[PD-dev] tooltips ideas

Martin Peach martin.peach at sympatico.ca
Mon Jun 26 18:05:40 CEST 2006


IOhannes m zmoelnig wrote:
>
> personally i would prefer most, if tooltips would be available for 
> _every_ object and they should be set via the preferences 
> (right-click) menu.
> this of course does not deal at all with the way how this information 
> is stored within a pd-patch.
> probably it would be a good idea to do it similar to the way arrays 
> are stored inline.
>
There would also need to be a function to register default tooltips in 
hard-coded externals. Something like:

void settooltipsymbol(t_class *c, t_symbol *s, t_object *iolet);


> e.g. something like
>
> #X obj 100 100 inlet;
> #G tooltip reset the game
> #X obj 100 200 outlet;
> #G tooltip finished!
> #X connect 0 0 1 0
> #G tooltip here flows the data
> #G color red
>
> #G (like "Gui") is attached to the preceding "#X" line.
> i would prefer "#P" (Properties), but this is already taken by the 
> good olde Patcher.
>
Or #I (Info)?

Martin





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