[PD-dev] redundancy - just another sound file player
gr at grrrr.org
Wed Jun 16 18:21:16 CEST 2004
there were several reasons for this:
1) i have a Windows setup there and was unable to get readanysf~ running. It
simply stopped after some short time - it's also the same with the
associated help file. I tried to debug it, but gave up after some time. The
other thing is that readanysf~ is using two threads that are passing the
data but i wanted really low latency.
2) the built-in readsf~ is really trashy, sorry. I can't understand how a
soundfile player can be part of the main distribution, that spits out noise
when the file isn't fully preloaded. With many parallel players and heavy
system load the preload time is impossible to anticipate for an autonomous
3) i was in a real hurry and it needed only three hours to code one from
scratch for my needs that was working safe and well. The time for looking
into the other players and understanding how they work is comparable to
I'm sorry for disregarding readanysf~ for this special application - I think
it's a very valuable tool for many situations.
It's clear for me that it's useless to have just another file player, that's
why i didn't publish it in the usual way. On the other hand the sketch that
i posted has some new characteristics. Therefore i'd like to incorporate
them into one of the exisiting ones, or integrate a file playing object into
xsample which has all the special features of that package. Above all i
think the built-in readsf~ should be improved.
PS. libsndfile can do many formats: http://www.mega-nerd.com/libsndfile/
----- Original Message -----
From: "august" <august at alien.mur.at>
To: "Thomas Grill" <gr at grrrr.org>
Cc: "pd-dev" <pd-dev at iem.kug.ac.at>
Sent: Wednesday, June 16, 2004 3:56 PM
Subject: Re: [PD-dev] redundancy - just another sound file player
> I'm a little disappointed to hear you have done this.
> ever hear of readanysf~ made with flext? :)
> I'm guessing you tried it and it didn't work out for you?
> Was there something missing from it that you really needed?
> or, if you were only using .wav or .aiff files (libsndfile can't do much
> more than that), why not just use the built-in readsf~ ?
> > Hi all,
> > for all who need it, i throw it into the arena.
> > Maybe some of you want to try it out and comment on it - i currently
> > have time to work more on it.
> > Attached is a flext-based sketch for a player with the following
> > characteristics:
> > - uses libsndfile (http://www.mega-nerd.com/libsndfile/) and flext 0.4.6
> > (http://grrrr.org/ext/flext )
> > - should read _MANY_ file formats
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