BeOS
Mark Danks
mdanks at Stormfront.com
Mon Apr 10 17:22:27 CEST 2000
As Miller mentioned, you need tcl/tk to get started:
http://www.be.com/software/beware/languages/tk.html
OpenGL works fine under Be.
I suspect that Pd/GEM would work really well under Be, if someone spent
the time to do the port... Every time I talked with Intel multi-media
engineers, they wondered why we hadn't ported it yet, since that is what a
lot of them are running.
Considering that Pd/GEM have been ported to a few platforms already, the
hard part is done. You would just need to implement the system specific
functions. Ask if you need more info.
Later, Mark
============================
= mdanks at stormfront.com
= http://www.danks.org/mark
============================
> -----Original Message-----
> From: Benjamin Israel [mailto:ibenz at pacbell.net]
> Sent: Sunday, April 09, 2000 2:23 AM
> To: pd list
> Subject: BeOS
>
>
> Miller, Guenter, Mark, . . . anyone. . . anyone:
>
> What would be involved with porting pd to BeOS? It seems to
> me that Be
> is theoretically ideal for an app like pd. Has anyone explored this
> possibility?
>
> Ben,
>
>
>
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