Gem and texture size

umläute zmoelnig at
Wed Aug 16 22:39:10 CEST 2000

i have noticed some times ago, that when i use a huge number of sperate
textures, at a specifique point the CPU-load increases by numbers --
this is, of course, due to the lack of memory of my grafx-card

since i only used few *different* texture-images (par example: only 1
single image, that is textured on let's say 128 geos), i guess there
could be a way to tell the grafx-card to reserve memory only for one (or
"few") image(s). so there would be no need to access the "slow" main
How ?

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