Fwd: Re: [PD] Readsf + writesf?

Rory Walsh rorytheroar at yahoo.com
Thu Oct 25 18:11:59 CEST 2001


Olaf I was just wondering if you could explain the
process of whats happening in your patch, I get lost
on the '0, 4.8e+007, 1e+006' which you have in a
message box going to line? I presume these numbers
have to do with the sampling rate and the bit size but
if you have a free moment could you could maybe
explain it to me? Thanks again!

ROry.


 --- Olaf Matthes <olaf.matthes at gmx.de> wrote: > Date:
Wed, 24 Oct 2001 16:51:56 +0200
> From: Olaf Matthes <olaf.matthes at gmx.de>
> To: Rory Walsh <rorytheroar at yahoo.com>
> Subject: Re: [PD] Readsf + writesf?
> 
> Hi Rory,
> 
> you can use tabread4~ to play files stored in
> arrays. Have a look at the
> patch attached. You just need a soundfile (called
> soundfile.aif,
> aiff-format, 48k, mono, 16bit) in a subdirectory
> (called 'sound') of
> this patch.
> 
> I used thies method quite a lot. It works well to
> play the complete
> file(s), 'scratching' would be more complicated. The
> only limit for
> filesize is available ram of your laptop.
> 
> Olaf
> 
> Rory Walsh schrieb:
> 
> > Can anyone tell me if there are windows versions
> of
> > these objects, readsf and writesf? I'm hoping to
> run a
> > small installation whereby midi sensors trigger
> sounds
> > around a room, unfortunately the laptop I'll be
> > running the installation from only has windows?
> > Failing that i guess it'll have to be Csound!
> >
> > regards
> > ROry.
> >
> >
>
____________________________________________________________
> > Nokia Game is on again.
> > Go to http://uk.yahoo.com/nokiagame/ and join the
> new
> > all media adventure before November 3rd.
> > #N canvas 268 90 603 498 10;
> #X graph graph1 0 -1 1.24272e+006 1 75 465 375 365;
> #X array array1 1.24272e+006 float 0;
> #X pop;
> #X obj 18 276 soundfiler;
> #X floatatom 18 296 0 0 0;
> #X obj 18 198 loadbang;
> #X msg 18 242 read -resize sound/soundfile.aif
> array1;
> #X obj 194 75 line~;
> #X obj 194 134 dac~;
> #X text 324 50 <- click to play file!;
> #X msg 194 50 0 \, 4.8e+007 1e+006;
> #X text 342 68 (4.8e+007 is for 48kHz);
> #X obj 194 96 tabread4~ array1;
> #X connect 1 0 2 0;
> #X connect 3 0 4 0;
> #X connect 4 0 1 0;
> #X connect 5 0 10 0;
> #X connect 8 0 5 0;
> #X connect 10 0 6 0;
> #X connect 10 0 6 1;
>  

____________________________________________________________
Nokia Game is on again. 
Go to http://uk.yahoo.com/nokiagame/ and join the new
all media adventure before November 3rd.



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