[PD-dev] Creating Gem Chain over network

rat at telecoma.net rat at telecoma.net
Fri Aug 8 12:48:34 CEST 2003

hi ben,

as i can read u r asking 2 different questions:

one is the seperation of control and rendering: which is solve that i 
have my control interface and whatever control data calculation on a
laptop and then send these data via netsend or osc to the rendermachine
with the display.

the other question regarding the networked renderchain:
are u thinking about connecting different chains (without a gemhead and
maybe also distributed over different machines)
to one gemhead (running on the rendermachine) ? 
i can see that transformations are possible, but to distribute
pix manipulations would this be possible regarding the amount of data
that has to be send ?



On Thu, 7 Aug 2003 ben at ekran.org wrote:

> Hey all,
> I'm wondering what is the best way to pass whole objects, or even better
> the whole GL scene from one machine to another over network? So it gets
> rendered on one machine, but all the control patch stuff is on another
> machine.
> I was thinking that it may be possible to send the gemchain over socket
> connections as one can send them over PD send and receives. for example
> you have a gemhead on machine A, sending over a socket to machine B.
> Machine B connects the socket output to a gem chain. The output of the gem
> chain is sent via another socket connection back to machine A where its
> connected to a geometry object.
> Anyhow I'd love to hear any thoughts on the matter.
> Thanks
> Ben
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