulations.pd	27 Apr 2006 08:53:07 -0000	1.1
--- 08.manipulations.pd	7 May 2006 22:50:38 -0000	1.2
***************
*** 1,5 ****
! #N canvas 15 58 632 452 10;
  #X obj 8 10 cnv 15 400 40 empty empty manipulations 20 12 0 24 -228992
  -66577 0;
  #X obj 465 16 gemwin_control;
  #X obj 466 60 import Gem;
--- 1,108 ----
! #N canvas 10 40 620 460 10;
  #X obj 8 10 cnv 15 400 40 empty empty manipulations 20 12 0 24 -228992
  -66577 0;
  #X obj 465 16 gemwin_control;
  #X obj 466 60 import Gem;
+ #X obj 28 130 color;
+ #X obj 28 342 translate;
+ #X obj 331 96 gemhead;
+ #X msg 219 78 lighting \$1;
+ #X obj 219 57 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
+ ;
+ #X obj 219 101 gemwin;
+ #X obj 205 432 world_light;
+ #X obj 331 427 cube;
+ #X obj 205 412 gemhead;
+ #X obj 332 146 translateXYZ 0 0 0;
+ #X obj 457 86 hsl 128 15 -2 2 0 0 empty empty X 12 8 1 12 -233017 -1
+ -1 0 1;
+ #X obj 457 106 hsl 128 15 -2 2 0 0 empty empty Y 12 8 1 12 -233017
+ -1 -1 5900 1;
+ #X obj 457 126 hsl 128 15 -2 2 0 0 empty empty Z 12 8 1 12 -233017
+ -1 -1 0 1;
+ #X obj 457 166 hsl 128 15 0 360 0 0 empty empty X 12 8 1 12 -233017
+ -1 -1 0 1;
+ #X obj 457 186 hsl 128 15 0 360 0 0 empty empty Y 12 8 1 12 -233017
+ -1 -1 0 1;
+ #X obj 457 206 hsl 128 15 0 360 0 0 empty empty Z 12 8 1 12 -233017
+ -1 -1 0 1;
+ #X obj 331 225 rotateXYZ 0 0 0;
+ #X obj 457 246 hsl 128 15 0 3 0 1 empty empty X 12 8 1 12 -233017 -1
+ -1 4233 1;
+ #X obj 457 266 hsl 128 15 0 3 0 1 empty empty Y 12 8 1 12 -233017 -1
+ -1 4233 1;
+ #X obj 457 286 hsl 128 15 0 3 0 1 empty empty Z 12 8 1 12 -233017 -1
+ -1 4233 1;
+ #X obj 457 326 hsl 128 15 0 1 0 1 empty empty R 12 8 1 12 -261689 -1
+ -1 12700 1;
+ #X obj 457 346 hsl 128 15 0 1 0 1 empty empty G 12 8 1 12 -225271 -1
+ -1 12700 1;
+ #X obj 457 366 hsl 128 15 0 1 0 1 empty empty B 12 8 1 12 -228992 -1
+ -1 12700 1;
+ #X obj 331 385 colorRGB 1 1 1;
+ #X obj 28 371 sphere;
+ #X obj 27 83 gemhead;
+ #X obj 60 300 hsl 128 15 -2 2 0 0 empty empty amount 6 8 1 12 -233017
+ -1 -1 0 1;
+ #X msg 73 318 1 0 1;
+ #X msg 120 318 0 0.5 0.5;
+ #X text 118 335 direction;
+ #X obj 60 230 hsl 128 15 0 3 0 0 empty empty amount 6 8 1 12 -233017
+ -1 -1 0 1;
+ #X msg 73 248 1 0 1;
+ #X msg 120 248 0 0.5 0.5;
+ #X text 118 265 direction;
+ #X obj 60 163 hsl 128 15 0 360 0 0 empty empty amount 6 8 1 12 -233017
+ -1 -1 0 1;
+ #X msg 73 181 1 0 1;
+ #X msg 120 181 0 0.5 0.5;
+ #X msg 39 103 1 1 1;
+ #X msg 86 103 1 0 0;
+ #X msg 133 103 0 0 1;
+ #X obj 28 205 rotate;
+ #X obj 28 272 scale 1 1 1;
+ #X text 118 198 rotation axis;
+ #X obj 331 305 scaleXYZ 1 1 1;
+ #X obj 331 75 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
+ ;
+ #X obj 27 64 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
+ ;
+ #X connect 3 0 43 0;
+ #X connect 4 0 27 0;
+ #X connect 5 0 12 0;
+ #X connect 6 0 8 0;
+ #X connect 7 0 6 0;
+ #X connect 11 0 9 0;
+ #X connect 12 0 19 0;
+ #X connect 13 0 12 1;
+ #X connect 14 0 12 2;
+ #X connect 15 0 12 3;
+ #X connect 16 0 19 1;
+ #X connect 17 0 19 2;
+ #X connect 18 0 19 3;
+ #X connect 19 0 46 0;
+ #X connect 20 0 46 1;
+ #X connect 21 0 46 2;
+ #X connect 22 0 46 3;
+ #X connect 23 0 26 1;
+ #X connect 24 0 26 2;
+ #X connect 25 0 26 3;
+ #X connect 26 0 10 0;
+ #X connect 28 0 3 0;
+ #X connect 29 0 4 1;
+ #X connect 30 0 4 2;
+ #X connect 31 0 4 2;
+ #X connect 33 0 44 1;
+ #X connect 34 0 44 2;
+ #X connect 35 0 44 2;
+ #X connect 37 0 43 1;
+ #X connect 38 0 43 2;
+ #X connect 39 0 43 2;
+ #X connect 40 0 3 1;
+ #X connect 41 0 3 1;
+ #X connect 42 0 3 1;
+ #X connect 43 0 44 0;
+ #X connect 44 0 4 0;
+ #X connect 46 0 26 0;
+ #X connect 47 0 5 0;
+ #X connect 48 0 28 0;

Index: 03.gemwin_control.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/visual/03.gemwin_control.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 03.gemwin_control.pd	27 Apr 2006 08:53:06 -0000	1.1
--- 03.gemwin_control.pd	7 May 2006 22:50:38 -0000	1.2
***************
*** 1,3 ****
! #N canvas 10 40 624 464 10;
  #X obj 8 10 cnv 15 400 40 empty empty gemwin_control 20 12 0 24 -228992
  -66577 0;
--- 1,3 ----
! #N canvas 10 40 620 460 10;
  #X obj 8 10 cnv 15 400 40 empty empty gemwin_control 20 12 0 24 -228992
  -66577 0;

--- NEW FILE: 17.tracking.pd ---
#N canvas 10 40 620 460 10;
#X obj 8 10 cnv 15 400 40 empty empty tracking 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X obj 159 193 pix_grey;
#X msg 184 221 reset;
#X obj 159 250 pix_background;
#X msg 252 229 \$1 \$1 \$1;
#X floatatom 252 213 5 0 0 0 - - -;
#X obj 103 316 pix_blob;
#N canvas 10 40 620 460 cursor 0;
#X obj 17 14 inlet;
#X obj 89 18 inlet;
#X obj 101 346 translateXYZ;
#X text 63 148 0.64;
#X text 37 151 1;
#X obj 23 63 t f f;
#X obj 37 176 -;
#X text 62 177 X-Range;
#X text 196 176 Y-Range;
#X obj 63 240 expr (8/$f1);
#X obj 33 241 -;
#X obj 51 267 *;
#X obj 29 95 max 0;
#X obj 71 95 min 10;
#X obj 59 132 f;
#X obj 33 131 f;
#X obj 52 293 - 4;
#X text 193 146 0.64;
#X text 167 149 1;
#X obj 153 61 t f f;
#X obj 167 174 -;
#X obj 193 238 expr (8/$f1);
#X obj 163 239 -;
#X obj 181 265 *;
#X obj 159 93 max 0;
#X obj 201 93 min 10;
#X obj 189 130 f;
#X obj 163 129 f;
#X text 188 171 comment;
#X obj 154 298 expr (-1*$f1)+4;
#X obj 293 27 inlet;
#X obj 283 63 * 10;
#X obj 94 320 gemhead 15;
#X obj 157 509 circle 0.1;
#X obj 17 423 separator;
#X obj 87 423 separator;
#X obj 17 484 rectangle 0.2 0.01;
#X obj 157 423 separator;
#X msg 185 478 draw line;
#X obj 185 457 loadbang;
#X obj 77 386 colorRGB 1 0 0 1;
#X obj 17 462 rectangle 0.01 0.2;
#X msg 256 478 width \$1;
#X obj 296 342 int;
#X obj 275 413 + 1;
#X connect 0 0 5 0;
#X connect 1 0 19 0;
#X connect 2 0 40 0;
#X connect 5 0 10 0;
#X connect 5 0 12 0;
#X connect 5 1 13 0;
#X connect 6 0 9 0;
#X connect 9 0 11 1;
#X connect 10 0 11 0;
#X connect 11 0 16 0;
#X connect 12 0 15 0;
#X connect 13 0 14 0;
#X connect 14 0 6 1;
#X connect 14 0 10 1;
#X connect 14 0 13 1;
#X connect 15 0 6 0;
#X connect 15 0 12 1;
#X connect 16 0 2 1;
#X connect 19 0 22 0;
#X connect 19 0 24 0;
#X connect 19 1 25 0;
#X connect 20 0 21 0;
#X connect 21 0 23 1;
#X connect 22 0 23 0;
#X connect 23 0 29 0;
#X connect 24 0 27 0;
#X connect 25 0 26 0;
#X connect 26 0 20 1;
#X connect 26 0 22 1;
#X connect 26 0 25 1;
#X connect 27 0 20 0;
#X connect 27 0 24 1;
#X connect 29 0 2 2;
#X connect 30 0 31 0;
#X connect 31 0 33 1;
#X connect 31 0 43 0;
#X connect 32 0 2 0;
#X connect 34 0 41 0;
#X connect 35 0 36 0;
#X connect 37 0 33 0;
#X connect 38 0 33 0;
#X connect 39 0 38 0;
#X connect 40 0 34 0;
#X connect 40 0 35 0;
#X connect 40 0 37 0;
#X connect 42 0 33 0;
#X connect 43 0 44 0;
#X connect 44 0 42 0;
#X restore 117 348 pd cursor;
#X obj 292 133 separator;
#X obj 292 154 pix_texture;
#X obj 292 175 square 4;
#X obj 278 368 pix_texture;
#X obj 159 170 separator;
#X obj 278 348 alpha;
#X obj 278 328 colourRGB 1 1 1 0.65;
#X obj 278 388 translateXYZ -2.4 -2.4 0;
#X obj 278 408 square 1.5;
#X obj 227 68 gemhead 10;
#X obj 227 89 pix_video;
#X text 276 309 Show pix_background output;
#X text 116 369 Show centroid/size;
#X text 294 210 Set noise threshold;
#X text 291 115 Render source video;
#X connect 3 0 5 0;
#X connect 4 0 5 0;
#X connect 5 0 8 0;
#X connect 5 0 16 0;
#X connect 6 0 5 1;
#X connect 7 0 6 0;
#X connect 8 1 9 0;
#X connect 8 2 9 1;
#X connect 8 3 9 2;
#X connect 10 0 11 0;
#X connect 11 0 12 0;
#X connect 13 0 17 0;
#X connect 14 0 3 0;
#X connect 15 0 13 0;
#X connect 16 0 15 0;
#X connect 17 0 18 0;
#X connect 19 0 20 0;
#X connect 20 0 10 0;
#X connect 20 0 14 0;

--- NEW FILE: 12.texturing.pd ---
#N canvas 10 40 620 460 10;
#X obj 8 10 cnv 15 400 40 empty empty texturing 20 12 0 24 -228992
-66577 0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X obj 80 144 gemhead;
#X obj 80 256 pix_image;
#X obj 96 176 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X obj 80 293 pix_texture;
#X text 9 66 You can write images to surfaces of objects. This is known
as texturing. You use the [pix_texture] object followed by the shape
to write to:;
#X obj 81 351 cuboid 4 3 3;
#X obj 96 197 openpanel;
#X msg 96 225 open \$1;
#X connect 3 0 4 0;
#X connect 4 0 6 0;
#X connect 5 0 9 0;
#X connect 6 0 8 0;
#X connect 9 0 10 0;
#X connect 10 0 4 0;

Index: TEMPLATE.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/visual/TEMPLATE.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** TEMPLATE.pd	7 Apr 2006 06:01:54 -0000	1.1
--- TEMPLATE.pd	7 May 2006 22:50:38 -0000	1.2
***************
*** 1,3 ****
! #N canvas 15 58 628 448 10;
  #X obj 8 10 cnv 15 400 40 empty empty TEMPLATE 20 12 0 24 -228992 -66577
  0;
--- 1,3 ----
! #N canvas 10 40 620 460 10;
  #X obj 8 10 cnv 15 400 40 empty empty TEMPLATE 20 12 0 24 -228992 -66577
  0;

--- NEW FILE: 16.Exercise-pix_effects.pd ---
#N canvas 10 40 624 464 10;
#X obj 8 10 cnv 15 400 40 empty empty exercise 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X text 11 63 Start with a image \, movie \, or live video and add
some pixel effects of your choosing.;

--- NEW FILE: 13.movies.pd ---
#N canvas 10 40 620 460 10;
#X obj 8 10 cnv 15 400 40 empty empty movies 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X obj 118 90 gemhead;
#X obj 130 120 bng 25 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X text 173 95 movie-clip;
#X obj 147 314 unpack 0 0 0;
#X floatatom 133 337 5 0 0 3 length - -;
#X floatatom 182 337 5 0 0 3 width - -;
#X obj 187 295 bng 15 250 50 0 empty empty end_reached 20 7 0 10 -262144
-1 -1;
#X floatatom 176 260 5 0 10000 1 frame# - -;
#X obj 130 149 openpanel;
#X msg 130 169 open \$1;
#X msg 136 212 auto \$1;
#X obj 136 194 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
;
#X msg 147 236 colorspace Grey;
#X floatatom 229 338 5 0 0 0 - - -;
#X obj 118 278 pix_film;
#X obj 120 374 pix_texture;
#X text 14 58 You can also uses videos as textures:;
#X obj 120 424 cuboid 4 3 3;
#X obj 120 399 translateXYZ 0 0 -3;
#X connect 3 0 17 0;
#X connect 4 0 11 0;
#X connect 6 0 7 0;
#X connect 6 1 8 0;
#X connect 6 2 16 0;
#X connect 10 0 17 1;
#X connect 11 0 12 0;
#X connect 12 0 17 0;
#X connect 13 0 17 0;
#X connect 14 0 13 0;
#X connect 15 0 17 0;
#X connect 17 0 18 0;
#X connect 17 1 6 0;
#X connect 17 2 9 0;
#X connect 18 0 21 0;
#X connect 21 0 20 0;

--- NEW FILE: 10.Exercise-make_your_object.pd ---
#N canvas 10 40 620 460 10;
#X obj 8 10 cnv 15 400 40 empty empty exercise 20 12 0 24 -228992 -66577
0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X text 14 68 EXERCISE:;
#X text 14 92 Build a patch that allows you to move an object around
the Gem windows and change its color.;

Index: 04.render_chains.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/visual/04.render_chains.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 04.render_chains.pd	27 Apr 2006 08:53:06 -0000	1.1
--- 04.render_chains.pd	7 May 2006 22:50:38 -0000	1.2
***************
*** 1,3 ****
! #N canvas 10 40 624 464 10;
  #X obj 8 10 cnv 15 400 40 empty empty render_chains 20 12 0 24 -228992
  -66577 0;
--- 1,3 ----
! #N canvas 10 40 620 460 10;
  #X obj 8 10 cnv 15 400 40 empty empty render_chains 20 12 0 24 -228992
  -66577 0;

Index: 07.basic_3d_objects.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/visual/07.basic_3d_objects.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 07.basic_3d_objects.pd	27 Apr 2006 08:53:07 -0000	1.1
--- 07.basic_3d_objects.pd	7 May 2006 22:50:38 -0000	1.2
***************
*** 1,8 ****
! #N canvas 283 71 624 464 10;
  #X obj 8 10 cnv 15 400 40 empty empty basic_3D_objects 20 12 0 24 -228992
  -66577 0;
- #X obj 29 120 gemwin;
- #X msg 28 63 create \, 1;
- #X msg 42 90 destroy;
  #X obj 39 190 gemhead;
  #X obj 38 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
--- 1,5 ----
! #N canvas 10 40 620 460 10;
  #X obj 8 10 cnv 15 400 40 empty empty basic_3D_objects 20 12 0 24 -228992
  -66577 0;
  #X obj 39 190 gemhead;
  #X obj 38 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
***************
*** 30,52 ****
  #X obj 341 219 torus;
  #X obj 465 16 gemwin_control;
! #X obj 466 60 import Gem;
  #X obj 401 191 gemhead;
! #X obj 400 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
  ;
  #X obj 401 219 cuboid;
  #X connect 2 0 1 0;
- #X connect 3 0 1 0;
  #X connect 4 0 6 0;
  #X connect 5 0 4 0;
  #X connect 7 0 9 0;
  #X connect 8 0 7 0;
! #X connect 10 0 12 0;
  #X connect 11 0 10 0;
! #X connect 13 0 18 0;
! #X connect 14 0 13 0;
! #X connect 15 0 17 0;
! #X connect 16 0 15 0;
! #X connect 19 0 21 0;
! #X connect 20 0 19 0;
! #X connect 24 0 26 0;
! #X connect 25 0 24 0;
--- 27,52 ----
  #X obj 341 219 torus;
  #X obj 465 16 gemwin_control;
! #X obj 466 59 import Gem;
  #X obj 401 191 gemhead;
! #X obj 400 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
  ;
  #X obj 401 219 cuboid;
+ #X obj 63 322 gemhead;
+ #X obj 63 349 world_light;
+ #X msg 135 321 1 1 1;
+ #X connect 1 0 3 0;
  #X connect 2 0 1 0;
  #X connect 4 0 6 0;
  #X connect 5 0 4 0;
  #X connect 7 0 9 0;
  #X connect 8 0 7 0;
! #X connect 10 0 15 0;
  #X connect 11 0 10 0;
! #X connect 12 0 14 0;
! #X connect 13 0 12 0;
! #X connect 16 0 18 0;
! #X connect 17 0 16 0;
! #X connect 21 0 23 0;
! #X connect 22 0 21 0;
! #X connect 24 0 25 0;
! #X connect 26 0 25 1;

--- 10.exercise.pd DELETED ---

Index: 06.lighting.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/visual/06.lighting.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 06.lighting.pd	27 Apr 2006 08:53:07 -0000	1.1
--- 06.lighting.pd	7 May 2006 22:50:38 -0000	1.2
***************
*** 1,3 ****
! #N canvas 613 242 628 468 10;
  #X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577
  0;
--- 1,3 ----
! #N canvas 10 40 620 460 10;
  #X obj 8 10 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577
  0;
***************
*** 28,32 ****
  #X msg 52 301 0 1 0;
  #X msg 62 231 1 0 0;
! #X text 125 223 A [world_light] is a light that is infinitely far away
  \, basically like sunlight. The rays coming from a [world_light] are
  always parallel.;
--- 28,32 ----
  #X msg 52 301 0 1 0;
  #X msg 62 231 1 0 0;
! #X text 125 225 A [world_light] is a light that is infinitely far away
  \, basically like sunlight. The rays coming from a [world_light] are
  always parallel.;
***************
*** 35,39 ****
  in your scene.;
  #X msg 30 384 debug \$1;
! #X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
  ;
  #X text 124 386 A [spot_light] generates a spot light which you can
--- 35,39 ----
  in your scene.;
  #X msg 30 384 debug \$1;
! #X obj 46 365 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
  ;
  #X text 124 386 A [spot_light] generates a spot light which you can

--- NEW FILE: 14.live_video.pd ---
#N canvas 10 40 620 460 10;
#X obj 8 10 cnv 15 400 40 empty empty live_video 20 12 0 24 -228992
-66577 0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X obj 6 76 gemhead;
#X msg 143 139 freq 1234;
#X msg 145 210 dimen 256 256;
#X msg 145 230 dimen 64 64;
#X msg 141 62 mode NTSC;
#X msg 142 88 channel 2;
#X obj 6 417 rectangle 4 3;
#X msg 145 190 dimen 256 128;
#X obj 6 393 pix_texture;
#X text 223 83 depending on your capture-device you can switch between
(e.g) Tuner \, COMPOSITE & S-VHS;
#X text 211 63 defaults to PAL;
#X text 221 141 set the frequency for the TV-Tuner;
#X text 260 194 various dimension (might not work on your specific
capture-device);
#X obj 6 366 pix_video;
#X msg 145 271 colorspace RGBA;
#X text 263 271 could be RGBA \, YUV or Grey;
#X msg 148 312 device 0;
#X msg 148 342 driver 0;
#X text 262 313 switch between capture-cards;
#X text 252 343 switch between drivers (e.g: v4l and ieee1394);
#X msg 150 380 enumerate;
#X text 248 379 list all devices to the console;
#X msg 156 422 dialog;
#X text 222 423 configure the device via a pop-up dialog (on Windows(r))
;
#X connect 3 0 16 0;
#X connect 4 0 16 0;
#X connect 5 0 16 0;
#X connect 6 0 16 0;
#X connect 7 0 16 0;
#X connect 8 0 16 0;
#X connect 10 0 16 0;
#X connect 11 0 9 0;
#X connect 16 0 11 0;
#X connect 17 0 16 0;
#X connect 19 0 16 0;
#X connect 20 0 16 0;
#X connect 23 0 16 0;
#X connect 25 0 16 0;

--- NEW FILE: 15.pixel_processing.pd ---
#N canvas 10 40 620 460 10;
#X obj 8 10 cnv 15 400 40 empty empty pixel_processing 20 12 0 24 -228992
-66577 0;
#X obj 465 16 gemwin_control;
#X obj 466 60 import Gem;
#X text 13 65 There is a very wide range of pixel-based effects in
Gem. These objects start with the "pix_" prefix. You can see a list
of them in the Help Browser \, in "5.reference->Gem" \, then scroll
down to the objects starting with "pix_".;
#X obj 92 170 gemhead;
#X obj 92 379 square 3;
#X obj 92 357 pix_texture;
#X obj 92 249 pix_film;
#X obj 156 249 t f;
#X obj 105 192 bng 25 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#N canvas 10 40 620 460 open 0;
#X obj 85 49 inlet;
#X obj 85 237 outlet;
#X obj 85 145 openpanel;
#X msg 85 179 open \$1;
#X msg 259 213 auto 1;
#X obj 268 179 loadbang;
#X connect 0 0 2 0;
#X connect 2 0 3 0;
#X connect 3 0 1 0;
#X connect 4 0 1 0;
#X connect 5 0 4 0;
#X restore 105 221 pd open;
#X obj 92 325 pix_motionblur;
#X text 14 132 Here's an example of one effect:;
#X obj 190 299 hsl 128 15 0 1 0 0 empty empty amount 8 8 1 12 -262144
-1 -1 0 1;
#X floatatom 203 323 5 0 0 0 - - -;
#X connect 4 0 7 0;
#X connect 6 0 5 0;
#X connect 7 0 11 0;
#X connect 7 2 8 0;
#X connect 8 0 7 1;
#X connect 9 0 10 0;
#X connect 10 0 7 0;
#X connect 11 0 6 0;
#X connect 13 0 11 1;
#X connect 13 0 14 0;





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