[PD-dev] treating $1 as an argument in A_GIMME

Alexandre Torres Porres porres at gmail.com
Sat Sep 18 04:38:43 CEST 2021


oh, by the wayt, in the end [play~ float] was not illegal in MAX, so I just
made it create the object in Pd as well :)

Em sex., 17 de set. de 2021 às 23:37, Alexandre Torres Porres <
porres at gmail.com> escreveu:

>
>
> Em sex., 17 de set. de 2021 às 17:18, Christof Ressi <
> info at christofressi.com> escreveu:
>
>> It doesn't make sense to use $1 in the context of a top-level canvas
>>
> I know, that's not the case.
>
>> I guess you have an abstraction that should also work as a standalone
>> patch.
>>
> not really.
>
> The thing is that when you're designing the abstraction, before it exists,
> when you're bringing it to life, in its creation process, you might be
> working on it under the top level, and it's annoying to have the object not
> created.
>
>
>> you can get the creation arguments from the canvas with [args( ->
>> [pdcontrol] and pass them on to the relevant objects via messages. It's
>> awkward, but there's no other way.
>>
>
> yes, we can do that, I know, and I see there's no other way now.
>
> thanks!
>
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