[PD-dev] compiling pdlua in windows, macos, android, ...

Hans-Christoph Steiner hans at at.or.at
Tue Jan 18 15:13:29 CET 2011


I think adding pdlua to Pd-extended is a good idea, I'll help you  
where I can.  I've been thinking that loaders should be installed into  
the pd/startup folder, where they will be automatically loaded at  
startup.  I plan on doing that for the libdir loader.

.hc

On Jan 18, 2011, at 8:53 AM, Martin Peach wrote:

> Yes I'm interested in that too, still learning lua. It would be nice  
> to have [pdlua] in pd-extended. I can try to build it for WinXP and  
> see what's involved.
>
> Martin
>
> On 2011-01-18 06:54, João Pais wrote:
>> Hi,
>>
>> I looked at [pdlua] last week, and was quite impressed by the  
>> examples
>> there, and how it's easy to create new externals that go beyond pd's
>> capabilities (for example to parse lists and symbols, etc.) -  
>> provided
>> you learn about lua.
>>
>> I wanted to use this in a project, but in the website -
>> http://claudiusmaximus.goto10.org/cm/2008-06-19_pdlua-0.5_released.html
>> - there's only instructions to compile in linux. Since the developer
>> isn't responding to my mails, I wanted to know if it's possible to  
>> get
>> this working on other plattforms. So I wanted to ask around:
>>
>> - does anyone has any already built binaries of pdlua for windows and
>> macos?
>>
>> - since I guess the answer is going to be no, is anyone interested in
>> helping me trying to compile pdlua in these systems? Although since I
>> have limited access to macos, and never compiled anything on windows,
>> "helping me" means telling me what to do, which dependencies to  
>> get, etc.
>>
>> - this project is something that should work on all plattforms,  
>> and, in
>> the future also in android (when pd for android is also that far).  
>> can
>> anyone say something about the feasibility of porting pdlua to  
>> android?
>> [I cannot evaluate the dumbness of this question]
>>
>> I would like to use pdlua, but if it's not a feasible solution,  
>> I'll ask
>> instead someone to write a C external for me.
>>
>>
>> Thanks,
>>
>> João
>>
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>>
>
>
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