[PD-cvs] doc/tutorials/intro 09.the_basic_atoms.pd, NONE, 1.1 10.bang.pd, NONE, 1.1 11.event_driven_processing.pd, NONE, 1.1 12.counters.pd, NONE, 1.1 13.hot_and_cold_inlets.pd, NONE, 1.1 16.top_to_bottom.pd, NONE, 1.1 17.depth_first.pd, NONE, 1.1 18.inlets_and_outlets.pd, NONE, 1.1 19.storage_objects.pd, NONE, 1.1 20.creation_arguments.pd, NONE, 1.1 21.atomic_messages.pd, NONE, 1.1 22.selectors.pd, NONE, 1.1 23.subpatches.pd, NONE, 1.1 27.creation_arguments.pd, NONE, 1.1 28.turning_on_and_off.pd, NONE, 1.1 29.properties.pd, NONE, 1.1 30.sliders.pd, NONE, 1.1 31.gui_objects.pd, NONE, 1.1 32.guis.pd, NONE, 1.1 33.nervous_guis.pd, NONE, 1.1 34.EXERCISE-make_a_gui_object_dynamic.pd, NONE, 1.1 35.selecting_events.pd, NONE, 1.1 36.comparing_numbers.pd, NONE, 1.1 37.math.pd, NONE, 1.1 39.math_expr.pd, NONE, 1.1 40.number_limitations.pd, NONE, 1.1 41.floats_and_ints.pd, NONE, 1.1 42.EXERCISE-help_americans.pd, NONE, 1.1 43.building_lists.pd, NONE, 1.1 44.using_lists.pd, NONE, 1.1 45.sorting_messages_by_type.pd, NONE, 1.1 46.trigger_conversion.pd, NONE, 1.1 47.grabbing_keystrokes.pd, NONE, 1.1 48.building_messages.pd, NONE, 1.1 49.pure_data_files.pd, NONE, 1.1 50.multiple_messages.pd, NONE, 1.1 51.send_messages_to_pd.pd, NONE, 1.1 01.hello_world.pd, 1.1, 1.2 05.objects.pd, 1.3, 1.4 06.connections.pd, 1.1, 1.2 07.messages.pd, 1.1, 1.2 08.EXERCISE-make_your_first_patch.pd, 1.1, 1.2 14.right_to_left_order.pd, 1.1, 1.2 15.ordering_messages.pd, 1.1, 1.2 25.Example-all_just_data.pd, 1.2, 1.3 26.EXERCISE-hmmm.pd, 1.1, 1.2 38.init_to_0.pd, 1.1, 1.2 09.bang.pd, 1.2, NONE 10.event_driven_processing.pd, 1.1, NONE 11.counters.pd, 1.2, NONE 12.hot_and_cold_inlets.pd, 1.1, NONE 13.building_messages.pd, 1.1, NONE 16.depth_first.pd, 1.1, NONE 16.ordering_messages.pd, 1.1, NONE 17.inlets_and_outlets.pd, 1.1, NONE 18.storage_objects.pd, 1.1, NONE 19.atoms.pd, 1.1, NONE 20.atomic_messages.pd, 1.1, NONE 21.selectors.pd, 1.1, NONE 22.subpatches.pd, 1.1, NONE 23.inlets_and_outlets.pd, 1.2, NONE 26.creation_arguments.pd, 1.1, NONE 27.turning_on_and_off.pd, 1.1, NONE 28.properties.pd, 1.1, NONE 29.sliders.pd, 1.1, NONE 30.gui_objects.pd, 1.1, NONE 30.guis.pd, 1.1, NONE 31.guis.pd, 1.1, NONE 31.nervous_guis.pd, 1.1, NONE 32.EXERCISE-make_a_gui_object_dynamic.pd, 1.1, NONE 33.selecting_events.pd, 1.1, NONE 34.comparing_numbers.pd, 1.1, NONE 35.math.pd, 1.1, NONE 36.init_to_0.pd, 1.1, NONE 37.math_expr.pd, 1.1, NONE 38.EXERCISE-help_americans.pd, 1.2, NONE 39.building_lists.pd, 1.1, NONE 40.using_lists.pd, 1.1, NONE 41.sorting_messages_by_type.pd, 1.1, NONE 42.trigger_conversion.pd, 1.1, NONE 43.grabbing_keystrokes.pd, 1.1, NONE 44.multiple_messages.pd, 1.1, NONE 45.send_messages_to_pd.pd, 1.1, NONE 46.pure_data_files.pd, 1.2, NONE 47.send_messages_to_pd.pd, 1.1, NONE building_lists.pd, 1.1, NONE comparing_numbers.pd, 1.2, NONE creation_arguments.pd, 1.1, NONE floats_and_ints.pd, 1.1, NONE init_to_0.pd, 1.1, NONE multiple_messages.pd, 1.1, NONE number_limitations.pd, 1.1, NONE pure_data_files.pd, 1.1, NONE selecting_events.pd, 1.1, NONE send_messages_to_pd.pd, 1.1, NONE using_lists.pd, 1.1, NONE

Hans-Christoph Steiner eighthave at users.sourceforge.net
Fri Aug 17 02:14:29 CEST 2007


Update of /cvsroot/pure-data/doc/tutorials/intro
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31631

Modified Files:
	01.hello_world.pd 05.objects.pd 06.connections.pd 
	07.messages.pd 08.EXERCISE-make_your_first_patch.pd 
	14.right_to_left_order.pd 15.ordering_messages.pd 
	25.Example-all_just_data.pd 26.EXERCISE-hmmm.pd 
	38.init_to_0.pd 
Added Files:
	09.the_basic_atoms.pd 10.bang.pd 11.event_driven_processing.pd 
	12.counters.pd 13.hot_and_cold_inlets.pd 16.top_to_bottom.pd 
	17.depth_first.pd 18.inlets_and_outlets.pd 
	19.storage_objects.pd 20.creation_arguments.pd 
	21.atomic_messages.pd 22.selectors.pd 23.subpatches.pd 
	27.creation_arguments.pd 28.turning_on_and_off.pd 
	29.properties.pd 30.sliders.pd 31.gui_objects.pd 32.guis.pd 
	33.nervous_guis.pd 34.EXERCISE-make_a_gui_object_dynamic.pd 
	35.selecting_events.pd 36.comparing_numbers.pd 37.math.pd 
	39.math_expr.pd 40.number_limitations.pd 41.floats_and_ints.pd 
	42.EXERCISE-help_americans.pd 43.building_lists.pd 
	44.using_lists.pd 45.sorting_messages_by_type.pd 
	46.trigger_conversion.pd 47.grabbing_keystrokes.pd 
	48.building_messages.pd 49.pure_data_files.pd 
	50.multiple_messages.pd 51.send_messages_to_pd.pd 
Removed Files:
	09.bang.pd 10.event_driven_processing.pd 11.counters.pd 
	12.hot_and_cold_inlets.pd 13.building_messages.pd 
	16.depth_first.pd 16.ordering_messages.pd 
	17.inlets_and_outlets.pd 18.storage_objects.pd 19.atoms.pd 
	20.atomic_messages.pd 21.selectors.pd 22.subpatches.pd 
	23.inlets_and_outlets.pd 26.creation_arguments.pd 
	27.turning_on_and_off.pd 28.properties.pd 29.sliders.pd 
	30.gui_objects.pd 30.guis.pd 31.guis.pd 31.nervous_guis.pd 
	32.EXERCISE-make_a_gui_object_dynamic.pd 
	33.selecting_events.pd 34.comparing_numbers.pd 35.math.pd 
	36.init_to_0.pd 37.math_expr.pd 38.EXERCISE-help_americans.pd 
	39.building_lists.pd 40.using_lists.pd 
	41.sorting_messages_by_type.pd 42.trigger_conversion.pd 
	43.grabbing_keystrokes.pd 44.multiple_messages.pd 
	45.send_messages_to_pd.pd 46.pure_data_files.pd 
	47.send_messages_to_pd.pd building_lists.pd 
	comparing_numbers.pd creation_arguments.pd floats_and_ints.pd 
	init_to_0.pd multiple_messages.pd number_limitations.pd 
	pure_data_files.pd selecting_events.pd send_messages_to_pd.pd 
	using_lists.pd 
Log Message:
an attempt to smooth out the order, let's hope CVS doesn't choke on all the adds and removes

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#N canvas 10 40 620 460 properties 0;
#X obj 2 1 cnv 8 870 590 empty empty about_gui_properties 290 20 2
18 -225280 -1109 0;
#X text 12 62 "selectable dimensions(pix): size:" = square-size of
the;
#X text 10 35 "dimensions(pix): size:" = square-size of the gui-objects
;
#X text 10 48 "dimensions(pix)(pix): width: height:" = width & height
;
#X text 11 177 "visible_rectangle(pix)(pix): width: height:" = width
&;
#X text 11 104 "flash-time(ms)(ms): intrrpt:" = flash-interrupt-time
;
#X text 411 62 selectable top-left corner of my_canvas in pixels.;
#X text 415 35 in pixels.;
#X text 11 76 "flash-time(ms)(ms): hold:" = flash-hold-time in msec
=;
#X text 405 76 duration of activity \, if a bang-object was activated
;
#X text 400 48 of the rectangular gui-object in pixels.;
#X text 402 177 height of a visible \, deactivated rectangle in pixels.
;
#X text 14 224 "new&old" or "new-only" = the radiobutton-object changes
its;
#X text 441 224 state in 2 ways:;
#X text 198 237 "new&old"-mode: output sends previous state off \,
current;
#X text 596 237 state on \;;
#X text 197 250 "new-only"-mode: output sends only current state on.
;
#X text 14 280 "steady on click" or "jump on click" = the 2 slider-objects
;
#X text 481 322 immediately to new mouse-position \,;
#X text 12 413 "label: font: fontsize:" = font-properties of label.
;
#X text 15 429 "colors:" = a click on radiobuttons "background:" \,
;
#X text 370 429 "front-color:" or "label-color:" activates the color-fields
;
#X text 174 193 if "init"-mode is selected \, the object displays and
puts;
#X text 15 266 "number:" = number of buttons of a radiobutton.;
#X text 205 89 by any message-event or by a mouse-click.;
#X text 388 104 in msec = duration of inactivity \, if an already;
#X text 205 117 activated bang is activated once more.;
#X text 11 132 "output-range: left: right:" = hslider-bounds;
#X text 332 132 for input- as well as output-values.;
#X text 332 146 for input- as well as output-values.;
#X text 11 146 "output-range: bottom: top:" = vslider-bounds;
#X text 12 193 "init" or "no init" =;
#X text 571 193 out its previously saved value.;
#X text 174 208 if "no init"-mode is selected \, nothing will happen.
;
#X text 433 280 react to mouse-click in 2 ways:;
#X text 201 294 "steady on click"-mode: slider-knob stays in position
\,;
#X text 225 307 mouse and knob will move parallel \;;
#X text 200 322 "jump on click"-mode: slider-knob jumps;
#X text 224 338 positions of mouse and knob will be identical \;;
#X text 402 353 receive-object with the same send-symbol-name.;
#X text 11 368 "receive-symbol:" = a send-object with the same;
#X text 11 353 "send-symbol:" = an output-message can be received by
a;
#X text 347 368 symbol-name can send an input-message to the gui-object.
;
#X text 13 383 "label: name:" = visible name of a gui-object \;;
#X text 343 383 it will be moved together with the gui-object.;
#X text 12 397 "label: x_off: y_off:" = coordinates of the label in
;
#X text 382 397 relation to top-left corner of gui-object.;
#X text 207 444 on the right side which display the current color of
the;
#X text 605 444 item \;;
#X text 11 161 "non-zero-value: value:" = toggle has 2;
#X text 292 161 value-states: zero and this value.;
#X text 208 460 to select a different color \, click on one of the
30 small;
#X text 614 459 preset-color-buttons \;;
#X text 208 475 each color (background \, front \, label) can be tuned
by its;
#X text 235 490 RGB-values (0 .. 252 \, step 4) and a click on the
set-button.;
#X restore 287 361 pd properties;
#N canvas 10 40 620 460 move 0;
#X obj 0 0 cnv 8 460 120 empty empty how_to_move_gui_objects 100 18
2 20 -225271 -42246 0;
#X text 11 43 Select a gui-object \, then navigate the object by using
the 4 direction-keys: UP \, DOWN \, LEFT or RIGHT.;
#X text 12 70 If you press the SHIFT-Key too \, the object will move
10 times faster.;
#X restore 308 331 pd move;
#N canvas 10 40 620 460 dollar 0;
#X obj 0 0 cnv 8 560 160 empty empty the_dollar_thing 100 18 2 20 -261681
-123526 0;
#X text 10 39 if you want to send to \, or to receive from gui-objects
;
#X text 394 39 in abstractions \,;
#X text 36 52 you have to write into the property-entry:;
#X text 44 67 #1-label (instead of \$1-label).;
#X text 25 103 type #0-uniquelabel (instead of \$0-uniquelabel).;
#X text 9 88 if you want a unique send-receive-symbolname:;
#X restore 299 391 pd dollar;
#X obj 283 448 cnv 15 100 30 empty empty empty 20 12 2 20 -228992 -66577
0;
#N canvas 10 40 620 460 messages 0;
#X obj 1 1 cnv 8 870 640 empty empty about_gui_messages 200 20 2 18
-228992 -355 0;
#X text 366 99 in pixels.;
#X text 9 84 "size 15 128" = change width & height;
#X text 9 159 "flashtime 50 600" = change flash-interrupt- and flash-hold
;
#X text 424 160 -time of bng-object.;
#X text 9 174 "pos 150 170" = change the x-y-position of the top-left
;
#X text 400 173 corner of a gui-object in pixels \;;
#X text 139 188 "pos 0 0" is the top-left corner of your window \;
;
#X text 143 204 the positive directions of x- and y-axes are right
and down.;
#X text 12 415 "receive togui" = change receive-name of object.;
#X text 12 431 "label its_me" = change label-text of object.;
#X text 12 446 "label_pos 20 8" = change offset-coordinates of label-text.
;
#X text 12 461 "label_font 0 10" = change font and fontsize of label-text.
;
#X text 12 340 "steady 1" change slider-knob-behaviour on mouse-click.
;
#X text 13 522 "lin" = change scale-mode of slider to linear.;
#X text 14 537 "log" = change scale-mode of slider to logarithmical.
;
#X text 333 355 to output only the new state.;
#X text 273 84 of sliders and vu in pixels.;
#X text 12 477 "init 1" = change initial loadbang-mode of gui-objects
;
#X text 12 400 "send fromgui" = change send-name of gui-objects \,
;
#X text 12 325 "number 10" = change number of buttons of radio-button.
;
#X text 9 128 "range 0.1 10.0" = change slider-boundaries for;
#X text 344 128 input- as well as output-values.;
#X text 13 492 "set 64" = change only the inner state and display of
gui-;
#X text 11 33 all gui-objects (bng \, hsl \, vsl \, tgl \, rdb \, cnv
and vu);
#X text 9 113 "vis_size 800 600" = change width & height;
#X text 309 113 of visual rectangle of my_canvas in pixels.;
#X text 359 400 except vu and my_canvas.;
#X text 395 477 except vu and cnv.;
#X text 421 492 objects \, except bng and cnv \;;
#X text 85 47 understand input-messages which change their properties.
;
#X text 11 222 "delta 15 17" = move the gui-object in relation to its
;
#X text 397 222 current position (in pixels).;
#X text 333 371 to first release the previous button \,;
#X text 144 385 then output the state of the new button.;
#X text 12 371 "double_change" change radio-button-behaviour;
#X text 12 355 "single_change" change radio-button-behaviour;
#X text 147 507 no output will result.;
#X text 9 99 "size 15" = change square-size of rdb \, bng and tgl;
#X text 9 143 "nonzero 127.0" = change the nonzero-value of toggle.
;
#X text 15 552 "get_pos" = if my_canvas has a receive-name and a send-name
;
#X text 434 552 and you send the;
#X text 272 237 front- and label-color of object with one of 30 presets.
;
#X text 277 252 label-color of vu and my_canvas with one of 30 presets.
;
#X text 504 282 (0 .. 255);
#X text 558 568 coordinates.;
#X text 149 568 message "get_pos" to it \, you receive the current
x- and y-;
#X text 85 59 except cnv has no inlet \, so you have to send messages
;
#X text 85 71 to its receive-label (edit properties).;
#X text 11 237 "color 0 22 22" = change background- \,;
#X text 11 252 "color 0 22" = change background- and;
#X text 13 268 "color -1.67772e+07 (-1) -1" = change background- \,
;
#X text 364 267 (front-) and label-color of object with RGB-values.
;
#X text 149 283 the RGB-value will be calculated: -65536*RED-value
;
#X text 592 309 - 1;
#X text 422 309 - BLUE-value (0 .. 255);
#X text 394 296 - 256*GREEN-value (0 .. 255);
#X restore 294 453 pd messages;
#X obj 225 259 cnv 1 350 1 empty empty empty 20 12 2 20 -258699 -66577
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#X obj 4 308 cnv 1 268 1 empty empty empty 20 12 2 20 -258699 -66577
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#X obj 4 186 cnv 1 220 1 empty empty empty 20 12 2 20 -258699 -66577
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#X obj 225 151 cnv 1 350 1 empty empty empty 20 12 2 20 -258699 -66577
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#X obj 271 261 cnv 1 1 48 empty empty empty 20 12 2 20 -258699 -66577
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#X obj 232 308 cnv 1 1 200 empty empty empty 20 12 2 20 -258699 -66577
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#X obj 339 3 cnv 1 1 149 empty empty empty 20 12 2 20 -258699 -66577
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#X obj 398 260 cnv 1 1 310 empty empty empty 20 12 2 20 -258699 -66577
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#X obj 225 3 cnv 1 1 255 empty empty empty 20 12 2 20 -258699 -66577
0;
#X floatatom 276 84 4 0 0 0 - - -;
#X obj 239 43 tgl 15 0 empty dsp_tgl empty 20 8 0 10 -370 -262144 -1
0 1;
#N canvas 10 40 620 460 dsp 0;
#X msg 31 88 \; pd dsp \$1;
#X obj 20 199 cputime;
#X obj 20 178 t b b;
#X text 15 11 dsp;
#X text 48 439 (c) musil at iem.kug.ac.at;
#X text 90 452 IEM KUG;
#X text 59 65 1/0 = ON/OFF;
#X text 97 313 CPU-load;
#X obj 62 126 loadbang;
#X obj 20 126 sel 1;
#X text 65 464 graz \, austria 2001;
#X text 64 12 turn dsp-kernel on & off \,;
#X obj 20 240 t f f;
#X text 65 408 average;
#X text 177 405 peak;
#X obj 211 154 f;
#X obj 146 179 > -1;
#X obj 169 155 f -1;
#X obj 179 91 t f b f;
#X obj 146 204 sel 1;
#X obj 192 132 f -1;
#X obj 20 154 metro 500;
#X obj 20 220 * 0.2;
#X text 74 37 -dsp-load in %;
#X text 65 24 measure average- and peak-;
#X obj 20 315 * 100;
#X obj 20 360 int;
#X obj 20 338 + 0.499;
#X obj 20 383 * 0.01;
#X obj 246 207 r pd;
#X obj 246 231 route dsp;
#X text 245 318 to toggle input;
#X msg 246 283 \; dsp_tgl set \$1;
#X obj 247 341 r dsp_tgl;
#X obj 246 257 route float;
#X obj 146 227 del 3990;
#N canvas 10 40 620 460 once 0;
#X text 7 204 (c) musil at iem.kug.ac.at;
#X text 49 214 IEM KUG;
#X text 24 223 graz \, austria 2001;
#X text 8 6 once;
#X obj 19 150 bang;
#X obj 56 65 f 0;
#X text 59 7 only the first message passes through;
#X obj 19 127 t b a;
#X obj 19 100 spigot;
#X obj 119 63 f 1;
#X obj 119 41 loadbang;
#X obj 19 40 inlet;
#X obj 49 183 outlet;
#X connect 4 0 5 0;
#X connect 5 0 8 1;
#X connect 7 0 4 0;
#X connect 7 1 12 0;
#X connect 8 0 7 0;
#X connect 9 0 8 1;
#X connect 10 0 9 0;
#X connect 11 0 8 0;
#X restore 111 264 pd once;
#N canvas 10 40 620 460 1p1z 0;
#X text 7 315 (c) musil at iem.kug.ac.at;
#X text 52 325 IEM KUG;
#X obj 22 231 +;
#X text 8 6 1p1z;
#X text 24 334 graz \, austria 2001;
#X text 104 22 y[n] = a0*x[n] + a1*x[n-1] + b1*y[n-1];
#X text 169 53 a0;
#X text 25 34 x[n];
#X text 24 280 y[n];
#X text 209 53 a1;
#X text 249 53 b1;
#X obj 284 52 loadbang;
#X text 64 102 x[n-1];
#X obj 40 205 +;
#X obj 22 133 *;
#X obj 40 160 *;
#X obj 59 182 *;
#X text 82 143 y[n-1];
#X obj 284 72 t b b b;
#X obj 40 98 f;
#X obj 59 138 f;
#X obj 22 71 t f b b;
#X text 350 63 x[n-1]init;
#X text 429 102 y[n-1]init;
#X text 147 202 1.arg: <float> a0;
#X text 147 213 2.arg: <float> a1;
#X text 147 224 3.arg: <float> b1;
#X text 63 5 <float> control-IIR-filter 1.order;
#X obj 162 115 f 0.1;
#X obj 202 142 f 0;
#X obj 242 164 f 0.9;
#X obj 22 49 inlet;
#X obj 162 71 inlet;
#X obj 202 71 inlet;
#X obj 242 71 inlet;
#X obj 356 80 inlet;
#X obj 431 120 inlet;
#X obj 22 264 outlet;
#X connect 2 0 20 1;
#X connect 2 0 37 0;
#X connect 11 0 18 0;
#X connect 13 0 2 1;
#X connect 14 0 2 0;
#X connect 15 0 13 0;
#X connect 16 0 13 1;
#X connect 18 0 28 0;
#X connect 18 1 29 0;
#X connect 18 2 30 0;
#X connect 19 0 15 0;
#X connect 20 0 16 0;
#X connect 21 0 14 0;
#X connect 21 0 19 1;
#X connect 21 1 19 0;
#X connect 21 2 20 0;
#X connect 28 0 14 1;
#X connect 29 0 15 1;
#X connect 30 0 16 1;
#X connect 31 0 21 0;
#X connect 32 0 28 0;
#X connect 33 0 29 0;
#X connect 34 0 30 0;
#X connect 35 0 19 1;
#X connect 36 0 20 1;
#X restore 20 289 pd 1p1z 0.1 0 0.9;
#X obj 20 65 inlet;
#X obj 20 406 outlet;
#X obj 211 405 outlet;
#X connect 1 0 22 0;
#X connect 2 0 1 0;
#X connect 2 1 1 1;
#X connect 8 0 21 0;
#X connect 9 0 21 0;
#X connect 12 0 37 0;
#X connect 15 0 17 1;
#X connect 15 0 40 0;
#X connect 16 0 19 0;
#X connect 17 0 16 1;
#X connect 18 0 16 0;
#X connect 18 1 17 0;
#X connect 18 2 15 1;
#X connect 19 0 15 0;
#X connect 19 0 35 0;
#X connect 20 0 17 1;
#X connect 21 0 2 0;
#X connect 22 0 12 0;
#X connect 22 0 18 0;
#X connect 25 0 27 0;
#X connect 26 0 28 0;
#X connect 27 0 26 0;
#X connect 28 0 39 0;
#X connect 29 0 30 0;
#X connect 30 0 34 0;
#X connect 34 0 32 0;
#X connect 35 0 20 0;
#X connect 37 0 25 0;
#X connect 38 0 0 0;
#X connect 38 0 9 0;
#X restore 239 63 pd dsp;
#X text 238 99 mean;
#X text 279 100 peak;
#X text 289 63 % cpu;
#X text 283 305 my_canvas = cnv;
#X text 312 172 radiobutton = rdb;
#X text 271 350 R;
#X text 270 370 E;
#X text 270 389 A;
#X text 270 409 D;
#X text 270 428 M;
#X text 269 447 E;
#X connect 17 0 26 0;
#X connect 21 0 18 0;
#X connect 21 0 16 0;
#X connect 21 1 34 0;
#X connect 21 2 19 0;
#X connect 22 0 21 0;
#X connect 27 0 29 0;
#X connect 54 0 55 0;
#X connect 55 0 38 0;
#X connect 55 1 53 0;

--- 23.inlets_and_outlets.pd DELETED ---

--- NEW FILE: 34.EXERCISE-make_a_gui_object_dynamic.pd ---
#N canvas 10 40 620 460 12;
#X obj 11 10 cnv 15 600 40 empty empty EXERCISE-make_a_gui_object_dynamic
20 12 0 24 -262131 -66577 0;
#X text 26 60 Take any gui object \, and make it change and/or move
according to your program.;

--- 31.guis.pd DELETED ---

--- 31.nervous_guis.pd DELETED ---

Index: 25.Example-all_just_data.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/25.Example-all_just_data.pd,v
retrieving revision 1.2
retrieving revision 1.3
diff -C2 -d -r1.2 -r1.3
*** 25.Example-all_just_data.pd	16 Aug 2007 17:50:27 -0000	1.2
--- 25.Example-all_just_data.pd	17 Aug 2007 00:14:26 -0000	1.3
***************
*** 1,3 ****
! #N canvas 28 39 628 462 12;
  #X obj 208 229 import unauthorized Gem;
  #X text 217 160 caught you peeking!!;
--- 1,3 ----
! #N canvas 10 40 620 460 12;
  #X obj 208 229 import unauthorized Gem;
  #X text 217 160 caught you peeking!!;
***************
*** 12,16 ****
  -166441 -1 -1 0 256;
  #X text 40 207 this box ------->;
! #N canvas 649 35 635 469 open 0;
  #X obj 314 7 cnv 15 300 40 empty empty Y_input 120 20 0 14 -228856
  -66577 0;
--- 12,16 ----
  -166441 -1 -1 0 256;
  #X text 40 207 this box ------->;
! #N canvas 10 40 620 460 open 0;
  #X obj 314 7 cnv 15 300 40 empty empty Y_input 120 20 0 14 -228856
  -66577 0;

--- NEW FILE: 31.gui_objects.pd ---
#N canvas 10 40 620 460 10;
#X obj 420 33 import cyclone unauthorized;
#X obj 11 57 cnv 15 600 650 empty empty empty 20 12 0 14 -262131 -66577
0;
#X obj 11 348 cnv 15 400 100 empty empty empty 20 12 0 14 -261696 -66577
0;
#X obj 11 57 cnv 15 400 300 empty empty empty 20 12 0 14 -241657 -66577
0;
#X obj 30 110 bng 15 250 50 0 \$1 \$1 empty 20 8 0 8 -262144 -1 -1
;
#X obj 30 142 tgl 15 1.04858e+06 empty \$2 empty 20 8 0 8 -262144 -1
-1 0 1;
#X obj 34 188 vsl 15 128 0 127 0 1.04858e+06 empty \$3 empty 20 8 0
8 -262144 -1 -1 0 1;
#X obj 191 318 hsl 128 15 0 127 0 0 empty empty empty 20 8 0 8 -262144
-1 -1 0 1;
#X obj 201 289 hdl 15 1 2.6624e+06 8 \$5 \$5 empty 20 8 192 8 -262144
-1 -1 0;
#X obj 254 127 vu 15 120 \$6 empty 35 8 0 8 -66577 -1 1 0;
#X obj 111 109 cnv 15 100 60 empty empty [canvas] 20 12 0 14 -233017
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#X obj 126 189 vdl 15 1 4.79232e+06 8 \$9 \$9 empty 20 8 192 8 -262144
-1 -1 0;
#X obj 341 116 nbx 5 14 -1e+37 1e+37 0 0 \$5 \$5 empty 45 7 0 10 -262144
-1 -1 0 256;
#X text 17 66 Pd comes with a standard \, built-in set of GUI elements
\, which you can select from the "Put" menu.;
#X text 17 356 There are also some OS-native GUI elements available
;
#X obj 49 404 button OK;
#X obj 147 408 popup 124 25 #ffffff popup option;
#X obj 333 404 ticker ;
#X obj 324 529 envgen 200 140 1 0  ;
#X obj 491 454 knob 32 32 0 127 0 0 empty empty empty 0 -8 32 8 -262144
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#X text 485 428 [knob];
#X text 316 381 [ticker];
#X text 390 505 [envgen];
#X text 449 90 [cyclone/Scope~];
#X text 40 380 [button];
#X text 134 382 [popup];
#X text 250 107 [vu];
#X text 46 109 [bng];
#X text 46 141 [tgl];
#X text 21 320 [vslider];
#X text 325 288 [hradio];
#X text 325 318 [hslider];
#X text 107 317 [vradio];
#X obj 441 112 Scope~ 130 130 256 3 128 -1 1 0 0 0 0 102 255 51 135
135 135 0;
#X text 337 98 [nbx];
#X obj 461 299 gcanvas 80 80;
#X text 472 274 [gcanvas];
#X obj 51 472 grid grid1 200 0 199 200 0 199 1 1 1 10 10 133 520;
#X text 71 453 [unauthorized/grid];
#X floatatom 462 386 5 0 0 0 - - -;
#X floatatom 534 387 5 0 0 0 - - -;
#X obj 10 10 cnv 15 400 40 empty empty gui_objects 20 12 0 24 -228992
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#X floatatom 244 680 5 0 0 0 - - -;
#X floatatom 51 679 5 0 0 0 - - -;
#X floatatom 491 492 5 0 0 0 - - -;
#X text 422 67 And various others:;
#X connect 19 0 44 0;
#X connect 35 0 39 0;
#X connect 35 1 40 0;
#X connect 37 0 43 0;
#X connect 37 1 42 0;

Index: 38.init_to_0.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/38.init_to_0.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 38.init_to_0.pd	16 Aug 2007 18:58:08 -0000	1.1
--- 38.init_to_0.pd	17 Aug 2007 00:14:26 -0000	1.2
***************
*** 1,3 ****
! #N canvas 0 42 660 464 12;
  #X obj 12 13 cnv 15 400 40 empty empty init_to_zero 10 15 0 24 -228992
  -66577 0;
--- 1,3 ----
! #N canvas 10 40 620 460 12;
  #X obj 12 13 cnv 15 400 40 empty empty init_to_zero 10 15 0 24 -228992
  -66577 0;

--- 45.send_messages_to_pd.pd DELETED ---

--- 19.atoms.pd DELETED ---

--- 30.guis.pd DELETED ---

--- NEW FILE: 46.trigger_conversion.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty trigger_conversion 20 12 0 24
-228992 -66577 0;
#X obj 126 187 trigger anything float bang;
#X msg 125 142 float 45.234;
#X floatatom 126 223 5 0 0 0 - - -;
#X floatatom 258 222 5 0 0 0 - - -;
#X obj 391 221 bng 20 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 42 298 12 45 blah;
#X msg 163 297 blah;
#X msg 221 298 123;
#X msg 265 297 symbol test;
#X obj 160 370 print bang;
#X obj 160 344 trigger bang anything;
#X obj 365 370 print anything;
#X text 10 80 [trigger] can also do limited conversions in addition
to ordering. The keyword "anything" tells [trigger] to do no conversion.
;
#X connect 1 0 3 0;
#X connect 1 1 4 0;
#X connect 1 2 5 0;
#X connect 2 0 1 0;
#X connect 6 0 11 0;
#X connect 7 0 11 0;
#X connect 8 0 11 0;
#X connect 9 0 11 0;
#X connect 11 0 10 0;
#X connect 11 1 12 0;

--- 29.sliders.pd DELETED ---

--- pure_data_files.pd DELETED ---

Index: 05.objects.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/05.objects.pd,v
retrieving revision 1.3
retrieving revision 1.4
diff -C2 -d -r1.3 -r1.4
*** 05.objects.pd	18 Apr 2006 10:10:23 -0000	1.3
--- 05.objects.pd	17 Aug 2007 00:14:26 -0000	1.4
***************
*** 1,3 ****
! #N canvas 10 40 624 464 12;
  #X obj 28 151 float;
  #X text 10 61 The fundamental building block of a Pd program is the
--- 1,3 ----
! #N canvas 10 40 620 460 12;
  #X obj 28 151 float;
  #X text 10 61 The fundamental building block of a Pd program is the

--- NEW FILE: 41.floats_and_ints.pd ---
#N canvas 10 40 620 460 12;
#X obj -37 4 cnv 15 400 40 empty empty floats_and_ints 20 12 0 24 -228992
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#X text -30 60 In Pd \, there is only one kind of number \, its generally
known as a "float" \, which is a word used in programming to mean a
"floating point number" \, i.e. a number with a decimal point in it.
;
#X text -24 242 Oftentimes \, its useful to use integers. For this
there is the [int] object.;
#X text 36 149 4.5;
#X text 79 205 1.234e+07;
#X text 188 162 -0.0032;
#X text 323 178 4.3332;
#X obj 223 322 int;
#X floatatom 223 358 5 0 0 1 int - -;
#X floatatom 164 358 5 0 0 0 float - -;
#X obj 226 286 hsl 128 15 0 20 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X text -22 396 floats and ints are direct representations of how your
CPU handles numbers.;
#X connect 7 0 8 0;
#X connect 10 0 9 0;
#X connect 10 0 7 0;

--- NEW FILE: 45.sorting_messages_by_type.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty sorting_messages_by_type 20
12 0 24 -228992 -66577 0;
#X floatatom 282 359 5 0 0 0 - - -;
#X symbolatom 351 358 10 0 0 0 - - -;
#X obj 214 379 bng 15 250 50 0 empty empty bang -6 23 1 12 -262144
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#X obj 214 335 route bang float symbol list;
#X obj 282 379 bng 15 250 50 0 empty empty float -4 23 1 12 -262144
-1 -1;
#X obj 351 379 bng 15 250 50 0 empty empty symbol -12 23 1 12 -262144
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#X obj 420 379 bng 15 250 50 0 empty empty list -2 23 1 12 -262144
-1 -1;
#X obj 489 379 bng 15 250 50 0 empty empty selector_series -18 23 1
12 -262144 -1 -1;
#X msg 40 172 bang;
#X msg 128 183 642.3;
#X msg 214 159 symbol moshimoshi;
#X msg 214 183 symbol sayonara;
#X obj 40 197 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 411 171 1 2 3;
#X msg 411 194 5 for free!;
#X msg 411 218 list here we go...;
#X msg 423 251 not a list? nope...;
#X msg 105 159 float 5;
#X text 10 63 When processing messages \, some operations should only
be applied to messages of a certain type. [route] allows you to sort
messages by type:;
#X msg 423 276 selector data data;
#X connect 1 0 5 0;
#X connect 2 0 6 0;
#X connect 4 0 3 0;
#X connect 4 1 1 0;
#X connect 4 2 2 0;
#X connect 4 3 7 0;
#X connect 4 4 8 0;
#X connect 9 0 4 0;
#X connect 10 0 4 0;
#X connect 11 0 4 0;
#X connect 12 0 4 0;
#X connect 13 0 4 0;
#X connect 14 0 4 0;
#X connect 15 0 4 0;
#X connect 16 0 4 0;
#X connect 17 0 4 0;
#X connect 18 0 4 0;
#X connect 20 0 4 0;

--- NEW FILE: 49.pure_data_files.pd ---
#N canvas 10 40 620 460 10;
#X obj 191 249 textfile;
#X obj 111 279 print all;
#X msg 191 213 rewind;
#X obj 131 347 route canvas;
#X obj 112 474 print width;
#X obj 51 425 print Xpos;
#X obj 81 450 print Ypos;
#X obj 143 499 print heigth;
#X obj 174 424 print fontsize;
#X obj 51 394 unpack f f f f f;
#X obj 295 427 s pd-clone;
#X obj 191 274 route #N #X;
#X obj 234 106 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
;
#X msg 294 338 vis 1 \, clear;
#X obj 142 174 + 1;
#X obj 100 174 float;
#X obj 272 152 select 1;
#X obj 98 150 metro 300;
#X text 35 54 Even .pd files use the same message format.;
#X text 34 75 Here is a patch that reads the file of this patch and
sends it to the "clone" subpatch \, making a clone:;
#X obj 8 10 cnv 15 400 40 empty empty pure_data_files 10 15 0 24 -228992
-66577 0;
#X msg 317 214 read 46.pure_data_files.pd;
#X obj 100 213 bang;
#N canvas 10 40 620 460 clone 1;
#X restore 433 456 pd clone;
#X connect 0 0 1 0;
#X connect 0 0 11 0;
#X connect 0 1 12 0;
#X connect 2 0 0 0;
#X connect 3 0 9 0;
#X connect 9 0 5 0;
#X connect 9 1 6 0;
#X connect 9 2 4 0;
#X connect 9 3 7 0;
#X connect 9 4 8 0;
#X connect 11 0 3 0;
#X connect 11 1 10 0;
#X connect 12 0 16 0;
#X connect 12 0 17 0;
#X connect 13 0 10 0;
#X connect 14 0 15 1;
#X connect 15 0 14 0;
#X connect 15 0 22 0;
#X connect 16 0 21 0;
#X connect 16 0 2 0;
#X connect 16 0 13 0;
#X connect 17 0 15 0;
#X connect 21 0 0 0;
#X connect 22 0 0 0;

--- number_limitations.pd DELETED ---

--- NEW FILE: 35.selecting_events.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty selecting_events 20 12 0 24
-228992 -66577 0;
#X floatatom 370 178 5 0 0 0 - - -;
#X obj 370 236 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 391 236 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 370 211 select 2 3 4 5 6 10;
#X obj 413 236 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 435 236 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 456 236 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 478 236 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X floatatom 500 235 5 0 0 0 - - -;
#X obj 58 341 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 95 342 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 133 342 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 171 342 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 61 105 symbol dog;
#X msg 66 134 symbol cat;
#X msg 74 162 symbol foo;
#X msg 81 192 symbol earth;
#X msg 90 221 symbol 400;
#X obj 58 315 select dog cat foo 400;
#X msg 86 251 400;
#X text 97 297 FIRST CREATION ARGUMENT IS A SYMBOL;
#X obj 209 341 pddp/print;
#X connect 1 0 4 0;
#X connect 4 0 2 0;
#X connect 4 1 3 0;
#X connect 4 2 5 0;
#X connect 4 3 6 0;
#X connect 4 4 7 0;
#X connect 4 5 8 0;
#X connect 4 6 9 0;
#X connect 14 0 19 0;
#X connect 15 0 19 0;
#X connect 16 0 19 0;
#X connect 17 0 19 0;
#X connect 18 0 19 0;
#X connect 19 0 10 0;
#X connect 19 1 11 0;
#X connect 19 2 12 0;
#X connect 19 3 13 0;
#X connect 19 4 22 0;
#X connect 20 0 19 0;

--- NEW FILE: 23.subpatches.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty subpatches 20 12 0 24 -228992
-66577 0;
#X text 12 69 Encapsulation is a key concept in Pd programming. Each
object is an idea that is bundled up into an easy-to-use package. You
should make encapsulated your ideas. Subpatches are the easiest way
to do this.;
#N canvas 10 40 620 460 what's 0;
#X obj 140 91 loadbang;
#X obj 139 149 float;
#X obj 198 149 + 1;
#X floatatom 139 221 5 0 0 0 - - -;
#X obj 30 149 delay 1000;
#X text 39 39 just counting away in here...;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 1 0 3 0;
#X connect 1 0 4 0;
#X connect 2 0 1 1;
#X connect 4 0 1 0;
#X restore 97 190 pd what's in here?;
#X text 26 414 A subpatch is part of the same file \, its just a way
of organizing the logic of a program.;
#X text 19 271 To make a subpatch \, create an object that started
with the word "pd" \, then type anything after that to identify it.
Try making one below:;
#X text 179 214 ^-- right-click here and select "Open";

--- comparing_numbers.pd DELETED ---

--- selecting_events.pd DELETED ---

--- NEW FILE: 29.properties.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty properties 20 12 0 24 -228992
-66577 0;
#X obj 260 148 tgl 200 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0
12345;
#X text 13 65 Many objects have properties that affect how the behave
and look. You can see and edit these properties by opening the Properties
panel. Below is a giant toggle. If you right-click on it \, and select
"Properties" \, you can see the properties.;
#X floatatom 260 353 5 0 0 0 - - -;
#X text 18 387 You'll see in the properties panel that "size" is set
to 200 pixels and "value" is set to 12345 \, so the toggle outputs
12345 when its turned on.;
#X text 15 221 right-click on this -->;
#X text 15 240 and select "Properties";
#X connect 1 0 3 0;

--- 35.math.pd DELETED ---

--- NEW FILE: 22.selectors.pd ---
#N canvas 10 40 620 460 12;
#X obj 8 -33 cnv 15 400 40 empty empty selectors 20 12 0 24 -228992
-66577 0;
#N canvas 10 40 620 460 object 0;
#X obj 79 36 inlet;
#X obj 86 270 outlet;
#X obj 308 267 outlet;
#X obj 71 131 route output-left output-right;
#X connect 0 0 3 0;
#X connect 3 0 1 0;
#X connect 3 1 2 0;
#X restore 51 224 pd object;
#X floatatom 51 277 5 0 0 0 - - -;
#X floatatom 136 277 5 0 0 0 - - -;
#X msg 83 178 output-right 309;
#X msg 50 128 output-left 8675;
#X text 9 24 Every message has a selector. The selector is the first
element in the message. It tells the object which receives that message
what to do with it. A selector is basically like a command or a function.
;
#X text 22 319 Here's the technical definition:;
#X text 220 129 <-- "output-left" is the selector;
#X text 250 179 <-- "output-right" is the selector;
#X text 22 350 The selector is a symbolic atom \, which is a non-numeric
string with no white space \, semicolons \, or commas. In the case
of messages whose first element is a numeric atom \, the "float" selector
is implied.;
#X connect 1 0 2 0;
#X connect 1 1 3 0;
#X connect 4 0 1 0;
#X connect 5 0 1 0;

--- 41.sorting_messages_by_type.pd DELETED ---

--- send_messages_to_pd.pd DELETED ---

--- NEW FILE: 10.bang.pd ---
#N canvas 10 40 620 460 12;
#X obj 18 191 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 18 269 bang;
#X text 40 189 <--bang button;
#X text 62 270 <--you can also send "bang" using a message box;
#X text 14 137 Here \, this toggle changes state when it receives a
bang:;
#X obj 8 10 cnv 15 400 40 empty empty bang 20 12 0 24 -228992 -66577
0;
#X text 13 79 In Pd \, "bang" means "do it". What that "it" is depends
on the object receiving the bang.;
#X msg 73 349 bang;
#X obj 73 387 print word;
#X obj 132 352 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 279 324 bang;
#X obj 289 398 pddp/print_long;
#X msg 279 350 send me!;
#X obj 395 320 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 394 349 234;
#X obj 18 219 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X obj 18 297 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X connect 0 0 15 0;
#X connect 1 0 16 0;
#X connect 7 0 8 0;
#X connect 9 0 8 0;
#X connect 10 0 12 0;
#X connect 12 0 11 0;
#X connect 13 0 14 0;
#X connect 14 0 11 0;

--- 33.selecting_events.pd DELETED ---

Index: 01.hello_world.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/01.hello_world.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 01.hello_world.pd	18 Apr 2006 10:10:23 -0000	1.1
--- 01.hello_world.pd	17 Aug 2007 00:14:26 -0000	1.2
***************
*** 1,3 ****
! #N canvas 10 40 632 472 12;
  #X msg 235 167 Hello world!;
  #X text 238 216 <-- connection \, aka "cord";
--- 1,3 ----
! #N canvas 10 40 620 460 12;
  #X msg 235 167 Hello world!;
  #X text 238 216 <-- connection \, aka "cord";

--- 46.pure_data_files.pd DELETED ---

Index: 06.connections.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/06.connections.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 06.connections.pd	18 Apr 2006 10:10:23 -0000	1.1
--- 06.connections.pd	17 Aug 2007 00:14:26 -0000	1.2
***************
*** 1,3 ****
! #N canvas 10 40 628 468 12;
  #X text 12 132 Pd patches are always running and changes take effect
  immediately.;
--- 1,3 ----
! #N canvas 10 40 620 460 12;
  #X text 12 132 Pd patches are always running and changes take effect
  immediately.;

Index: 26.EXERCISE-hmmm.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/26.EXERCISE-hmmm.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 26.EXERCISE-hmmm.pd	18 Apr 2006 10:17:13 -0000	1.1
--- 26.EXERCISE-hmmm.pd	17 Aug 2007 00:14:26 -0000	1.2
***************
*** 1,3 ****
! #N canvas 10 40 624 464 12;
  #N canvas 10 40 620 460 guts 0;
  #X msg 280 45 \; pd filename exercise-patch.pd /tmp \; #N canvas \;
--- 1,3 ----
! #N canvas 10 40 620 460 12;
  #N canvas 10 40 620 460 guts 0;
  #X msg 280 45 \; pd filename exercise-patch.pd /tmp \; #N canvas \;

--- init_to_0.pd DELETED ---

--- 13.building_messages.pd DELETED ---

--- 09.bang.pd DELETED ---

--- 39.building_lists.pd DELETED ---

--- NEW FILE: 12.counters.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty counters 20 12 0 24 -228992
-66577 0;
#X obj 156 362 cnv 15 100 60 empty empty empty 20 12 0 14 -261039 -66577
0;
#X obj 174 382 f;
#X obj 209 382 + 1;
#X obj 157 219 float;
#X floatatom 120 246 5 0 0 0 - - -;
#X msg 121 137 1;
#X obj 120 219 +;
#X msg 157 189 0;
#X msg 133 160 -1;
#X text 167 138 increment;
#X text 172 161 decrement;
#X text 195 187 reset;
#X floatatom 346 244 5 0 0 0 - - -;
#X msg 378 180 0;
#X text 395 137 increment;
#X obj 346 216 float;
#X obj 404 216 + 1;
#X msg 347 138 bang;
#X text 278 377 DANGER! infinite loop!;
#X text 20 78 Counters are used a lot when programming Pd. Here are
two examples of simple counters that you will see frequently.;
#X text 416 180 reset;
#X text 20 277 Pd is designed to be as flexible and open as possible.
This means that it will let you crash your computer. For example \,
never start a counter like this \, it could crash your computer!;
#X connect 2 0 3 0;
#X connect 3 0 2 0;
#X connect 4 0 7 1;
#X connect 6 0 7 0;
#X connect 7 0 4 0;
#X connect 7 0 5 0;
#X connect 8 0 4 0;
#X connect 9 0 7 0;
#X connect 14 0 16 1;
#X connect 16 0 13 0;
#X connect 16 0 17 0;
#X connect 17 0 16 1;
#X connect 18 0 16 0;

--- 36.init_to_0.pd DELETED ---

--- 30.gui_objects.pd DELETED ---

--- 18.storage_objects.pd DELETED ---

--- NEW FILE: 47.grabbing_keystrokes.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty grabbing_keystrokes 20 12 0
24 -228992 -66577 0;
#X obj 115 152 key;
#X floatatom 115 176 5 0 0 0 - - -;
#X text 284 216 This times how long between each;
#X text 284 232 press of the 'a' key.;
#X floatatom 215 176 5 0 0 0 - - -;
#X obj 215 152 keyup;
#X floatatom 315 176 5 0 0 0 - - -;
#X obj 315 152 keyname;
#X symbolatom 379 176 10 0 0 0 - - -;
#X text 20 231 't' key as toggle:;
#X obj 68 303 select 116;
#X obj 68 272 keyup;
#N canvas 10 40 620 460 /SUBPATCH/ 0;
#X obj 101 10 inlet;
#X obj 100 100 tgl 32 0 empty \$0-tgl empty 0 -6 0 8 -166441 -166441
-262144 0 1;
#X obj 156 68 select 1;
#X msg 172 186 color \$1 \$2 \$3;
#X msg 268 146 1 1 0;
#X msg 133 144 -65281 0 -1;
#X obj 268 85 bang;
#X obj 176 241 send \$0-tgl;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
#X connect 2 0 5 0;
#X connect 2 1 6 0;
#X connect 3 0 7 0;
#X connect 4 0 3 0;
#X connect 5 0 3 0;
#X connect 6 0 4 0;
#X coords 0 -1 1 1 32 32 1 100 100;
#X restore 68 327 pd;
#X text 13 63 Pd provides a set of objects for getting events from
the keyboard. [key] outputs on key down \, [keyup] outputs on key up
\, and [keyname] outputs both key up and key down \, and gives a symbolic
name for the current key.;
#X text 21 391 These objects will only grab keys when this window has
focus. If you click on the Pd window \, this window won't get key events
anymore.;
#X obj 376 259 key;
#X floatatom 376 283 5 0 0 0 - - -;
#X obj 475 261 keyup;
#X obj 376 312 select 97;
#X obj 475 312 select 97;
#X obj 411 341 timer;
#X floatatom 411 367 5 0 0 0 - - -;
#X connect 1 0 2 0;
#X connect 6 0 5 0;
#X connect 8 0 7 0;
#X connect 8 1 9 0;
#X connect 11 0 13 0;
#X connect 12 0 11 0;
#X connect 16 0 17 0;
#X connect 17 0 19 0;
#X connect 18 0 20 0;
#X connect 19 0 21 0;
#X connect 20 0 21 1;
#X connect 21 0 22 0;

--- NEW FILE: 09.the_basic_atoms.pd ---
#N canvas 10 40 620 460 12;
#X obj 12 211 cnv 15 600 70 empty empty empty 20 12 0 14 -262134 -66577
0;
#X obj 10 12 cnv 15 400 40 empty empty the_basic_atoms 20 12 0 24 -228992
-66577 0;
#X text 56 209 1;
#X text 81 240 0;
#X text 138 213 1.14234e+34;
#X text 429 244 3.14159;
#X text 333 211 -999999;
#X text 335 244 45;
#X text 195 243 -12;
#X text 512 221 1824.53;
#X text 28 237 3;
#X obj 13 377 cnv 15 600 70 empty empty empty 20 12 0 14 -262134 -66577
0;
#X text 33 377 word;
#X text 94 409 number5;
#X text 204 380 3..2;
#X text 558 414 --44;
#X text 240 412 label;
#X text 486 375 reset;
#X text 337 375 5++;
#X text 404 407 trigger;
#X text 11 68 The essential data types of Pd are called "atoms". An
atom is a piece of data that cannot be broken down into smaller parts.
The two most basic atom types are numeric and symbol \, also known
as "float" and "symbol".;
#X obj 12 151 cnv 15 15 15 empty empty numeric_atom 0 8 0 14 -262144
-66577 0;
#X obj 12 301 cnv 15 15 15 empty empty symbolic_atom 0 8 0 14 -262144
-66577 0;
#X text 30 332 A symbolic atom is any element that is not a functional
representation of a number \, usually in the form of words:;
#X text 124 300 = anything that is not a number;
#X text 24 170 A numeric atom is any element that can be interpreted
as a number;
#X text 114 150 = a number;

--- 26.creation_arguments.pd DELETED ---

Index: 15.ordering_messages.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/15.ordering_messages.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 15.ordering_messages.pd	18 Apr 2006 10:17:13 -0000	1.1
--- 15.ordering_messages.pd	17 Aug 2007 00:14:26 -0000	1.2
***************
*** 1,3 ****
! #N canvas 10 40 628 468 12;
  #X obj 10 10 cnv 15 400 40 empty empty ordering_messages 20 12 0 24
  -228992 -66577 0;
--- 1,3 ----
! #N canvas 10 40 620 460 12;
  #X obj 10 10 cnv 15 400 40 empty empty ordering_messages 20 12 0 24
  -228992 -66577 0;

--- 34.comparing_numbers.pd DELETED ---

--- NEW FILE: 36.comparing_numbers.pd ---
#N canvas 10 40 620 460 12;
#X obj 14 354 cnv 15 195 80 empty empty empty 40 70 0 14 -262130 -66577
0;
#X obj 214 354 cnv 15 380 80 empty empty empty 160 70 0 14 -232576
-66577 0;
#X obj 10 10 cnv 15 400 40 empty empty comparing_numbers 20 12 0 24
-228992 -66577 0;
#X floatatom 27 179 5 0 0 0 - - -;
#X msg 27 132 7;
#X floatatom 100 179 5 0 0 0 - - -;
#X msg 100 132 4;
#X obj 100 156 == 4;
#X floatatom 168 179 5 0 0 0 - - -;
#X msg 168 132 20;
#X floatatom 237 179 5 0 0 0 - - -;
#X msg 237 132 20;
#X obj 237 156 != 10;
#X obj 27 156 > 1;
#X obj 168 156 >= 8;
#X floatatom 354 324 7 -6 6 0 - - -;
#X obj 224 364 == 5;
#X obj 291 364 != 5;
#X obj 356 364 > 5;
#X obj 418 364 < 5;
#X floatatom 224 391 5 0 0 0 - - -;
#X floatatom 291 391 5 0 0 0 - - -;
#X floatatom 356 391 5 0 0 0 - - -;
#X floatatom 418 391 5 0 0 0 - - -;
#X msg 545 108 3;
#X floatatom 490 109 5 0 0 0 - - -;
#X floatatom 545 157 5 0 0 0 - - -;
#X obj 545 133 > 1;
#X obj 490 135 < 5;
#X floatatom 490 158 5 0 0 0 - - -;
#X obj 512 184 &&;
#X floatatom 512 206 5 0 0 0 - - -;
#X floatatom 486 391 5 0 0 0 - - -;
#X floatatom 548 391 5 0 0 0 - - -;
#X obj 486 364 >= 5;
#X obj 548 364 <= 5;
#X floatatom 23 391 5 0 0 0 - - -;
#X obj 23 364 moses 5;
#X floatatom 69 391 5 0 0 0 - - -;
#X floatatom 166 391 5 0 0 0 - - -;
#X obj 113 364 select 5;
#X obj 113 392 bng 15 250 50 0 empty empty empty 0 -6 0 10 -262144
-1 -1;
#X text 407 322 <-- click and drag here;
#X text 9 56 There are a number of techniques for comparing numbers
in Pd. Some are related to mathematics \, and others are related to
programming logic.;
#X obj 224 413 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X obj 291 413 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X obj 356 413 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X obj 486 413 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X obj 548 413 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X text 14 201 Here are two different techniques \, [moses] for spliting
a range of numbers \, and [select] for banging when a specific number
is received:;
#X floatatom 57 309 5 0 0 0 - - -;
#X floatatom 110 309 5 0 0 0 - - -;
#X obj 57 285 moses -4;
#X msg 124 259 5;
#X msg 57 259 -5;
#X msg 24 259 -11;
#X msg 91 259 1;
#X text 10 106 These give true or false \, a 1 for true or a 0 for
false:;
#X floatatom 270 309 5 0 0 0 - - -;
#X msg 284 259 5;
#X msg 217 259 -5;
#X msg 184 259 -11;
#X msg 251 259 1;
#X obj 217 310 bng 15 250 50 0 empty empty empty 0 -6 0 10 -262144
-1 -1;
#X obj 217 286 select 1;
#X obj 418 413 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X floatatom 308 179 5 0 0 0 - - -;
#X obj 308 156 &&;
#X obj 308 135 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X obj 326 135 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X floatatom 368 179 5 0 0 0 - - -;
#X obj 368 135 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X obj 386 135 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X obj 368 156 ||;
#X connect 4 0 13 0;
#X connect 6 0 7 0;
#X connect 7 0 5 0;
#X connect 9 0 14 0;
#X connect 11 0 12 0;
#X connect 12 0 10 0;
#X connect 13 0 3 0;
#X connect 14 0 8 0;
#X connect 15 0 16 0;
#X connect 15 0 17 0;
#X connect 15 0 18 0;
#X connect 15 0 19 0;
#X connect 15 0 34 0;
#X connect 15 0 35 0;
#X connect 15 0 37 0;
#X connect 15 0 40 0;
#X connect 16 0 20 0;
#X connect 17 0 21 0;
#X connect 18 0 22 0;
#X connect 19 0 23 0;
#X connect 20 0 44 0;
#X connect 21 0 45 0;
#X connect 22 0 46 0;
#X connect 23 0 65 0;
#X connect 24 0 27 0;
#X connect 25 0 28 0;
#X connect 26 0 30 1;
#X connect 27 0 26 0;
#X connect 28 0 29 0;
#X connect 29 0 30 0;
#X connect 30 0 31 0;
#X connect 32 0 47 0;
#X connect 33 0 48 0;
#X connect 34 0 32 0;
#X connect 35 0 33 0;
#X connect 37 0 36 0;
#X connect 37 1 38 0;
#X connect 40 0 41 0;
#X connect 40 1 39 0;
#X connect 52 0 50 0;
#X connect 52 1 51 0;
#X connect 53 0 52 0;
#X connect 54 0 52 0;
#X connect 55 0 52 0;
#X connect 56 0 52 0;
#X connect 59 0 64 0;
#X connect 60 0 64 0;
#X connect 61 0 64 0;
#X connect 62 0 64 0;
#X connect 64 0 63 0;
#X connect 64 1 58 0;
#X connect 67 0 66 0;
#X connect 68 0 67 0;
#X connect 69 0 67 1;
#X connect 71 0 73 0;
#X connect 72 0 73 1;
#X connect 73 0 70 0;

--- creation_arguments.pd DELETED ---

--- multiple_messages.pd DELETED ---

--- NEW FILE: 33.nervous_guis.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty nervous_guis 20 12 0 24 -228992
-66577 0;
#X obj 23 146 tgl 20 1 empty start_nervously1 empty 8 -8 0 10 -24198
-1 -250685 0 1;
#X obj 255 165 bng 15 1200 50 0 empty nerv_bng bang 8 -8 0 10 -262144
-1 -1;
#X obj 250 343 hsl 127 15 0 127 0 0 empty nerv_hsl h-slider 8 -8 0
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#X obj 443 164 tgl 15 1 empty nerv_tgl toggle 8 -8 0 10 -262144 -1
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#X obj 482 282 vsl 15 127 0 127 0 0 empty nerv_vsl v-slider 8 -8 0
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#X obj 148 258 f;
#X obj 147 222 t f b;
#X obj 79 122 random 56789;
#X obj 150 165 random 9876;
#X obj 47 236 - 0;
#X obj 81 234 f;
#X obj 80 198 t f b;
#X obj 150 192 % 50;
#X obj 79 145 % 50;
#X obj 64 289 pack 0 0;
#X obj 84 60 t b b b;
#X obj 234 368 pack 0 0 0;
#X obj 250 29 metro 2000;
#X obj 445 122 random 555666;
#X obj 445 168 + 8;
#X obj 445 145 % 120;
#X obj 84 35 metro 100;
#X obj 234 261 random 1.67772e+07;
#X obj 266 283 random 1.67772e+07;
#X obj 299 315 random 1.67772e+07;
#X obj 84 11 inlet;
#X msg 64 312 \; nerv_bng delta \$1 \$2;
#X msg 234 390 \; nerv_bng color \$1 \$2 \$3;
#X msg 445 192 \; nerv_bng size \$1;
#X msg 250 51 \; nerv_bng bang;
#X obj 234 340 * -1;
#X obj 266 316 * -1;
#X obj 299 342 * -1;
#X connect 0 0 10 1;
#X connect 1 0 0 1;
#X connect 2 0 1 1;
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#X restore 52 130 pd bng;
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#X obj 79 122 random 56789;
#X obj 150 165 random 9876;
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#X obj 81 234 f;
#X obj 80 198 t f b;
#X obj 150 192 % 50;
#X obj 79 145 % 50;
#X obj 64 289 pack 0 0;
#X obj 85 53 t b b b;
#X obj 445 122 random 555666;
#X obj 445 168 + 8;
#X obj 445 144 % 120;
#X obj 85 31 metro 100;
#X obj 264 28 metro 1000;
#X obj 85 10 inlet;
#X msg 64 312 \; nerv_tgl delta \$1 \$2;
#X msg 226 322 \; nerv_tgl color \$1 \$2 \$3;
#X msg 445 192 \; nerv_tgl size \$1;
#X msg 264 51 \; nerv_tgl bang;
#X obj 226 298 pack 0 0 0;
#X obj 226 191 random 1.67772e+07;
#X obj 258 213 random 1.67772e+07;
#X obj 291 245 random 1.67772e+07;
#X obj 226 270 * -1;
#X obj 258 246 * -1;
#X obj 291 272 * -1;
#X connect 0 0 10 1;
#X connect 1 0 0 1;
#X connect 2 0 1 1;
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#X restore 33 217 pd tgl;
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#X obj 79 122 random 56789;
#X obj 150 165 random 9876;
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#X obj 80 198 t f b;
#X obj 150 192 % 50;
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#X obj 445 208 pack 0 0;
#X obj 84 32 metro 100;
#X obj 561 155 % 30;
#X obj 445 183 + 20;
#X obj 446 149 % 110;
#X obj 254 305 metro 1000;
#X obj 254 327 random 846352;
#X obj 254 350 % 130;
#X obj 84 11 inlet;
#X msg 64 321 \; nerv_hsl delta \$1 \$2;
#X msg 254 373 \; nerv_hsl set \$1;
#X msg 445 231 \; nerv_hsl size \$1 \$2;
#X obj 245 202 pack 0 0 0;
#X obj 245 95 random 1.67772e+07;
#X obj 277 117 random 1.67772e+07;
#X obj 310 149 random 1.67772e+07;
#X obj 245 174 * -1;
#X obj 277 150 * -1;
#X obj 310 176 * -1;
#X msg 245 229 \; nerv_hsl color \$1 \$2 \$3;
#X connect 0 0 10 1;
#X connect 1 0 0 1;
#X connect 2 0 1 1;
#X connect 2 0 0 0;
#X connect 2 1 1 0;
#X connect 3 0 9 0;
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#X obj 148 258 f;
#X obj 147 222 t f b;
#X obj 79 122 random 56789;
#X obj 150 165 random 9876;
#X obj 47 236 - 0;
#X obj 81 234 f;
#X obj 80 198 t f b;
#X obj 150 192 % 50;
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#X obj 64 289 pack 0 0;
#X obj 85 53 t b b b;
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#X obj 84 32 metro 100;
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#X obj 240 325 random 846352;
#X obj 241 352 % 130;
#X obj 561 155 % 110;
#X obj 560 188 + 20;
#X obj 446 149 % 30;
#X obj 445 183 + 3;
#X obj 84 11 inlet;
#X msg 239 227 \; nerv_vsl color \$1 \$2 \$3;
#X msg 445 231 \; nerv_vsl size \$1 \$2;
#X msg 64 310 \; nerv_vsl delta \$1 \$2;
#X msg 241 376 \; nerv_vsl set \$1;
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#X obj 271 118 random 1.67772e+07;
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#X connect 0 0 10 1;
#X connect 1 0 0 1;
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#X restore 32 395 pd vsl;
#X obj 19 80 delay 100;
#X obj 19 163 delay 900;
#X obj 19 252 delay 900;
#X obj 19 343 delay 900;
#X obj 33 285 float;
#X obj 33 190 float;
#X obj 52 107 float;
#X obj 32 369 float;
#X obj 19 50 trigger bang float;
#X connect 0 0 13 0;
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#X connect 13 0 5 0;
#X connect 13 1 9 1;
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#X connect 13 1 11 1;
#X connect 13 1 12 1;
#X restore 23 172 pd control;
#X text 49 146 <-- start!;
#X text 17 88 You can programmatically control just about every property
and behavior of most GUI objects.;
#X connect 1 0 6 0;

--- 44.multiple_messages.pd DELETED ---

--- 27.turning_on_and_off.pd DELETED ---

--- NEW FILE: 16.top_to_bottom.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty top_to_bottom 20 12 0 24 -228992
-66577 0;
#X msg 495 137 1;
#X obj 495 164 + 1;
#X floatatom 502 190 5 0 0 0 - - -;
#X obj 495 214 + 1;
#X floatatom 502 240 5 0 0 0 - - -;
#X obj 495 264 + 1;
#X floatatom 502 290 5 0 0 0 - - -;
#X obj 495 314 + 1;
#X floatatom 502 340 5 0 0 0 - - -;
#X msg 106 273 1;
#X obj 113 319 + 1;
#X floatatom 148 272 5 0 0 0 - - -;
#X obj 211 275 + 1;
#X floatatom 239 329 5 0 0 0 - - -;
#X obj 184 310 + 1;
#X floatatom 289 281 5 0 0 0 - - -;
#X obj 282 305 + 1;
#X floatatom 289 331 5 0 0 0 - - -;
#X text 15 175 The example below is just as functional as the example
on the right. But the example on the right clearly shows the flow of
the messages.;
#X text 16 81 Messages flow from the top to the bottom of a patch \,
always flowing from the outlets on the bottom to inlets on the top.
Therefore it is also a good idea to structure your patch to represent
that.;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 2 0 4 0;
#X connect 4 0 5 0;
#X connect 4 0 6 0;
#X connect 6 0 7 0;
#X connect 6 0 8 0;
#X connect 8 0 9 0;
#X connect 10 0 11 0;
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#X connect 11 0 13 0;
#X connect 13 0 14 0;
#X connect 13 0 15 0;
#X connect 15 0 16 0;
#X connect 15 0 17 0;
#X connect 17 0 18 0;

--- NEW FILE: 40.number_limitations.pd ---
#N canvas 10 40 620 460 12;
#X obj -20 9 cnv 15 400 40 empty empty number_limitations 20 12 0 24
-228992 -66577 0;
#X text 23 146 NaN;
#X text 86 147 -inf;
#X text 154 148 inf;
#X text -9 253 rounding errors;
#X floatatom 2 411 12 999900 1e+20 0 - - -;
#X text -9 373 Pd can only display 6 significant digits:;
#X floatatom 3 331 12 0 0 0 - - -;
#X text 113 287 999999 + 999999 = 1 \, 999 \, 998;
#X msg 3 278 999999;
#X obj 3 305 + 999999;
#X obj -9 204 pddp/pddplink http://en.wikipedia.org/wiki/Real_numbers
;
#X text -13 61 Computers use floating point numbers to try to represent
real numbers (a real number is any number that could be plotted on
a line).;
#X text 137 332 == 2 \, OOO \, OOO;
#X text 108 409 <-- click and drag up to see;
#X connect 9 0 10 0;
#X connect 10 0 7 0;

--- NEW FILE: 20.creation_arguments.pd ---
#N canvas 10 40 620 460 10;
#X obj 170 105 float;
#X text 23 62 Many objects can accept "arguments" to define their behavior.
Here is a plain [float] object:;
#X text 26 135 Here is a [float] object with an argument of "5.5":
;
#X obj 168 166 float 5.5;
#X obj 178 266 float 5.5;
#X obj 178 248 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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#X floatatom 178 287 5 0 0 0 - - -;
#X text 25 197 Here \, the argument of "5.5" makes this [float] store
the value 5.5 by default. Clicking the bang makes [float] output the
value that it is currently storing:;
#X obj 164 389 select 5;
#X floatatom 216 410 5 0 0 1 everything_else - -;
#X obj 165 410 bng 15 250 50 0 empty empty matched -52 9 0 12 -262144
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#X msg 163 366 5;
#X msg 132 366 3;
#X msg 195 366 7;
#X text 24 313 Some objects need to have some arguments in order to
do anything useful. For example \, you can tell [select] which number
to look for with an argument:;
#X obj 10 10 cnv 15 400 40 empty empty creation_arguments 20 12 0 24
-228992 -66577 0;
#X obj 68 454 pddp/pddplink crca;
#X connect 4 0 6 0;
#X connect 5 0 4 0;
#X connect 8 0 10 0;
#X connect 8 1 9 0;
#X connect 11 0 8 0;
#X connect 12 0 8 0;
#X connect 13 0 8 0;

--- 42.trigger_conversion.pd DELETED ---

--- 43.grabbing_keystrokes.pd DELETED ---

--- 32.EXERCISE-make_a_gui_object_dynamic.pd DELETED ---

--- NEW FILE: 27.creation_arguments.pd ---
#N canvas 10 40 620 460 10;
#X text 10 4 arguments;
#X obj 158 68 float;
#X text 11 25 Many objects can accept "arguments" to define their behavior.
Here is a plain [float] object:;
#X text 14 98 Here is a [float] object with an argument of "5.5":;
#X obj 156 129 float 5.5;
#X obj 166 229 float 5.5;
#X obj 166 211 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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#X floatatom 166 250 5 0 0 0 - - -;
#X text 13 160 Here \, the argument of "5.5" makes this [float] store
the value 5.5 by default. Clicking the bang makes [float] output the
value that it is currently storing:;
#X floatatom 173 519 5 0 0 0 - - -;
#X symbolatom 221 518 10 0 0 0 - - -;
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#X obj 126 495 route bang float symbol list;
#X obj 173 539 bng 15 250 50 0 empty empty float -4 23 1 12 -262144
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#X obj 221 539 bng 15 250 50 0 empty empty symbol -12 23 1 12 -262144
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#X obj 269 539 bng 15 250 50 0 empty empty list -2 23 1 12 -262144
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#X msg 64 463 bang;
#X msg 105 463 5;
#X msg 141 463 symbol word;
#X msg 232 463 list one two three;
#X text 12 411 Some objects can accept many arguments at the same time.
For example \, you need to tell [route] what kind of data you want
\, and it will sort it based on the data type:;
#X obj 152 352 select 5;
#X floatatom 204 373 5 0 0 1 everything_else - -;
#X obj 153 373 bng 15 250 50 0 empty empty matched -52 9 0 12 -262144
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#X msg 151 329 5;
#X msg 120 329 3;
#X msg 183 329 7;
#X text 12 276 Some objects need to have some arguments in order to
do anything useful. For example \, you can tell [select] which number
to look for with an argument:;
#X connect 5 0 7 0;
#X connect 6 0 5 0;
#X connect 9 0 13 0;
#X connect 10 0 14 0;
#X connect 12 0 11 0;
#X connect 12 1 9 0;
#X connect 12 2 10 0;
#X connect 12 3 15 0;
#X connect 16 0 12 0;
#X connect 17 0 12 0;
#X connect 18 0 12 0;
#X connect 19 0 12 0;
#X connect 21 0 23 0;
#X connect 21 1 22 0;
#X connect 24 0 21 0;
#X connect 25 0 21 0;
#X connect 26 0 21 0;

--- 12.hot_and_cold_inlets.pd DELETED ---

--- 11.counters.pd DELETED ---

--- NEW FILE: 50.multiple_messages.pd ---
#N canvas 10 40 620 460 12;
#X obj -49 6 cnv 15 400 40 empty empty multiple_messages 20 12 0 24
-228992 -66577 0;
#X text -42 70 You can send multiple messages in one message box by
separating them with commas:;
#X msg 7 161 1 \, 2 \, 3;
#X text 102 175 these each print on a new line;
#X msg 7 263 first 1 \, second 2 \, third 3;
#X obj 7 308 route first second third;
#X floatatom 7 335 5 0 0 0 - - -;
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#X floatatom 163 335 5 0 0 0 - - -;
#X obj 7 195 print;
#X connect 2 0 9 0;
#X connect 4 0 5 0;
#X connect 5 0 6 0;
#X connect 5 1 7 0;
#X connect 5 2 8 0;

--- NEW FILE: 44.using_lists.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty using_lists 20 12 0 24 -228992
-66577 0;
#X msg 49 113 300 240 1;
#X floatatom 49 187 5 0 0 0 - - -;
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#X floatatom 284 187 5 0 0 0 - - -;
#X obj 49 148 unpack float float float;
#X msg 52 281 1 1;
#X obj 52 308 +;
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#X connect 1 0 5 0;
#X connect 5 0 2 0;
#X connect 5 1 3 0;
#X connect 5 2 4 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;

--- floats_and_ints.pd DELETED ---

--- NEW FILE: 17.depth_first.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty depth_first 20 12 0 24 -228992
-66577 0;
#X obj 265 229 trigger bang bang;
#X msg 215 338 add2 \$1;
#X msg 84 234 set;
#X text 18 234 reset:;
#X msg 264 195 4;
#X msg 265 262 3;
#X msg 430 260 2;
#X msg 430 295 1;
#X text 15 378 see result here -->;
#X obj 265 164 bng 25 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X text 12 66 Pd processes messages in "depth first". This means the
bottom-most message in a chain runs first. Everything below a spot
in a chain is run before. As you'll see from the example below \, the
[4( message actually runs last \, since everything below it executed
before it.;
#X obj 33 430 pddp/pddplink http://crca.ucsd.edu/~msp/Pd_documentation/x2.htm#s3.2
;
#X msg 214 377;
#X connect 1 0 6 0;
#X connect 1 1 7 0;
#X connect 2 0 13 0;
#X connect 3 0 13 0;
#X connect 5 0 1 0;
#X connect 5 0 2 0;
#X connect 6 0 2 0;
#X connect 7 0 8 0;
#X connect 7 0 2 0;
#X connect 8 0 2 0;
#X connect 10 0 5 0;

--- NEW FILE: 43.building_lists.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty building_lists 20 12 0 24 -228992
-66577 0;
#X obj 117 350 pack float float float;
#X msg 117 381 \$3 \$1 \$2;
#X floatatom 117 324 5 0 0 0 - - -;
#X floatatom 224 325 5 0 0 0 - - -;
#X floatatom 332 326 5 0 0 0 - - -;
#X text 24 295 You can use arguments to reorder elements:;
#X obj 19 59 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1
;
#X floatatom 234 108 5 0 0 0 - - -;
#X floatatom 126 108 5 0 0 0 - - -;
#X floatatom 19 108 5 0 0 0 - - -;
#X obj 19 82 trigger bang bang bang;
#X obj 19 132 pack float float float;
#X obj 19 165 print;
#X obj 117 411 print;
#X connect 1 0 2 0;
#X connect 2 0 14 0;
#X connect 3 0 1 0;
#X connect 4 0 1 1;
#X connect 5 0 1 2;
#X connect 7 0 11 0;
#X connect 8 0 12 2;
#X connect 9 0 12 1;
#X connect 10 0 12 0;
#X connect 11 0 10 0;
#X connect 11 1 9 0;
#X connect 11 2 8 0;
#X connect 12 0 13 0;

--- NEW FILE: 28.turning_on_and_off.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty turning_on_and_off 20 12 0 24
-228992 -66577 0;
#X obj 160 122 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
;
#X text 183 122 <-- click here;
#X obj 160 171 bng 20 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 15 371 The object is called [tgl] or you can get it from the
"Put" menu.;
#X text 14 63 Many objects can be switched on and off using a toggle.
A toggle outputs 0 for off \, and an number for on.;
#X text 11 217 By default \, a toggle outputs 1 for on \, but you can
change that to any number by selecting the "Properties" dialog.;
#X obj 33 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
;
#X floatatom 33 324 5 0 0 0 - - -;
#X obj 103 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 100
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#X floatatom 103 324 5 0 0 0 - - -;
#X obj 173 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 9e-22
;
#X floatatom 173 324 5 0 0 0 - - -;
#X obj 243 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 -0.034
;
#X floatatom 243 324 5 0 0 0 - - -;
#X obj 313 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 23
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#X floatatom 313 324 5 0 0 0 - - -;
#X obj 383 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 99999
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#X floatatom 383 324 5 0 0 0 - - -;
#X obj 453 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
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#X floatatom 453 324 5 0 0 0 - - -;
#X obj 523 290 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 100
;
#X floatatom 523 324 5 0 0 0 - - -;
#X text 186 171 bangs once every second (1000ms);
#X obj 160 145 metro 1000;
#X connect 1 0 24 0;
#X connect 7 0 8 0;
#X connect 9 0 10 0;
#X connect 11 0 12 0;
#X connect 13 0 14 0;
#X connect 15 0 16 0;
#X connect 17 0 18 0;
#X connect 19 0 20 0;
#X connect 21 0 22 0;
#X connect 24 0 3 0;

--- NEW FILE: 30.sliders.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty sliders 20 12 0 24 -228992 -66577
0;
#X obj 120 105 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144
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#X floatatom 120 247 5 0 0 0 - - -;
#X obj 338 106 vsl 15 128 0 1 0 0 empty empty empty 0 -8 0 8 -262144
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#X floatatom 338 248 5 0 0 0 - - -;
#X floatatom 253 423 5 0 0 0 - - -;
#X msg 356 360 1000;
#X msg 271 360 100;
#X msg 227 360 60;
#X msg 313 360 127;
#X text 9 61 Sliders are generally useful for controlling things over
a range of numbers \, like a color or loudness.;
#X text 144 130 by default \,;
#X text 144 152 they range;
#X text 142 174 from 0 to 127;
#X text 363 138 0 to 1 is a;
#X text 361 160 commonly used;
#X text 361 181 range;
#X obj 257 400 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X msg 185 360 0;
#X msg 140 360 -23;
#X text 16 276 They act very similarly to number boxes \, except they
show their value graphically rather that with numbers. One difference
is that sliders always limit the range of numbers that can pass thru:
;
#X obj 234 424 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X connect 1 0 2 0;
#X connect 3 0 4 0;
#X connect 6 0 17 0;
#X connect 7 0 17 0;
#X connect 8 0 17 0;
#X connect 9 0 17 0;
#X connect 17 0 5 0;
#X connect 17 0 21 0;
#X connect 18 0 17 0;
#X connect 19 0 17 0;

--- 28.properties.pd DELETED ---

--- NEW FILE: 37.math.pd ---
#N canvas 10 40 620 460 10;
#X obj 637 350 +~;
#X obj 641 499 trigger;
#X text 25 8 ARITHMETIC;
#X text 30 29 Pd's arithmetic objects include:;
#X obj 231 30 +;
#X obj 256 30 -;
#X obj 282 30 *;
#X obj 308 30 /;
#X obj 334 30 pow;
#X obj 359 30 max;
#X obj 385 30 min;
#X obj 54 189 +;
#X floatatom 54 118 0 0 0 0 - - -;
#X floatatom 54 210 0 0 0 0 - - -;
#X floatatom 67 141 0 0 0 0 - - -;
#X msg 85 167 bang;
#X text 120 168 Bang outputs sum;
#X text 92 117 Numbers in left inlet add and output sum;
#X text 109 140 Numbers in right inlet only change the inlet's value
;
#X text 29 74 The example below performs basic addition with two numbers:
i.e. a + b = c;
#X text 34 263 The example below incorporates a creation argument:
i.e. a + 42 = b;
#X floatatom 34 295 0 0 0 0 - - -;
#X floatatom 34 338 0 0 0 0 - - -;
#X obj 34 317 + 42;
#N canvas 10 40 620 460 basic_examples 0;
#X obj 44 129 +;
#X obj 113 129 -;
#X obj 179 129 *;
#X obj 244 129 /;
#X obj 316 129 pow;
#X obj 394 129 max;
#X obj 482 129 min;
#X floatatom 44 32 5 0 0 0 - - -;
#X floatatom 44 150 0 0 0 0 - - -;
#X floatatom 113 149 0 0 0 0 - - -;
#X floatatom 179 149 0 0 0 0 - - -;
#X floatatom 244 149 0 0 0 0 - - -;
#X floatatom 316 149 0 0 0 0 - - -;
#X floatatom 394 150 0 0 0 0 - - -;
#X floatatom 482 149 0 0 0 0 - - -;
#X floatatom 495 32 5 0 0 0 - - -;
#X msg 360 32 bang;
#X connect 0 0 8 0;
#X connect 1 0 9 0;
#X connect 2 0 10 0;
#X connect 3 0 11 0;
#X connect 4 0 12 0;
#X connect 5 0 13 0;
#X connect 6 0 14 0;
#X connect 7 0 0 0;
#X connect 7 0 1 0;
#X connect 7 0 2 0;
#X connect 7 0 3 0;
#X connect 7 0 4 0;
#X connect 7 0 5 0;
#X connect 7 0 6 0;
#X connect 15 0 6 1;
#X connect 15 0 5 1;
#X connect 15 0 4 1;
#X connect 15 0 3 1;
#X connect 15 0 2 1;
#X connect 15 0 1 1;
#X connect 15 0 0 1;
#X connect 16 0 0 0;
#X connect 16 0 1 0;
#X connect 16 0 2 0;
#X connect 16 0 3 0;
#X connect 16 0 4 0;
#X connect 16 0 5 0;
#X connect 16 0 6 0;
#X restore 33 521 pd basic_examples;
#X text 32 422 However \, [pow] \, [max] \, and [min] objects may need
some explanation.;
#N canvas 10 40 620 460 understanding_POW 0;
#X text 12 25 [POW];
#X obj 17 66 pow 2;
#X floatatom 17 86 2 0 0 0 - - -;
#X msg 17 46 2;
#X text 61 115 - it is important to note that [pow] only works with
NON-negative mantissas. That is to say that negative floating point
fractions will be ignored.;
#X obj 18 153 pow 2;
#X floatatom 18 173 2 0 0 0 - - -;
#X msg 13 111 -2;
#X msg 24 132 -1.5;
#X text 65 202 - however \, [pow] is capable of computing negative
exponents!;
#X floatatom 19 201 0 0 0 0 - - -;
#X obj 19 221 pow -2;
#X floatatom 19 242 0 0 0 0 - - -;
#X text 57 39 - this object is used to exponentiate a number. The object
returns the value at the left inlet to the power of the right inlet
where the left inlet is the base and the right inlet is the exponent.
For example: 2 to the power of 2 = 4 (i.e. 2 Squared);
#X connect 1 0 2 0;
#X connect 3 0 1 0;
#X connect 5 0 6 0;
#X connect 7 0 5 0;
#X connect 8 0 5 0;
#X connect 10 0 11 0;
#X connect 11 0 12 0;
#X restore 33 456 pd understanding_POW;
#N canvas 10 40 620 460 understanding_MAX_and_MIN 0;
#X text 34 9 [MAX];
#X obj 32 51 max 10;
#X floatatom 32 29 5 0 0 0 - - -;
#X floatatom 32 76 5 0 0 0 - - -;
#X text 87 26 - [max] returns the greater of the two numbers passed
to its inlets. For example \, if the creation argument (or right inlet)
is equal to 10 \, and you send 9 to the left inlet then the object
will return 10 If you pass it an 11 \, then object returns 11;
#X floatatom 33 116 5 0 0 0 - - -;
#X floatatom 33 163 5 0 0 0 - - -;
#X text 35 96 [MIN];
#X text 88 113 - [min] returns the lesser of the two numbers passed
to its inlets. For example \, if the creation argument (or right inlet)
is equal to 10 \, and you send 9 to the left inlet then the object
will return 9 If you pass it an 11 \, then object returns 10;
#X obj 33 138 min 10;
#X text 32 185 - It is important to note that [max] and [min] output
a number with every number or "bang" that is sent to the left inlet.
;
#X floatatom 35 234 5 0 0 0 - - -;
#X floatatom 35 282 5 0 0 0 - - -;
#X obj 35 256 min 10;
#X obj 76 281 bng 15 50 10 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 80 232 Move this number box above 10;
#X connect 1 0 3 0;
#X connect 2 0 1 0;
#X connect 5 0 9 0;
#X connect 9 0 6 0;
#X connect 11 0 13 0;
#X connect 13 0 12 0;
#X connect 13 0 14 0;
#X restore 33 488 pd understanding_MAX_and_MIN;
#X text 469 20 THE SUM OF MANY NUMBERS;
#X msg 600 98 bang;
#X obj 600 150 random 10;
#X obj 662 150 random 10;
#X obj 724 150 random 10;
#X text 628 169 a;
#X text 690 170 b;
#X text 751 169 c;
#X text 631 235 d;
#X floatatom 600 235 0 0 0 0 - - -;
#X obj 600 119 t b b b;
#X obj 600 192 +;
#X obj 600 213 +;
#X floatatom 600 170 0 0 0 0 - - -;
#X floatatom 662 170 0 0 0 0 - - -;
#X floatatom 724 170 0 0 0 0 - - -;
#X text 469 324 RELATED OBJECTS;
#X obj 666 350 -~;
#X obj 695 350 *~;
#X obj 723 350 /~;
#X obj 751 350 max~;
#X obj 781 350 min~;
#X text 540 350 Audio Math;
#X obj 637 374 ==;
#X obj 695 374 >;
#X obj 751 374 <;
#X obj 723 374 >=;
#X obj 781 373 <=;
#X obj 667 374 !=;
#X text 504 375 Relational Tests;
#X text 498 398 Logical Operators;
#X obj 638 398 &;
#X obj 667 398 |;
#X obj 695 398 &&;
#X obj 723 398 ||;
#X obj 751 398 <<;
#X obj 781 398 >>;
#X obj 695 499 expr;
#X obj 637 422 mtof;
#X obj 668 422 ftom;
#X obj 699 422 powtodb;
#X obj 749 422 rmstodb;
#X obj 799 422 dbtopow;
#X obj 849 422 dbtorms;
#X text 445 423 Acoustical Unit Conversion;
#X text 537 450 Higher Math;
#X obj 808 374 mod;
#X obj 835 374 div;
#X obj 641 449 sin;
#X obj 667 449 cos;
#X obj 694 449 tan;
#X obj 721 449 atan;
#X obj 640 473 atan2;
#X obj 731 499 random;
#X obj 678 473 sqrt;
#X obj 709 473 log;
#X obj 735 473 exp;
#X obj 761 473 abs;
#X text 570 499 Other;
#N canvas 10 40 620 460 related_objects_from_other_libraries 0;
#X obj 37 25 vector+;
#X obj 37 45 vector-;
#X obj 37 65 vector*;
#X obj 85 25 vector/;
#X obj 85 45 rgb2hsv;
#X obj 85 65 hsv2rgb;
#X obj 133 25 abs~;
#X obj 133 45 db2v;
#X obj 133 65 v2db;
#X obj 163 25 avg~;
#X obj 164 45 tavg~;
#X obj 164 65 pdf~;
#X obj 201 24 <~;
#X obj 201 45 ==~;
#X obj 201 67 >~;
#X obj 228 25 &&~;
#X obj 228 46 ||~;
#X obj 228 67 matrix~;
#X obj 280 25 mavg;
#X obj 280 46 mean;
#X obj 280 68 divide;
#X obj 323 27 divmod;
#X obj 324 47 minus;
#X obj 324 67 plus;
#X text 29 104 These objects are offered in Pd only if you have downloaded
and properly installed the appropriate library. These objects may or
may not exist in a single library.;
#X text 28 153 The best places to find information about Pd's libraries
is:;
#X text 25 175 www.puredata.org and click on "Downloads" then "Software"
;
#X text 27 190 or;
#X text 27 205 iem.kug.ac.at/pdb/;
#X obj 370 27 q8_rsqrt~;
#X obj 370 51 q8_sqrt~;
#X restore 520 537 pd related_objects_from_other_libraries;
#X obj 778 499 f;
#X obj 806 499 int;
#X obj 809 398 %;
#X obj 754 449 pow;
#X connect 11 0 13 0;
#X connect 12 0 11 0;
#X connect 14 0 11 1;
#X connect 15 0 11 0;
#X connect 21 0 23 0;
#X connect 23 0 22 0;
#X connect 29 0 38 0;
#X connect 30 0 41 0;
#X connect 31 0 42 0;
#X connect 32 0 43 0;
#X connect 38 0 30 0;
#X connect 38 1 31 0;
#X connect 38 2 32 0;
#X connect 39 0 40 0;
#X connect 40 0 37 0;
#X connect 41 0 39 0;
#X connect 42 0 39 1;
#X connect 43 0 40 1;

--- 17.inlets_and_outlets.pd DELETED ---

--- 47.send_messages_to_pd.pd DELETED ---

Index: 08.EXERCISE-make_your_first_patch.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/08.EXERCISE-make_your_first_patch.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 08.EXERCISE-make_your_first_patch.pd	18 Apr 2006 10:10:23 -0000	1.1
--- 08.EXERCISE-make_your_first_patch.pd	17 Aug 2007 00:14:26 -0000	1.2
***************
*** 1,3 ****
! #N canvas 10 40 624 464 12;
  #X obj 8 10 cnv 15 600 40 empty empty EXERCISE-make_your_first_patch
  20 12 0 24 -262131 -66577 0;
--- 1,3 ----
! #N canvas 10 40 620 460 12;
  #X obj 8 10 cnv 15 600 40 empty empty EXERCISE-make_your_first_patch
  20 12 0 24 -262131 -66577 0;

--- NEW FILE: 13.hot_and_cold_inlets.pd ---
#N canvas 10 40 620 460 12;
#X obj 19 252 +;
#X floatatom 19 281 5 0 0 0 - - -;
#X msg 19 188 1;
#X msg 36 224 5;
#X text 11 54 For most objects in Pd \, the leftmost inlet is the "hot"
inlet. This means that it will output something whenever it receives
data on the "hot" inlet.;
#X text 75 224 2) click this and there will be no new output;
#X obj 181 412 +;
#X floatatom 181 441 5 0 0 0 - - -;
#X msg 84 337 1;
#X text 15 305 Try a number of different combinations to see for yourself:
;
#X text 215 405 <-- "cold" inlet;
#X text 29 405 "hot" inlet -->;
#X msg 124 337 2;
#X msg 164 337 3;
#X msg 234 337 4;
#X msg 274 337 5;
#X msg 314 337 6;
#X text 17 462 Notice that the number is stored in the "cold" inlet
until you change it. For example \, if you click [4( \, then click
[1( \, [2( \, and [3( \, you will see that 1 \, 2 \, and 3 are all
added to 4;
#X text 75 192 1) click this first \, and [+ ] immediately outputs
a 1;
#X obj 6 8 cnv 15 400 40 empty empty hot_and_cold_inlets 20 12 0 24
-228992 -66577 0;
#X text 10 111 All other inlets are generally "cold" inlets \, which
just store the data. When the object receives input on the "hot" inlet
\, the object with read the data from all the inlets and do its thing.
;
#X text 75 256 3) now click the [1( message box;
#X connect 0 0 1 0;
#X connect 2 0 0 0;
#X connect 3 0 0 1;
#X connect 6 0 7 0;
#X connect 8 0 6 0;
#X connect 12 0 6 0;
#X connect 13 0 6 0;
#X connect 14 0 6 1;
#X connect 15 0 6 1;
#X connect 16 0 6 1;

--- building_lists.pd DELETED ---

--- 16.depth_first.pd DELETED ---

--- 10.event_driven_processing.pd DELETED ---

--- 40.using_lists.pd DELETED ---

Index: 07.messages.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/07.messages.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 07.messages.pd	18 Apr 2006 10:10:23 -0000	1.1
--- 07.messages.pd	17 Aug 2007 00:14:26 -0000	1.2
***************
*** 1,3 ****
! #N canvas 10 40 624 464 12;
  #X obj 10 10 cnv 15 400 40 empty empty messages 20 12 0 24 -228992
  -66577 0;
--- 1,3 ----
! #N canvas 10 40 620 460 12;
  #X obj 10 10 cnv 15 400 40 empty empty messages 20 12 0 24 -228992
  -66577 0;

--- NEW FILE: 18.inlets_and_outlets.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty inlets_and_outlets 20 12 0 24
-228992 -66577 0;
#N canvas 10 40 620 460 look 0;
#X obj 24 34 inlet;
#X obj 238 47 inlet;
#X obj 469 41 inlet;
#X obj 251 304 outlet;
#X msg 469 175 I am the third inlet;
#X msg 242 145 I am the second inlet;
#X msg 24 94 I am the first inlet;
#X connect 0 0 6 0;
#X connect 1 0 5 0;
#X connect 2 0 4 0;
#X connect 4 0 3 0;
#X connect 5 0 3 0;
#X connect 6 0 3 0;
#X restore 32 162 pd look inside me;
#X obj 31 202 pddp/print_long;
#X obj 32 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X obj 114 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X obj 197 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#N canvas 10 40 620 460 look 0;
#X obj 20 34 inlet;
#X obj 334 33 inlet;
#X obj 528 35 inlet;
#X obj 20 120 trigger bang anything;
#X obj 224 404 outlet;
#X obj 224 266 mapping/tolist;
#X connect 0 0 3 0;
#X connect 1 0 5 0;
#X connect 2 0 5 0;
#X connect 3 0 5 1;
#X connect 3 1 5 0;
#X connect 5 0 4 0;
#X restore 199 376 pd look inside me;
#X obj 198 416 pddp/print_long;
#X msg 200 327 smokin!;
#X msg 281 327 are;
#X msg 363 327 you;
#X text 17 259 The first inlet should be the hot inlet \, even in your
own patches. There are times when you need to make other inlets hot
\, but in general \, its a good rule to stick with.;
#X obj 332 126 cnv 15 220 120 empty empty empty 20 12 0 14 -233017
-66577 0;
#X obj 347 132 inlet;
#X obj 348 218 outlet;
#X text 402 132 take in data;
#X text 361 173 do some stuff here;
#X text 418 217 output data;
#X text 14 72 When making your own objects and subpatches \, you can
create inlets and outlets using [inlet] and [outlet].;
#X connect 1 0 2 0;
#X connect 3 0 1 0;
#X connect 4 0 1 1;
#X connect 5 0 1 2;
#X connect 6 0 7 0;
#X connect 8 0 6 0;
#X connect 9 0 6 1;
#X connect 10 0 6 2;
#X connect 13 0 14 0;

--- NEW FILE: 11.event_driven_processing.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty event_driven_processing 20 12
0 24 -228992 -66577 0;
#X text 18 65 Message processing is driven by events \, nothing happens
if there no events. There is nothing happening in the patches below
until you click on the messages (the bangs at the bottom illustrate
that):;
#X obj 113 324 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
;
#X obj 113 372 float;
#X obj 170 372 + 1;
#X floatatom 113 397 5 0 0 0 - - -;
#X obj 113 418 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 113 348 metro 1000;
#X obj 384 316 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X obj 385 353 float;
#X obj 442 353 + 1;
#X floatatom 385 378 5 0 0 0 - - -;
#X obj 385 399 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 54 145 cnv 15 80 30 empty empty empty 20 12 0 14 -225271 -66577
0;
#X obj 236 140 cnv 15 80 30 empty empty empty 20 12 0 14 -225271 -66577
0;
#X obj 404 139 cnv 15 80 30 empty empty empty 20 12 0 14 -225271 -66577
0;
#X obj 72 181 + 1;
#X floatatom 72 207 5 0 0 0 - - -;
#X msg 72 149 1;
#X msg 237 145 convert;
#X obj 237 178 symbol;
#X symbolatom 237 206 10 0 0 0 - - -;
#X obj 72 234 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 237 233 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 421 176 float;
#X obj 478 176 + 1;
#X floatatom 421 204 5 0 0 0 - - -;
#X obj 421 229 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 277 364 delay 1000;
#X msg 421 144 bang;
#X text 18 265 Pd is always ready to process messages \, you don't
need to tell it to run. You can keep things moving by sending a stream
of events:;
#X connect 2 0 7 0;
#X connect 3 0 4 0;
#X connect 3 0 5 0;
#X connect 4 0 3 1;
#X connect 5 0 6 0;
#X connect 7 0 3 0;
#X connect 8 0 9 0;
#X connect 9 0 10 0;
#X connect 9 0 11 0;
#X connect 10 0 9 1;
#X connect 11 0 12 0;
#X connect 12 0 28 0;
#X connect 16 0 17 0;
#X connect 17 0 22 0;
#X connect 18 0 16 0;
#X connect 19 0 20 0;
#X connect 20 0 21 0;
#X connect 21 0 23 0;
#X connect 24 0 25 0;
#X connect 24 0 26 0;
#X connect 25 0 24 1;
#X connect 26 0 27 0;
#X connect 28 0 9 0;
#X connect 29 0 24 0;

--- NEW FILE: 48.building_messages.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty building_messages 20 12 0 24
-228992 -66577 0;
#X msg 86 180;
#X msg 72 126 set word;
#X obj 87 213 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 93 149 set another;
#X text 14 65 You can build messages programmatically in message boxes.
The basic operation is the [set( message:;
#X text 18 381 When using the [set( \, [add( \, and [add2( messages
\, the message box that you are building does not output anything.
Instead it waits for a bang or a mouse click.;
#X msg 53 288 add my message;
#X msg 61 337;
#X text 18 238 [add( puts a complete message in the message box \,
terminated by a semi-colon \, while [add2( just the items:;
#X msg 303 288 add2 my;
#X msg 396 288 add2 message;
#X msg 316 342;
#X msg 254 288 set;
#X msg 30 127 set;
#X text 299 120 [set( alone resets:;
#X msg 364 155 set;
#X msg 364 189 blah blah blah;
#X msg 69 312 set;
#X connect 1 0 3 0;
#X connect 2 0 1 0;
#X connect 4 0 1 0;
#X connect 7 0 8 0;
#X connect 10 0 12 0;
#X connect 11 0 12 0;
#X connect 13 0 12 0;
#X connect 14 0 1 0;
#X connect 16 0 17 0;
#X connect 18 0 8 0;

--- 38.EXERCISE-help_americans.pd DELETED ---

--- NEW FILE: 42.EXERCISE-help_americans.pd ---
#N canvas 10 40 620 460 12;
#X obj 11 10 cnv 15 600 40 empty empty EXERCISE-help_americans 20 12
0 24 -262131 -66577 0;
#X text 19 64 Help the poor Americans to understand Celsius. The formulas
are C = (5/9) * (F-32) and F = (9/5 * C) + 32 Try not to use [expr]
\, but instead use individual Pd objects for each math operation.;

--- NEW FILE: 21.atomic_messages.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 12 cnv 15 400 40 empty empty atomic_messages 20 12 0 24 -228992
-66577 0;
#X msg 69 191 symbol atom;
#X msg 47 343 float 1.234;
#X text 15 76 To send one piece of data to an object \, send an atomic
message. There are atomic message to match each of the atom types.
;
#X symbolatom 61 233 10 0 0 0 - - -;
#X msg 54 165 atom;
#X text 172 232 <-- the symbol box expects a symbol message;
#X text 106 165 <-- this gives an error (check the Pd window);
#X text 196 190 <-- this works;
#X text 14 134 When using symbolic atoms \, the symbol message is essential:
;
#X floatatom 74 410 5 0 0 0 - - -;
#X msg 84 374 362;
#X text 17 273 When using numeric atoms \, the float message is optional.
This is because the float message is automatically implied when sending
a numeric atom:;
#X connect 1 0 4 0;
#X connect 2 0 10 0;
#X connect 5 0 4 0;
#X connect 11 0 10 0;

--- 22.subpatches.pd DELETED ---

Index: 14.right_to_left_order.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/14.right_to_left_order.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** 14.right_to_left_order.pd	18 Apr 2006 10:17:13 -0000	1.1
--- 14.right_to_left_order.pd	17 Aug 2007 00:14:26 -0000	1.2
***************
*** 1,3 ****
! #N canvas 10 40 628 468 12;
  #X obj 165 185 bng 25 250 50 0 empty empty empty -2 -8 1 10 -24198
  -1 -1;
--- 1,3 ----
! #N canvas 10 40 620 460 12;
  #X obj 165 185 bng 25 250 50 0 empty empty empty -2 -8 1 10 -24198
  -1 -1;

--- 21.selectors.pd DELETED ---

--- using_lists.pd DELETED ---

--- 20.atomic_messages.pd DELETED ---

--- 16.ordering_messages.pd DELETED ---

--- NEW FILE: 51.send_messages_to_pd.pd ---
#N canvas 10 40 620 460 12;
#X msg 93 390 menuclose;
#X obj 45 437 s pd-mon-nouveau-patch.pd;
#X obj 20 200 cnv 15 5 5 empty empty 1 5 0 0 20 -262144 -258699 0;
#X obj 20 240 cnv 15 5 5 empty empty 2 5 0 0 20 -262144 -258699 0;
#X obj 20 280 cnv 15 5 5 empty empty 3 5 0 0 20 -262144 -258699 0;
#X msg 59 145 \; pd filename mon-nouveau-patch.pd /tmp \; #N canvas
\; #X pop 1 \;;
#X text 12 109 Click these messages starting from the top:;
#X msg 59 230 msg 20 27 symbol Hello_World!;
#X msg 75 270 symbolatom 20 100 0 0 0 0;
#X msg 91 310 connect 0 0 1 0;
#X text 90 350 click on [symbol Hello_World!( in the new window;
#X text 172 390 now close the new window;
#X obj 20 320 cnv 15 5 5 empty empty 4 5 0 0 20 -262144 -258699 0;
#X obj 20 360 cnv 15 5 5 empty empty 5 5 0 0 20 -262144 -258699 0;
#X obj 20 400 cnv 15 5 5 empty empty 6 5 0 0 20 -262144 -258699 0;
#X obj 8 10 cnv 15 400 40 empty empty send_messages_to_pd 20 12 0 24
-228992 -66577 0;
#X text 11 55 Keeping true to the name "Pure Data" \, you can send
messages to Pd itself. All messages are in the same format \, whether
its in your patch \, or it's Pd's GUI talking to the Pd core.;
#X connect 0 0 1 0;
#X connect 7 0 1 0;
#X connect 8 0 1 0;
#X connect 9 0 1 0;

--- NEW FILE: 39.math_expr.pd ---
#N canvas 10 40 620 460 12;
#X obj 304 137 cnv 15 80 25 empty empty empty 20 12 0 14 -261681 -66577
0;
#X obj 192 137 cnv 15 80 25 empty empty empty 20 12 0 14 -261681 -66577
0;
#X obj 10 10 cnv 15 400 40 empty empty math_expr 20 12 0 24 -228992
-66577 0;
#X text 204 114 sqrt(x^2 + y^2);
#X obj 106 274 +;
#X obj 106 316 sqrt;
#X floatatom 106 373 7 0 0 0 - - -;
#X obj 79 230 pow 2;
#X obj 141 230 pow 2;
#X floatatom 321 141 5 0 0 0 y - -;
#X floatatom 208 141 5 0 0 0 x - -;
#X obj 238 290 expr sqrt(pow($f1 \, 2) + pow($f2 \, 2));
#X floatatom 237 373 7 0 0 0 - - -;
#X obj 321 176 trigger bang float;
#X text 11 57 The [expr] object allows you to write out formulas in
the standard style of many programming languages.;
#X connect 4 0 5 0;
#X connect 5 0 6 0;
#X connect 7 0 4 0;
#X connect 8 0 4 1;
#X connect 9 0 13 0;
#X connect 10 0 7 0;
#X connect 10 0 11 0;
#X connect 11 0 12 0;
#X connect 13 0 7 0;
#X connect 13 0 11 0;
#X connect 13 1 11 1;
#X connect 13 1 8 0;

--- 37.math_expr.pd DELETED ---





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