[PD-dev] pdlib: unknown audio API specified

Hans-Christoph Steiner hans at at.or.at
Mon Oct 25 19:45:52 CEST 2010


rjdj lets you load "rjdj scenes" which are Pd patches in a special  
folder format.  I'm thinking something that you let you browse thru  
all folders that contain any Pd patch, then let you launch any pd patch.

.hc

On Oct 24, 2010, at 9:16 PM, Chris Niven wrote:

> Hi Hans,
>
> I'm not sure if I know exactly what you mean — I have only seen a  
> few videos of Pd running on Android, and I'm not familiar with that  
> platform in general so I'm not sure exactly what ScenePlayer does.  
> If you're talking about an app that loads Pd patches, doesn't RJDJ  
> already allow you to do this? I'm just trying to picture what kinds  
> of features a libpd-based iPhone app should include that hasn't  
> already been done in RjDj — please let me know if you have any  
> suggestions!
>
> -c
>
> On 2010-10-24, at 8:10 PM, Hans-Christoph Steiner wrote:
>
>>
>> Hey Chris,
>>
>> And luck with a libpd-based iPhone app?  That would be very nice to  
>> see, perhaps it could be something like the Android ScenePlayer,  
>> basically just providing an easy way to find and load Pd patches  
>> from the SD card.
>>
>> .hc
>>
>> On Oct 24, 2010, at 12:49 PM, Chris Niven wrote:
>>
>>> Hey Peter,
>>>
>>> That's awesome — thanks very much!
>>>
>>> On 2010-10-24, at 9:37 AM, Peter Brinkmann wrote:
>>>
>>>>
>>>> Hi Chris,
>>>> Quick update:  Richard Lawler is about to donate his Xcode sample  
>>>> project to libpd.  It's basically done, I'm just waiting for him  
>>>> to send me an updated version with BSD licensing.  I'll let you  
>>>> know when it's available.
>>>>      Peter
>>>>
>>>>
>>>> On Thu, Oct 21, 2010 at 8:10 PM, Chris Niven <cjniven at gmail.com>  
>>>> wrote:
>>>> Hi Peter and list —
>>>>
>>>> I've been trying to get a template Xcode project working that  
>>>> incorporates your objective-c glue for Pd, but I haven't been  
>>>> successful yet. At this point I'm able to use the PdBase class  
>>>> for control-flow patches, but I can't get audio working. For some  
>>>> reason, it doesn't register audio units as the chosen audio API,  
>>>> and it spits out the "unknown audio API specified" error message.  
>>>> I think it's something to do with either my Xcode project's build  
>>>> settings or some issue with the defines.
>>>>
>>>> Is there a way to fix this? I'm going to look at it a little  
>>>> more, but I figured I would post on the list to see if there's  
>>>> something I'm doing wrong.
>>>>
>>>> thanks,
>>>>
>>>> Chris Niven
>>>> B.Mus., Music Technology
>>>> 514.591.9487
>>>>
>>>>
>>>
>>> Chris Niven
>>> B.Mus., Music Technology
>>> 514.591.9487
>>>
>>> _______________________________________________
>>> Pd-dev mailing list
>>> Pd-dev at iem.at
>>> http://lists.puredata.info/listinfo/pd-dev
>>
>>
>>
>> ----------------------------------------------------------------------------
>>
>>                                               http://at.or.at/hans/
>>
>>
>
> Chris Niven
> B.Mus., Music Technology
> 514.591.9487
>





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"[T]he greatest purveyor of violence in the world today [is] my own  
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