[PD-dev] PD patches in XML
matju at sympatico.ca
Sat Dec 11 00:40:36 CET 2004
On Fri, 10 Dec 2004, Martin Peach wrote:
> Thomas Grill wrote:
> > something like GUIDs would be great, but i think they should be somehow
> > readable (not Microsoft-like).
> A 32-bit number should be sufficient: 0x00000000 to 0xFFFFFFFF allows
> for more than 4 billion objects in a patch.
> > What about a running index per patcher, that is incremented every time an
> > object is created?
> Yes, that's faster than generating a random number and then checking for
Well, if a hashtable is used for the duplicates, and any fast
half-believably-random number generator is used, then this solution is
sufficiently fast, even for an underclocked 80286.
The real reason that random numbers may be less appropriate is that it
makes a .pd (or .pd-xml) patch look more noisy. Which is not sooo much of
an issue either, but still more so than "performance".
Mathieu Bouchard -=- Montréal QC Canada -=- http://artengine.ca/matju
More information about the Pd-dev