[PD-dev] GEM development
Daniel Heckenberg
daniel at bogusfront.org
Thu Jun 13 05:28:57 CEST 2002
Hi,
Is anyone doing much in the way of GEM development at the moment?
I've been digging into GEM to write a couple of my own objects and fix a few
bugs that have reared their heads...
Things that I'm interested in at the moment
- multitexturing (in the GEM todo file)
- render to texture
- render to pixbuffer (in the GEM todo file)
- pixel shader programming to do pix_ style effects in compatible video
hardware (altho I believe this is vendor specific at the moment).
I've also made some fairly significant changes to the gempixdualobject class
to fix a few bugs. As far as I can tell, the class is/was fairly
problematic both in operation and during shutdown due to the way the right
input behaves.
I've fixed the problems that I've encountered but they're quite drastic. I
made the stoprender call part of the daglink structure rather than a method
of gembase. This way it can be called on a per-input rather than per-object
basis. This fixes all of the shutdown/object deletion crashes that I was
having with the released version of the code (0.87)
Has there been any discussion about the design of n-input GEM objects?
daniel
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