[PD-dev] OpenAL objects
steve symons
steve at muio.org
Tue Nov 22 18:11:16 CET 2005
Hi
i have been developing a system for PD to access OpenAL - as I couldn't
find any references to it in resp to PD and I want to get DSP into a 3D
world environment + utilise hardware acceleration.
Please tell me if you know of how to do this already!
Anyway. I have 2 objects - OpenAL_context and an OpenAL_source.
I can happily use 3 to 5 (it varies) sources at once and it works fine.
Very happy.
BUT add a 6th (or sometimes a 3 or 4,5th etc) and the audio streamed
into the 3D world messes up. It retains position and hardware pitch
shift (or seems to).
Ideas anyone? It maybe that I have misunderstood the PD audio process.
Is anyone interested in exploring this with me? I need it for a
project (http://muio.org link to aura) but will release opensource when
happier with it.
Steve
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