[PD-dev] noise1 glsl
marius schebella
marius.schebella at gmail.com
Sun Mar 8 16:22:26 CET 2009
hi,
this is related to an old thread between cyrille and chris
http://lists.puredata.info/pipermail/gem-dev/2006-09/002240.html.
I tried this on my macbook pro (ATI Mobility Radeon X1600) and the
printout says
"[glsl_program]: vertex shader running in software" which, according to
the discussion was not the case earlier.
to get noise textures working on the hardware, it is not possible to
load a 3d noise texture to the shader, as of yet?
marius.
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