[PD-dev] readanysf~ on Windows WAS: readanysf~ 0.43 release?
Hans-Christoph Steiner
hans at at.or.at
Mon Oct 31 19:37:01 CET 2011
On Oct 31, 2011, at 2:27 PM, august wrote:
>>>> The Windows build server in the PdLab now has gmerlin-avdecoder and ffmpeg installed, but not will all of the codecs. I think patko has made a windows build of readanysf~ in the past, hopefully he can help again.
>>>
>>> hmm. Interesting. I'll check that out. If that is built, then
>>> compiling readanysf~ shouldn't be too hard, I think. Packaging might be
>>> something else, however.
>>
>> Packaging should be easy, just included all the needed .dlls into the readanysf~ folder. No install_name_tool trickery like on Mac OS X.
>
>
> Okay, I just tried the windows pdlab machine. readanysf~ compiles just
> fine. The linking is broken however. I get a bunch of
> libgmerlin_avdec.a undefined references to ffmpeg :
> 'avcodec_find_decoder', 'avcodec_flush_buffers', etc.
>
> any ideas what this could be.
>
> I see the gmerlin code is in your /home dir.
>
> Have you built other gmerlin stuff with it?
> we might need to update and build the ffmpeg and gmerlin stuff.
That's pretty much where I got. Patrice Colet got a working build apparently, I hope he can help with this process.
.hc
----------------------------------------------------------------------------
You can't steal a gift. Bird gave the world his music, and if you can hear it, you can have it. - Dizzy Gillespie
More information about the Pd-dev
mailing list