[PD-dev] smoke object help
cyrille henry
cyrille.henry at la-kitchen.fr
Fri Aug 3 15:08:14 CEST 2007
nosehair911 at bellsouth.net a écrit :
> Hi all,
>
> I posted this in the gem-dev list but maybe someone here can give a some advise or a different
> solution for my problem. The reason I am trying to use gem is because they have already figured out
> the glLoop problem between openGL and Pd. Also because I then would have access to the other
> gem objects.
>
> I am trying to transcribe this glut application here:
>
> http://www.nada.kth.se/~gustavt/fluids/
>
> into a gem object. At first at thought it would be easy seeing as the code was
> pretty much working but
> I am having a tough time of it. I compiled the original application and it
> works perfect but it seems like
> when I convert it to a gem object I get nothing.
>
> Here are some things I am assuming, please correct me...
> 1. glut and openGL/Gem use the same measurements like when I use glVertex2f(px,
> py); it is the
> same in both.
> 2. Instead of using the glut mouse controls I can use a list inlet to get x and
> y coordinates.
>
> Other than that I pretty much copied the app and used render(GemState *state)
> to put all of the
> rendering stuff into. But I still cant get it to work. I get a black screen.
> I think it is probably drawing
> somewhere of screen but I really cant seem to figure out how to fix the
> problem. If anyone can give
> me a clue I would appreciate it.
sending your source to the list would allow anyone to have a look...
cyrille
> Thanks,
> Alain
>
>
> _______________________________________________
> PD-dev mailing list
> PD-dev at iem.at
> http://lists.puredata.info/listinfo/pd-dev
>
>
More information about the Pd-dev
mailing list