[PD-dev] [ pure-data-Bugs-1754855 ] pix_write producing some strange RGB values

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Fri Jul 27 15:37:59 CEST 2007


Bugs item #1754855, was opened at 2007-07-16 15:52
Message generated for change (Comment added) made by mr-bo
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Category: gem
Group: v0.39.2
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Mr-Bo (mr-bo)
Assigned to: Nobody/Anonymous (nobody)
Summary: pix_write producing some strange RGB values

Initial Comment:
Just to notify that pix_write is producing some strange RGB values, out of line with whats in the render window.

This is on pd extended on OSX 10.4

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>Comment By: Mr-Bo (mr-bo)
Date: 2007-07-27 13:37

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Yes, this is related to PD extended - didnt know what tag to label it
under. Let me know if I can label it correctly. With regards to the
quicktime bug, well, the problem doesnt occur on a older GEM version (0.90
compiled Mar 06). Additionaly, the problem persists when outputing .jpg
format. Beats me. The two files attached have background colour set to 1 0
0.3. Guess which is the odd one out...?
File Added: Test1.jpg

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Comment By: christopher clepper (cclepper)
Date: 2007-07-23 16:38

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This appears to be a bug with the TIFF writing component in Quicktime. 
Try adding a 1 after the file name to select JPG image writing.  Example
message: 'file $1 1'

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Comment By: IOhannes m zmölnig (zmoelnig)
Date: 2007-07-23 16:19

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could you please provide images (screenshots) on how it does look like and
how it is supposed to look.
(sorry for the added inconvenience).

furthermore: is this related to pd-extended? (or rather: why does this
issue have a 0.39.2 tag?)

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Comment By: Mr-Bo (mr-bo)
Date: 2007-07-17 23:16

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Sorry, this is  on the prehistoric PowerPC's.
File Added: RGB-Grab.pd

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Comment By: Mr-Bo (mr-bo)
Date: 2007-07-17 14:51

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Sorry, this is  on the prehistoric PowerPC's.
File Added: RGB-Grab.pd

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Comment By: christopher clepper (cclepper)
Date: 2007-07-17 14:35

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Intel or PowerPC?

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Comment By: Hans-Christoph Steiner (eighthave)
Date: 2007-07-16 19:35

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An example patch is always very helpful, especially if it triggers the
problem every time that it is run.  Ideally the example patch would have
only enough objects to cause the problem, but nothing else.

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