[PD-dev] [GEM] rendering context (gem2pdp)

Tom Schouten doelie at zzz.kotnet.org
Fri Mar 14 09:09:21 CET 2003


On Friday 14 March 2003 08:42, chris clepper wrote:
> >  > An open question: does SDL encapsulate enough glx/wgl/mac os features
> >  > to
> >>
> >>  support pbuffers and multiple rendering contexts in a platform
> >> independent way?
> >
> >an nvidia engineer told me pbufs don't work on osx yet. he sent me these
> >links for a linux/windows pbuffer abstraction:
>
> OSX can render from an offscreen buffer to a texture.  here's some sample
> code:
> http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/AGLSurfaceTex
>ture.htm
>


thanks chris. no more reasons for writing platform dependent stuff then,, 
<cough>

:)




More information about the Pd-dev mailing list