[PD-dev] readanysf~ on Windows WAS: readanysf~ 0.43 release?

Hans-Christoph Steiner hans at at.or.at
Mon Oct 31 19:37:01 CET 2011


On Oct 31, 2011, at 2:27 PM, august wrote:

>>>> The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs.  I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
>>> 
>>> hmm. Interesting.   I'll check that out.  If that is built, then
>>> compiling readanysf~ shouldn't be too hard, I think.  Packaging might be
>>> something else, however.
>> 
>> Packaging should be easy, just included all the needed .dlls into the readanysf~ folder.  No install_name_tool trickery like on Mac OS X.
> 
> 
> Okay, I just tried the windows pdlab machine.   readanysf~ compiles just
> fine.  The linking is broken however.  I get a bunch of
> libgmerlin_avdec.a undefined references to ffmpeg :
> 'avcodec_find_decoder', 'avcodec_flush_buffers', etc.
> 
> any ideas what this could be.
> 
> I see the gmerlin code is in your /home dir.
> 
> Have you built other gmerlin stuff with it?
> we might need to update and build the ffmpeg and gmerlin stuff.

That's pretty much where I got.  Patrice Colet got a working build apparently, I hope he can help with this process.

.hc

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