[PD-dev] smoke object help
nosehair911 at bellsouth.net
nosehair911 at bellsouth.net
Mon Aug 6 00:45:27 CEST 2007
Thanks for your responce. perspec -1 640 -1 480 1 1001 did the trick. What I dont get is why I cant do
perspec -1 640 -1 480 999 1001 and view 0 0 1000. The image disapears I have to have perspec at
1 1001 to see an image. Even if I do 2 1001 I get nothing. With other geos it works but not with this
one I am writing. Could it be that my z depth is set at -1. I dont think that is it but maybe some one can
explain that to me.
Thanks,
Alain
>
> From: marius schebella <marius.schebella at gmail.com>
> Date: 2007/08/04 Sat PM 04:16:20 EDT
> To: nosehair911 at bellsouth.net
> CC: pd-dev at iem.at
> Subject: Re: [PD-dev] smoke object help
>
> hi,
> I did not follow the whole thread of this discussion, so maybe you are
> talking about something different, but to change the cameraposition and
> viewing point of the gem window send the message view (and maybe also
> perspec) to the gemwin object (see help patch of gemwin 'pd viewing')
> marius.
>
> nosehair911 at bellsouth.net wrote:
> > The reason I was not seeing anything was that the code was using glVertex2f and it seems that
> > anything above -1 z depth desapears in gem. So I ended up using glVertex3f( number,number,
-1.1)
> > and now I can see stuff happening. Now my problem is that the action is all limited to the positive
side
> > of the grid. Also coordinate 500,500 is 0,0 in the gem grid and 0,0 is 2.5,2.5 on the gem grid. If
> > anyone knows a simple way to fix this let me know.
> > Thanks,
> > Alain
> >
> >> From: <nosehair911 at bellsouth.net>
> >> Date: 2007/08/03 Fri AM 08:47:08 EDT
> >> To: <pd-dev at iem.at>
> >> CC: pd-list at iem.at
> >> Subject: [PD-dev] smoke object help
> >>
> >> Hi all,
> >>
> >> I posted this in the gem-dev list but maybe someone here can give a some advise or a different
> >> solution for my problem. The reason I am trying to use gem is because they have already figured
> > out
> >> the glLoop problem between openGL and Pd. Also because I then would have access to the
other
> >> gem objects.
> >>
> >> I am trying to transcribe this glut application here:
> >>
> >> http://www.nada.kth.se/~gustavt/fluids/
> >>
> >> into a gem object. At first at thought it would be easy seeing as the code was
> >> pretty much working but
> >> I am having a tough time of it. I compiled the original application and it
> >> works perfect but it seems like
> >> when I convert it to a gem object I get nothing.
> >>
> >> Here are some things I am assuming, please correct me...
> >> 1. glut and openGL/Gem use the same measurements like when I use glVertex2f(px,
> >> py); it is the
> >> same in both.
> >> 2. Instead of using the glut mouse controls I can use a list inlet to get x and
> >> y coordinates.
> >>
> >> Other than that I pretty much copied the app and used render(GemState *state)
> >> to put all of the
> >> rendering stuff into. But I still cant get it to work. I get a black screen.
> >> I think it is probably drawing
> >> somewhere of screen but I really cant seem to figure out how to fix the
> >> problem. If anyone can give
> >> me a clue I would appreciate it.
> >> Thanks,
> >> Alain
> >>
> >>
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> >> PD-dev at iem.at
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> >>
> >
> >
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