[PD-dev] properties hook
Mathieu Bouchard
matju at artengine.ca
Sun Aug 6 21:03:43 CEST 2006
On Fri, 4 Aug 2006, hans at eds.org wrote:
> I am sitting here with a performance venue with pounding bass after
> running my Swirler installation, and I just had a thought: what if there
> was a generic "properties" hook just like the "help" hook?
for each class [foo], right-click Help opens [foo-help], so using that
precedent, i'd say, right-click Help would open [foo-prop]. Because helps
uses its own path (-helppath), props could use their own path (-proppath)
but I also wouldn't mind if they used the main path (-path).
a props patch could be connected to an object in any of several
ways:
* through patchcords, but although the messagesystem wouldn't mind, the
canvas/editor would go crazy.
* through send-symbols/receive-symbols, but not all objects naturally
have a slot for those things: this scheme would require each object to
support both a send and a receive. The send and receive of IEMGUIs
wouldn't work for this purpose because they don't necessarily
distinguish the one object that you want to control!
* through pointer atoms, but Pd's pointer system is very limited. It
only allows to point to either a canvas/scalar pair or an
array/word pair, neither of which are appropriate. Making a t_gpointer
point to a [comport] object, for example, is worse than making a
pointer atom hold a gem_state* or GridOutlet*.
until now, the properties ("attributes") patches that I have made are
connected like this:
,--. ,--.
| [foo] | [foo-prop]
| `--' |
`----------'
that is,
#N canvas 0 0 450 300 10;
#X obj 50 0 foo-prop;
#X obj 0 0 foo;
#X connect 0 0 1 0;
#X connect 1 1 0 0;
for example, http://gridflow.ca/gallery/lti.KMeansSegmentation-help.pd.gif
(or else they are nested, e.g. [#camera] wraps [#in videodev])
However, right-click Properties need something that is more dynamic than
that. How that should be?
_ _ __ ___ _____ ________ _____________ _____________________ ...
| Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju
| Freelance Digital Arts Engineer, Montréal QC Canada
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