[PD-dev] how math objects respond to a bang
zmoelnig at iem.at
zmoelnig at iem.at
Tue Feb 7 22:32:21 CET 2006
Zitiere Hans-Christoph Steiner <hans at eds.org>:
>
> So I am just going thru the x_arithmetic.c math classes, and I found
> that while most of them do respond to a bang, about 1/3 of them have no
>
> method for bang. I would like to add a bang method to all these. I
> can't see any problem with doing this, anyone else? The new bang
> methods would act just like the other math object bang methods: the
> would output the last result.
>
> These objects have a bang method:
>
> + - * / pow max min == != > < >= <= & && | || << >> % mod div
>
> These do not:
>
> clip sin cos tan atan atan2 sqrt log exp abs
well the difference is, that [+],... are binops while [sin],... are unary
operations.
the [bang(-method for binops is there for things like
|
[t b f]
| |
[+ ]
|
since this is not needed it is not there for unops.
mfg.asdr.
IOhannes
More information about the Pd-dev
mailing list