[PD-dev] LogicalRealtime needed (was Re: [PD] packOSC TimeTag realtime vs. logicaltime)
ritsch at iem.at
Thu Oct 29 13:58:37 CET 2009
Sending audio over OSC needs a accurate time-tag in sync with Audio on the
sender so packages can be ordered, and re-sampling with the audio-sync on the
receiver, but OSC is defined to use the universal sync the Internet time
Syncing computers over Internet time is already a solved problem;using adequat
audio buffer there should be a stable solution. Since Audiotime is not in sync
So we need a Locgical-Realtime on the sender, that means realtime corrected
with the offset in the audio buffer processing, which should be fairly excat
The question is now:
a) How can I get the offset of the actual audio-buffer processing to either
the ADC-time oder DAC time, the the time at the beginning or end of the audio-
buffer in PD ?
a)if not possible Should we invent for this purposes a LocalRealtime for each
audio-buffer and how ?
On Friday, 9. October 2009 05:54:25 Martin Peach wrote:
> Wolfgang Jäger wrote:
> > Hello,
> > I'm using a combination of [pack~] [packOSC] -> transmission(UDP) ->
> > [unpackOSC] and a modified version of [unpack~] to send Audio over OSC.
> > The OSC packages are sent as Bundles so a TimeTag is generated at the
> > sender's side. I extended the [unpackOSC] object with another outlet
> > where I'm getting the particular TimeTag of each Bundle.
> > In the modified version of [unpack~] I evaluate these TimeTags with
> > regards to dropouts in the transmission.
> > My problem is that the TimeTags are not accurate, what I ascribe to the
> > fact, that the TimeTag in [packOSC] is generated as "real time" instead
> > of "logical time". Using "real time" the TimeTag-"Output" is a function
> > of the audiobuffersize (depending on the cpu load), so in my case, as
> > the CPU-load is quite big, the values of the TimeTags are not useable
> > for sequencing the datastream (as there are jumps in the TimeTag I
> > always assume some packages got lost).
> > As a workaround I established a sequence number, which is additionally
> > transmitted in each Bundle. This is an appropiate solution, but it
> > wouldn't be necessary if the TimeTag would be generated properly.
> > Are my considerations conclusive?
> At the moment the timetag is calculated when the bundle is opened with
> the [ message. If the ] message doesn't occur at the same time the
> timetag will be wrong as the message doesn't start to get sent until the
> bundle is closed. Then there is the delay in the OS as it schedules the
> packet for the network and the network card deals with possible
> collisions with other packets, etc...
> As well, anything [packOSC] does occurs between audio blocks (and may be
> postponed if there is too much going on), so the timing will be jittery
> unless your packets are being composed and sent in precise sync with the
> audio. And if they are being sent to another machine with another clock
> of course this is never going to happen unless you can sync their sound
> cards via SPDIF or word clock. But that's real time.
> Because there is no way to know what the 'logical time' is outside of
> your logical frame, just use the sequential block number as your logical
> time. Pack a sequence number followed by a blob, possibly resetting the
> sequence numbers when they get too big. No need for bundle or timetag.
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