[PD-dev] CVS update from today
james tittle
tigital at mac.com
Mon Mar 20 16:23:34 CET 2006
On Mar 20, 2006, at 9:47 AM, B. Bogart wrote:
> I did a update -dP today and looks like a lot has changed.
...you may also want to update extensions/gem2pdp, because I've added
altivec code to pix_2pdp, which makes uyvy to yv12 color conversion a
non-issue, speed/cpu%-wise...so now if you use yuv textures on gem/
ppc, you have a very quick round-trip to pdp and back...
> I was able to compile the GLSL stuff before so I think this must be
> a bug:
>
> g++ -c -fPIC -g -O2 -freg-struct-return -O3 -fno-builtin -falign-
> loops=16
> -funroll-loops -ffast-math -mmmx -I/usr/X11R6/include
> -I/usr/include/ffmpeg -I/usr/include/quicktime
> -I/usr/include/avifile-0.7 -I/usr/include/freetype2 -I..
> -I/usr/include/FTGL -I/usr/include/freetype2 glsl_program.cpp -o
> glsl_program.o
> glsl_program.cpp: In member function 'void
> glsl_program::createArrays()':
> glsl_program.cpp:83: error: 'm_size' was not declared in this scope
...snip...
> Seems Patrick V had similar problems as well.
...hmm: I just committed a fix (I hope)...seems that ya'll don't
have GL_ARB_shader_objects defined on the compiling machine?
> I'm looking forward to testing the new [rubber] stuff and the new
> try at
> fixing the textcoords stuff. (Thanks Jamie & Johannes)
...yep, I need to test that new texcoords stuff, too...but [rubber]
is much more useful, especially with multiple objects! Note that if
you set the spring message to 0 that you basically have a deformable
surface with memory 8-p...
...should have a nice example patch tonight: wanna meet on irc?
jamie
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