[PD] PD >> PS2 ??
mdanks at Stormfront.com
Mon Feb 4 17:41:22 CET 2002
Yep, I write games for the PS2. I can say with some certainty that moving
PD and GEM to PS2 Linux would not be a big deal...it would take some time,
but is definitely possible for a good programmer/hacker. Even if the ps2gl
doesn't work out (and I have reason to believe that it will), it wouldn't be
too hard to rewrite the renderer for PS2 native.
I have looked into developing Pd/GEM on the PS2 as "native" apps.
Unfortunately, it wouldn't help anyone, since you would need a special
debugging PS2 to actually boot the disc.
However, there are still only 24 hours in the day :-), so I know that I
won't have time to do this. If someone were to work on it, I will provide
as much info as I can about both GEM and the PS2 (which is probably a fair
Sorry to be a bit cryptic at times here, but I have to dance around some
pretty serious NDAs that I am under...
= mdanks at stormfront.com
= Technical Director PS2/XBox
> -----Original Message-----
> From: Saburo HIRANO [mailto:shirano at nn.iij4u.or.jp]
> Sent: Saturday, February 02, 2002 8:02 AM
> To: jfm3
> Cc: Jason Cunliffe; pd-list at iem.kug.ac.at
> Subject: Re: [PD] PD >> PS2 ??
> jfm3 wrote:
> > I saw it yesterday too. I'd say the main things holding it back from
> > being ported to the PS2 are TCL/TK and ALSA. If PS2/Linux
> 1.0 has decent
> > ports of those, porting Pd should be trivial. The PS2 has
> decent quality
> > audio outs, but more importantly, has S/PDIF out. I asked the guy at
> > LinuxWorld about it, but he just kind of smiled and said "Yes" to
> > everything. So I'll believe it when I believe it.
> I hope that Pd porting to PS2 so much.
> > The bigger question in my mind is whether or not GEM will
> port to the
> > PS/2... there's where the real win would be. Is it still
> the case that
> > Mark, the principal author of GEM, writes games for the
> PS/2 platform?
> I do not know much about Linux and PS2. But I think porting GEM is
> depend on Open GL.
> Here is Open GL like Library(but not the OpenGL)
> I hope this site is useful to develop.
> From Saburo HIRANO
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