[PD-cvs] SF.net SVN: pure-data: [9863] branches/pd-extended/v0-40/externals/pmpd/ help

eighthave at users.sourceforge.net eighthave at users.sourceforge.net
Wed May 21 20:47:41 CEST 2008


Revision: 9863
          http://pure-data.svn.sourceforge.net/pure-data/?rev=9863&view=rev
Author:   eighthave
Date:     2008-05-21 11:47:40 -0700 (Wed, 21 May 2008)

Log Message:
-----------
renamed to standard -help.pd names

Added Paths:
-----------
    branches/pd-extended/v0-40/externals/pmpd/help/iAmbient2D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/iAmbient3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/iCircle2D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/iCircle3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/iCylinder3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/iLine2D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/iPlane3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/iSeg2D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/iSphere3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/link-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/link2D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/link3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/mass-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/mass2D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/mass3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/pmpd-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tCircle2D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tCircle3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tCube3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tCylinder3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tLine2D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tLink2D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tLink3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tPlane3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tSeg2D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tSphere3D-help.pd
    branches/pd-extended/v0-40/externals/pmpd/help/tSquare2D-help.pd

Removed Paths:
-------------
    branches/pd-extended/v0-40/externals/pmpd/help/help-iAmbient2D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-iAmbient3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-iCircle2D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-iCircle3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-iCylinder3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-iLine2D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-iPlane3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-iSeg2D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-iSphere3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-link.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-link2D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-link3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-mass.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-mass2D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-mass3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-pmpd.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tCircle2D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tCircle3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tCube3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tCylinder3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tLine2D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tLink2D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tLink3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tPlane3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tSeg2D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tSphere3D.pd
    branches/pd-extended/v0-40/externals/pmpd/help/help-tSquare2D.pd

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-iAmbient2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-iAmbient2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-iAmbient2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,60 +0,0 @@
-#N canvas 572 117 613 725 10;
-#X obj 16 652 iAmbient2D;
-#X text 272 20 ambient interaction;
-#X text 178 41 This object sould be used for the simulation of interaction
-between a collection of masse and a commun environement;
-#X text 179 143 1 : name;
-#X text 176 71 This object should receive a bang to be active (act
-like the link object);
-#X text 196 155 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X text 201 552 if a mass is outside of this rectangle \, the mass
-will not interact with this object.;
-#X text 196 404 value of the damping forces. this force is oposite
-from the velocity of the mass. It is proportional to the velocity of
-the masse.;
-#X text 195 356 Maximum amplitude of a random force aplyed to masses
-(X and Y amplitude).;
-#X text 196 270 this is constant force apply to all masses interacting
-this this object. Gravity is a constant negative force on Y axes.;
-#X msg 73 225 setFX 0;
-#X msg 73 249 setFY 0;
-#X msg 76 304 setRndFX 0;
-#X msg 77 333 setRndFY 0;
-#X msg 79 385 setD 0;
-#X msg 76 451 setXmin -100000;
-#X msg 76 495 setYmin -100000;
-#X msg 76 473 setXmax 100000;
-#X msg 76 518 setYmax 100000;
-#X text 173 517 10 : Y maximum;
-#X text 179 495 9 : Y minimum;
-#X text 179 473 8 : X maximum;
-#X text 179 452 7 : X minimum;
-#X text 202 537 minimum and maximum position of the interactor.;
-#X msg 78 593 setdX 0;
-#X msg 78 616 setdY 0;
-#X text 77 112 message to change parametter / default value / creation
-arg number / description;
-#X text 175 225 2 : X constant force field;
-#X text 174 249 3 : Y constant force field;
-#X text 177 306 4 : rnd X force field;
-#X text 175 334 5 : rnd Y force field;
-#X text 176 389 6 : damping;
-#X text 174 593 11 : X displacement field;
-#X text 173 617 12 : y displacement field;
-#X text 205 640 X and Y displacement field. displace the mass if it's
-inside the interactor field;
-#X msg 72 202 setFXY 0 0;
-#X connect 10 0 0 0;
-#X connect 11 0 0 0;
-#X connect 12 0 0 0;
-#X connect 13 0 0 0;
-#X connect 14 0 0 0;
-#X connect 15 0 0 0;
-#X connect 16 0 0 0;
-#X connect 17 0 0 0;
-#X connect 18 0 0 0;
-#X connect 24 0 0 0;
-#X connect 25 0 0 0;
-#X connect 35 0 0 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-iAmbient3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-iAmbient3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-iAmbient3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,75 +0,0 @@
-#N canvas 281 53 599 822 10;
-#X text 272 20 ambient interaction;
-#X text 172 40 This object sould be used for the simulation of interaction
-between a collection of masse and a commun environement;
-#X text 179 143 1 : name;
-#X text 172 70 This object should receive a bang to be active (act
-like the link object);
-#X text 196 155 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X text 200 642 if a mass is outside of this rectangle \, the mass
-will not interact with this object.;
-#X text 197 450 value of the damping forces. this force is oposite
-from the velocity of the mass. It is proportional to the velocity of
-the masse.;
-#X text 198 295 this is constant force apply to all masses interacting
-this this object. Gravity is a constant negative force on Y axes.;
-#X msg 74 225 setFX 0;
-#X msg 75 249 setFY 0;
-#X msg 76 335 setRndFX 0;
-#X msg 76 359 setRndFY 0;
-#X msg 77 431 setD 0;
-#X msg 69 499 setXmin -100000;
-#X msg 69 543 setYmin -100000;
-#X msg 69 521 setXmax 100000;
-#X msg 69 566 setYmax 100000;
-#X text 202 627 minimum and maximum position of the interactor.;
-#X msg 70 673 setdX 0;
-#X msg 70 694 setdY 0;
-#X text 77 112 message to change parametter / default value / creation
-arg number / description;
-#X obj 16 752 iAmbient3D;
-#X msg 76 272 setFZ 0;
-#X msg 77 385 setRndFZ 0;
-#X msg 69 589 setZmin -100000;
-#X msg 69 611 setZmax 100000;
-#X msg 70 716 setdZ 0;
-#X text 200 401 Maximum amplitude of a random force aplyed to masses
-(X \, Y and Z amplitude).;
-#X text 175 225 2 : X constant force field;
-#X text 174 249 3 : Y constant force field;
-#X text 173 270 4 : Z constant force field;
-#X text 172 333 5 : rnd X force field;
-#X text 170 360 6 : rnd Y force field;
-#X text 170 386 7 : rnd Z force field;
-#X text 170 432 8 : damping;
-#X text 172 500 9 : X minimum;
-#X text 172 521 10 : X maximum;
-#X text 172 543 11 : Y minimum;
-#X text 171 565 12 : Y maximum;
-#X text 172 591 13 : Z minimum;
-#X text 171 611 14 : Z maximum;
-#X text 170 675 15 : X displacement field;
-#X text 169 696 16 : Y displacement field;
-#X text 169 719 17 : Z displacement field;
-#X text 200 736 X and Y displacement field. displace the masse if it's
-in the interactor field;
-#X msg 72 202 setFXY 0 0 0;
-#X connect 8 0 21 0;
-#X connect 9 0 21 0;
-#X connect 10 0 21 0;
-#X connect 11 0 21 0;
-#X connect 12 0 21 0;
-#X connect 13 0 21 0;
-#X connect 14 0 21 0;
-#X connect 15 0 21 0;
-#X connect 16 0 21 0;
-#X connect 18 0 21 0;
-#X connect 19 0 21 0;
-#X connect 22 0 21 0;
-#X connect 23 0 21 0;
-#X connect 24 0 21 0;
-#X connect 25 0 21 0;
-#X connect 26 0 21 0;
-#X connect 45 0 21 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-iCircle2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-iCircle2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-iCircle2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,82 +0,0 @@
-#N canvas 352 49 574 849 10;
-#X text 156 130 1 : name;
-#X obj 12 785 iCircle2D;
-#X text 151 193 2 : center circle X;
-#X text 153 219 3 : center circle Y;
-#X text 260 23 Circlular interaction;
-#X text 154 52 This object sould be used for the simulation of interaction
-between a collection of masse and a circle;
-#X text 152 281 5 : Maximum Radius;
-#X text 151 258 4 : Minimum Radius;
-#X text 150 341 6 : constante Normal Force;
-#X text 149 374 7 : constante tengential Force;
-#X text 150 412 8 : normal rigidity;
-#X text 150 430 9 : tengential rigidity;
-#X text 143 492 10 : normal force proportional to 1/R;
-#X text 141 512 11 : tengential force proportional to 1/R;
-#X text 144 558 12 : normal damping;
-#X text 142 580 13 : tengential damping;
-#X text 144 614 14 : Normal displacement;
-#X text 143 633 15 : Tengential displacement;
-#X text 143 670 16 : link damping.;
-#X text 143 731 18 : normal constant displacement;
-#X text 142 753 19 : tangential constant displacement;
-#X text 98 97 message to change parametter / default value / creation
-arg number / description;
-#X text 177 148 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 80 194 setX 0;
-#X msg 80 219 setY 0;
-#X msg 80 257 setRmin 0;
-#X msg 81 281 setRmax 1;
-#X text 177 236 center of the circle defining the interactor;
-#X text 176 300 minimal and maximal radius of the circle. If the mass
-is outside or inside this circles \, it will not interact with this
-link.;
-#X text 175 358 constant force normal to the circle.;
-#X text 176 391 add a constant force tangential to the circle.;
-#X msg 78 373 setFT 0;
-#X msg 79 339 setFN 0;
-#X text 175 447 normal and tangential rigidity of the circle. Forces
-are proportional to the distance between the masse and the maximum
-diametter of the circle.;
-#X text 175 528 normal and tangential forces proportional to the 1/distance
-between the masse and the center of the circle.;
-#X text 174 596 normal and tangential (to the circle) damping to the
-masse.;
-#X text 174 649 normal and tangential displacement field.;
-#X text 143 695 17 : Gravitation;
-#X text 172 714 Gravitation : this is a normal force proportional to
-1/R*R.;
-#X msg 78 694 setG;
-#X text 173 770 displace the masse if it's inside the interactor;
-#X msg 78 731 setdN;
-#X msg 78 750 setdT;
-#X msg 79 412 setKN;
-#X msg 78 431 setKT;
-#X msg 78 492 setRN;
-#X msg 78 514 setRT;
-#X msg 80 558 setDN;
-#X msg 80 582 setDT;
-#X msg 80 615 setdN;
-#X msg 79 636 setdT;
-#X msg 78 670 setD;
-#X connect 23 0 1 0;
-#X connect 24 0 1 0;
-#X connect 25 0 1 0;
-#X connect 26 0 1 0;
-#X connect 31 0 1 0;
-#X connect 32 0 1 0;
-#X connect 39 0 1 0;
-#X connect 41 0 1 0;
-#X connect 42 0 1 0;
-#X connect 43 0 1 0;
-#X connect 44 0 1 0;
-#X connect 45 0 1 0;
-#X connect 46 0 1 0;
-#X connect 47 0 1 0;
-#X connect 48 0 1 0;
-#X connect 49 0 1 0;
-#X connect 50 0 1 0;
-#X connect 51 0 1 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-iCircle3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-iCircle3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-iCircle3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,69 +0,0 @@
-#N canvas 277 111 566 710 10;
-#X text 177 107 1 : name;
-#X text 285 12 Circlular interaction;
-#X text 179 41 This object sould be used for the simulation of interaction
-between a collection of masse and a circle;
-#X text 123 74 message to change parametter / default value / creation
-arg number / description;
-#X text 198 125 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 104 332 setRmin 0;
-#X msg 105 355 setRmax 1;
-#X text 200 374 minimal and maximal radius of the circle. If the mass
-is outside or inside this circles \, it will not interact with this
-link.;
-#X text 199 432 constant force normal to the circle.;
-#X msg 103 413 setFN 0;
-#X obj 20 632 iCircle3D;
-#X text 176 170 2 : X coordonate of the orientation vector of the circle
-;
-#X text 175 195 3 : Y coordonate of the orientation vector of the circle
-;
-#X text 209 237 normal vector of the circle;
-#X msg 108 255 setX 0;
-#X msg 107 280 setY 0;
-#X msg 107 303 setZ 0;
-#X text 175 255 5 : center circle X;
-#X text 175 279 6 : center circle Y;
-#X text 174 304 7 : center circle Z;
-#X msg 105 171 setVX 0;
-#X msg 105 196 setVY 0;
-#X msg 107 218 setVZ 0;
-#X text 199 318 center of the circle;
-#X text 176 332 8 : Minimum Radius;
-#X text 176 355 9 : Maximum Radius;
-#X text 171 415 10 : constante Normal Force;
-#X text 170 448 11 : normal rigidity;
-#X text 176 219 4 : Z coordonate of the orientation vector of the circle
-;
-#X text 201 466 Force is proportional to the distance between the masse
-and the circle plane.;
-#X msg 104 448 setKN 0;
-#X text 168 493 12 : damping;
-#X text 199 509 normal (to the circle plane) damping to the masses.
-;
-#X msg 104 493 setD 0;
-#X text 170 560 14 : Normal constant displacement;
-#X text 171 589 15 : displace the masse proportionaly to it's depth
-of the mass in the interactor;
-#X msg 103 558 setdN 0;
-#X msg 104 589 setdKN 0;
-#X text 170 532 13 : maximum profound of the circle interaction;
-#X text 168 642 this object is like iPlane3D \, but it's action is
-more limited in space.;
-#X msg 104 532 setPmax 10000;
-#X connect 5 0 10 0;
-#X connect 6 0 10 0;
-#X connect 9 0 10 0;
-#X connect 14 0 10 0;
-#X connect 15 0 10 0;
-#X connect 16 0 10 0;
-#X connect 20 0 10 0;
-#X connect 21 0 10 0;
-#X connect 22 0 10 0;
-#X connect 30 0 10 0;
-#X connect 33 0 10 0;
-#X connect 36 0 10 0;
-#X connect 37 0 10 0;
-#X connect 40 0 10 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-iCylinder3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-iCylinder3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-iCylinder3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,89 +0,0 @@
-#N canvas 338 52 610 896 10;
-#X text 276 10 Cylinder interaction;
-#X text 166 610 15 : minimum height of the cylinder interaction;
-#X text 168 641 16 : minimum height of the cylinder interaction;
-#X text 167 670 17 : tengential constant force;
-#X text 167 695 18 : tangential rigidity;
-#X text 168 727 19 : normal constant displacement;
-#X text 167 757 20 : tangential constant displacement;
-#X text 166 786 21 : normal displacement proportional to 1/R;
-#X text 166 812 22 : tangential displacement proportional to 1/R;
-#X text 175 118 1 : name;
-#X text 121 76 message to change parametter / default value / creation
-arg number / description;
-#X text 196 136 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 81 343 setRmin 0;
-#X msg 82 366 setRmax 1;
-#X text 198 385 minimal and maximal radius of the circle. If the mass
-is outside or inside this circles \, it will not interact with this
-link.;
-#X msg 80 424 setFN 0;
-#X text 174 181 2 : X coordonate of the orientation vector of the circle
-;
-#X text 173 206 3 : Y coordonate of the orientation vector of the circle
-;
-#X text 207 248 normal vector of the circle;
-#X msg 85 266 setX 0;
-#X msg 84 291 setY 0;
-#X msg 84 314 setZ 0;
-#X msg 82 182 setVX 0;
-#X msg 83 207 setVY 0;
-#X msg 84 229 setVZ 0;
-#X text 197 329 center of the circle;
-#X text 174 343 8 : Minimum Radius;
-#X text 174 366 9 : Maximum Radius;
-#X text 169 426 10 : constante Normal Force;
-#X text 168 459 11 : normal rigidity;
-#X text 174 230 4 : Z coordonate of the orientation vector of the circle
-;
-#X msg 81 459 setKN 0;
-#X text 166 504 12 : damping;
-#X msg 81 504 setD 0;
-#X msg 78 731 setdN 0;
-#X obj 9 866 iCylinder3D;
-#X text 177 39 This object sould be used for the simulation of interaction
-between a collection of masse and a cylinder;
-#X text 173 266 5 : center X;
-#X text 173 290 6 : center Y;
-#X text 172 315 7 : center Z;
-#X text 197 443 constant force normal to the cylinder.;
-#X text 199 477 Force is proportional to the distance between the masse
-and the cylindre center.;
-#X text 197 520 normal (to the cylinder surface) damping to the masses.
-;
-#X text 166 536 13 : Normal force proportional to 1/distance to the
-center of the cylinder;
-#X msg 78 610 setPmin -10000;
-#X msg 80 639 setPmax 10000;
-#X msg 78 756 setdT 0;
-#X text 166 574 14 : Normal force proportional to 1/square(distance)
-to the center of the cylinder;
-#X msg 80 670 setFN 0;
-#X msg 81 705 setKN 0;
-#X msg 82 575 setG 0;
-#X msg 83 538 setRN 0;
-#X msg 77 782 setdKN 0;
-#X msg 77 807 setdKT 0;
-#X connect 12 0 35 0;
-#X connect 13 0 35 0;
-#X connect 15 0 35 0;
-#X connect 19 0 35 0;
-#X connect 20 0 35 0;
-#X connect 21 0 35 0;
-#X connect 22 0 35 0;
-#X connect 23 0 35 0;
-#X connect 24 0 35 0;
-#X connect 31 0 35 0;
-#X connect 33 0 35 0;
-#X connect 34 0 35 0;
-#X connect 44 0 35 0;
-#X connect 45 0 35 0;
-#X connect 46 0 35 0;
-#X connect 48 0 35 0;
-#X connect 49 0 35 0;
-#X connect 50 0 35 0;
-#X connect 51 0 35 0;
-#X connect 52 0 35 0;
-#X connect 53 0 35 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-iLine2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-iLine2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-iLine2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,57 +0,0 @@
-#N canvas 508 171 589 636 10;
-#X text 163 39 This object sould be used for the simulation of interaction
-between a collection of masse and a line.;
-#X text 175 273 6 : maximum depth (1);
-#X text 266 11 interaction with a line;
-#X text 169 513 12 : Normal displacement;
-#X text 169 544 13 : tengential displacement;
-#X text 177 107 1 : name;
-#X text 123 74 message to change parametter / default value / creation
-arg number / description;
-#X text 198 125 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 108 303 setFN 0;
-#X msg 110 383 setKN 0;
-#X msg 108 512 setdN 0;
-#X obj 17 577 iLine2D;
-#X msg 106 194 setY1 0;
-#X msg 107 240 setY2 0;
-#X msg 105 169 setX1 -1;
-#X msg 106 217 setX2 1;
-#X text 176 169 2 : X coordonate of the the 1st point of the line;
-#X text 176 193 3 : Y coordonate of the the 1st point of the line;
-#X text 176 216 4 : X coordonate of the the 2nd point of the line;
-#X text 176 240 5 : Y coordonate of the the 2nd point of the line;
-#X msg 107 273 setPmax 1;
-#X text 201 257 X and Y position of the 2 points defining the line.
-;
-#X text 199 288 maximum depth of the interaction line.;
-#X text 175 305 7 : Normal constant force;
-#X text 175 325 8 : tengential constant force;
-#X text 174 383 9 : normal rigidity;
-#X text 168 445 10 : Normal damping;
-#X text 168 471 11 : Tengential damping;
-#X text 199 347 normal and tangential (to the line) constant forces
-apply to the masse when it is in interaction with this object.;
-#X msg 109 327 setFT 0;
-#X msg 109 445 setDN 0;
-#X text 199 397 normal rigidity. Forces are proportional to the depth
-between the masse and the line. The force is aply only to one side
-of the line.;
-#X text 199 489 normal and tangential damping for the masse.;
-#X msg 109 472 setDT 0;
-#X msg 107 543 setdT 0;
-#X text 198 564 displace the mass when it is in the interactor field
-;
-#X connect 8 0 11 0;
-#X connect 9 0 11 0;
-#X connect 10 0 11 0;
-#X connect 12 0 11 0;
-#X connect 13 0 11 0;
-#X connect 14 0 11 0;
-#X connect 15 0 11 0;
-#X connect 20 0 11 0;
-#X connect 30 0 11 0;
-#X connect 33 0 11 0;
-#X connect 34 0 11 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-iPlane3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-iPlane3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-iPlane3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,54 +0,0 @@
-#N canvas 4 8 610 587 10;
-#X text 174 327 8 : constante Normal Force;
-#X text 175 353 9 : normal rigidity;
-#X text 166 405 10 : normal damping;
-#X text 161 463 12 : normal displacement;
-#X text 174 258 5 : X point of the plane;
-#X text 173 281 6 : Y point of the plane;
-#X text 173 304 7 : Z point of the plane;
-#X text 162 491 13 : dormal displacement (proportional to the pronfondary
-of the point);
-#X text 175 107 1 : name;
-#X text 121 74 message to change parametter / default value / creation
-arg number / description;
-#X text 196 125 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 95 327 setFN 0;
-#X text 207 237 normal vector of the circle;
-#X msg 96 255 setX 0;
-#X msg 95 280 setY 0;
-#X msg 95 303 setZ 0;
-#X msg 93 171 setVX 0;
-#X msg 93 196 setVY 0;
-#X msg 95 218 setVZ 0;
-#X text 196 376 Force is proportional to the distance between the masse
-and the circle plane.;
-#X msg 95 354 setKN 0;
-#X msg 96 400 setD 0;
-#X msg 95 433 setPmax 10000;
-#X msg 94 462 setdN 0;
-#X msg 95 493 setdKN 0;
-#X text 283 12 Plane interaction;
-#X obj 21 521 iPlane3D;
-#X text 177 41 This object sould be used for the simulation of interaction
-between a collection of masse and a plane;
-#X text 174 170 2 : X coordonate of the orientation vector of the plane
-;
-#X text 173 195 3 : Y coordonate of the orientation vector of the plane
-;
-#X text 174 219 4 : Z coordonate of the orientation vector of the plane
-;
-#X text 162 433 11 : maximum profound of the circle interaction;
-#X connect 11 0 26 0;
-#X connect 13 0 26 0;
-#X connect 14 0 26 0;
-#X connect 15 0 26 0;
-#X connect 16 0 26 0;
-#X connect 17 0 26 0;
-#X connect 18 0 26 0;
-#X connect 20 0 26 0;
-#X connect 21 0 26 0;
-#X connect 22 0 26 0;
-#X connect 23 0 26 0;
-#X connect 24 0 26 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-iSeg2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-iSeg2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-iSeg2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,63 +0,0 @@
-#N canvas 378 178 579 646 10;
-#X text 175 273 6 : maximum depth (1);
-#X text 169 513 12 : Normal displacement;
-#X text 169 544 13 : tengential displacement;
-#X text 177 107 1 : name;
-#X text 123 74 message to change parametter / default value / creation
-arg number / description;
-#X text 198 125 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 108 303 setFN 0;
-#X msg 110 383 setKN 0;
-#X msg 108 512 setdN 0;
-#X msg 106 194 setY1 0;
-#X msg 107 240 setY2 0;
-#X msg 105 169 setX1 -1;
-#X msg 106 217 setX2 1;
-#X msg 107 273 setPmax 1;
-#X text 175 305 7 : Normal constant force;
-#X text 175 325 8 : tengential constant force;
-#X text 174 383 9 : normal rigidity;
-#X text 168 445 10 : Normal damping;
-#X text 168 471 11 : Tengential damping;
-#X msg 109 327 setFT 0;
-#X msg 109 445 setDN 0;
-#X text 199 397 normal rigidity. Forces are proportional to the depth
-between the masse and the line. The force is aply only to one side
-of the line.;
-#X text 199 489 normal and tangential damping for the masse.;
-#X msg 109 472 setDT 0;
-#X msg 107 543 setdT 0;
-#X text 198 564 displace the mass when it is in the interactor field
-;
-#X text 266 11 interaction with a segment;
-#X text 163 39 This object sould be used for the simulation of interaction
-between a collection of masse and a segment.;
-#X text 135 596 this object is like iLine2D \, but the action is more
-limited in space;
-#X obj 17 577 iSeg2D;
-#X text 177 169 2 : X coordonate of the the 1st point of the segment
-;
-#X text 176 193 3 : Y coordonate of the the 1st point of the segment
-;
-#X text 176 216 4 : X coordonate of the the 2nd point of the segment
-;
-#X text 176 240 5 : Y coordonate of the the 2nd point of the segment
-;
-#X text 201 257 X and Y position of the 2 points defining the segment.
-;
-#X text 199 288 maximum depth of the interaction segment.;
-#X text 199 347 normal and tangential (to the segment) constant forces
-apply to the masse when it is in interaction with this object.;
-#X connect 6 0 29 0;
-#X connect 7 0 29 0;
-#X connect 8 0 29 0;
-#X connect 9 0 29 0;
-#X connect 10 0 29 0;
-#X connect 11 0 29 0;
-#X connect 12 0 29 0;
-#X connect 13 0 29 0;
-#X connect 20 0 29 0;
-#X connect 23 0 29 0;
-#X connect 24 0 29 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-iSphere3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-iSphere3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-iSphere3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,66 +0,0 @@
-#N canvas 37 20 614 708 10;
-#X text 247 6 Spherical interaction;
-#X text 181 182 2 : X coordonate of the center of the sphere;
-#X text 170 555 13 : constant displacement normal to the circle. (0)
-;
-#X text 171 580 14 : normal displacement proportional to 1/distance
-between the masse and the sphere.;
-#X text 172 517 12 : normal force proportional to 1/sqare(distance)
-between the masse and the sphere.;
-#X text 169 615 15 : normal displacement proportional to 1/sqare(distance)
-between the masse and the sphere.;
-#X text 171 486 11 : normal constant displacement;
-#X text 175 118 1 : name;
-#X text 121 76 message to change parametter / default value / creation
-arg number / description;
-#X text 196 136 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 80 257 setRmin 0;
-#X msg 81 280 setRmax 1;
-#X msg 78 340 setFN 0;
-#X msg 79 378 setKN 0;
-#X msg 79 485 setdN 0;
-#X msg 79 579 setdRN 0;
-#X msg 78 518 setG 0;
-#X obj 17 659 iSphere3D;
-#X text 177 39 This object sould be used for the simulation of interaction
-between a collection of masse and a Sphere;
-#X msg 80 182 setX 0;
-#X msg 79 207 setY 0;
-#X msg 79 230 setZ 0;
-#X text 179 208 3 : Y coordonate of the center of the sphere;
-#X text 178 233 4 : Z coordonate of the center of the sphere;
-#X text 177 258 5 : Minimum Radius;
-#X text 177 279 6 : Maximum Radius;
-#X text 203 297 minimal and maximal radius of the sphere. If the mass
-is outside or inside this sphere \, it will not interact with this
-link.;
-#X text 204 356 constant force normal to the sphere.;
-#X text 204 396 Force is proportional to the distance between the masse
-and the sphere center.;
-#X text 175 338 7 : constante Normal Force;
-#X text 175 377 8 : normal rigidity;
-#X text 178 423 9 : normal forces proportional to 1/distance between
-the masse and the sphere.;
-#X text 173 456 10 : damping;
-#X msg 78 457 setDN 0;
-#X text 204 471 normal (to the sphere surface) damping to the masses.
-;
-#X msg 79 553 setdKN 0;
-#X msg 78 620 setdGN 0;
-#X msg 79 425 setFRN;
-#X connect 10 0 17 0;
-#X connect 11 0 17 0;
-#X connect 12 0 17 0;
-#X connect 13 0 17 0;
-#X connect 14 0 17 0;
-#X connect 15 0 17 0;
-#X connect 16 0 17 0;
-#X connect 19 0 17 0;
-#X connect 20 0 17 0;
-#X connect 21 0 17 0;
-#X connect 33 0 17 0;
-#X connect 35 0 17 0;
-#X connect 36 0 17 0;
-#X connect 37 0 17 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-link.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-link.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-link.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,112 +0,0 @@
-#N canvas 331 134 656 710 10;
-#N canvas 85 7 622 478 physical 0;
-#X text 23 268 Generated force is the sum of 3 differents forces :
-;
-#X text 102 142 eL[t] = L[t] - L[0];
-#X text 78 166 -> Elongation-Speed of a link :;
-#X text 101 184 speedOf(eL[t]) = eL[t] - eL[t-1];
-#X text 78 106 -> Elongation of a link (eL) is equal to the length
-of the link minus its initial length :;
-#X text 78 46 -> Length of a link (L) is equal to the difference between
-positions of Masses (M1 \, M2) :;
-#X text 102 79 L[t] = positionOf(M1[t]) - positionOf(M2[t]);
-#X text 78 206 -> Speed of a mass :;
-#X text 77 346 -> Damping of a link (proportional to) :;
-#X text 77 385 -> Damping of a mass is proportional to :;
-#X text 102 224 speedOf(M[t]) = positionOf(M[t-1]) - positionOf(M[t])
-;
-#X text 77 306 -> Rigidity of a link (proportional to) :;
-#X text 100 403 Fdm :: D2 * speedOf(M[t]);
-#X text 100 364 Fdl :: D * speedOf(eL[t]);
-#X text 100 324 Frl :: K * eL[t];
-#X text 24 8 Notation (at time t) :;
-#X restore 239 679 pd physical equations;
-#X text 217 593 value range :;
-#X text 260 13 link between 2 masses;
-#X text 88 562 1 : force to apply to mass 1 (float);
-#X text 89 530 2 : force to apply to mass 2 (float);
-#X text 257 381 if the size of the link is < Lmin then force of the
-link will be null;
-#X text 263 432 if the size of the link is > Lmax then force of the
-link will be null;
-#X text 242 622 K \, D \, D2 are positive. Negative values make strange
-(non physical) things. High values can cause numerical instability.
-;
-#X obj 25 501 link;
-#X text 127 471 2 : position of mass 2 (float);
-#X floatatom 25 562 5 0 0 0 - - -;
-#X floatatom 44 529 5 0 0 0 - - -;
-#X text 225 68 1 : name;
-#X floatatom 93 471 5 0 0 0 - - -;
-#X msg 105 125 setL 0;
-#X msg 105 154 setK 0;
-#X msg 105 184 setD 0;
-#X msg 104 214 setD2 0;
-#X text 226 122 2 : Lenght;
-#X text 250 139 change Length of the link;
-#X text 226 153 3 : rigidity;
-#X text 249 168 change rigidity;
-#X text 230 238 change position of mass 1;
-#X msg 106 265 bang;
-#X text 228 258 compute and output forces \, according to the last
-masses positions;
-#X msg 107 291 reset;
-#X msg 109 316 resetF;
-#X msg 109 338 resetL;
-#X msg 110 366 setLmin 0;
-#X text 229 185 4 : Damping of the link deformation;
-#X text 231 214 5 : Damping of the masses speed;
-#X obj 105 240 0;
-#X text 227 288 reset position of masses and set speed of the link
-to zero;
-#X text 230 314 reset damping and inertial force of the link.;
-#X text 228 339 set the length of the liaison to it's curent lengh
-;
-#X text 234 363 set the minimum size of the link;
-#X text 233 416 set the maximum size of the link;
-#X msg 110 416 setLmax 10000;
-#X text 250 84 you can use it in pd to send messages / bang / etc to
-the lia. this is for simplifying connection.;
-#N canvas 292 12 556 402 Lmin 0;
-#X text 23 14 Lmin and Lmax are useful for non-linear links;
-#X text 24 42 If the length of the link is < Lmin then force of the
-link will be null;
-#X text 24 86 If the length of the link is > Lmax then force of the
-link will be null;
-#X text 13 137 Case Lmin = 0 and Lmax = 10 :;
-#X text 38 163 At L = 0 \, links can break (a bit like a magnet.);
-#X text 38 183 At L = 10 \, this is a repulsive-only link useful for
-interaction between two structures.;
-#X text 12 237 Case Lmin = 10 and Lmax = very positive :;
-#X text 38 262 At L = 10 \, this is an attractive link only;
-#X text 13 304 note : D2 is damping associated with the mass but not
-the link. So it's not affected by Lmin and Lmax;
-#X restore 477 456 pd Lmin Lmax exemple;
-#N canvas 0 0 231 186 name 0;
-#X obj 23 6 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1
-;
-#X obj 23 27 s lia_foo;
-#X obj 116 102 lia lia_foo;
-#X obj 19 125 print lia1;
-#X obj 116 126 print lia2;
-#X obj 19 101 lia lia_foo;
-#X connect 0 0 1 0;
-#X connect 2 0 4 0;
-#X connect 5 0 3 0;
-#X restore 496 117 pd name example;
-#X text 138 33 link : get position of masses \, output forces to apply
-;
-#X connect 8 0 10 0;
-#X connect 8 1 11 0;
-#X connect 13 0 8 1;
-#X connect 14 0 8 0;
-#X connect 15 0 8 0;
-#X connect 16 0 8 0;
-#X connect 17 0 8 0;
-#X connect 23 0 8 0;
-#X connect 25 0 8 0;
-#X connect 26 0 8 0;
-#X connect 27 0 8 0;
-#X connect 28 0 8 0;
-#X connect 31 0 8 0;
-#X connect 37 0 8 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-link2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-link2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-link2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,66 +0,0 @@
-#N canvas 0 0 673 682 10;
-#X text 250 618 forces depend of the physicals properies of the liaison
-;
-#X text 226 36 link2D : get position of masses \, output forces;
-#X text 260 13 link between 2 masses;
-#X text 224 593 1 : force to apply to mass 1 (float);
-#X text 224 566 2 : force to apply to mass 2 (float);
-#X text 251 389 if the size of the link is < Lmin then force of the
-link will be null;
-#X text 257 440 if the size of the link is > Lmax then force of the
-link will be null;
-#X text 225 68 1 : name;
-#X msg 105 125 setL 0;
-#X msg 105 154 setK 0;
-#X msg 105 184 setD 0;
-#X msg 104 214 setD2 0;
-#X text 226 122 2 : Lenght;
-#X text 250 139 change Length of the link;
-#X text 226 153 3 : rigidity;
-#X text 249 168 change rigidity;
-#X text 230 238 change position of mass 1;
-#X msg 104 270 bang;
-#X text 229 266 compute and output forces \, according to the last
-masses positions;
-#X msg 106 300 reset;
-#X msg 105 326 resetF;
-#X msg 105 350 resetL;
-#X msg 104 374 setLmin 0;
-#X text 229 185 4 : Damping of the link deformation;
-#X text 231 214 5 : Damping of the masses speed;
-#X text 226 297 reset position of masses and set speed of the link
-to zero;
-#X text 226 324 reset damping and inertial force of the link.;
-#X text 224 351 set the length of the liaison to it's curent lengh
-;
-#X text 228 371 set the minimum size of the link;
-#X text 227 424 set the maximum size of the link;
-#X msg 104 424 setLmax 10000;
-#X text 250 84 you can use it in pd to send messages / bang / etc to
-the lia. this is for simplifying connection.;
-#X obj 33 536 link2D;
-#X msg 103 238 position2D $f1 $f2;
-#X msg 102 508 position2D $f1 $f2;
-#X text 224 508 position of mass 2;
-#X obj 64 563 unpack s f f;
-#X obj 33 591 unpack s f f;
-#X text 130 635 this object is a 3D version of link. more exemple can
-be find in the link help;
-#X msg 104 475 setM 1;
-#X text 227 472 change mucle force : a muscle can change the link size
-(link size = muscle * lenght);
-#X connect 8 0 32 0;
-#X connect 9 0 32 0;
-#X connect 10 0 32 0;
-#X connect 11 0 32 0;
-#X connect 17 0 32 0;
-#X connect 19 0 32 0;
-#X connect 20 0 32 0;
-#X connect 21 0 32 0;
-#X connect 22 0 32 0;
-#X connect 30 0 32 0;
-#X connect 32 0 37 0;
-#X connect 32 1 36 0;
-#X connect 33 0 32 0;
-#X connect 34 0 32 1;
-#X connect 39 0 32 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-link3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-link3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-link3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,66 +0,0 @@
-#N canvas 186 56 629 692 10;
-#X text 230 37 lia3D : get position of masses \, output force;
-#X text 133 637 this object is a 3D version of link. more exemple can
-be find in the link help;
-#X msg 67 511 position3D $f1 $f2 $f3;
-#X text 253 620 forces depend of the physicals properies of the liaison
-;
-#X text 260 13 link between 2 masses;
-#X text 227 595 1 : force to apply to mass 1 (float);
-#X text 227 568 2 : force to apply to mass 2 (float);
-#X text 251 389 if the size of the link is < Lmin then force of the
-link will be null;
-#X text 257 440 if the size of the link is > Lmax then force of the
-link will be null;
-#X text 225 68 1 : name;
-#X msg 105 125 setL 0;
-#X msg 105 154 setK 0;
-#X msg 105 184 setD 0;
-#X msg 104 214 setD2 0;
-#X text 226 122 2 : Lenght;
-#X text 250 139 change Length of the link;
-#X text 226 153 3 : rigidity;
-#X text 249 168 change rigidity;
-#X text 230 238 change position of mass 1;
-#X msg 104 270 bang;
-#X text 229 266 compute and output forces \, according to the last
-masses positions;
-#X msg 106 300 reset;
-#X msg 105 326 resetF;
-#X msg 105 350 resetL;
-#X msg 104 374 setLmin 0;
-#X text 229 185 4 : Damping of the link deformation;
-#X text 231 214 5 : Damping of the masses speed;
-#X text 226 297 reset position of masses and set speed of the link
-to zero;
-#X text 226 324 reset damping and inertial force of the link.;
-#X text 224 351 set the length of the liaison to it's curent lengh
-;
-#X text 228 371 set the minimum size of the link;
-#X text 227 424 set the maximum size of the link;
-#X msg 104 424 setLmax 10000;
-#X text 250 84 you can use it in pd to send messages / bang / etc to
-the lia. this is for simplifying connection.;
-#X text 227 510 position of mass 2;
-#X obj 36 538 link3D;
-#X msg 58 239 position3D $f1 $f2 $f3;
-#X obj 67 565 unpack s f f f;
-#X obj 36 593 unpack s f f f;
-#X msg 104 475 setM 1;
-#X text 227 472 change mucle force : a muscle can change the link size
-(link size = muscle * lenght);
-#X connect 2 0 35 1;
-#X connect 10 0 35 0;
-#X connect 11 0 35 0;
-#X connect 12 0 35 0;
-#X connect 13 0 35 0;
-#X connect 19 0 35 0;
-#X connect 21 0 35 0;
-#X connect 22 0 35 0;
-#X connect 23 0 35 0;
-#X connect 24 0 35 0;
-#X connect 32 0 35 0;
-#X connect 35 0 38 0;
-#X connect 35 1 37 0;
-#X connect 36 0 35 0;
-#X connect 39 0 35 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-mass.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-mass.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-mass.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,53 +0,0 @@
-#N canvas 10 17 695 631 10;
-#X text 317 6 masse;
-#X text 153 80 M is positive. negative value give non physical things.
-;
-#X text 152 37 the somme of the forces apply to a masse modifie its
-velocity (depending of it's weight). the position his change according
-to the velocity and the weight of the masse;
-#X text 259 169 2 : M = weith of the masse;
-#X text 304 321 if the position of the masse is < Xmin then position
-will be Xmin;
-#X msg 123 448 resetF;
-#X text 258 452 reset the total forces applied to the masse;
-#X msg 124 417 reset;
-#X text 258 413 reset position (to it's initial value) and forces to
-zero. send it's position to it's outlet.;
-#X text 281 224 change position of the masse \, and reset memory (for
-history).;
-#X text 283 188 change weith of the masse;
-#X text 302 307 set the minimum and maximum position of the masse;
-#X msg 124 356 bang;
-#X msg 122 483 loadbang;
-#X text 251 485 output curent position;
-#X text 262 353 compute position and output it;
-#X text 260 387 add force to this mass;
-#X msg 120 173 setM 1;
-#X text 261 117 1 : name;
-#X text 282 135 this is the name of the mass. you can set value to
-this name instead of making a pd connection.;
-#X text 156 23 mass : get liaison forces and output position;
-#X msg 120 283 setXmin -10000 \, setXmax 10000;
-#X msg 121 209 setX 0;
-#X text 259 208 3 : position of the masse;
-#X obj 36 520 mass;
-#X floatatom 36 589 5 0 0 0 - - -;
-#X floatatom 45 572 5 0 0 0 - - -;
-#X floatatom 55 554 5 0 0 0 - - -;
-#X text 97 553 X velocity of the masse;
-#X text 95 572 X force apply to the masse;
-#X text 95 590 X positin of the masse;
-#X text 260 308 Xmin;
-#X text 260 324 Xmax;
-#X obj 124 386 0;
-#X connect 5 0 24 0;
-#X connect 7 0 24 0;
-#X connect 12 0 24 0;
-#X connect 13 0 24 0;
-#X connect 17 0 24 0;
-#X connect 21 0 24 0;
-#X connect 22 0 24 0;
-#X connect 24 0 25 0;
-#X connect 24 1 26 0;
-#X connect 24 2 27 0;
-#X connect 33 0 24 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-mass2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-mass2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-mass2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,75 +0,0 @@
-#N canvas 311 0 712 738 10;
-#X text 317 6 masse;
-#X text 152 81 M is positive. negative value give non physical things.
-;
-#X text 152 37 the somme of the forces apply to a masse modifie its
-velocity (depending of it's weight). the position his change according
-to the velocity and the weight of the masse;
-#X text 259 149 2 : M = weith of the masse;
-#X text 259 181 3 : X = initial position of the masse;
-#X text 259 202 4 : Y = initial position of the masse;
-#X text 342 305 if the position of the masse is < Xmin then position
-will be Xmin;
-#X msg 115 519 resetF;
-#X text 246 523 reset the total forces applied to the masse;
-#X msg 116 496 reset;
-#X text 246 492 reset position (to it's initial value) and forces to
-zero. send it's position to it's outlet.;
-#X text 283 220 change position of the masse \, and reset memory (for
-history).;
-#X text 282 162 change weith of the masse;
-#X text 340 289 set the minimum and maximum position of the masse;
-#X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
-\, Zmin or Zmax \, the mouvement is possible only if force apply is
-superior to the threshold;
-#X text 283 362 change the threshold value;
-#X msg 116 450 bang;
-#X msg 115 541 off;
-#X msg 116 564 on;
-#X msg 115 588 loadbang;
-#X text 244 590 output curent position;
-#X text 246 545 stop mass mouvement;
-#X text 245 567 restart mass movement;
-#X text 252 447 compute position and output it;
-#X text 250 474 add force to this mass;
-#X msg 120 153 setM 1;
-#X msg 119 344 setT 0;
-#X text 261 97 1 : name;
-#X text 282 115 this is the name of the mass. you can set value to
-this name instead of making a pd connection.;
-#X obj 29 625 mass2D;
-#X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
-setYmax 10000;
-#X text 260 277 5 : Xmin;
-#X text 260 293 6 : Xmax;
-#X text 260 309 7 : Ymin;
-#X text 260 325 8 : Ymax;
-#X text 259 343 9 : Threshold;
-#X text 156 23 mass2D : get liaison forces and output position;
-#X msg 121 182 setX 0 \, setY 0;
-#X msg 121 206 setXY 0 0 0;
-#X msg 114 427 setD 0;
-#X text 256 423 10 : set velocity damping of the mass;
-#X msg 116 472 force2D $f1 $f2 $f3;
-#X text 154 684 X Y & total force apply to the masse;
-#X text 169 660 X Y & total velocity of the masse;
-#X obj 60 657 unpack s f f f;
-#X obj 45 683 unpack s f f f;
-#X obj 29 707 unpack s f f;
-#X text 140 708 X Y position of the masse;
-#X connect 7 0 29 0;
-#X connect 9 0 29 0;
-#X connect 16 0 29 0;
-#X connect 17 0 29 0;
-#X connect 18 0 29 0;
-#X connect 19 0 29 0;
-#X connect 25 0 29 0;
-#X connect 26 0 29 0;
-#X connect 29 0 46 0;
-#X connect 29 1 45 0;
-#X connect 29 2 44 0;
-#X connect 30 0 29 0;
-#X connect 37 0 29 0;
-#X connect 38 0 29 0;
-#X connect 39 0 29 0;
-#X connect 41 0 29 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-mass3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-mass3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-mass3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,78 +0,0 @@
-#N canvas 125 5 709 792 10;
-#X text 317 6 masse;
-#X text 152 81 M is positive. negative value give non physical things.
-;
-#X text 152 37 the somme of the forces apply to a masse modifie its
-velocity (depending of it's weight). the position his change according
-to the velocity and the weight of the masse;
-#X text 259 150 2 : M = weith of the masse;
-#X text 259 189 3 : X = initial position of the masse;
-#X text 259 210 4 : Y = initial position of the masse;
-#X text 324 327 if the position of the masse is < Xmin then position
-will be Xmin;
-#X text 259 226 5 : Z = initial position of the masse;
-#X text 259 303 6 : Xmin;
-#X text 259 319 7 : Xmax;
-#X text 259 335 8 : Ymin;
-#X text 259 351 9 : Ymax;
-#X text 252 367 10 : Zmin;
-#X text 252 383 11 : Zmax;
-#X text 252 398 12 : Threshold;
-#X msg 119 565 resetF;
-#X text 250 569 reset the total forces applied to the masse;
-#X msg 120 538 reset;
-#X text 248 534 reset position (to it's initial value) and forces to
-zero. send it's position to it's outlet.;
-#X text 285 241 change position of the masse \, and reset memory (for
-history).;
-#X text 283 169 change weith of the masse;
-#X text 323 310 set the minimum and maximum position of the masse;
-#X text 302 413 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
-\, Zmin or Zmax \, the mouvement is possible only if force apply is
-superior to the threshold;
-#X msg 119 489 bang;
-#X msg 119 588 off;
-#X msg 120 610 on;
-#X msg 119 635 loadbang;
-#X text 248 637 output curent position;
-#X text 250 592 stop mass mouvement;
-#X text 249 613 restart mass movement;
-#X text 250 486 compute position and output it;
-#X text 247 515 add force to this mass;
-#X text 156 23 mass3D : get liaison forces and output position;
-#X obj 31 678 mass3D;
-#X msg 120 514 force3D $f1 $f2 $f3;
-#X msg 120 154 setM 1;
-#X msg 121 190 setX 0 \, setY 0 \, setZ 0;
-#X msg 117 270 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
-setYmax 10000 \, setZmin -10000 \, setZmax 10000;
-#X msg 119 397 setT 0;
-#X obj 31 759 unpack s f f f;
-#X text 261 98 1 : name;
-#X text 282 116 this is the name of the mass. you can set value to
-this name instead of making a pd connection.;
-#X text 148 760 X Y Z positin of the masse;
-#X text 163 736 X Y Z & total force apply to the masse;
-#X text 178 712 X Y Z & total velocity of the masse;
-#X msg 121 214 setXYZ 0 0 0;
-#X msg 119 462 setD 0;
-#X text 252 460 13 : Damp : change the velocyty damping of the mass
-;
-#X obj 62 710 unpack s f f f f;
-#X obj 46 735 unpack s f f f f;
-#X connect 15 0 33 0;
-#X connect 17 0 33 0;
-#X connect 23 0 33 0;
-#X connect 24 0 33 0;
-#X connect 25 0 33 0;
-#X connect 26 0 33 0;
-#X connect 33 0 39 0;
-#X connect 33 1 49 0;
-#X connect 33 2 48 0;
-#X connect 34 0 33 0;
-#X connect 35 0 33 0;
-#X connect 36 0 33 0;
-#X connect 37 0 33 0;
-#X connect 38 0 33 0;
-#X connect 45 0 33 0;
-#X connect 46 0 33 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-pmpd.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-pmpd.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-pmpd.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,255 +0,0 @@
-#N canvas 517 121 498 357 12;
-#X text 52 14 physical modeling for pure data using a collection of
-physical ojects.;
-#N canvas 0 0 623 384 read 0;
-#X text 123 207 cyrille.henry at la-kitchen.fr;
-#X text 412 312 ch20031213;
-#X text 30 25 The aim of this collection of objects is to create physical
-behavior with pure data. It's not audio synthesis. But it can be used
-for the creation of parameters that can be used for driving an audio
-or video synthesis.;
-#X text 30 101 Most of the examples use GEM \, to allow visualization
-of the "physical" geometry \, but you don't need it to use this collection.
-;
-#X text 30 161 any comments \, criticism \, suggestions \, help would
-be highly apreciated :;
-#X text 28 240 informations can be find :;
-#X text 122 263 http://drpichon.free.fr/pmpd/;
-#X restore 38 87 pd read me first;
-#N canvas 0 0 663 567 basics 0;
-#X text 34 30 Object in this collection can be mass \, link and interactor
-\, in 1D \, 2D or 3D.;
-#X text 47 69 Masses (mass \, mass2D \, mass3D) are ponctual. They've
-got a weight \, and know their position. They can move when they receive
-a force \, acording to physical rules.;
-#X text 47 126 Link (link \, link2D \, link3D) are the basic interaction
-beetween 2 masses. It is a visco-elastic link. The link object receive
-the position of 2 masses \, compute the force beetween the 2 masses
-and output a force for each mass.;
-#X text 47 202 Interactors are a kind of link \, but influence a group
-of masses at once. They can be used for global interaction. We will
-look further into it later.;
-#X text 32 272 This collection of objects can be interconnected for
-the creation of "physical" structures. Such structures can then move
-\, and distord themselves \, according to forces applied to them.;
-#X text 29 350 The resulting movements are very natural \, due to the
-physical equations used to define the objects.;
-#X restore 38 115 pd basics;
-#N canvas 434 60 645 737 global_description 0;
-#X obj 34 169 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 34 268 print;
-#X obj 34 217 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X text 57 165 1;
-#X text 58 216 2;
-#X text 36 452 Here is the basic connection beetween 2 masses :;
-#X text 36 529 You can also create things like this :;
-#X text 32 23 For patching simplification \, objects in this collection
-only have "cold" inlets. The computation speed depends on an external
-metronome. This metronome should bang alternatively all links in the
-model and then masses of the model.;
-#X text 33 103 mass and link have a name corresponding to their class
-name. They will receive everything sent to this name.;
-#X text 159 236 clicking on bang 1 or 2 is equivalent;
-#X text 32 304 As you sould send a bang alternatively to links and
-masses \, you sould give diferent names to the links group and masses
-group.;
-#X text 36 361 Masses output their position when you bang them. This
-position depends on the forces applied to the mass.;
-#X text 36 401 Links output a force according to the position of the
-masses when you bang them. This force sould be applied to the same
-mass.;
-#X text 40 626 The masse1 will never receive forces \, so it will never
-move. It is useful for creating a structure attached to a fixed point.
-;
-#X obj 40 558 mass masse1;
-#X obj 90 591 mass masse2;
-#X obj 34 188 s foo1;
-#X obj 34 237 mass2D foo1;
-#X obj 110 489 mass;
-#X obj 160 490 link;
-#X obj 214 492 mass;
-#X obj 40 591 link;
-#X connect 0 0 16 0;
-#X connect 2 0 17 0;
-#X connect 14 0 21 0;
-#X connect 15 0 21 1;
-#X connect 17 0 1 0;
-#X connect 18 0 19 0;
-#X connect 19 0 18 0;
-#X connect 19 1 20 0;
-#X connect 20 0 19 1;
-#X connect 21 1 15 0;
-#X restore 38 144 pd global_description;
-#N canvas 0 0 762 661 test 0;
-#X msg 108 98 1;
-#X msg 74 98 0;
-#X msg 41 98 -1;
-#X msg 141 98 2;
-#X obj 15 16 loadbang;
-#X floatatom 41 169 5 0 0 0 - - -;
-#X msg 106 390 1;
-#X msg 72 390 0;
-#X msg 39 390 -1;
-#X msg 139 390 2;
-#X floatatom 39 461 5 0 0 0 - - -;
-#X floatatom 37 325 5 0 0 0 - - -;
-#X msg 106 508 1;
-#X msg 72 508 0;
-#X msg 39 508 -1;
-#X msg 139 508 2;
-#X floatatom 39 579 5 0 0 0 - - -;
-#X text 247 61 A force to a masse make it to move at a constant speed.
-You can accelerate it or decelerate it using message box. a nul force
-as no effect.;
-#X floatatom 172 267 5 0 0 0 - - -;
-#X msg 104 264 1;
-#X msg 70 264 0;
-#X msg 37 264 -1;
-#X msg 137 264 2;
-#X text 247 405 Viscosity link : the force is proportinal to the deformation
-speed of the link;
-#X text 249 265 Rigidity link : the force is proportional to the elongation
-of the link. (the right inlet is not used \, so the like take is defauld
-value : 0.) Lengh of the link is null.;
-#X text 238 529 Visco-elasic link : the effect is the somme of the
-2 previus link.;
-#X obj 15 69 s foo2;
-#X obj 41 142 mass foo2 10 0 0;
-#X obj 37 298 link foo2 0 0.1 0;
-#X obj 39 434 link foo2 0 0 0.1;
-#X obj 39 552 link foo2 0 0.1 0.1;
-#X obj 15 43 metro 300;
-#X connect 0 0 27 0;
-#X connect 1 0 27 0;
-#X connect 2 0 27 0;
-#X connect 3 0 27 0;
-#X connect 4 0 31 0;
-#X connect 6 0 29 0;
-#X connect 7 0 29 0;
-#X connect 8 0 29 0;
-#X connect 9 0 29 0;
-#X connect 12 0 30 0;
-#X connect 13 0 30 0;
-#X connect 14 0 30 0;
-#X connect 15 0 30 0;
-#X connect 18 0 28 0;
-#X connect 19 0 28 0;
-#X connect 20 0 28 0;
-#X connect 21 0 28 0;
-#X connect 22 0 28 0;
-#X connect 27 0 5 0;
-#X connect 28 0 11 0;
-#X connect 29 0 10 0;
-#X connect 30 0 16 0;
-#X connect 31 0 26 0;
-#X restore 40 265 pd test;
-#N canvas 394 231 879 595 simple_exemple 0;
-#X obj 356 237 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144
--1 -1 0 0;
-#X obj 74 98 hradio 15 1 0 5 empty empty empty 0 -6 0 8 -262144 -1
--1 0;
-#N canvas 477 25 445 299 preset 0;
-#X msg 36 193 setK 0.05 \, setD 0 \, setD2 30;
-#X msg 55 166 setK 1 \, setD 0 \, setD2 30;
-#X msg 75 138 setK 1 \, setD 0 \, setD2 200;
-#X obj 36 16 inlet;
-#X obj 115 254 outlet;
-#X msg 95 108 setK 300 \, setD 300 \, setD2 5;
-#X obj 36 43 sel 2 1 0 3 4;
-#X msg 115 78 setK 3000 \, setD 1000 \, setD2 5000;
-#X connect 0 0 4 0;
-#X connect 1 0 4 0;
-#X connect 2 0 4 0;
-#X connect 3 0 6 0;
-#X connect 5 0 4 0;
-#X connect 6 0 0 0;
-#X connect 6 1 1 0;
-#X connect 6 2 2 0;
-#X connect 6 3 5 0;
-#X connect 6 4 7 0;
-#X connect 7 0 4 0;
-#X restore 74 119 pd preset;
-#X obj 336 237 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144
--1 -1 0 0;
-#X text 80 415 the masse is link to the cursor with diferents kinf
-of liaison (see the preset);
-#X text 71 18 comportement of a single masse link to a fixed point
-with a visco elastic link.;
-#X text 173 95 <- diferents comportement of the link;
-#N canvas 0 0 268 186 stuff 0;
-#X obj 13 20 loadbang;
-#X obj 48 97 s \$0-lia;
-#X obj 13 72 t b b;
-#X obj 13 123 s \$0-masse;
-#X obj 13 45 metro 5;
-#X obj 89 20 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X msg 124 92 reset;
-#X msg 89 66 resetL \, resetF;
-#X obj 89 40 t b b;
-#X connect 0 0 4 0;
-#X connect 2 0 3 0;
-#X connect 2 1 1 0;
-#X connect 4 0 2 0;
-#X connect 5 0 8 0;
-#X connect 6 0 3 0;
-#X connect 7 0 1 0;
-#X connect 8 0 7 0;
-#X connect 8 1 6 0;
-#X restore 75 65 pd stuff;
-#X text 98 346 click or move the slider ->;
-#X text 396 346 look at the mouvement of the masse (the right slider)
-;
-#X text 80 481 surch system can be usefull for replacing the line object
-of pd when more natural evolution is neaded...;
-#X obj 168 167 link \$0-lia 0 1 0 200;
-#X obj 356 167 mass \$0-masse 10000 0;
-#X connect 1 0 2 0;
-#X connect 2 0 11 0;
-#X connect 3 0 11 0;
-#X connect 11 1 12 0;
-#X connect 12 0 0 0;
-#X connect 12 0 11 1;
-#X restore 40 292 pd simple_exemple;
-#X text 64 180 look at mass and link help file :;
-#X obj 65 198 mass;
-#X obj 65 228 link;
-#N canvas 108 97 450 614 list 0;
-#X obj 190 135 iAmbient2D;
-#X obj 305 137 iAmbient3D;
-#X obj 190 166 iCircle2D;
-#X obj 306 257 iCylinder3D;
-#X obj 305 227 iCircle3D;
-#X obj 190 196 iLine2D;
-#X obj 305 197 iPlane3D;
-#X obj 190 225 iSeg2D;
-#X obj 305 168 iSphere3D;
-#X obj 79 76 lia;
-#X obj 79 48 mass;
-#X obj 192 48 mass2D;
-#X obj 306 48 mass3D;
-#X text 78 25 1D;
-#X text 191 27 2D;
-#X text 304 28 3D;
-#X text 21 46 basic;
-#X text 19 136 interactors;
-#X text 24 328 test;
-#X obj 192 389 tCircle2D;
-#X obj 192 419 tLine2D;
-#X obj 192 448 tSeg2D;
-#X obj 305 480 tCylinder3D;
-#X obj 306 420 tPlane3D;
-#X obj 306 450 tCircle3D;
-#X obj 306 390 tSphere3D;
-#X obj 192 358 tSquare2D;
-#X obj 307 359 tCube3D;
-#X obj 192 327 tLink2D;
-#X obj 307 327 tLink3D;
-#X obj 306 75 link3D;
-#X obj 192 75 link2D;
-#X text 19 535 other;
-#X obj 192 540 pmpd;
-#X obj 306 544 pmpd~;
-#X restore 40 322 pd list of pmpd's object;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tCircle2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tCircle2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tCircle2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,39 +0,0 @@
-#N canvas 830 6 548 565 10;
-#X text 173 41 This object sould be used for testing the masse position.
-;
-#X text 303 9 test circle;
-#X text 173 58 It receive masse position \, and output 0/1 according
-to the position of the masse (1 if the mass is in the circle);
-#X text 98 97 message to change parametter / default value / creation
-arg number / description;
-#X msg 66 157 setX 0;
-#X msg 66 182 setY 0;
-#X msg 66 220 setRmin 0;
-#X msg 67 244 setRmax 1;
-#X text 163 199 center of the circle defining the interactor;
-#X text 165 266 minimal and maximal radius of the circle. If the mass
-is outside or inside this circles \, it will not interact with this
-link.;
-#X obj 32 408 tCircle2D;
-#X floatatom 32 486 5 0 0 0 - - -;
-#X text 169 485 0/1 according to the position of the masse;
-#X msg 68 321 position2D 0 0;
-#X floatatom 56 464 5 0 0 0 - - -;
-#X floatatom 81 441 5 0 0 0 - - -;
-#X text 167 320 position of the tested mass;
-#X text 168 463 distance of the mass from the center of the circle
-;
-#X text 168 439 speed of the mass regarding the center of the circle
-;
-#X text 137 156 1 : center circle X;
-#X text 138 182 2 : center circle Y;
-#X text 137 221 3 : Minimum Radius;
-#X text 138 244 4 : Maximum Radius;
-#X connect 4 0 10 0;
-#X connect 5 0 10 0;
-#X connect 6 0 10 0;
-#X connect 7 0 10 0;
-#X connect 10 0 11 0;
-#X connect 10 1 14 0;
-#X connect 10 2 15 0;
-#X connect 13 0 10 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tCircle3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tCircle3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tCircle3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,58 +0,0 @@
-#N canvas 181 15 585 661 10;
-#X text 254 13 Circlular test;
-#X text 97 490 this object is like tPlane3D \, but it's action is limited
-in space (circular).;
-#X text 143 147 1 : X coordonate of the orientation vector of the circle
-;
-#X text 143 173 2 : Y coordonate of the orientation vector of the circle
-;
-#X text 144 198 3 : Z coordonate of the orientation vector of the circle
-;
-#X text 144 226 4 : center circle X;
-#X text 143 252 5 : center circle Y;
-#X text 142 275 6 : center circle Z;
-#X text 140 414 9 : maximum profound of the test;
-#X text 140 45 This object sould be used for testing the masse position.
-;
-#X text 140 62 It receive masse position \, and output 0/1 according
-to the position of the masse (1 if the mass is in the circle);
-#X text 65 101 message to change parametter / default value / creation
-arg number / description;
-#X msg 50 325 setRmin 0;
-#X msg 51 349 setRmax 1;
-#X text 164 304 center of the circle defining the interactor;
-#X text 167 367 minimal and maximal radius of the circle. If the mass
-is outside or inside this circles \, it will not interact with this
-link.;
-#X floatatom 12 619 5 0 0 0 - - -;
-#X text 149 618 0/1 according to the position of the masse;
-#X floatatom 36 597 5 0 0 0 - - -;
-#X floatatom 61 574 5 0 0 0 - - -;
-#X text 147 453 position of the tested mass;
-#X text 148 596 distance of the mass from the center of the circle
-;
-#X text 148 572 speed of the mass regarding the center of the circle
-;
-#X obj 12 541 tCircle3D;
-#X msg 50 149 setVX 0;
-#X msg 50 174 setVY 0;
-#X msg 50 199 setVZ 0;
-#X msg 51 228 setX 0;
-#X msg 51 252 setY 0;
-#X msg 51 277 setZ 0;
-#X msg 48 415 setPmax 10000;
-#X text 138 326 7 : Minimum Radius;
-#X text 139 349 8 : Maximum Radius;
-#X msg 48 454 position3D 0 0 0;
-#X connect 12 0 23 0;
-#X connect 13 0 23 0;
-#X connect 23 0 16 0;
-#X connect 23 1 18 0;
-#X connect 23 2 19 0;
-#X connect 24 0 23 0;
-#X connect 25 0 23 0;
-#X connect 27 0 23 0;
-#X connect 28 0 23 0;
-#X connect 29 0 23 0;
-#X connect 30 0 23 0;
-#X connect 33 0 23 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tCube3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tCube3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tCube3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,36 +0,0 @@
-#N canvas 14 12 620 496 10;
-#X text 137 42 This object sould be used for testing the masse position.
-;
-#X text 137 59 It receive masse position \, and output 0/1 according
-to the position of the masse (1 if the mass is in the square);
-#X text 296 15 test cube;
-#X text 214 299 if a mass is outside of this rectangle \, the mass
-will not interact with this object.;
-#X text 216 284 minimum and maximum position of the interactor.;
-#X text 77 112 message to change parametter / default value / creation
-arg number / description;
-#X obj 13 399 tCube3D;
-#X msg 83 156 setXmin -1;
-#X msg 83 178 setXmax 1;
-#X msg 83 200 setYmin -1;
-#X msg 83 223 setYmax 1;
-#X msg 83 246 setZmin -1;
-#X msg 83 268 setZmax 1;
-#X floatatom 13 433 5 0 0 0 - - -;
-#X text 172 431 0/1 according to the position of the masse;
-#X text 192 357 position of the tested mass;
-#X msg 84 357 position3D 0 0 0;
-#X text 186 157 1 : X minimum;
-#X text 186 178 2 : X maximum;
-#X text 185 201 3 : Y minimum;
-#X text 185 222 4 : Y maximum;
-#X text 186 248 5 : Z minimum;
-#X text 185 268 6 : Z maximum;
-#X connect 6 0 13 0;
-#X connect 7 0 6 0;
-#X connect 8 0 6 0;
-#X connect 9 0 6 0;
-#X connect 10 0 6 0;
-#X connect 11 0 6 0;
-#X connect 12 0 6 0;
-#X connect 16 0 6 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tCylinder3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tCylinder3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tCylinder3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,57 +0,0 @@
-#N canvas 8 15 584 655 10;
-#X text 266 11 Cylinder test;
-#X text 168 39 This object sould be used for testing the relative position
-of a masse depending on a cylinder;
-#X text 166 583 0/1 according to the position of the masse;
-#X text 166 562 distance from the center of the cylinder;
-#X text 167 541 speed from the center of the cylinder;
-#X text 104 81 message to change parametter / default value / creation
-arg number / description;
-#X msg 88 289 setRmin 0;
-#X msg 89 312 setRmax 1;
-#X text 205 331 minimal and maximal radius of the circle. If the mass
-is outside or inside this circles \, it will not interact with this
-link.;
-#X text 214 194 normal vector of the circle;
-#X msg 92 212 setX 0;
-#X msg 91 237 setY 0;
-#X msg 91 260 setZ 0;
-#X msg 89 128 setVX 0;
-#X msg 90 153 setVY 0;
-#X msg 91 175 setVZ 0;
-#X text 204 275 center of the circle;
-#X msg 88 380 setPmin -10000;
-#X msg 90 409 setPmax 10000;
-#X obj 13 517 tCylinder3D;
-#X text 181 127 1 : X coordonate of the orientation vector of the circle
-;
-#X text 180 152 2 : Y coordonate of the orientation vector of the circle
-;
-#X text 181 176 3 : Z coordonate of the orientation vector of the circle
-;
-#X text 180 212 4 : center X;
-#X text 180 236 5 : center Y;
-#X text 179 261 6 : center Z;
-#X text 181 289 7 : Minimum Radius;
-#X text 181 312 8 : Maximum Radius;
-#X text 182 382 9 : minimum height of the cylinder interaction;
-#X text 178 411 10 : maximum height of the cylinder interaction;
-#X floatatom 13 584 5 0 0 0 - - -;
-#X floatatom 43 563 5 0 0 0 - - -;
-#X floatatom 74 543 5 0 0 0 - - -;
-#X text 188 464 position of the tested mass;
-#X msg 78 464 position3D 0 0 0;
-#X connect 6 0 19 0;
-#X connect 7 0 19 0;
-#X connect 10 0 19 0;
-#X connect 11 0 19 0;
-#X connect 12 0 19 0;
-#X connect 13 0 19 0;
-#X connect 14 0 19 0;
-#X connect 15 0 19 0;
-#X connect 17 0 19 0;
-#X connect 18 0 19 0;
-#X connect 19 0 30 0;
-#X connect 19 1 31 0;
-#X connect 19 2 32 0;
-#X connect 34 0 19 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tLine2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tLine2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tLine2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,46 +0,0 @@
-#N canvas 6 5 586 578 10;
-#X text 129 40 This object sould be used for testing the masse position.
-;
-#X text 129 56 It receive masse position \, and output 0/1 according
-to the position of the masse (1 if the mass is on a side of the line)
-;
-#X text 175 146 1 : name;
-#X text 121 113 message to change parametter / default value / creation
-arg number / description;
-#X text 196 164 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 104 233 setY1 0;
-#X msg 105 279 setY2 0;
-#X msg 103 208 setX1 -1;
-#X msg 104 256 setX2 1;
-#X text 174 208 2 : X coordonate of the the 1st point of the line;
-#X text 174 232 3 : Y coordonate of the the 1st point of the line;
-#X text 174 255 4 : X coordonate of the the 2nd point of the line;
-#X text 174 279 5 : Y coordonate of the the 2nd point of the line;
-#X msg 105 312 setPmax 1;
-#X text 199 296 X and Y position of the 2 points defining the line.
-;
-#X text 197 327 maximum depth of the interaction line.;
-#X text 269 14 test line;
-#X obj 35 450 tLine2D;
-#X text 173 312 6 : maximum depth;
-#X floatatom 72 481 5 0 0 0 - - -;
-#X floatatom 72 481 5 0 0 0 - - -;
-#X floatatom 53 505 5 0 0 0 - - -;
-#X floatatom 35 529 5 0 0 0 - - -;
-#X text 172 479 speed regarding the distance from the segment;
-#X text 171 504 distance from the segment;
-#X text 171 530 0/1 according to the position of the masse;
-#X text 195 378 position of the mass (first outlet of the mass object)
-;
-#X msg 92 379 position2D 0 0;
-#X connect 5 0 17 0;
-#X connect 6 0 17 0;
-#X connect 7 0 17 0;
-#X connect 8 0 17 0;
-#X connect 13 0 17 0;
-#X connect 17 0 22 0;
-#X connect 17 1 21 0;
-#X connect 17 2 20 0;
-#X connect 27 0 17 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tLink2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tLink2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tLink2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,29 +0,0 @@
-#N canvas 712 340 590 388 10;
-#X text 181 337 1 : distance between the 2 masses;
-#X text 181 309 2 : elongation speed of the link;
-#X text 181 281 3 : orientation of the link;
-#X text 182 257 4 : position of the center of the link;
-#X text 181 39 link2D : get position of masses \, output forces;
-#X text 216 12 link between 2 masses;
-#X text 181 67 1 : name;
-#X text 185 162 change position of mass 1;
-#X msg 57 131 bang;
-#X text 182 127 compute and output forces \, according to the last
-masses positions;
-#X text 206 83 you can use it in pd to send messages / bang / etc to
-the lia. this is for simplifying connection.;
-#X msg 58 162 position2D $f1 $f2;
-#X msg 62 194 position2D $f1 $f2;
-#X text 184 194 position of mass 2;
-#X obj 25 220 tLink2D;
-#X floatatom 25 339 5 0 0 0 - - -;
-#X floatatom 37 311 5 0 0 0 - - -;
-#X floatatom 49 284 5 0 0 0 - - -;
-#X obj 62 258 unpack s f f;
-#X connect 8 0 14 0;
-#X connect 11 0 14 0;
-#X connect 12 0 14 1;
-#X connect 14 0 15 0;
-#X connect 14 1 16 0;
-#X connect 14 2 17 0;
-#X connect 14 3 18 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tLink3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tLink3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tLink3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,29 +0,0 @@
-#N canvas 626 360 644 394 10;
-#X text 228 31 output informations about a tested link;
-#X text 224 332 distance between the 2 masses;
-#X text 224 308 elongation speed of the link;
-#X text 228 255 position of the center of the link;
-#X text 225 282 orientation of the link;
-#X msg 64 205 position3D $f1 $f2 $f3;
-#X text 231 68 1 : name;
-#X text 229 173 change position of mass 1;
-#X msg 65 126 bang;
-#X text 230 123 compute and output forces \, according to the last
-masses positions;
-#X text 256 84 you can use it in pd to send messages / bang / etc to
-the lia. this is for simplifying connection.;
-#X text 229 204 position of mass 2;
-#X msg 65 175 position3D $f1 $f2 $f3;
-#X obj 64 259 unpack s f f f;
-#X text 321 7 teste a link;
-#X obj 27 232 tLink3D;
-#X obj 51 284 unpack s f f f;
-#X floatatom 39 309 5 0 0 0 - - -;
-#X floatatom 27 332 5 0 0 0 - - -;
-#X connect 5 0 15 1;
-#X connect 8 0 15 0;
-#X connect 12 0 15 0;
-#X connect 15 0 18 0;
-#X connect 15 1 17 0;
-#X connect 15 2 16 0;
-#X connect 15 3 13 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tPlane3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tPlane3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tPlane3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,40 +0,0 @@
-#N canvas 141 50 610 449 10;
-#X text 295 18 Plane test;
-#X text 184 259 5 : X point of the plane;
-#X text 183 282 6 : Y point of the plane;
-#X text 183 305 7 : Z point of the plane;
-#X text 185 108 1 : name;
-#X text 121 74 message to change parametter / default value / creation
-arg number / description;
-#X text 206 126 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X text 217 238 normal vector of the circle;
-#X msg 96 255 setX 0;
-#X msg 95 280 setY 0;
-#X msg 95 303 setZ 0;
-#X msg 93 171 setVX 0;
-#X msg 93 196 setVY 0;
-#X msg 95 218 setVZ 0;
-#X msg 95 344 setPmax 10000;
-#X text 177 41 This object sould be used for the simulation of interaction
-between a collection of masse and a plane;
-#X text 184 171 2 : X coordonate of the orientation vector of the plane
-;
-#X text 183 196 3 : Y coordonate of the orientation vector of the plane
-;
-#X text 184 220 4 : Z coordonate of the orientation vector of the plane
-;
-#X obj 14 415 tPlane3D;
-#X text 199 379 position of the mass (first outlet of the mass object)
-;
-#X msg 94 379 position3D 0 0 0;
-#X text 184 346 8 : maximum profound of the circle interaction;
-#X connect 8 0 19 0;
-#X connect 9 0 19 0;
-#X connect 10 0 19 0;
-#X connect 11 0 19 0;
-#X connect 12 0 19 0;
-#X connect 13 0 19 0;
-#X connect 14 0 19 0;
-#X connect 21 0 19 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tSeg2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tSeg2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tSeg2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,46 +0,0 @@
-#N canvas 38 50 579 593 10;
-#X text 270 16 test segment;
-#X text 129 40 This object sould be used for testing the masse position.
-;
-#X text 129 56 It receive masse position \, and output 0/1 according
-to the position of the masse (1 if the mass is on a side of the line)
-;
-#X text 175 146 1 : name;
-#X text 121 113 message to change parametter / default value / creation
-arg number / description;
-#X text 196 164 this is the name of the mass interacting with this
-object. you can also conect the output of this object to a mass \,
-to allow an interaction with this mass.;
-#X msg 104 233 setY1 0;
-#X msg 105 279 setY2 0;
-#X msg 103 208 setX1 -1;
-#X msg 104 256 setX2 1;
-#X text 174 208 2 : X coordonate of the the 1st point of the line;
-#X text 174 232 3 : Y coordonate of the the 1st point of the line;
-#X text 174 255 4 : X coordonate of the the 2nd point of the line;
-#X text 174 279 5 : Y coordonate of the the 2nd point of the line;
-#X msg 105 312 setPmax 1;
-#X text 199 296 X and Y position of the 2 points defining the line.
-;
-#X text 197 327 maximum depth of the interaction line.;
-#X text 173 312 6 : maximum depth;
-#X floatatom 66 481 5 0 0 0 - - -;
-#X floatatom 66 481 5 0 0 0 - - -;
-#X floatatom 50 505 5 0 0 0 - - -;
-#X floatatom 35 529 5 0 0 0 - - -;
-#X text 172 479 speed regarding the distance from the segment;
-#X text 171 504 distance from the segment;
-#X text 171 530 0/1 according to the position of the masse;
-#X text 195 378 position of the mass (first outlet of the mass object)
-;
-#X msg 92 379 position2D 0 0;
-#X obj 35 450 tSeg2D;
-#X connect 6 0 27 0;
-#X connect 7 0 27 0;
-#X connect 8 0 27 0;
-#X connect 9 0 27 0;
-#X connect 14 0 27 0;
-#X connect 26 0 27 0;
-#X connect 27 0 21 0;
-#X connect 27 1 20 0;
-#X connect 27 2 19 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tSphere3D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tSphere3D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tSphere3D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,36 +0,0 @@
-#N canvas 737 247 618 430 10;
-#X text 135 35 This object sould be used to test if a specific masse
-is inside a sphere;
-#X text 121 76 message to change parametter / default value / creation
-arg number / description;
-#X msg 80 207 setRmin 0;
-#X msg 81 230 setRmax 1;
-#X msg 80 132 setX 0;
-#X msg 79 157 setY 0;
-#X msg 79 180 setZ 0;
-#X text 203 247 minimal and maximal radius of the sphere. If the mass
-is outside or inside this sphere \, it will not interact with this
-link.;
-#X obj 16 302 tSphere3D;
-#X text 248 6 Spherical test;
-#X text 178 132 1 : X coordonate of the center of the sphere;
-#X text 178 159 2 : Y coordonate of the center of the sphere;
-#X text 178 183 3 : Z coordonate of the center of the sphere;
-#X text 177 208 4 : Minimum Radius;
-#X text 177 229 5 : Maximum Radius;
-#X floatatom 65 338 5 0 0 0 - - -;
-#X floatatom 40 360 5 0 0 0 - - -;
-#X floatatom 16 384 5 0 0 0 - - -;
-#X text 123 382 0/1 according to the position of the masse;
-#X text 122 360 distance of the mass from the center of the circle
-;
-#X text 122 336 speed of the mass regarding the center of the circle
-;
-#X connect 2 0 8 0;
-#X connect 3 0 8 0;
-#X connect 4 0 8 0;
-#X connect 5 0 8 0;
-#X connect 6 0 8 0;
-#X connect 8 0 17 0;
-#X connect 8 1 16 0;
-#X connect 8 2 15 0;

Deleted: branches/pd-extended/v0-40/externals/pmpd/help/help-tSquare2D.pd
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/help-tSquare2D.pd	2008-05-21 17:12:36 UTC (rev 9862)
+++ branches/pd-extended/v0-40/externals/pmpd/help/help-tSquare2D.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -1,28 +0,0 @@
-#N canvas 111 51 545 429 10;
-#X text 137 42 This object sould be used for testing the masse position.
-;
-#X text 137 59 It receive masse position \, and output 0/1 according
-to the position of the masse (1 if the mass is in the square);
-#X text 296 15 test cube;
-#X text 190 241 minimum and maximum position of the interactor.;
-#X text 77 112 message to change parametter / default value / creation
-arg number / description;
-#X msg 83 156 setXmin -1;
-#X msg 83 178 setXmax 1;
-#X msg 83 200 setYmin -1;
-#X msg 83 223 setYmax 1;
-#X floatatom 15 360 5 0 0 0 - - -;
-#X text 175 362 0/1 according to the position of the masse;
-#X text 194 284 position of the tested mass;
-#X obj 15 326 tSquare2D;
-#X text 186 157 1 : X minimum;
-#X text 186 178 2 : X maximum;
-#X text 186 200 3 : Y minimum;
-#X text 185 222 4 : Y maximum;
-#X msg 86 284 position2D 0 0 0;
-#X connect 5 0 12 0;
-#X connect 6 0 12 0;
-#X connect 7 0 12 0;
-#X connect 8 0 12 0;
-#X connect 12 0 9 0;
-#X connect 17 0 12 0;

Copied: branches/pd-extended/v0-40/externals/pmpd/help/iAmbient2D-help.pd (from rev 9861, branches/pd-extended/v0-40/externals/pmpd/help/help-iAmbient2D.pd)
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/iAmbient2D-help.pd	                        (rev 0)
+++ branches/pd-extended/v0-40/externals/pmpd/help/iAmbient2D-help.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -0,0 +1,60 @@
+#N canvas 572 117 613 725 10;
+#X obj 16 652 iAmbient2D;
+#X text 272 20 ambient interaction;
+#X text 178 41 This object sould be used for the simulation of interaction
+between a collection of masse and a commun environement;
+#X text 179 143 1 : name;
+#X text 176 71 This object should receive a bang to be active (act
+like the link object);
+#X text 196 155 this is the name of the mass interacting with this
+object. you can also conect the output of this object to a mass \,
+to allow an interaction with this mass.;
+#X text 201 552 if a mass is outside of this rectangle \, the mass
+will not interact with this object.;
+#X text 196 404 value of the damping forces. this force is oposite
+from the velocity of the mass. It is proportional to the velocity of
+the masse.;
+#X text 195 356 Maximum amplitude of a random force aplyed to masses
+(X and Y amplitude).;
+#X text 196 270 this is constant force apply to all masses interacting
+this this object. Gravity is a constant negative force on Y axes.;
+#X msg 73 225 setFX 0;
+#X msg 73 249 setFY 0;
+#X msg 76 304 setRndFX 0;
+#X msg 77 333 setRndFY 0;
+#X msg 79 385 setD 0;
+#X msg 76 451 setXmin -100000;
+#X msg 76 495 setYmin -100000;
+#X msg 76 473 setXmax 100000;
+#X msg 76 518 setYmax 100000;
+#X text 173 517 10 : Y maximum;
+#X text 179 495 9 : Y minimum;
+#X text 179 473 8 : X maximum;
+#X text 179 452 7 : X minimum;
+#X text 202 537 minimum and maximum position of the interactor.;
+#X msg 78 593 setdX 0;
+#X msg 78 616 setdY 0;
+#X text 77 112 message to change parametter / default value / creation
+arg number / description;
+#X text 175 225 2 : X constant force field;
+#X text 174 249 3 : Y constant force field;
+#X text 177 306 4 : rnd X force field;
+#X text 175 334 5 : rnd Y force field;
+#X text 176 389 6 : damping;
+#X text 174 593 11 : X displacement field;
+#X text 173 617 12 : y displacement field;
+#X text 205 640 X and Y displacement field. displace the mass if it's
+inside the interactor field;
+#X msg 72 202 setFXY 0 0;
+#X connect 10 0 0 0;
+#X connect 11 0 0 0;
+#X connect 12 0 0 0;
+#X connect 13 0 0 0;
+#X connect 14 0 0 0;
+#X connect 15 0 0 0;
+#X connect 16 0 0 0;
+#X connect 17 0 0 0;
+#X connect 18 0 0 0;
+#X connect 24 0 0 0;
+#X connect 25 0 0 0;
+#X connect 35 0 0 0;

Copied: branches/pd-extended/v0-40/externals/pmpd/help/iAmbient3D-help.pd (from rev 9861, branches/pd-extended/v0-40/externals/pmpd/help/help-iAmbient3D.pd)
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/iAmbient3D-help.pd	                        (rev 0)
+++ branches/pd-extended/v0-40/externals/pmpd/help/iAmbient3D-help.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -0,0 +1,75 @@
+#N canvas 281 53 599 822 10;
+#X text 272 20 ambient interaction;
+#X text 172 40 This object sould be used for the simulation of interaction
+between a collection of masse and a commun environement;
+#X text 179 143 1 : name;
+#X text 172 70 This object should receive a bang to be active (act
+like the link object);
+#X text 196 155 this is the name of the mass interacting with this
+object. you can also conect the output of this object to a mass \,
+to allow an interaction with this mass.;
+#X text 200 642 if a mass is outside of this rectangle \, the mass
+will not interact with this object.;
+#X text 197 450 value of the damping forces. this force is oposite
+from the velocity of the mass. It is proportional to the velocity of
+the masse.;
+#X text 198 295 this is constant force apply to all masses interacting
+this this object. Gravity is a constant negative force on Y axes.;
+#X msg 74 225 setFX 0;
+#X msg 75 249 setFY 0;
+#X msg 76 335 setRndFX 0;
+#X msg 76 359 setRndFY 0;
+#X msg 77 431 setD 0;
+#X msg 69 499 setXmin -100000;
+#X msg 69 543 setYmin -100000;
+#X msg 69 521 setXmax 100000;
+#X msg 69 566 setYmax 100000;
+#X text 202 627 minimum and maximum position of the interactor.;
+#X msg 70 673 setdX 0;
+#X msg 70 694 setdY 0;
+#X text 77 112 message to change parametter / default value / creation
+arg number / description;
+#X obj 16 752 iAmbient3D;
+#X msg 76 272 setFZ 0;
+#X msg 77 385 setRndFZ 0;
+#X msg 69 589 setZmin -100000;
+#X msg 69 611 setZmax 100000;
+#X msg 70 716 setdZ 0;
+#X text 200 401 Maximum amplitude of a random force aplyed to masses
+(X \, Y and Z amplitude).;
+#X text 175 225 2 : X constant force field;
+#X text 174 249 3 : Y constant force field;
+#X text 173 270 4 : Z constant force field;
+#X text 172 333 5 : rnd X force field;
+#X text 170 360 6 : rnd Y force field;
+#X text 170 386 7 : rnd Z force field;
+#X text 170 432 8 : damping;
+#X text 172 500 9 : X minimum;
+#X text 172 521 10 : X maximum;
+#X text 172 543 11 : Y minimum;
+#X text 171 565 12 : Y maximum;
+#X text 172 591 13 : Z minimum;
+#X text 171 611 14 : Z maximum;
+#X text 170 675 15 : X displacement field;
+#X text 169 696 16 : Y displacement field;
+#X text 169 719 17 : Z displacement field;
+#X text 200 736 X and Y displacement field. displace the masse if it's
+in the interactor field;
+#X msg 72 202 setFXY 0 0 0;
+#X connect 8 0 21 0;
+#X connect 9 0 21 0;
+#X connect 10 0 21 0;
+#X connect 11 0 21 0;
+#X connect 12 0 21 0;
+#X connect 13 0 21 0;
+#X connect 14 0 21 0;
+#X connect 15 0 21 0;
+#X connect 16 0 21 0;
+#X connect 18 0 21 0;
+#X connect 19 0 21 0;
+#X connect 22 0 21 0;
+#X connect 23 0 21 0;
+#X connect 24 0 21 0;
+#X connect 25 0 21 0;
+#X connect 26 0 21 0;
+#X connect 45 0 21 0;

Copied: branches/pd-extended/v0-40/externals/pmpd/help/iCircle2D-help.pd (from rev 9861, branches/pd-extended/v0-40/externals/pmpd/help/help-iCircle2D.pd)
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/iCircle2D-help.pd	                        (rev 0)
+++ branches/pd-extended/v0-40/externals/pmpd/help/iCircle2D-help.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -0,0 +1,82 @@
+#N canvas 352 49 574 849 10;
+#X text 156 130 1 : name;
+#X obj 12 785 iCircle2D;
+#X text 151 193 2 : center circle X;
+#X text 153 219 3 : center circle Y;
+#X text 260 23 Circlular interaction;
+#X text 154 52 This object sould be used for the simulation of interaction
+between a collection of masse and a circle;
+#X text 152 281 5 : Maximum Radius;
+#X text 151 258 4 : Minimum Radius;
+#X text 150 341 6 : constante Normal Force;
+#X text 149 374 7 : constante tengential Force;
+#X text 150 412 8 : normal rigidity;
+#X text 150 430 9 : tengential rigidity;
+#X text 143 492 10 : normal force proportional to 1/R;
+#X text 141 512 11 : tengential force proportional to 1/R;
+#X text 144 558 12 : normal damping;
+#X text 142 580 13 : tengential damping;
+#X text 144 614 14 : Normal displacement;
+#X text 143 633 15 : Tengential displacement;
+#X text 143 670 16 : link damping.;
+#X text 143 731 18 : normal constant displacement;
+#X text 142 753 19 : tangential constant displacement;
+#X text 98 97 message to change parametter / default value / creation
+arg number / description;
+#X text 177 148 this is the name of the mass interacting with this
+object. you can also conect the output of this object to a mass \,
+to allow an interaction with this mass.;
+#X msg 80 194 setX 0;
+#X msg 80 219 setY 0;
+#X msg 80 257 setRmin 0;
+#X msg 81 281 setRmax 1;
+#X text 177 236 center of the circle defining the interactor;
+#X text 176 300 minimal and maximal radius of the circle. If the mass
+is outside or inside this circles \, it will not interact with this
+link.;
+#X text 175 358 constant force normal to the circle.;
+#X text 176 391 add a constant force tangential to the circle.;
+#X msg 78 373 setFT 0;
+#X msg 79 339 setFN 0;
+#X text 175 447 normal and tangential rigidity of the circle. Forces
+are proportional to the distance between the masse and the maximum
+diametter of the circle.;
+#X text 175 528 normal and tangential forces proportional to the 1/distance
+between the masse and the center of the circle.;
+#X text 174 596 normal and tangential (to the circle) damping to the
+masse.;
+#X text 174 649 normal and tangential displacement field.;
+#X text 143 695 17 : Gravitation;
+#X text 172 714 Gravitation : this is a normal force proportional to
+1/R*R.;
+#X msg 78 694 setG;
+#X text 173 770 displace the masse if it's inside the interactor;
+#X msg 78 731 setdN;
+#X msg 78 750 setdT;
+#X msg 79 412 setKN;
+#X msg 78 431 setKT;
+#X msg 78 492 setRN;
+#X msg 78 514 setRT;
+#X msg 80 558 setDN;
+#X msg 80 582 setDT;
+#X msg 80 615 setdN;
+#X msg 79 636 setdT;
+#X msg 78 670 setD;
+#X connect 23 0 1 0;
+#X connect 24 0 1 0;
+#X connect 25 0 1 0;
+#X connect 26 0 1 0;
+#X connect 31 0 1 0;
+#X connect 32 0 1 0;
+#X connect 39 0 1 0;
+#X connect 41 0 1 0;
+#X connect 42 0 1 0;
+#X connect 43 0 1 0;
+#X connect 44 0 1 0;
+#X connect 45 0 1 0;
+#X connect 46 0 1 0;
+#X connect 47 0 1 0;
+#X connect 48 0 1 0;
+#X connect 49 0 1 0;
+#X connect 50 0 1 0;
+#X connect 51 0 1 0;

Copied: branches/pd-extended/v0-40/externals/pmpd/help/iCircle3D-help.pd (from rev 9861, branches/pd-extended/v0-40/externals/pmpd/help/help-iCircle3D.pd)
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/iCircle3D-help.pd	                        (rev 0)
+++ branches/pd-extended/v0-40/externals/pmpd/help/iCircle3D-help.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -0,0 +1,69 @@
+#N canvas 277 111 566 710 10;
+#X text 177 107 1 : name;
+#X text 285 12 Circlular interaction;
+#X text 179 41 This object sould be used for the simulation of interaction
+between a collection of masse and a circle;
+#X text 123 74 message to change parametter / default value / creation
+arg number / description;
+#X text 198 125 this is the name of the mass interacting with this
+object. you can also conect the output of this object to a mass \,
+to allow an interaction with this mass.;
+#X msg 104 332 setRmin 0;
+#X msg 105 355 setRmax 1;
+#X text 200 374 minimal and maximal radius of the circle. If the mass
+is outside or inside this circles \, it will not interact with this
+link.;
+#X text 199 432 constant force normal to the circle.;
+#X msg 103 413 setFN 0;
+#X obj 20 632 iCircle3D;
+#X text 176 170 2 : X coordonate of the orientation vector of the circle
+;
+#X text 175 195 3 : Y coordonate of the orientation vector of the circle
+;
+#X text 209 237 normal vector of the circle;
+#X msg 108 255 setX 0;
+#X msg 107 280 setY 0;
+#X msg 107 303 setZ 0;
+#X text 175 255 5 : center circle X;
+#X text 175 279 6 : center circle Y;
+#X text 174 304 7 : center circle Z;
+#X msg 105 171 setVX 0;
+#X msg 105 196 setVY 0;
+#X msg 107 218 setVZ 0;
+#X text 199 318 center of the circle;
+#X text 176 332 8 : Minimum Radius;
+#X text 176 355 9 : Maximum Radius;
+#X text 171 415 10 : constante Normal Force;
+#X text 170 448 11 : normal rigidity;
+#X text 176 219 4 : Z coordonate of the orientation vector of the circle
+;
+#X text 201 466 Force is proportional to the distance between the masse
+and the circle plane.;
+#X msg 104 448 setKN 0;
+#X text 168 493 12 : damping;
+#X text 199 509 normal (to the circle plane) damping to the masses.
+;
+#X msg 104 493 setD 0;
+#X text 170 560 14 : Normal constant displacement;
+#X text 171 589 15 : displace the masse proportionaly to it's depth
+of the mass in the interactor;
+#X msg 103 558 setdN 0;
+#X msg 104 589 setdKN 0;
+#X text 170 532 13 : maximum profound of the circle interaction;
+#X text 168 642 this object is like iPlane3D \, but it's action is
+more limited in space.;
+#X msg 104 532 setPmax 10000;
+#X connect 5 0 10 0;
+#X connect 6 0 10 0;
+#X connect 9 0 10 0;
+#X connect 14 0 10 0;
+#X connect 15 0 10 0;
+#X connect 16 0 10 0;
+#X connect 20 0 10 0;
+#X connect 21 0 10 0;
+#X connect 22 0 10 0;
+#X connect 30 0 10 0;
+#X connect 33 0 10 0;
+#X connect 36 0 10 0;
+#X connect 37 0 10 0;
+#X connect 40 0 10 0;

Copied: branches/pd-extended/v0-40/externals/pmpd/help/iCylinder3D-help.pd (from rev 9861, branches/pd-extended/v0-40/externals/pmpd/help/help-iCylinder3D.pd)
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/iCylinder3D-help.pd	                        (rev 0)
+++ branches/pd-extended/v0-40/externals/pmpd/help/iCylinder3D-help.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -0,0 +1,89 @@
+#N canvas 338 52 610 896 10;
+#X text 276 10 Cylinder interaction;
+#X text 166 610 15 : minimum height of the cylinder interaction;
+#X text 168 641 16 : minimum height of the cylinder interaction;
+#X text 167 670 17 : tengential constant force;
+#X text 167 695 18 : tangential rigidity;
+#X text 168 727 19 : normal constant displacement;
+#X text 167 757 20 : tangential constant displacement;
+#X text 166 786 21 : normal displacement proportional to 1/R;
+#X text 166 812 22 : tangential displacement proportional to 1/R;
+#X text 175 118 1 : name;
+#X text 121 76 message to change parametter / default value / creation
+arg number / description;
+#X text 196 136 this is the name of the mass interacting with this
+object. you can also conect the output of this object to a mass \,
+to allow an interaction with this mass.;
+#X msg 81 343 setRmin 0;
+#X msg 82 366 setRmax 1;
+#X text 198 385 minimal and maximal radius of the circle. If the mass
+is outside or inside this circles \, it will not interact with this
+link.;
+#X msg 80 424 setFN 0;
+#X text 174 181 2 : X coordonate of the orientation vector of the circle
+;
+#X text 173 206 3 : Y coordonate of the orientation vector of the circle
+;
+#X text 207 248 normal vector of the circle;
+#X msg 85 266 setX 0;
+#X msg 84 291 setY 0;
+#X msg 84 314 setZ 0;
+#X msg 82 182 setVX 0;
+#X msg 83 207 setVY 0;
+#X msg 84 229 setVZ 0;
+#X text 197 329 center of the circle;
+#X text 174 343 8 : Minimum Radius;
+#X text 174 366 9 : Maximum Radius;
+#X text 169 426 10 : constante Normal Force;
+#X text 168 459 11 : normal rigidity;
+#X text 174 230 4 : Z coordonate of the orientation vector of the circle
+;
+#X msg 81 459 setKN 0;
+#X text 166 504 12 : damping;
+#X msg 81 504 setD 0;
+#X msg 78 731 setdN 0;
+#X obj 9 866 iCylinder3D;
+#X text 177 39 This object sould be used for the simulation of interaction
+between a collection of masse and a cylinder;
+#X text 173 266 5 : center X;
+#X text 173 290 6 : center Y;
+#X text 172 315 7 : center Z;
+#X text 197 443 constant force normal to the cylinder.;
+#X text 199 477 Force is proportional to the distance between the masse
+and the cylindre center.;
+#X text 197 520 normal (to the cylinder surface) damping to the masses.
+;
+#X text 166 536 13 : Normal force proportional to 1/distance to the
+center of the cylinder;
+#X msg 78 610 setPmin -10000;
+#X msg 80 639 setPmax 10000;
+#X msg 78 756 setdT 0;
+#X text 166 574 14 : Normal force proportional to 1/square(distance)
+to the center of the cylinder;
+#X msg 80 670 setFN 0;
+#X msg 81 705 setKN 0;
+#X msg 82 575 setG 0;
+#X msg 83 538 setRN 0;
+#X msg 77 782 setdKN 0;
+#X msg 77 807 setdKT 0;
+#X connect 12 0 35 0;
+#X connect 13 0 35 0;
+#X connect 15 0 35 0;
+#X connect 19 0 35 0;
+#X connect 20 0 35 0;
+#X connect 21 0 35 0;
+#X connect 22 0 35 0;
+#X connect 23 0 35 0;
+#X connect 24 0 35 0;
+#X connect 31 0 35 0;
+#X connect 33 0 35 0;
+#X connect 34 0 35 0;
+#X connect 44 0 35 0;
+#X connect 45 0 35 0;
+#X connect 46 0 35 0;
+#X connect 48 0 35 0;
+#X connect 49 0 35 0;
+#X connect 50 0 35 0;
+#X connect 51 0 35 0;
+#X connect 52 0 35 0;
+#X connect 53 0 35 0;

Copied: branches/pd-extended/v0-40/externals/pmpd/help/iLine2D-help.pd (from rev 9861, branches/pd-extended/v0-40/externals/pmpd/help/help-iLine2D.pd)
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/iLine2D-help.pd	                        (rev 0)
+++ branches/pd-extended/v0-40/externals/pmpd/help/iLine2D-help.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -0,0 +1,57 @@
+#N canvas 508 171 589 636 10;
+#X text 163 39 This object sould be used for the simulation of interaction
+between a collection of masse and a line.;
+#X text 175 273 6 : maximum depth (1);
+#X text 266 11 interaction with a line;
+#X text 169 513 12 : Normal displacement;
+#X text 169 544 13 : tengential displacement;
+#X text 177 107 1 : name;
+#X text 123 74 message to change parametter / default value / creation
+arg number / description;
+#X text 198 125 this is the name of the mass interacting with this
+object. you can also conect the output of this object to a mass \,
+to allow an interaction with this mass.;
+#X msg 108 303 setFN 0;
+#X msg 110 383 setKN 0;
+#X msg 108 512 setdN 0;
+#X obj 17 577 iLine2D;
+#X msg 106 194 setY1 0;
+#X msg 107 240 setY2 0;
+#X msg 105 169 setX1 -1;
+#X msg 106 217 setX2 1;
+#X text 176 169 2 : X coordonate of the the 1st point of the line;
+#X text 176 193 3 : Y coordonate of the the 1st point of the line;
+#X text 176 216 4 : X coordonate of the the 2nd point of the line;
+#X text 176 240 5 : Y coordonate of the the 2nd point of the line;
+#X msg 107 273 setPmax 1;
+#X text 201 257 X and Y position of the 2 points defining the line.
+;
+#X text 199 288 maximum depth of the interaction line.;
+#X text 175 305 7 : Normal constant force;
+#X text 175 325 8 : tengential constant force;
+#X text 174 383 9 : normal rigidity;
+#X text 168 445 10 : Normal damping;
+#X text 168 471 11 : Tengential damping;
+#X text 199 347 normal and tangential (to the line) constant forces
+apply to the masse when it is in interaction with this object.;
+#X msg 109 327 setFT 0;
+#X msg 109 445 setDN 0;
+#X text 199 397 normal rigidity. Forces are proportional to the depth
+between the masse and the line. The force is aply only to one side
+of the line.;
+#X text 199 489 normal and tangential damping for the masse.;
+#X msg 109 472 setDT 0;
+#X msg 107 543 setdT 0;
+#X text 198 564 displace the mass when it is in the interactor field
+;
+#X connect 8 0 11 0;
+#X connect 9 0 11 0;
+#X connect 10 0 11 0;
+#X connect 12 0 11 0;
+#X connect 13 0 11 0;
+#X connect 14 0 11 0;
+#X connect 15 0 11 0;
+#X connect 20 0 11 0;
+#X connect 30 0 11 0;
+#X connect 33 0 11 0;
+#X connect 34 0 11 0;

Copied: branches/pd-extended/v0-40/externals/pmpd/help/iPlane3D-help.pd (from rev 9861, branches/pd-extended/v0-40/externals/pmpd/help/help-iPlane3D.pd)
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/iPlane3D-help.pd	                        (rev 0)
+++ branches/pd-extended/v0-40/externals/pmpd/help/iPlane3D-help.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -0,0 +1,54 @@
+#N canvas 4 8 610 587 10;
+#X text 174 327 8 : constante Normal Force;
+#X text 175 353 9 : normal rigidity;
+#X text 166 405 10 : normal damping;
+#X text 161 463 12 : normal displacement;
+#X text 174 258 5 : X point of the plane;
+#X text 173 281 6 : Y point of the plane;
+#X text 173 304 7 : Z point of the plane;
+#X text 162 491 13 : dormal displacement (proportional to the pronfondary
+of the point);
+#X text 175 107 1 : name;
+#X text 121 74 message to change parametter / default value / creation
+arg number / description;
+#X text 196 125 this is the name of the mass interacting with this
+object. you can also conect the output of this object to a mass \,
+to allow an interaction with this mass.;
+#X msg 95 327 setFN 0;
+#X text 207 237 normal vector of the circle;
+#X msg 96 255 setX 0;
+#X msg 95 280 setY 0;
+#X msg 95 303 setZ 0;
+#X msg 93 171 setVX 0;
+#X msg 93 196 setVY 0;
+#X msg 95 218 setVZ 0;
+#X text 196 376 Force is proportional to the distance between the masse
+and the circle plane.;
+#X msg 95 354 setKN 0;
+#X msg 96 400 setD 0;
+#X msg 95 433 setPmax 10000;
+#X msg 94 462 setdN 0;
+#X msg 95 493 setdKN 0;
+#X text 283 12 Plane interaction;
+#X obj 21 521 iPlane3D;
+#X text 177 41 This object sould be used for the simulation of interaction
+between a collection of masse and a plane;
+#X text 174 170 2 : X coordonate of the orientation vector of the plane
+;
+#X text 173 195 3 : Y coordonate of the orientation vector of the plane
+;
+#X text 174 219 4 : Z coordonate of the orientation vector of the plane
+;
+#X text 162 433 11 : maximum profound of the circle interaction;
+#X connect 11 0 26 0;
+#X connect 13 0 26 0;
+#X connect 14 0 26 0;
+#X connect 15 0 26 0;
+#X connect 16 0 26 0;
+#X connect 17 0 26 0;
+#X connect 18 0 26 0;
+#X connect 20 0 26 0;
+#X connect 21 0 26 0;
+#X connect 22 0 26 0;
+#X connect 23 0 26 0;
+#X connect 24 0 26 0;

Copied: branches/pd-extended/v0-40/externals/pmpd/help/iSeg2D-help.pd (from rev 9861, branches/pd-extended/v0-40/externals/pmpd/help/help-iSeg2D.pd)
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/iSeg2D-help.pd	                        (rev 0)
+++ branches/pd-extended/v0-40/externals/pmpd/help/iSeg2D-help.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -0,0 +1,63 @@
+#N canvas 378 178 579 646 10;
+#X text 175 273 6 : maximum depth (1);
+#X text 169 513 12 : Normal displacement;
+#X text 169 544 13 : tengential displacement;
+#X text 177 107 1 : name;
+#X text 123 74 message to change parametter / default value / creation
+arg number / description;
+#X text 198 125 this is the name of the mass interacting with this
+object. you can also conect the output of this object to a mass \,
+to allow an interaction with this mass.;
+#X msg 108 303 setFN 0;
+#X msg 110 383 setKN 0;
+#X msg 108 512 setdN 0;
+#X msg 106 194 setY1 0;
+#X msg 107 240 setY2 0;
+#X msg 105 169 setX1 -1;
+#X msg 106 217 setX2 1;
+#X msg 107 273 setPmax 1;
+#X text 175 305 7 : Normal constant force;
+#X text 175 325 8 : tengential constant force;
+#X text 174 383 9 : normal rigidity;
+#X text 168 445 10 : Normal damping;
+#X text 168 471 11 : Tengential damping;
+#X msg 109 327 setFT 0;
+#X msg 109 445 setDN 0;
+#X text 199 397 normal rigidity. Forces are proportional to the depth
+between the masse and the line. The force is aply only to one side
+of the line.;
+#X text 199 489 normal and tangential damping for the masse.;
+#X msg 109 472 setDT 0;
+#X msg 107 543 setdT 0;
+#X text 198 564 displace the mass when it is in the interactor field
+;
+#X text 266 11 interaction with a segment;
+#X text 163 39 This object sould be used for the simulation of interaction
+between a collection of masse and a segment.;
+#X text 135 596 this object is like iLine2D \, but the action is more
+limited in space;
+#X obj 17 577 iSeg2D;
+#X text 177 169 2 : X coordonate of the the 1st point of the segment
+;
+#X text 176 193 3 : Y coordonate of the the 1st point of the segment
+;
+#X text 176 216 4 : X coordonate of the the 2nd point of the segment
+;
+#X text 176 240 5 : Y coordonate of the the 2nd point of the segment
+;
+#X text 201 257 X and Y position of the 2 points defining the segment.
+;
+#X text 199 288 maximum depth of the interaction segment.;
+#X text 199 347 normal and tangential (to the segment) constant forces
+apply to the masse when it is in interaction with this object.;
+#X connect 6 0 29 0;
+#X connect 7 0 29 0;
+#X connect 8 0 29 0;
+#X connect 9 0 29 0;
+#X connect 10 0 29 0;
+#X connect 11 0 29 0;
+#X connect 12 0 29 0;
+#X connect 13 0 29 0;
+#X connect 20 0 29 0;
+#X connect 23 0 29 0;
+#X connect 24 0 29 0;

Copied: branches/pd-extended/v0-40/externals/pmpd/help/iSphere3D-help.pd (from rev 9861, branches/pd-extended/v0-40/externals/pmpd/help/help-iSphere3D.pd)
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/iSphere3D-help.pd	                        (rev 0)
+++ branches/pd-extended/v0-40/externals/pmpd/help/iSphere3D-help.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -0,0 +1,66 @@
+#N canvas 37 20 614 708 10;
+#X text 247 6 Spherical interaction;
+#X text 181 182 2 : X coordonate of the center of the sphere;
+#X text 170 555 13 : constant displacement normal to the circle. (0)
+;
+#X text 171 580 14 : normal displacement proportional to 1/distance
+between the masse and the sphere.;
+#X text 172 517 12 : normal force proportional to 1/sqare(distance)
+between the masse and the sphere.;
+#X text 169 615 15 : normal displacement proportional to 1/sqare(distance)
+between the masse and the sphere.;
+#X text 171 486 11 : normal constant displacement;
+#X text 175 118 1 : name;
+#X text 121 76 message to change parametter / default value / creation
+arg number / description;
+#X text 196 136 this is the name of the mass interacting with this
+object. you can also conect the output of this object to a mass \,
+to allow an interaction with this mass.;
+#X msg 80 257 setRmin 0;
+#X msg 81 280 setRmax 1;
+#X msg 78 340 setFN 0;
+#X msg 79 378 setKN 0;
+#X msg 79 485 setdN 0;
+#X msg 79 579 setdRN 0;
+#X msg 78 518 setG 0;
+#X obj 17 659 iSphere3D;
+#X text 177 39 This object sould be used for the simulation of interaction
+between a collection of masse and a Sphere;
+#X msg 80 182 setX 0;
+#X msg 79 207 setY 0;
+#X msg 79 230 setZ 0;
+#X text 179 208 3 : Y coordonate of the center of the sphere;
+#X text 178 233 4 : Z coordonate of the center of the sphere;
+#X text 177 258 5 : Minimum Radius;
+#X text 177 279 6 : Maximum Radius;
+#X text 203 297 minimal and maximal radius of the sphere. If the mass
+is outside or inside this sphere \, it will not interact with this
+link.;
+#X text 204 356 constant force normal to the sphere.;
+#X text 204 396 Force is proportional to the distance between the masse
+and the sphere center.;
+#X text 175 338 7 : constante Normal Force;
+#X text 175 377 8 : normal rigidity;
+#X text 178 423 9 : normal forces proportional to 1/distance between
+the masse and the sphere.;
+#X text 173 456 10 : damping;
+#X msg 78 457 setDN 0;
+#X text 204 471 normal (to the sphere surface) damping to the masses.
+;
+#X msg 79 553 setdKN 0;
+#X msg 78 620 setdGN 0;
+#X msg 79 425 setFRN;
+#X connect 10 0 17 0;
+#X connect 11 0 17 0;
+#X connect 12 0 17 0;
+#X connect 13 0 17 0;
+#X connect 14 0 17 0;
+#X connect 15 0 17 0;
+#X connect 16 0 17 0;
+#X connect 19 0 17 0;
+#X connect 20 0 17 0;
+#X connect 21 0 17 0;
+#X connect 33 0 17 0;
+#X connect 35 0 17 0;
+#X connect 36 0 17 0;
+#X connect 37 0 17 0;

Copied: branches/pd-extended/v0-40/externals/pmpd/help/link-help.pd (from rev 9861, branches/pd-extended/v0-40/externals/pmpd/help/help-link.pd)
===================================================================
--- branches/pd-extended/v0-40/externals/pmpd/help/link-help.pd	                        (rev 0)
+++ branches/pd-extended/v0-40/externals/pmpd/help/link-help.pd	2008-05-21 18:47:40 UTC (rev 9863)
@@ -0,0 +1,112 @@
+#N canvas 331 134 656 710 10;
+#N canvas 85 7 622 478 physical 0;
+#X text 23 268 Generated force is the sum of 3 differents forces :
+;
+#X text 102 142 eL[t] = L[t] - L[0];
+#X text 78 166 -> Elongation-Speed of a link :;
+#X text 101 184 speedOf(eL[t]) = eL[t] - eL[t-1];
+#X text 78 106 -> Elongation of a link (eL) is equal to the length
+of the link minus its initial length :;
+#X text 78 46 -> Length of a link (L) is equal to the difference between
+positions of Masses (M1 \, M2) :;
+#X text 102 79 L[t] = positionOf(M1[t]) - positionOf(M2[t]);
+#X text 78 206 -> Speed of a mass :;
+#X text 77 346 -> Damping of a link (proportional to) :;
+#X text 77 385 -> Damping of a mass is proportional to :;
+#X text 102 224 speedOf(M[t]) = positionOf(M[t-1]) - positionOf(M[t])
+;
+#X text 77 306 -> Rigidity of a link (proportional to) :;
+#X text 100 403 Fdm :: D2 * speedOf(M[t]);
+#X text 100 364 Fdl :: D * speedOf(eL[t]);
+#X text 100 324 Frl :: K * eL[t];
+#X text 24 8 Notation (at time t) :;
+#X restore 239 679 pd physical equations;
+#X text 217 593 value range :;
+#X text 260 13 link between 2 masses;
+#X text 88 562 1 : force to apply to mass 1 (float);
+#X text 89 530 2 : force to apply to mass 2 (float);
+#X text 257 381 if the size of the link is < Lmin then force of the
+link will be null;
+#X text 263 432 if the size of the link is > Lmax then force of the

@@ Diff output truncated at 100000 characters. @@

This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Pd-cvs mailing list