[PD-cvs] externals/gem2pdp gem2pdp-help.pd, NONE, 1.1 pdp2gem-help.pd, NONE, 1.1 pix_2pdp-help.pd, NONE, 1.1 help-gem2pdp.pd, 1.1, NONE help-pdp2gem.pd, 1.2, NONE help-pix_2pdp.pd, 1.2, NONE

Hans-Christoph Steiner eighthave at users.sourceforge.net
Mon Dec 11 05:25:07 CET 2006


Update of /cvsroot/pure-data/externals/gem2pdp
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv1935/gem2pdp

Added Files:
	gem2pdp-help.pd pdp2gem-help.pd pix_2pdp-help.pd 
Removed Files:
	help-gem2pdp.pd help-pdp2gem.pd help-pix_2pdp.pd 
Log Message:

converted to use the standard help file name (*-help.pd)


--- help-pdp2gem.pd DELETED ---

--- NEW FILE: gem2pdp-help.pd ---
#N canvas 179 54 825 504 12;
#X obj 38 229 gemwin;
#X msg 70 12 create;
#X obj 526 46 gemhead;
#X msg 76 39 destroy;
#X msg 15 88 1;
#X msg 14 113 0;
#X floatatom 634 118 0 0 0;
#X obj 526 106 color;
#X msg 628 51 1 1 1;
#X obj 526 157 rotateXYZ;
#X obj 228 166 gemhead;
#X obj 228 188 world_light;
#N canvas 203 -12 600 400 init 0;
#X obj 73 30 loadbang;
#X obj 73 53 t b b;
#X msg 113 77 reset;
#X msg 73 103 lighting 1;
#X obj 73 129 outlet;
#X connect 0 0 1 0;
#X connect 1 0 3 0;
#X connect 1 1 2 0;
#X connect 2 0 4 0;
#X connect 3 0 4 0;
#X restore 92 156 pd init;
#X msg 628 16 1 1 0;
#X text 217 440 gem2pdp : bridge between gem and PDP;
#X text 218 458 written by Yves Degoyon ( ydegoyon at free.fr );
#X text 70 259 ==========================================================
;
#X text 70 313 ==========================================================
;
#X text 292 19 Gem field;
#X text 79 393 PDP field;
#X obj 278 281 gem2pdp;
#X msg 151 280 stop;
#X obj 127 282 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X obj 198 280 metro 70;
#X obj 239 336 pdp_spigot;
#X obj 355 327 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 239 390 pdp_xv;
#X msg 126 360 dim 320 240;
#X obj 43 359 loadbang;
#X obj 526 199 teapot;
#X obj 674 157 metro 10;
#X obj 713 185 + 1;
#X obj 673 184 f;
#X msg 686 119 bang;
#X obj 686 90 loadbang;
#X obj 239 362 pdp_transform;
#X obj 377 365 hdl 15 1 0 6 empty empty empty 0 -6 0 8 -262144 -1 -1
0;
#X text 352 281 Convert to PDP frames;
#X msg 84 99 dimen 320 240;
#X obj 84 73 loadbang;
#X connect 1 0 0 0;
#X connect 2 0 7 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 5 0 0 0;
#X connect 6 0 9 1;
#X connect 6 0 9 2;
#X connect 7 0 9 0;
#X connect 8 0 7 1;
#X connect 9 0 29 0;
#X connect 10 0 11 0;
#X connect 12 0 0 0;
#X connect 13 0 7 1;
#X connect 20 1 24 0;
#X connect 21 0 23 0;
#X connect 22 0 23 0;
#X connect 23 0 20 0;
#X connect 24 0 26 0;
#X connect 24 1 35 0;
#X connect 25 0 24 1;
#X connect 27 0 26 0;
#X connect 28 0 27 0;
#X connect 30 0 32 0;
#X connect 31 0 32 1;
#X connect 32 0 31 0;
#X connect 32 0 6 0;
#X connect 33 0 30 0;
#X connect 34 0 33 0;
#X connect 35 0 26 0;
#X connect 36 0 35 1;
#X connect 38 0 0 0;
#X connect 39 0 38 0;

--- NEW FILE: pdp2gem-help.pd ---
#N canvas 100 128 824 539 10;
#X obj 30 6 cnv 15 740 120 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 132 67 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1
-1;
#X msg 136 100 loop \$1;
#X obj 117 99 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 0 1
;
#X msg 197 58 open \$1;
#X obj 197 38 openpanel;
#X obj 176 38 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1
-1;
#X floatatom 268 67 5 0 0 0 - - -;
#X msg 156 68 stop;
#X obj 198 79 metro 70;
#X text 40 9 PDP field;
#X text 146 16 Play a movie (.mov);
#X text 75 64 Start;
#X obj 197 100 pdp_qt;
#X obj 30 255 cnv 15 740 250 empty empty empty 20 12 0 14 -101120 -66577
0;
#X msg 304 293 -1 -2 -1 -2 8 -2 1 -2 1;
#X obj 197 317 pix_convolve 3 3;
#X floatatom 232 448 5 0 0 0 - - -;
#X text 365 449 pdp2gem : pdp to gem bridge;
#X text 365 467 written by Yves Degoyon (ydegoyon at free.fr);
#X text 41 267 GEM field;
#X obj 197 375 rotateXYZ;
#X obj 325 358 metro 10;
#X obj 292 379 + 1;
#X obj 291 359 f;
#X msg 325 379 bang;
#X obj 198 446 cube;
#X obj 197 350 pix_texture;
#X obj 173 301 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 326 339 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 197 422 translateXYZ;
#X floatatom 219 399 5 0 0 0 - - -;
#X floatatom 292 424 5 0 0 0 - - -;
#X floatatom 265 398 5 0 0 0 - - -;
#X obj 656 271 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 22 454 304 gemwin 0;
#X obj 131 164 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 198 112 destroy;
#X msg 131 140 create \, 1 \, lighting 1;
#X obj 298 149 world_light;
#X obj 298 122 gemhead;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 0 7 0;
#X connect 3 1 5 0;
#X connect 3 1 6 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 7 0 0 0;
#X connect 9 0 8 0;
#X restore 661 309 pd gemwin;
#X msg 661 290 create;
#X text 657 270 Create window:;
#X obj 30 129 cnv 15 740 120 empty empty empty 20 12 0 14 -260818 -66577
0;
#X text 67 230 ============================================================
;
#X obj 118 177 gemhead;
#X text 370 150 pdp2gem must be inserted in GEM's rendering chain;
#X text 68 137 ============================================================
;
#X msg 218 197 colorspace YUV;
#X obj 196 215 pdp2gem;
#X msg 214 177 colorspace RGB;
#X msg 209 154 colorspace RGBA;
#X text 369 176 the colorspace indicates what format to transform pdp's
native YV12 to...YUV is default (and fastest);
#X obj 420 98 pdp_v4l;
#X obj 420 72 metro 70;
#X obj 471 40 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1
-1;
#X msg 420 40 stop;
#X text 436 16 Live;
#X text 379 481 and James Tittle (tigital at mac.com);
#X connect 1 0 9 0;
#X connect 2 0 13 0;
#X connect 3 0 2 0;
#X connect 4 0 13 0;
#X connect 5 0 4 0;
#X connect 6 0 5 0;
#X connect 7 0 9 1;
#X connect 8 0 9 0;
#X connect 9 0 13 0;
#X connect 13 0 44 0;
#X connect 15 0 16 2;
#X connect 16 0 27 0;
#X connect 17 0 26 1;
#X connect 21 0 30 0;
#X connect 22 0 24 0;
#X connect 23 0 24 1;
#X connect 24 0 23 0;
#X connect 24 0 21 2;
#X connect 24 0 21 1;
#X connect 25 0 22 0;
#X connect 27 0 21 0;
#X connect 28 0 16 0;
#X connect 29 0 22 0;
#X connect 30 0 26 0;
#X connect 31 0 30 1;
#X connect 32 0 30 3;
#X connect 33 0 30 2;
#X connect 35 0 36 0;
#X connect 36 0 35 0;
#X connect 40 0 44 0;
#X connect 43 0 44 0;
#X connect 44 0 16 0;
#X connect 45 0 44 0;
#X connect 46 0 44 0;
#X connect 48 0 44 0;
#X connect 49 0 48 0;
#X connect 50 0 49 0;
#X connect 51 0 49 0;

--- NEW FILE: pix_2pdp-help.pd ---
#N canvas 0 0 889 703 10;
#X obj 92 298 gemwin;
#X obj 399 302 gemhead;
#X obj 151 557 pix_texture;
#X obj 151 589 rectangle 4 4;
#X obj 501 531 pdp_xv;
#X msg 546 478 create;
#X msg 546 502 destroy;
#X obj 399 436 pix_2pdp;
#X obj 399 379 t a b;
#X obj 399 345 pix_film;
#X floatatom 466 331 5 0 1000 0 - - -;
#X msg 466 275 set open \$1;
#X text 507 331 <- frame;
#X obj 466 252 openpanel;
#X obj 466 232 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 466 300 open /home/Georg/pd-cvs/gem/Gem/examples/data/homer.avi
;
#X msg 92 251 create \, 1;
#X msg 104 273 0 \, destroy;
#X text 90 229 Gem Control:;
#X text 382 273 Gem input:;
#X text 446 379 <- so you can trigger pdp automatically each frame
;
#X text 462 441 pdp outlet;
#X text 322 441 Gem outlet;
#X obj 151 528 spigot;
#X obj 188 508 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X text 210 514 chain to save CPU;
#X obj 429 407 spigot;
#X obj 480 408 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X text 502 408 <- turn on/off pdp processing;
#X text 210 499 cut Gem render-;
#X obj 501 572 pdp_rec~;
#X text 499 592 (record a gem-pix !!!);
#X text 45 321 (Gem rendering must be on \,;
#X text 47 335 but you can cut the Gem;
#X text 48 348 render-chain after pix_2pdp;
#X text 46 362 and hide the Gem-window;
#X text 46 376 to save CPU !);
#X text 264 667 =%)!(%= (c) Georg Holzmann <grh at mur.at> \, 2005 =%)!(%=
;
#X text 27 79 pix_2pdp captures the contents of a Gem pix and transforms
it to a PDP packet with almost no cpu power. So it's possible to convert
from Gem to PDP to Gem to PDP to ... if you use the Gem pix objects!
;
#X text 490 77 So what can you do with it?;
#X text 503 96 - use pix_video/pix_2pdp for firewire input in PDP;
#X text 503 111 - use pix_2pdp/pdp_rec~ to record Gem pixes;
#X text 503 125 - maybe switch between Gem and PDP all the time;
#X text 503 140 - ...;
#X text 395 25 pix_2pdp;
#X msg 276 180 colorspace YUV;
#X msg 276 225 colorspace RGBA;
#X msg 276 202 colorspace Gray;
#X text 382 181 <- use YUV if possible to be fast;
#X obj 276 158 loadbang;
#X connect 1 0 9 0;
#X connect 2 0 3 0;
#X connect 5 0 4 0;
#X connect 6 0 4 0;
#X connect 7 0 23 0;
#X connect 7 1 4 0;
#X connect 7 1 30 0;
#X connect 8 0 7 0;
#X connect 8 1 26 0;
#X connect 9 0 8 0;
#X connect 10 0 9 1;
#X connect 11 0 15 0;
#X connect 13 0 11 0;
#X connect 14 0 13 0;
#X connect 15 0 9 0;
#X connect 16 0 0 0;
#X connect 17 0 0 0;
#X connect 23 0 2 0;
#X connect 24 0 23 1;
#X connect 26 0 7 0;
#X connect 27 0 26 1;
#X connect 45 0 9 0;
#X connect 46 0 9 0;
#X connect 47 0 9 0;
#X connect 49 0 45 0;

--- help-pix_2pdp.pd DELETED ---

--- help-gem2pdp.pd DELETED ---





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