[PD-cvs] SF.net SVN: pure-data:[10417] trunk/externals

eighthave at users.sourceforge.net eighthave at users.sourceforge.net
Tue Dec 2 23:21:03 CET 2008


Revision: 10417
          http://pure-data.svn.sourceforge.net/pure-data/?rev=10417&view=rev
Author:   eighthave
Date:     2008-12-02 22:21:03 +0000 (Tue, 02 Dec 2008)

Log Message:
-----------
created folder for 'framesync' library developed while working on noh-Timegarden and Terre Natale

Added Paths:
-----------
    trunk/externals/framesync/
    trunk/externals/framesync/fsclock-help.pd
    trunk/externals/framesync/fsclock.pd
    trunk/externals/framesync/fsline-help.pd
    trunk/externals/framesync/fsline.pd
    trunk/externals/framesync/fstabplay~-help.pd
    trunk/externals/framesync/fstabplay~.pd

Added: trunk/externals/framesync/fsclock-help.pd
===================================================================
--- trunk/externals/framesync/fsclock-help.pd	                        (rev 0)
+++ trunk/externals/framesync/fsclock-help.pd	2008-12-02 22:21:03 UTC (rev 10417)
@@ -0,0 +1,16 @@
+#N canvas 496 163 487 404 10;
+#X floatatom 52 241 5 0 0 0 - - -;
+#X text 51 22 a GUI to generate and control the frame clock \, with
+a default frames-per-second (FPS) of 30 frames/second.;
+#X floatatom 248 239 5 0 0 0 - - -;
+#X text 49 72 the first argument/inlet sets the total number of frames
+;
+#X text 49 92 the second argument/inlet sets the frames-per-second
+(FPS);
+#X text 54 306 you can set the current frame by dragging the yellow
+bar or by clicking in the frame number box \, typing in a number \,
+and hitting enter;
+#X obj 53 169 fsclock 200;
+#X obj 249 167 fsclock 200 24;
+#X connect 6 0 0 0;
+#X connect 7 0 2 0;

Added: trunk/externals/framesync/fsclock.pd
===================================================================
--- trunk/externals/framesync/fsclock.pd	                        (rev 0)
+++ trunk/externals/framesync/fsclock.pd	2008-12-02 22:21:03 UTC (rev 10417)
@@ -0,0 +1,86 @@
+#N canvas 596 173 724 462 10;
+#X obj 155 147 tgl 35 0 \$0-tgl \$0-tgl-receive run 5 7 0 14 -233017
+-33289 -33289 0 1;
+#X obj 305 346 moses 0;
+#X obj 163 256 float;
+#X msg 160 49 0;
+#X obj 120 147 bng 35 250 50 0 empty empty reset 4 17 0 10 -262144
+-4160 -258113;
+#X obj 344 426 outlet;
+#X obj 190 147 nbx 5 35 -1 1e+37 0 0 \$0-numbox \$0-numbox-receive
+empty 0 -8 0 16 -233017 -33289 -33289 200 256;
+#X obj 363 1 inlet;
+#N canvas 524 22 450 300 color 0;
+#X obj 161 16 inlet;
+#X obj 165 263 outlet;
+#X msg 158 214 color \$1 12 12;
+#X obj 159 162 select 0 1;
+#X msg 192 184 76;
+#X msg 157 184 10;
+#X obj 89 131 loadbang;
+#X connect 0 0 3 0;
+#X connect 2 0 1 0;
+#X connect 3 0 5 0;
+#X connect 3 1 4 0;
+#X connect 4 0 2 0;
+#X connect 5 0 2 0;
+#X connect 6 0 5 0;
+#X restore 526 369 pd color;
+#X obj 551 64 purepd/float_argument \$2 30;
+#X obj 363 64 purepd/float_argument \$1 1000;
+#X obj 344 366 moses;
+#X obj 551 113 /;
+#X msg 551 91 1 \$1;
+#X text 402 2 total frames;
+#X obj 551 3 inlet;
+#X text 593 4 frames per second;
+#X obj 433 19 loadbang;
+#X obj 433 39 trigger bang bang;
+#X obj 155 217 metro;
+#X obj 551 134 * 1000;
+#X floatatom 559 164 5 0 0 0 - - -;
+#X obj 123 139 hsl 154 8 0 200 0 0 \$0-hsl \$0-hsl-receive empty -2
+-8 0 10 -262130 -1 -1 15300 1;
+#X msg 371 88 range 0 \$1;
+#X obj 435 337 bang;
+#X msg 490 20 bang;
+#X obj 263 75 + 1;
+#X obj 190 50 receive \$0-hsl;
+#X obj 93 333 send \$0-hsl-receive;
+#X obj 190 97 int;
+#X obj 526 346 receive \$0-tgl;
+#X obj 526 392 send \$0-tgl-receive;
+#X msg 93 310 set \$1;
+#X connect 0 0 19 0;
+#X connect 1 1 11 0;
+#X connect 2 0 1 0;
+#X connect 2 0 32 0;
+#X connect 3 0 29 0;
+#X connect 4 0 3 0;
+#X connect 6 0 2 1;
+#X connect 7 0 10 0;
+#X connect 8 0 31 0;
+#X connect 9 0 13 0;
+#X connect 10 0 11 1;
+#X connect 10 0 23 0;
+#X connect 11 0 5 0;
+#X connect 11 0 26 0;
+#X connect 11 1 24 0;
+#X connect 12 0 20 0;
+#X connect 13 0 12 0;
+#X connect 15 0 9 0;
+#X connect 17 0 18 0;
+#X connect 18 0 10 0;
+#X connect 18 1 9 0;
+#X connect 19 0 2 0;
+#X connect 20 0 19 1;
+#X connect 20 0 21 0;
+#X connect 23 0 22 0;
+#X connect 24 0 0 0;
+#X connect 25 0 18 0;
+#X connect 26 0 29 0;
+#X connect 27 0 29 0;
+#X connect 29 0 6 0;
+#X connect 30 0 8 0;
+#X connect 32 0 28 0;
+#X coords 0 -1 1 1 159 62 1 120 120;

Added: trunk/externals/framesync/fsline-help.pd
===================================================================
--- trunk/externals/framesync/fsline-help.pd	                        (rev 0)
+++ trunk/externals/framesync/fsline-help.pd	2008-12-02 22:21:03 UTC (rev 10417)
@@ -0,0 +1,29 @@
+#N canvas 501 356 588 378 10;
+#X obj 80 184 fsline 10 20;
+#X floatatom 80 212 9 0 0 0 - - -;
+#X obj 83 239 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
+-1 -1 12700 1;
+#X obj 83 68 fsclock 100;
+#X floatatom 230 212 9 0 0 0 - - -;
+#X obj 233 239 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
+-1 -1 12700 1;
+#X obj 230 184 fsline 30 40;
+#X floatatom 380 212 9 0 0 0 - - -;
+#X obj 383 239 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144
+-1 -1 12700 1;
+#X obj 380 184 fsline 50 60;
+#X text 31 275 the first inlet is for the frame clock;
+#X text 31 295 the first argument/second inlet sets the start frame
+;
+#X text 31 315 the second argument/third inlet sets the end frame;
+#X text 33 16 Generate a 0-to-1 line based on frame numbers \, outputting
+once per frame.;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X connect 3 0 0 0;
+#X connect 3 0 6 0;
+#X connect 3 0 9 0;
+#X connect 4 0 5 0;
+#X connect 6 0 4 0;
+#X connect 7 0 8 0;
+#X connect 9 0 7 0;

Added: trunk/externals/framesync/fsline.pd
===================================================================
--- trunk/externals/framesync/fsline.pd	                        (rev 0)
+++ trunk/externals/framesync/fsline.pd	2008-12-02 22:21:03 UTC (rev 10417)
@@ -0,0 +1,39 @@
+#N canvas 180 162 479 363 10;
+#X obj 145 106 purepd/float_argument \$1;
+#X obj 145 31 inlet;
+#X obj 180 56 loadbang;
+#X obj 305 31 inlet;
+#X obj 47 31 inlet;
+#X text 87 31 frame #;
+#X text 199 33 start frame;
+#X text 350 29 end frame;
+#X obj 305 106 purepd/float_argument \$2;
+#X obj 180 79 trigger bang bang;
+#X obj 47 139 moses;
+#X obj 74 173 moses;
+#X obj 74 243 -;
+#X msg 179 177 \$2 \$1;
+#X obj 179 199 -;
+#X obj 179 157 pack float float;
+#X obj 74 278 /;
+#X obj 74 325 outlet;
+#X obj 101 153 + 1;
+#X connect 0 0 10 1;
+#X connect 0 0 12 1;
+#X connect 0 0 15 0;
+#X connect 1 0 0 0;
+#X connect 2 0 9 0;
+#X connect 3 0 8 0;
+#X connect 4 0 10 0;
+#X connect 8 0 15 1;
+#X connect 8 0 18 0;
+#X connect 9 0 0 0;
+#X connect 9 1 8 0;
+#X connect 10 1 11 0;
+#X connect 11 0 12 0;
+#X connect 12 0 16 0;
+#X connect 13 0 14 0;
+#X connect 14 0 16 1;
+#X connect 15 0 13 0;
+#X connect 16 0 17 0;
+#X connect 18 0 11 1;

Added: trunk/externals/framesync/fstabplay~-help.pd
===================================================================
--- trunk/externals/framesync/fstabplay~-help.pd	                        (rev 0)
+++ trunk/externals/framesync/fstabplay~-help.pd	2008-12-02 22:21:03 UTC (rev 10417)
@@ -0,0 +1,15 @@
+#N canvas 313 376 504 442 10;
+#X text 201 227 frame;
+#X text 212 265 bang when done;
+#X text 91 265 audio out;
+#X text 45 20 Plays a sound file til it ends \, synced up to the frame
+clock. Should stay in sync when randomly accessing different frame
+numbers.;
+#X text 146 216 array;
+#X text 146 227 name;
+#X text 201 217 start;
+#X text 134 311 arguments: arrayname startframe#;
+#X obj 115 112 fsclock 1000;
+#X text 35 232 frame clock;
+#X obj 115 243 fstabplay~ \$0-array;
+#X connect 8 0 10 0;

Added: trunk/externals/framesync/fstabplay~.pd
===================================================================
--- trunk/externals/framesync/fstabplay~.pd	                        (rev 0)
+++ trunk/externals/framesync/fstabplay~.pd	2008-12-02 22:21:03 UTC (rev 10417)
@@ -0,0 +1,69 @@
+#N canvas 593 271 707 506 10;
+#X obj 24 7 inlet;
+#X obj 301 4 inlet;
+#X obj 131 458 outlet~;
+#X obj 224 325 samplerate~;
+#X obj 122 76 receive TN_FPS_MS;
+#X obj 204 120 / 1000;
+#X obj 224 348 *;
+#X obj 99 100 trigger bang float;
+#X obj 131 375 *;
+#X obj 131 397 pack float float;
+#X obj 224 376 + 100;
+#X obj 301 71 purepd/symbol_argument \$1;
+#X obj 309 40 loadbang;
+#X text 342 3 file to play;
+#X obj 504 11 inlet;
+#X text 67 9 current frame number;
+#X text 544 8 frame # when to play;
+#X obj 538 54 loadbang;
+#X obj 504 82 purepd/float_argument \$2;
+#X obj 104 300 moses;
+#X obj 131 324 moses;
+#X obj 158 231 /;
+#X obj 158 251 int;
+#X obj 158 271 + 1;
+#X obj 131 353 -;
+#X obj 158 299 +;
+#X obj 194 458 outlet;
+#X text 240 458 bang when done;
+#X msg 64 54 33.3333;
+#X text 114 52 default to 30fps;
+#X obj 64 34 loadbang;
+#X obj 131 431 tabplay~ \$1;
+#X msg 301 396 set \$1;
+#X obj 99 169 flatspace/arraysize;
+#X connect 0 0 19 0;
+#X connect 1 0 11 0;
+#X connect 3 0 6 0;
+#X connect 4 0 7 0;
+#X connect 5 0 6 1;
+#X connect 5 0 21 1;
+#X connect 6 0 8 1;
+#X connect 6 0 10 0;
+#X connect 7 0 3 0;
+#X connect 7 0 33 0;
+#X connect 7 1 5 0;
+#X connect 8 0 9 0;
+#X connect 9 0 31 0;
+#X connect 10 0 9 1;
+#X connect 11 0 32 0;
+#X connect 12 0 11 0;
+#X connect 14 0 18 0;
+#X connect 17 0 18 0;
+#X connect 18 0 24 1;
+#X connect 18 0 19 1;
+#X connect 18 0 25 1;
+#X connect 19 1 20 0;
+#X connect 20 0 24 0;
+#X connect 21 0 22 0;
+#X connect 22 0 23 0;
+#X connect 23 0 25 0;
+#X connect 24 0 8 0;
+#X connect 25 0 20 1;
+#X connect 28 0 7 0;
+#X connect 30 0 28 0;
+#X connect 31 0 2 0;
+#X connect 31 1 26 0;
+#X connect 32 0 31 0;
+#X connect 33 0 21 0;


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