[PD-dev] remove tk scaling
Jonathan Wilkes
jancsika at yahoo.com
Thu Jun 20 05:39:26 CEST 2013
________________________________
From: Hans-Christoph Steiner <hans at at.or.at>
To: Miller Puckette <msp at ucsd.edu>
Cc: Jonathan Wilkes <jancsika at yahoo.com>; "pd-dev at iem.at" <pd-dev at iem.at>
Sent: Wednesday, June 19, 2013 11:14 PM
Subject: Re: [PD-dev] remove tk scaling
[...]
>There are many python based GUIs that perform orders of magnitude better than
Pd when it comes to screen drawing performance. Max/FTS was 20+ years ago,
scripting languages have come a long way since then. The current situation
guarantees crappy performance because it forces things to be implemented in a
way that avoids graphics optimizations. In Pd's current architecture, things
need to be handled incrementily and over a network socket. In any decent
graphics programming environment, updates can be handled en masse.
I'm curious what your plan is for making a clean separation between the core
and the gui without breaking binary compatibility. Pd-l2ork, which unfortunately
does break binary compatibility, does some gui updates en masse by leveraging canvas
item tags to move the objects. If there's a way to do that and keep binary compatibility
that would be great.
-Jonathan
.hc
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