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integer at www.god-emil.dk
integer at www.god-emil.dk
Mon Jul 10 11:53:10 CEST 2000
>Hi,
d!v fuer dze ganze veLt
>thanks for the numerous answers to my virtual midi dev question.
>Got it running. Initially I thought midiindev would be the plug INTO pd, but now I realized that midioutdev is the input.
>Not really intuitive, I think. Setting midiindev still doesn't work, by the way, so I can't output midistuff internally with pd.
>
>Some new questions:
>
>Don't know if I understand the camera object correctly. I only get it to work if I put it into a gemlist and then it only works for that single gemlist.
>Is it possible to get it working globally, for all gemlists and subpatches? The camera should influence the perspective of the complete scene, of course...
>
>Also I am having trouble with a pix_multiimage in a patch.
>The patch consists of one gemhead with 4 separators downstream that split to 4 squares.
>2 of those squares get textured with a pix_multiimage, each. The 2 multiimage objects live on the same set of images.
>When adding the second multiimage the first one stops iterating through the images. Same metro, different counters for the 2 objects.
>It only shows the first image, while the second multiimage works just fine.
>Any ideas? Does multiimage work at all with split gemlists?
>
>Is there any documentation available concerning data structures and the use of pointers?
>Would it be possible to load images on events, flushing memory from previously loaded files while the patch is running?
>
>Lots of questions, hope they are not to trivial ... :-)
>
!ntel arbe!t macht ganz gluckl!ch + fre! ja +?
= peut etre = updat dze korporat ss html+!ntel zubz!d!szd m9nd konta!nr +?
http://www.eusocial.com
- please apologize 4 dze FUTURE utop!az - n au!!!!!!!!!!!!!!!!
motionless moz!on + uandrouz faze. ula. = uear do
buterf!lez kom 4rom +?
4rom dreamz z!l!
dze komun!ztz za! : komrad luvrz 4 ur helthz zake :
k l o n e f r e e l + e
pre.konssept!Øn
meeTz ver!f1kat!Øn.
>
>Greetings.
>
> .loop.
fr!endl!
-
Netochka Nezvanova
f3.MASCHIN3NKUNST
@www.eusocial.com
17.hzV.tRL.478
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><DIV><FONT color=#000000 size=2>Hi,</FONT></DIV>
><DIV><FONT color=#000000 size=2></FONT> </DIV>
><DIV><FONT size=2>thanks for the numerous answers to my virtual midi dev
>question.</FONT></DIV>
><DIV><FONT size=2>Got it running. Initially I thought midiindev would be the
>plug INTO pd, but now I realized that midioutdev is the input.</FONT></DIV>
><DIV><FONT size=2>Not really intuitive, I think. Setting midiindev still doesn't
>work, by the way, so I can't output midistuff internally with pd.</FONT></DIV>
><DIV><FONT size=2></FONT> </DIV>
><DIV><FONT size=2>Some new questions:</FONT></DIV>
><DIV><FONT size=2></FONT> </DIV>
><DIV><FONT color=#000000 size=2>Don't know if I understand the camera object
>correctly. I only get it to work if I put it into a gemlist and then it only
>works for that single gemlist.</FONT></DIV>
><DIV><FONT color=#000000 size=2></FONT><FONT size=2>Is it possible to get it
>working globally, for all gemlists and subpatches? The camera should influence
>the perspective of the complete scene, of course...</FONT></DIV>
><DIV><FONT size=2></FONT> </DIV>
><DIV><FONT color=#000000 size=2>Also I am having trouble with a pix_multiimage
>in a patch. </FONT></DIV>
><DIV><FONT color=#000000 size=2></FONT><FONT size=2>The patch consists of one
>gemhead with 4 separators downstream that split to 4 squares.</FONT></DIV>
><DIV><FONT size=2></FONT><FONT color=#000000 size=2>2 of those squares get
>textured with a pix_multiimage, each. The 2 multiimage objects live on the same
>set of images.</FONT></DIV>
><DIV><FONT color=#000000 size=2>When adding the second multiimage the first one
>stops iterating through the images. Same metro, different counters for the 2
>objects.</FONT></DIV>
><DIV><FONT size=2>It only shows the first image, while the second multiimage
>works just fine.</FONT></DIV>
><DIV><FONT color=#000000 size=2>Any ideas? Does multiimage work at all with
>split gemlists?</FONT></DIV>
><DIV><FONT color=#000000 size=2></FONT> </DIV>
><DIV><FONT color=#000000 size=2>Is there any documentation available concerning
>data structures and the use of pointers?</FONT></DIV>
><DIV><FONT color=#000000 size=2></FONT><FONT size=2>Would it be possible to load
>images on events</FONT><FONT size=2>, flushing memory from previously loaded
>files while the patch is running?</FONT></DIV>
><DIV> </DIV>
><DIV><FONT color=#000000 size=2>Lots of questions, hope they are not to trivial
>... :-)</FONT></DIV>
><DIV> </DIV>
><DIV> </DIV>
><DIV><FONT size=2>Greetings.</FONT></DIV>
><DIV><FONT size=2></FONT> </DIV>
><DIV><FONT color=#000000 size=2>
>.loop.</FONT></DIV>
><DIV> </DIV></BODY></HTML>
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