[PD][gem] pix_crop??

Mark Danks mdanks at Stormfront.com
Wed May 15 18:15:32 CEST 2002


  You can do some tricks like this with pix_coordinate.  It is completely
free, since you are just adjusting the UV coordinates into the texture.
Unfortunately, it is a cryptic object.  Look for the gemTexCoord.pd help
patch.

Later, Mark

==============================
= mdanks at stormfront.com
= Technical Director PS2/XBox
= http://www.danks.org/mark
==============================
 

> -----Original Message-----
> From: rainer . [mailto:jepoxy at hotmail.com]
> Sent: Wednesday, May 15, 2002 8:02 AM
> To: pd-list at iem.kug.ac.at
> Subject: [PD][gem] pix_crop??
> 
> 
> hi all,
> i`m just experimenting with a patch using a lot of tif`s / 
> small avis and 
> i`m wondering if there is a simple & cpu sparing way for pix 
> cropping in 
> gem?
> tried it with pix_film + pix_mask + alpha. with this 
> constellation i have to 
> precompose masking tif`s and i`m not very flexible if i want 
> to have an 
> animated mask.(pix_mask is not accepting an avi on it`s right 
> inlet...)
> 
> something like pix_rectangle with its xy-feature would be 
> cool for pix 
> cropping...
> 
> any suggestions??
> 
> thanks
> rainer
> 
> 
> 
> _________________________________________________________________
> Join the world's largest e-mail service with MSN Hotmail. 
> http://www.hotmail.com
> 
> 



More information about the Pd-list mailing list