[PD-dev] tooltips ideas
Martin Peach
martin.peach at sympatico.ca
Mon Jun 26 18:05:40 CEST 2006
IOhannes m zmoelnig wrote:
>
> personally i would prefer most, if tooltips would be available for
> _every_ object and they should be set via the preferences
> (right-click) menu.
> this of course does not deal at all with the way how this information
> is stored within a pd-patch.
> probably it would be a good idea to do it similar to the way arrays
> are stored inline.
>
There would also need to be a function to register default tooltips in
hard-coded externals. Something like:
void settooltipsymbol(t_class *c, t_symbol *s, t_object *iolet);
> e.g. something like
>
> #X obj 100 100 inlet;
> #G tooltip reset the game
> #X obj 100 200 outlet;
> #G tooltip finished!
> #X connect 0 0 1 0
> #G tooltip here flows the data
> #G color red
>
> #G (like "Gui") is attached to the preceding "#X" line.
> i would prefer "#P" (Properties), but this is already taken by the
> good olde Patcher.
>
Or #I (Info)?
Martin
More information about the Pd-dev
mailing list