[PD-cvs] doc/tutorials/intro 14.counters.pd, NONE, 1.1 14.event_driven_processing.pd, NONE, 1.1 23.implied_selectors.pd, NONE, 1.1 24.inlets_and_outlets.pd, NONE, 1.1 15.ordering_messages.pd, 1.2, 1.3 11.event_driven_processing.pd, 1.1, NONE 12.counters.pd, 1.1, NONE 18.inlets_and_outlets.pd, 1.1, NONE 27.creation_arguments.pd, 1.1, NONE

Hans-Christoph Steiner eighthave at users.sourceforge.net
Fri Aug 17 18:21:19 CEST 2007


Update of /cvsroot/pure-data/doc/tutorials/intro
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv23931

Modified Files:
	15.ordering_messages.pd 
Added Files:
	14.counters.pd 14.event_driven_processing.pd 
	23.implied_selectors.pd 24.inlets_and_outlets.pd 
Removed Files:
	11.event_driven_processing.pd 12.counters.pd 
	18.inlets_and_outlets.pd 27.creation_arguments.pd 
Log Message:
this is the final reordering from my punchlist from the Laboral workshops, I am sure more moves will be needed...

--- NEW FILE: 14.counters.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty counters 20 12 0 24 -228992
-66577 0;
#X obj 156 362 cnv 15 100 60 empty empty empty 20 12 0 14 -261039 -66577
0;
#X obj 174 382 f;
#X obj 209 382 + 1;
#X obj 157 219 float;
#X floatatom 120 246 5 0 0 0 - - -;
#X msg 121 137 1;
#X obj 120 219 +;
#X msg 157 189 0;
#X msg 133 160 -1;
#X text 167 138 increment;
#X text 172 161 decrement;
#X text 195 187 reset;
#X floatatom 346 244 5 0 0 0 - - -;
#X msg 378 180 0;
#X text 395 137 increment;
#X obj 346 216 float;
#X obj 404 216 + 1;
#X msg 347 138 bang;
#X text 278 377 DANGER! infinite loop!;
#X text 20 78 Counters are used a lot when programming Pd. Here are
two examples of simple counters that you will see frequently.;
#X text 416 180 reset;
#X text 20 277 Pd is designed to be as flexible and open as possible.
This means that it will let you crash your computer. For example \,
never start a counter like this \, it could crash your computer!;
#X connect 2 0 3 0;
#X connect 3 0 2 0;
#X connect 4 0 7 1;
#X connect 6 0 7 0;
#X connect 7 0 4 0;
#X connect 7 0 5 0;
#X connect 8 0 4 0;
#X connect 9 0 7 0;
#X connect 14 0 16 1;
#X connect 16 0 13 0;
#X connect 16 0 17 0;
#X connect 17 0 16 1;
#X connect 18 0 16 0;

--- NEW FILE: 23.implied_selectors.pd ---
#N canvas 10 40 624 464 12;
#X obj 8 -33 cnv 15 400 40 empty empty implied_selectors 20 12 0 24
-228992 -66577 0;
#X msg 151 137 1;
#X msg 188 137 534 2334;
#X msg 261 137 5 cats;
#X text 19 83 In the case of messages whose first element is a numeric
atom \, the selector is implied (either a "float" or a "list":;

--- 12.counters.pd DELETED ---

--- 27.creation_arguments.pd DELETED ---

--- NEW FILE: 24.inlets_and_outlets.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty inlets_and_outlets 20 12 0 24
-228992 -66577 0;
#N canvas 10 40 620 460 look 0;
#X obj 24 34 inlet;
#X obj 238 47 inlet;
#X obj 469 41 inlet;
#X obj 251 304 outlet;
#X msg 469 175 I am the third inlet;
#X msg 242 145 I am the second inlet;
#X msg 24 94 I am the first inlet;
#X connect 0 0 6 0;
#X connect 1 0 5 0;
#X connect 2 0 4 0;
#X connect 4 0 3 0;
#X connect 5 0 3 0;
#X connect 6 0 3 0;
#X restore 32 162 pd look inside me;
#X obj 31 202 pddp/print_long;
#X obj 32 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X obj 114 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X obj 197 129 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#N canvas 10 40 620 460 look 0;
#X obj 20 34 inlet;
#X obj 334 33 inlet;
#X obj 528 35 inlet;
#X obj 20 120 trigger bang anything;
#X obj 224 404 outlet;
#X obj 224 266 mapping/tolist;
#X connect 0 0 3 0;
#X connect 1 0 5 0;
#X connect 2 0 5 0;
#X connect 3 0 5 1;
#X connect 3 1 5 0;
#X connect 5 0 4 0;
#X restore 199 376 pd look inside me;
#X obj 198 416 pddp/print_long;
#X msg 200 327 smokin!;
#X msg 281 327 are;
#X msg 363 327 you;
#X text 17 259 The first inlet should be the hot inlet \, even in your
own patches. There are times when you need to make other inlets hot
\, but in general \, its a good rule to stick with.;
#X obj 332 126 cnv 15 220 120 empty empty empty 20 12 0 14 -233017
-66577 0;
#X obj 347 132 inlet;
#X obj 348 218 outlet;
#X text 402 132 take in data;
#X text 361 173 do some stuff here;
#X text 418 217 output data;
#X text 14 72 When making your own objects and subpatches \, you can
create inlets and outlets using [inlet] and [outlet].;
#X connect 1 0 2 0;
#X connect 3 0 1 0;
#X connect 4 0 1 1;
#X connect 5 0 1 2;
#X connect 6 0 7 0;
#X connect 8 0 6 0;
#X connect 9 0 6 1;
#X connect 10 0 6 2;
#X connect 13 0 14 0;

--- 18.inlets_and_outlets.pd DELETED ---

--- NEW FILE: 14.event_driven_processing.pd ---
#N canvas 10 40 620 460 12;
#X obj 10 10 cnv 15 400 40 empty empty event_driven_processing 20 12
0 24 -228992 -66577 0;
#X text 18 65 Message processing is driven by events \, nothing happens
if there no events. There is nothing happening in the patches below
until you click on the messages (the bangs at the bottom illustrate
that):;
#X obj 113 324 tgl 20 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
;
#X obj 113 372 float;
#X obj 170 372 + 1;
#X floatatom 113 397 5 0 0 0 - - -;
#X obj 113 418 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 113 348 metro 1000;
#X obj 384 316 bng 20 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
-1;
#X obj 385 353 float;
#X obj 442 353 + 1;
#X floatatom 385 378 5 0 0 0 - - -;
#X obj 385 399 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 54 145 cnv 15 80 30 empty empty empty 20 12 0 14 -225271 -66577
0;
#X obj 236 140 cnv 15 80 30 empty empty empty 20 12 0 14 -225271 -66577
0;
#X obj 404 139 cnv 15 80 30 empty empty empty 20 12 0 14 -225271 -66577
0;
#X obj 72 181 + 1;
#X floatatom 72 207 5 0 0 0 - - -;
#X msg 72 149 1;
#X msg 237 145 convert;
#X obj 237 178 symbol;
#X symbolatom 237 206 10 0 0 0 - - -;
#X obj 72 234 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 237 233 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 421 176 float;
#X obj 478 176 + 1;
#X floatatom 421 204 5 0 0 0 - - -;
#X obj 421 229 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 277 364 delay 1000;
#X msg 421 144 bang;
#X text 18 265 Pd is always ready to process messages \, you don't
need to tell it to run. You can keep things moving by sending a stream
of events:;
#X connect 2 0 7 0;
#X connect 3 0 4 0;
#X connect 3 0 5 0;
#X connect 4 0 3 1;
#X connect 5 0 6 0;
#X connect 7 0 3 0;
#X connect 8 0 9 0;
#X connect 9 0 10 0;
#X connect 9 0 11 0;
#X connect 10 0 9 1;
#X connect 11 0 12 0;
#X connect 12 0 28 0;
#X connect 16 0 17 0;
#X connect 17 0 22 0;
#X connect 18 0 16 0;
#X connect 19 0 20 0;
#X connect 20 0 21 0;
#X connect 21 0 23 0;
#X connect 24 0 25 0;
#X connect 24 0 26 0;
#X connect 25 0 24 1;
#X connect 26 0 27 0;
#X connect 28 0 9 0;
#X connect 29 0 24 0;

--- 11.event_driven_processing.pd DELETED ---

Index: 15.ordering_messages.pd
===================================================================
RCS file: /cvsroot/pure-data/doc/tutorials/intro/15.ordering_messages.pd,v
retrieving revision 1.2
retrieving revision 1.3
diff -C2 -d -r1.2 -r1.3
*** 15.ordering_messages.pd	17 Aug 2007 00:14:26 -0000	1.2
--- 15.ordering_messages.pd	17 Aug 2007 16:21:17 -0000	1.3
***************
*** 1,3 ****
! #N canvas 10 40 620 460 12;
  #X obj 10 10 cnv 15 400 40 empty empty ordering_messages 20 12 0 24
  -228992 -66577 0;
--- 1,3 ----
! #N canvas 10 40 624 464 12;
  #X obj 10 10 cnv 15 400 40 empty empty ordering_messages 20 12 0 24
  -228992 -66577 0;
***************
*** 8,14 ****
  of messages are sent. If you need to make sure that one thing runs
  before another \, use [trigger]:;
! #X obj 3 174 cnv 15 80 25 empty empty empty 20 12 0 14 -225271 -66577
  0;
! #X obj 142 149 cnv 15 80 25 empty empty empty 20 12 0 14 -225271 -66577
  0;
  #X msg 395 249 now;
--- 8,14 ----
  of messages are sent. If you need to make sure that one thing runs
  before another \, use [trigger]:;
! #X obj 61 149 cnv 15 50 25 empty empty empty 20 12 0 14 -225271 -66577
  0;
! #X obj 242 149 cnv 15 50 25 empty empty empty 20 12 0 14 -225271 -66577
  0;
  #X msg 395 249 now;
***************
*** 18,26 ****
  #X msg 80 250 !;
  #X obj 157 292 symbol;
! #X msg 159 151 bang;
! #X msg 19 177 bang;
  #X msg 157 316 add2 \$1;
  #X msg 478 248 set;
! #X obj 160 178 trigger bang bang bang bang bang bang;
  #X msg 296 391;
  #X connect 6 0 11 0;
--- 18,26 ----
  #X msg 80 250 !;
  #X obj 157 292 symbol;
! #X msg 249 151 bang;
! #X msg 69 151 bang;
  #X msg 157 316 add2 \$1;
  #X msg 478 248 set;
! #X obj 250 178 trigger bang bang bang bang bang bang;
  #X msg 296 391;
  #X connect 6 0 11 0;





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