[PD-cvs] SF.net SVN: pure-data:[10583] trunk

eighthave at users.sourceforge.net eighthave at users.sourceforge.net
Wed Jan 21 18:19:55 CET 2009


Revision: 10583
          http://pure-data.svn.sourceforge.net/pure-data/?rev=10583&view=rev
Author:   eighthave
Date:     2009-01-21 17:19:55 +0000 (Wed, 21 Jan 2009)

Log Message:
-----------
renamed help patches to standard *-help.pd format

Added Paths:
-----------
    trunk/abstractions/nusmuk/granulator-help.pd
    trunk/externals/control/choice/choice-help.pd

Removed Paths:
-------------
    trunk/abstractions/nusmuk/help-granulator.pd
    trunk/externals/control/choice/help-choice.pd

Copied: trunk/abstractions/nusmuk/granulator-help.pd (from rev 10473, trunk/abstractions/nusmuk/help-granulator.pd)
===================================================================
--- trunk/abstractions/nusmuk/granulator-help.pd	                        (rev 0)
+++ trunk/abstractions/nusmuk/granulator-help.pd	2009-01-21 17:19:55 UTC (rev 10583)
@@ -0,0 +1,165 @@
+#N canvas 145 74 1000 707 10;
+#X obj 115 575 soundfiler;
+#X msg 34 171 open \$1 \$2;
+#X obj 85 91 hradio 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1
+-1 0;
+#X obj 34 67 openpanel;
+#X obj 34 47 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
+-1;
+#X obj 34 147 pack s f;
+#X obj 530 48 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X floatatom 581 50 5 0 0 0 - - -;
+#X obj 530 118 f;
+#X floatatom 596 176 5 0 0 0 - - -;
+#X floatatom 607 195 5 0 0 0 - - -;
+#X floatatom 654 216 5 0 0 0 - - -;
+#X floatatom 668 236 5 0 0 0 - - -;
+#X floatatom 717 255 5 0 0 0 - - -;
+#X floatatom 728 272 5 0 0 0 - - -;
+#X obj 33 576 *~ 0.1;
+#X obj 34 614 dac~;
+#X obj 596 150 line;
+#X obj 546 96 hradio 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1
+-1 0;
+#X obj 530 363 pack f 0 0 50 0 69 0 1 0;
+#X floatatom 749 312 5 0 0 0 - - -;
+#X floatatom 760 329 5 0 0 0 - - -;
+#X text 286 24 ch 2005_04_10;
+#X msg 105 352 window cos;
+#X msg 105 374 window hanning.wav;
+#X msg 65 199 table foo 44100;
+#X text 74 216 use a specific table for the audio source;
+#X msg 84 257 table reset;
+#X obj 530 71 metro 25;
+#X msg 596 127 0 \, 1 1000;
+#N canvas 148 50 1061 709 help 0;
+#X obj 216 107 table realtime 441000;
+#X obj 49 161 tabwrite~ realtime;
+#X obj 49 131 adc~;
+#X obj 29 102 metro 10000;
+#X obj 29 51 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
+;
+#X text 54 51 loop recording on a table;
+#X obj 29 75 t f f;
+#X msg 29 190 0 \, 1 10000;
+#X text 122 193 position of the recording in the table;
+#X obj 29 386 f;
+#X text 195 161 record something in a table;
+#X msg 43 500 table realtime 441000;
+#X obj 43 478 loadbang;
+#X obj 29 423 t b f;
+#X obj 29 449 pack 0 0 0.1 300 0 69 0 1 0;
+#X obj 29 271 line 0 150;
+#X text 42 293 change the line time grain to adjust to played grain
+size;
+#X text 60 388 center of the reding position (0.1 * 10s after writing
+in the table);
+#X obj 569 383 f;
+#X msg 583 497 table realtime 441000;
+#X obj 583 475 loadbang;
+#X obj 569 420 t b f;
+#X obj 569 247 spigot 0;
+#X obj 620 209 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+1;
+#X text 398 208 add an other granulator latter;
+#X obj 569 446 pack 0 0 0.5 60 0 69 5 1 0;
+#X obj 569 272 line 0 30;
+#X obj 29 315 - 0.1;
+#X obj 29 339 moses 0;
+#X obj 29 361 + 1;
+#X text 88 315 10% before the position of the writing index;
+#X text 93 342 to keep the number from 0 to 1;
+#X obj 569 520 granulator;
+#X obj 29 523 granulator;
+#X obj 569 312 - 0.5;
+#X obj 569 337 moses 0;
+#X obj 569 360 + 1;
+#X text 631 360 float modulo;
+#X connect 2 0 1 0;
+#X connect 2 1 1 0;
+#X connect 3 0 1 0;
+#X connect 3 0 7 0;
+#X connect 4 0 6 0;
+#X connect 6 0 3 0;
+#X connect 7 0 15 0;
+#X connect 7 0 22 0;
+#X connect 9 0 13 0;
+#X connect 11 0 33 0;
+#X connect 12 0 11 0;
+#X connect 13 0 14 0;
+#X connect 13 1 14 1;
+#X connect 14 0 33 0;
+#X connect 15 0 27 0;
+#X connect 18 0 21 0;
+#X connect 19 0 32 0;
+#X connect 20 0 19 0;
+#X connect 21 0 25 0;
+#X connect 21 1 25 1;
+#X connect 22 0 26 0;
+#X connect 23 0 22 1;
+#X connect 25 0 32 0;
+#X connect 26 0 34 0;
+#X connect 27 0 28 0;
+#X connect 28 0 29 0;
+#X connect 28 1 9 0;
+#X connect 29 0 9 0;
+#X connect 34 0 35 0;
+#X connect 35 0 36 0;
+#X connect 35 1 18 0;
+#X connect 36 0 18 0;
+#X restore 34 664 pd help RealTime Granulator;
+#X obj 34 552 granulator;
+#X text 260 7 granular synthesys with pd;
+#X text 65 46 open a sound file;
+#X text 8 111 table number (8 diferents files can be open in the same
+time);
+#X text 689 95 table to read;
+#X text 722 236 Random;
+#X text 776 272 Random;
+#X text 810 330 Random;
+#X text 645 175 grain position in the sound file (0 - 1);
+#X text 655 196 Random on this position;
+#X text 704 215 grain size (ms);
+#X text 766 254 pich (midi);
+#X text 798 311 amplitude (0 - 1);
+#X text 539 383 Table number \, position \, Random \, size \, random
+\, frequency \, random \, ampitude \, random;
+#X text 224 353 default windowing for the grain;
+#X text 240 373 load a soundfile for the windowing;
+#X text 196 572 always connect a soundfiler here : it help locating
+the sound relatively to the patch folder \, and not to the abstraction
+folder;
+#X text 95 279 to get back to the internal tables;
+#X text 74 232 (user has to fill it manually : used for live granulation)
+;
+#X connect 0 0 31 1;
+#X connect 1 0 31 0;
+#X connect 2 0 5 1;
+#X connect 3 0 5 0;
+#X connect 4 0 3 0;
+#X connect 5 0 1 0;
+#X connect 6 0 28 0;
+#X connect 7 0 28 1;
+#X connect 8 0 19 0;
+#X connect 9 0 19 1;
+#X connect 10 0 19 2;
+#X connect 11 0 19 3;
+#X connect 12 0 19 4;
+#X connect 13 0 19 5;
+#X connect 14 0 19 6;
+#X connect 15 0 16 0;
+#X connect 15 0 16 1;
+#X connect 17 0 9 0;
+#X connect 18 0 8 1;
+#X connect 19 0 31 0;
+#X connect 20 0 19 7;
+#X connect 21 0 19 8;
+#X connect 23 0 31 0;
+#X connect 24 0 31 0;
+#X connect 25 0 31 0;
+#X connect 27 0 31 0;
+#X connect 28 0 8 0;
+#X connect 29 0 17 0;
+#X connect 31 0 15 0;
+#X connect 31 1 0 0;

Deleted: trunk/abstractions/nusmuk/help-granulator.pd
===================================================================
--- trunk/abstractions/nusmuk/help-granulator.pd	2009-01-21 13:39:15 UTC (rev 10582)
+++ trunk/abstractions/nusmuk/help-granulator.pd	2009-01-21 17:19:55 UTC (rev 10583)
@@ -1,165 +0,0 @@
-#N canvas 145 74 1000 707 10;
-#X obj 115 575 soundfiler;
-#X msg 34 171 open \$1 \$2;
-#X obj 85 91 hradio 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1
--1 0;
-#X obj 34 67 openpanel;
-#X obj 34 47 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--1;
-#X obj 34 147 pack s f;
-#X obj 530 48 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
-;
-#X floatatom 581 50 5 0 0 0 - - -;
-#X obj 530 118 f;
-#X floatatom 596 176 5 0 0 0 - - -;
-#X floatatom 607 195 5 0 0 0 - - -;
-#X floatatom 654 216 5 0 0 0 - - -;
-#X floatatom 668 236 5 0 0 0 - - -;
-#X floatatom 717 255 5 0 0 0 - - -;
-#X floatatom 728 272 5 0 0 0 - - -;
-#X obj 33 576 *~ 0.1;
-#X obj 34 614 dac~;
-#X obj 596 150 line;
-#X obj 546 96 hradio 15 1 0 8 empty empty empty 0 -6 0 8 -262144 -1
--1 0;
-#X obj 530 363 pack f 0 0 50 0 69 0 1 0;
-#X floatatom 749 312 5 0 0 0 - - -;
-#X floatatom 760 329 5 0 0 0 - - -;
-#X text 286 24 ch 2005_04_10;
-#X msg 105 352 window cos;
-#X msg 105 374 window hanning.wav;
-#X msg 65 199 table foo 44100;
-#X text 74 216 use a specific table for the audio source;
-#X msg 84 257 table reset;
-#X obj 530 71 metro 25;
-#X msg 596 127 0 \, 1 1000;
-#N canvas 148 50 1061 709 help 0;
-#X obj 216 107 table realtime 441000;
-#X obj 49 161 tabwrite~ realtime;
-#X obj 49 131 adc~;
-#X obj 29 102 metro 10000;
-#X obj 29 51 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
-;
-#X text 54 51 loop recording on a table;
-#X obj 29 75 t f f;
-#X msg 29 190 0 \, 1 10000;
-#X text 122 193 position of the recording in the table;
-#X obj 29 386 f;
-#X text 195 161 record something in a table;
-#X msg 43 500 table realtime 441000;
-#X obj 43 478 loadbang;
-#X obj 29 423 t b f;
-#X obj 29 449 pack 0 0 0.1 300 0 69 0 1 0;
-#X obj 29 271 line 0 150;
-#X text 42 293 change the line time grain to adjust to played grain
-size;
-#X text 60 388 center of the reding position (0.1 * 10s after writing
-in the table);
-#X obj 569 383 f;
-#X msg 583 497 table realtime 441000;
-#X obj 583 475 loadbang;
-#X obj 569 420 t b f;
-#X obj 569 247 spigot 0;
-#X obj 620 209 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
-1;
-#X text 398 208 add an other granulator latter;
-#X obj 569 446 pack 0 0 0.5 60 0 69 5 1 0;
-#X obj 569 272 line 0 30;
-#X obj 29 315 - 0.1;
-#X obj 29 339 moses 0;
-#X obj 29 361 + 1;
-#X text 88 315 10% before the position of the writing index;
-#X text 93 342 to keep the number from 0 to 1;
-#X obj 569 520 granulator;
-#X obj 29 523 granulator;
-#X obj 569 312 - 0.5;
-#X obj 569 337 moses 0;
-#X obj 569 360 + 1;
-#X text 631 360 float modulo;
-#X connect 2 0 1 0;
-#X connect 2 1 1 0;
-#X connect 3 0 1 0;
-#X connect 3 0 7 0;
-#X connect 4 0 6 0;
-#X connect 6 0 3 0;
-#X connect 7 0 15 0;
-#X connect 7 0 22 0;
-#X connect 9 0 13 0;
-#X connect 11 0 33 0;
-#X connect 12 0 11 0;
-#X connect 13 0 14 0;
-#X connect 13 1 14 1;
-#X connect 14 0 33 0;
-#X connect 15 0 27 0;
-#X connect 18 0 21 0;
-#X connect 19 0 32 0;
-#X connect 20 0 19 0;
-#X connect 21 0 25 0;
-#X connect 21 1 25 1;
-#X connect 22 0 26 0;
-#X connect 23 0 22 1;
-#X connect 25 0 32 0;
-#X connect 26 0 34 0;
-#X connect 27 0 28 0;
-#X connect 28 0 29 0;
-#X connect 28 1 9 0;
-#X connect 29 0 9 0;
-#X connect 34 0 35 0;
-#X connect 35 0 36 0;
-#X connect 35 1 18 0;
-#X connect 36 0 18 0;
-#X restore 34 664 pd help RealTime Granulator;
-#X obj 34 552 granulator;
-#X text 260 7 granular synthesys with pd;
-#X text 65 46 open a sound file;
-#X text 8 111 table number (8 diferents files can be open in the same
-time);
-#X text 689 95 table to read;
-#X text 722 236 Random;
-#X text 776 272 Random;
-#X text 810 330 Random;
-#X text 645 175 grain position in the sound file (0 - 1);
-#X text 655 196 Random on this position;
-#X text 704 215 grain size (ms);
-#X text 766 254 pich (midi);
-#X text 798 311 amplitude (0 - 1);
-#X text 539 383 Table number \, position \, Random \, size \, random
-\, frequency \, random \, ampitude \, random;
-#X text 224 353 default windowing for the grain;
-#X text 240 373 load a soundfile for the windowing;
-#X text 196 572 always connect a soundfiler here : it help locating
-the sound relatively to the patch folder \, and not to the abstraction
-folder;
-#X text 95 279 to get back to the internal tables;
-#X text 74 232 (user has to fill it manually : used for live granulation)
-;
-#X connect 0 0 31 1;
-#X connect 1 0 31 0;
-#X connect 2 0 5 1;
-#X connect 3 0 5 0;
-#X connect 4 0 3 0;
-#X connect 5 0 1 0;
-#X connect 6 0 28 0;
-#X connect 7 0 28 1;
-#X connect 8 0 19 0;
-#X connect 9 0 19 1;
-#X connect 10 0 19 2;
-#X connect 11 0 19 3;
-#X connect 12 0 19 4;
-#X connect 13 0 19 5;
-#X connect 14 0 19 6;
-#X connect 15 0 16 0;
-#X connect 15 0 16 1;
-#X connect 17 0 9 0;
-#X connect 18 0 8 1;
-#X connect 19 0 31 0;
-#X connect 20 0 19 7;
-#X connect 21 0 19 8;
-#X connect 23 0 31 0;
-#X connect 24 0 31 0;
-#X connect 25 0 31 0;
-#X connect 27 0 31 0;
-#X connect 28 0 8 0;
-#X connect 29 0 17 0;
-#X connect 31 0 15 0;
-#X connect 31 1 0 0;

Copied: trunk/externals/control/choice/choice-help.pd (from rev 10473, trunk/externals/control/choice/help-choice.pd)
===================================================================
--- trunk/externals/control/choice/choice-help.pd	                        (rev 0)
+++ trunk/externals/control/choice/choice-help.pd	2009-01-21 17:19:55 UTC (rev 10583)
@@ -0,0 +1,58 @@
+#N canvas 16 5 609 600 12;
+#X obj 8 195 choice;
+#X msg 41 86 print;
+#X msg 29 63 clear;
+#X msg 8 34 add 1 0 0 \, add 0 1 0 \, add 0 0 1 \, add 1 1 1 \, add
+1 1 0;
+#X obj 77 171 pack 0 0 0;
+#X floatatom 182 125 0 0 0 0 - - -;
+#X floatatom 148 125 0 0 0 0 - - -;
+#X floatatom 115 125 0 0 0 0 - - -;
+#X obj 77 147 f;
+#X msg 77 125 bang;
+#X floatatom 8 216 0 0 0 0 - - -;
+#X obj 71 196 choice 1;
+#X floatatom 71 217 0 0 0 0 - - -;
+#X obj 76 4 choice;
+#X text 135 3 - search for a best match to an incoming list;
+#X text 19 243 The choice object holds a list of vectors \, each having
+up to ten elements. When sent a list of numbers \, it outputs the index
+of the known vector that matches most closely. The quality of the match
+is the dot product of the two vectors after normalizing them \, i.e.
+\, the vector whose direction is closest to that of the input wins.
+;
+#X text 19 340 If given a nonzero creation argument \, choice tries
+to avoid repetitious outputs by weighting less recently output vectors
+preferentially.;
+#X text 20 389 You can use this to choose interactively between a number
+of behaviors depending on their attributes. For example \, you might
+have stored a number of melodies \, of which some are syncopated \,
+some chromatic \, some are more than 100 years old \, some are bugle
+calls \, and some are Christmas carols. You could then ask to find
+a syncopated bugle call (1 \, 0 \, 0 \, 1 \, 0) and you'll get the
+thing most closely matching the request.;
+#X text 19 514 You can use numbers other than 0 and 1 to indicate relative
+strengths of the attributes \, or even use negative numbers to indicate
+opposites \, either in the incoming lists or in the stored ones.;
+#X text 320 572 updated for Pd version-0.30;
+#X text 79 62 delete all stored vectors;
+#X text 498 34 add vectors;
+#X text 94 84 debugging printout;
+#X text 69 104 tweak the numbers and hit "bang" to input a list;
+#X text 151 197 creation argument to avoid repeated outout;
+#X text 108 219 output is the index of best match \, counting from
+zero;
+#X connect 0 0 10 0;
+#X connect 1 0 0 0;
+#X connect 2 0 0 0;
+#X connect 2 0 11 0;
+#X connect 3 0 0 0;
+#X connect 3 0 11 0;
+#X connect 4 0 0 0;
+#X connect 4 0 11 0;
+#X connect 5 0 4 2;
+#X connect 6 0 4 1;
+#X connect 7 0 8 1;
+#X connect 8 0 4 0;
+#X connect 9 0 8 0;
+#X connect 11 0 12 0;

Deleted: trunk/externals/control/choice/help-choice.pd
===================================================================
--- trunk/externals/control/choice/help-choice.pd	2009-01-21 13:39:15 UTC (rev 10582)
+++ trunk/externals/control/choice/help-choice.pd	2009-01-21 17:19:55 UTC (rev 10583)
@@ -1,58 +0,0 @@
-#N canvas 16 5 609 600 12;
-#X obj 8 195 choice;
-#X msg 41 86 print;
-#X msg 29 63 clear;
-#X msg 8 34 add 1 0 0 \, add 0 1 0 \, add 0 0 1 \, add 1 1 1 \, add
-1 1 0;
-#X obj 77 171 pack 0 0 0;
-#X floatatom 182 125 0 0 0 0 - - -;
-#X floatatom 148 125 0 0 0 0 - - -;
-#X floatatom 115 125 0 0 0 0 - - -;
-#X obj 77 147 f;
-#X msg 77 125 bang;
-#X floatatom 8 216 0 0 0 0 - - -;
-#X obj 71 196 choice 1;
-#X floatatom 71 217 0 0 0 0 - - -;
-#X obj 76 4 choice;
-#X text 135 3 - search for a best match to an incoming list;
-#X text 19 243 The choice object holds a list of vectors \, each having
-up to ten elements. When sent a list of numbers \, it outputs the index
-of the known vector that matches most closely. The quality of the match
-is the dot product of the two vectors after normalizing them \, i.e.
-\, the vector whose direction is closest to that of the input wins.
-;
-#X text 19 340 If given a nonzero creation argument \, choice tries
-to avoid repetitious outputs by weighting less recently output vectors
-preferentially.;
-#X text 20 389 You can use this to choose interactively between a number
-of behaviors depending on their attributes. For example \, you might
-have stored a number of melodies \, of which some are syncopated \,
-some chromatic \, some are more than 100 years old \, some are bugle
-calls \, and some are Christmas carols. You could then ask to find
-a syncopated bugle call (1 \, 0 \, 0 \, 1 \, 0) and you'll get the
-thing most closely matching the request.;
-#X text 19 514 You can use numbers other than 0 and 1 to indicate relative
-strengths of the attributes \, or even use negative numbers to indicate
-opposites \, either in the incoming lists or in the stored ones.;
-#X text 320 572 updated for Pd version-0.30;
-#X text 79 62 delete all stored vectors;
-#X text 498 34 add vectors;
-#X text 94 84 debugging printout;
-#X text 69 104 tweak the numbers and hit "bang" to input a list;
-#X text 151 197 creation argument to avoid repeated outout;
-#X text 108 219 output is the index of best match \, counting from
-zero;
-#X connect 0 0 10 0;
-#X connect 1 0 0 0;
-#X connect 2 0 0 0;
-#X connect 2 0 11 0;
-#X connect 3 0 0 0;
-#X connect 3 0 11 0;
-#X connect 4 0 0 0;
-#X connect 4 0 11 0;
-#X connect 5 0 4 2;
-#X connect 6 0 4 1;
-#X connect 7 0 8 1;
-#X connect 8 0 4 0;
-#X connect 9 0 8 0;
-#X connect 11 0 12 0;


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