[PD-dev] tooltips ideas (was: Re: [PD-dev] displaying when an arg has been overridden)

Mathieu Bouchard matju at artengine.ca
Mon Jul 3 20:59:10 CEST 2006


On Fri, 30 Jun 2006, Mathieu Bouchard wrote:

> what i'll implement tonight is most likely:
>  #X obj 100 100 inlet;
>  #V name reset_the_game;

I've implemented #V, but not any handlers for it. This means that it can 
load and save #V directives and will preserve any content. The order of #V 
directives is not preserved for a given object, because it is stored in a 
t_hash.

I was thinking about supporting one atom per property but ended up 
supporting a whole list per property instead.

Patchcords can have #V directives too, because they partially count as 
being objects themselves (t_outconnect is now an extension of t_gobj and 
it's now allocated using pd_new instead of getbytes).

> because \, is the A_COMMA as found in messageboxes; so "name" and "color" are 
> selectors in #V. This will also be loadable as:

turns out that \, is a A_SYMBOL after parsing, and that messageboxes 
further munge arglists by turning the \, A_SYMBOL into the A_COMMA.

  _ _ __ ___ _____ ________ _____________ _____________________ ...
| Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju
| Freelance Digital Arts Engineer, Montréal QC Canada


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