[PD] Plotting points on screen with gem

Mark Danks mdanks at Stormfront.com
Wed Jul 11 17:54:35 CEST 2001


  Here is a sample patch which does what you are asking for.  It just uses
the normal GEM objects


Later, Mark

============================
= mdanks at stormfront.com
= Lead Programmer PS2
= http://www.danks.org/mark
============================

The patch starts here
----------------------

#N canvas 747 139 673 498 8;
#X obj 21 195 gemwin;
#X msg 34 89 create;
#X msg 35 118 destroy;
#X msg 32 31 1;
#X msg 33 61 0;
#X obj 367 147 ortho;
#X obj 361 272 colorRGB 0 1 0;
#X msg 60 162 buffer 1;
#X obj 367 120 gemhead;
#X msg 367 67 bang;
#X msg 128 161 dimen 400 400;
#X obj 361 309 square;
#X msg 113 33 bang;
#X msg 237 128 4;
#X obj 237 158 / 200;
#X obj 367 175 scaleXYZ;
#X obj 182 69 loadbang;
#X obj 361 236 translateXYZ;
#X obj 455 105 counter 0 400;
#X obj 455 148 - 200;
#X obj 503 226 * 50;
#X msg 365 6 1;
#X msg 366 36 0;
#X obj 513 148 % 100;
#X obj 516 187 > 50;
#X msg 555 63 reset;
#X obj 455 50 metro 20;
#X text 63 374 the window is 4 units wide \, but it is -200 to 200 pixels;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 5 0 15 0;
#X connect 6 0 11 0;
#X connect 7 0 0 0;
#X connect 8 0 5 0;
#X connect 9 0 8 0;
#X connect 10 0 0 0;
#X connect 12 0 0 0;
#X connect 13 0 14 0;
#X connect 14 0 15 1;
#X connect 14 0 15 2;
#X connect 15 0 17 0;
#X connect 16 0 13 0;
#X connect 16 0 10 0;
#X connect 16 0 7 0;
#X connect 17 0 6 0;
#X connect 18 0 19 0;
#X connect 18 0 23 0;
#X connect 19 0 17 1;
#X connect 20 0 17 2;
#X connect 21 0 25 0;
#X connect 21 0 26 0;
#X connect 22 0 26 0;
#X connect 23 0 24 0;
#X connect 24 0 20 0;
#X connect 25 0 18 0;
#X connect 26 0 18 0;
#X connect 26 0 9 0;



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