[PD-dev] gem & 3dp/pf/pdp/pidip

Tom Schouten doelie at zzz.kotnet.org
Thu Sep 9 01:33:04 CEST 2004


 
> >so, basicly, if i wrap the gemstate object, i should be able to get
> >to everything. i think this might be what i'm looking for.
> 
> Yep.  Adding the GemState to all of the PDP 3D objects  would pretty 
> much allow any objects in PDP to work in a GEM render chain.
> 

ok, then i think it's best i do it like that. still need to figure
out how exactly, but it is certainly possible without too much work. 
actually, i can see the gem state as an extension to the already present 
internal GL state and work on that.

> >>>so if the 3dp object would echo anything that comes in,
> >>>but use the message just as a synchronization for when to
> >>>execute the GL code, would this work?
> 
> It would be interesting to actually have the PDP objects manipulate the 
> data passed with the GemState.  For example, you could write some 
> texture coordinate manipulations, add a display list or detect lighting 
> changes.  At some point the vertex arrays will stabilize and that will 
> offer more fun as well.
> 

this is starting to look really good.

> Make sure you are on the gem-dev list as well!
>

see you on gem-dev







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