[PD-dev] smoke object help

cyrille henry cyrille.henry at la-kitchen.fr
Fri Aug 3 15:08:14 CEST 2007



nosehair911 at bellsouth.net a écrit :
> Hi all,
> 
> I posted this in the gem-dev list but maybe someone here can give a some advise or a different 
> solution for my problem. The reason I am trying to use gem is because they have already figured out 
> the glLoop problem between openGL and Pd. Also because I then would have access to the other 
> gem objects.
> 
> I am trying to transcribe this glut application here:
> 
> http://www.nada.kth.se/~gustavt/fluids/
> 
> into a gem object. At first at thought it would be easy seeing as the code was 
> pretty much working but 
> I am having a tough time of it. I compiled the original application and it 
> works perfect but it seems like 
> when I convert it to a gem object I get nothing.
> 
> Here are some things I am assuming, please correct me...
> 1. glut and openGL/Gem use the same measurements like when I use glVertex2f(px, 
> py); it is the 
> same in both.
> 2. Instead of using the glut mouse controls I can use a list inlet to get x and 
> y coordinates.
> 
> Other than that I pretty much copied the app and used render(GemState *state) 
> to put all of the 
> rendering stuff into. But I still cant get it to work. I get a black screen. 
> I think it is probably drawing 
> somewhere of screen but I really cant seem to figure out how to fix the 
> problem. If anyone can give 
> me a clue I would appreciate it.

sending your source to the list would allow anyone to have a look...
cyrille


> Thanks,
> Alain
> 
> 
> _______________________________________________
> PD-dev mailing list
> PD-dev at iem.at
> http://lists.puredata.info/listinfo/pd-dev
> 
> 




More information about the Pd-dev mailing list