[PD-dev] compiling pd-devel & pd 0.38-4 noise on startup

=?X-UNKNOWN?Q?g=FCnter_geiger?= geiger at xdv.org
Fri Jun 24 13:26:10 CEST 2005



Hi Ben,

I know, you knew I would ask this question, but why are you going through
all this hassle if there is a precompiled version of pd in sarge ?
Just curious

Guenter


On Thu, 23 Jun 2005, B. Bogart wrote:

>
> Hi Tim,
>
> Thanks for the note I checked out that branch as you suggested. After the
> autoconf and ./configure I got stuck on the definition of sin().
>
> Seems PD (g_array.c) expects to find sin() in math.h but it seems on my
> debian sarge /usr/include/math.h does not define sin(). I'm not sure where
> it is defined...
>
> any pointers??
>
> Debian Sarge kernel 2.6.8
>
> I'm keen on trying devel for the first time! :)
>
> Also I forgot to run ./bootstrap.sh but upon trying I got ./bootstrap.sh:
> line 4: aclocal-1.8: command not found I could not find any aclocal
> package, not on the debian site and not in the apt repository... What
> package provides "aclocal-1.8"?
>
> Ok back onto compiling Gem...
>
> Thanks Tim,
> b>
>
>
> Tim Blechmann wrote:
> >>I've checked out pd HEAD and I'm not sure if I should have used a
> >>release tag? Anyhow the usual ./configure does not work due to the
> >>fact that there is no "configure" file in pd/src.
> >>
> >>What tag should I be using? Does compiling pd-devel take steps other
> >>than the usual ./configure && make depend && make ?
> >
> > well first of all HEAD is not devel!
> > the missing configure script should be easy to rebuild: "cd ./src/ &&
> > autoconf"
> >
> > if you want to use devel, i'd recommend to try the branch tagged
> > "devel_0_38" or the latest tarball on sf.net
> > there are currently two ways to build devel_0_38, an autoconf system
> > (after running the ./bootstrap.sh script) or the brand new scons build
> > system (which will most likely work on linux only, since i don't have
> > access to a mac and i haven't finished installing windoze on my laptop).
> >
> > in general, i'd recomment devel_0_38, since it's pretty stable, has an
> > improved scheduler tuned for lowest latencies and performs faster due to
> > handcoded simd code ...
> >
> > for the noise problem ... if you can reproduce this on devel, i'd be
> > willing to look into it ...
> >
> > cheers ... tim
> >
>
>
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