[PD-dev] displaying when an arg has been overridden
Julian Oliver
julian at selectparks.net
Sat Jun 24 21:44:41 CEST 2006
..on Sat, Jun 24, 2006 at 02:47:18PM -0400, Martin Peach wrote:
> Mathieu Bouchard wrote:
> >On Sat, 24 Jun 2006, Frank Barknecht wrote:
> >>Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
> >>>On Jun 23, 2006, at 2:48 PM, Frank Barknecht wrote:
> >>>>I would prefer something like a tooltip. IIRC I never ran into the
> >>>Personally, I find tooltips far more distracting that just a tiny bit
> >>>of color on the screen.
> >>If the tooltips have a longer delay until they show up, may that's
> >>endurable?
> >
> >What if the edit menu has a checkbox to enable canvas-based tooltips?
> >
> >and a box to set the tooltip delay (?) which might not be needed.
> >
> >Usually, when someone doesn't want tooltips, the delay has better be
> >high, very high, and when someone wants tooltips, the delay has better
> >be low, very low. Which makes me think that there should be a toggle
> >between infinite delay and zero delay, at least.
> >
> A lot of applications use something like a control key combo or a
> right-click to display extra info, instantaneously, so, e.g.,
> right-clicking on a wire would show a tooltip. It's faster than toggling
> checkboxes on the main window or in a menu.
>
> I have this recurring idea though that if pd had a GUI API that wasn't
> tied to tcl/tk then openGL could be used to represent patches in 3D, and
> the user could zoom _inside_ objects to set their parameters and check
> on their status.
jeezz.. me and many others have been saying this for years ;)
i even reiterated it a few posts back!
this would be a very smart move IMO - OpenGL makes a very good, GPU
managed fast 2D library, leaving the CPU to do the real work, like
crunching numbers.
julian
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