[PD] local send/receive

aal hsoe jepoxy at hotmail.com
Fri Nov 9 18:42:36 CET 2001


hi,

i`m stuck a bit by trying to do something like a "3d video" patch, means 
each pixels=cube and get z-translated by it`s colorvalue, with danks`s 
pix_data (but in buffer 0 mode).
therefor i need a lot of cubes (res320*240) and a lot of abstractions...

so, my problem at the time is, that i need something like a local 
send/receive inside an abstraction. i give the send an inlet & duplicate the 
abstraction ...10 times. each abstraction have the same send/receives but 
should send stand-alone values...

is this clear to understand? possible? senseless? stupid?
a other idea was to make a variable send/receives....also without success.

ahh...maybe the first question should be, is gem able to render 76800 
cubes???


any suggestions

thanks
rainer


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