[PD][gem] pix_crop??
Mark Danks
mdanks at Stormfront.com
Wed May 15 18:15:32 CEST 2002
You can do some tricks like this with pix_coordinate. It is completely
free, since you are just adjusting the UV coordinates into the texture.
Unfortunately, it is a cryptic object. Look for the gemTexCoord.pd help
patch.
Later, Mark
==============================
= mdanks at stormfront.com
= Technical Director PS2/XBox
= http://www.danks.org/mark
==============================
> -----Original Message-----
> From: rainer . [mailto:jepoxy at hotmail.com]
> Sent: Wednesday, May 15, 2002 8:02 AM
> To: pd-list at iem.kug.ac.at
> Subject: [PD][gem] pix_crop??
>
>
> hi all,
> i`m just experimenting with a patch using a lot of tif`s /
> small avis and
> i`m wondering if there is a simple & cpu sparing way for pix
> cropping in
> gem?
> tried it with pix_film + pix_mask + alpha. with this
> constellation i have to
> precompose masking tif`s and i`m not very flexible if i want
> to have an
> animated mask.(pix_mask is not accepting an avi on it`s right
> inlet...)
>
> something like pix_rectangle with its xy-feature would be
> cool for pix
> cropping...
>
> any suggestions??
>
> thanks
> rainer
>
>
>
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