[PD] [announce] audience~ :: fake spatialization
ydegoyon at free.fr
Sun Apr 7 21:14:42 CEST 2002
well, the first release was buggy
as regards to audio computation,
i've uploaded a new version ( v 0.3 ).
by using it, i also realized one should move
speakers around and not moving listeners too much
because it will provoke some clicks
and this caveat is quite hard to avoid.
Yves Degoyon wrote:
> i was very interested in spatialization
> but didn't have the expensive hardware required,
> that's why i made an audience simulation :
> you can move speakers and listeners in a 2d-space
> and hear the output even in mono.
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