[PD-dev] Fwd: Synchronizing OpenGL with libpd (with RtAudio or Port Audio)

Dan Wilcox danomatika at gmail.com
Thu Feb 18 03:15:19 CET 2016


That shouldn’t make a difference, but you could try it. People haven’t had problems with OpenGL + libpd using ofxPd in open frameworks, so it may be due to how the wx widget mainloop & gl context interact.

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Dan Wilcox
@danomatika <https://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
> On Feb 17, 2016, at 7:12 PM, 0222445 <Luis.Valdivia at stud.sbg.ac.at> wrote:
> 
> There is no context error in the OpenGL draw now (solved with the call wxGLCanvas::SetCurrent(*m_context) but the draw still doesn't works (the object is moved after the manager->stop() and not during the execution) . I still think RtAudio is owning the CPU and blocking the execution of other threads or process. It will be better to do it with PortAudio?

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