[PD-dev] PD canvas interaction - flext GUI

Thomas Grill t.grill at gmx.net
Thu Oct 17 14:38:15 CEST 2002


> First, get rid of the communication overhead. Build a clean layer between
> a GUI abstraction (and not an implementation how it is now) and the
> engine.. if desired with different ways of communication (threaded,
> sockets, ...)
> 
> Then we can think of porting to QT, gtk, wxwindows, whatever.

Nothing to add. To my mind, that's the way to go.

> 
> Another thing that could be done is extending the GUI on the TCL/TK side,
> ala "snack", for example. This would reduce overhead for expensive
> GUI objects, because functionality is built into the widgets.

This would only be a solution if one wanted to stay with TCL/TK......


T




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