[PD-dev] PureUnity now includes an "external"

Hans-Christoph Steiner hans at eds.org
Sat Jan 7 07:15:43 CET 2006


On Jan 6, 2006, at 10:45 PM, Mathieu Bouchard wrote:

> On Fri, 6 Jan 2006, Hans-Christoph Steiner wrote:
>> On Jan 5, 2006, at 10:36 PM, Mathieu Bouchard wrote:
>>> If the buildsystem extends to /abstractions/ then what is the point  
>>> of
>>> keeping /externals/ and /abstractions/ separated? (apart from  
>>> inertia...)
>> I am open to suggestions how to best organize this, but I think for  
>> compiled
>> objects, organizing around compilation system makes the most sense.
>
> I suppose that you do it because it makes sense, else it wouldn't make
> sense. However, I'd like to know _why_ it makes sense, which is the
> question I was trying to imply when asking the aforementioned question  
> at
> 10:36 PM.

Because when you mix up files of different types, it makes the pattern  
matching rules more complicated.  I am sure there are other reasons as  
well, that's the first that comes to mind.  It seems to be a standard  
practice, and its always a good idea to follow standard practice unless  
you have a good reason not to do so.

>> But Pd objects could really go anywhere.
>
> BTW there's /xgui/ /Framestein/ /supercollider/ ... why are those dirs
> where they are?

Because someone stuck them there a long time ago.  No better reason  
than that.  /extensions/ would be a good place for xgui, Framestein is  
defunct, so it doesn't matter. don't know anything about  
/supercollider/.

.hc
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