[PD]Creating noise in Gem

Jonathan Nelson phossie at eds.org
Fri May 31 20:53:23 CEST 2002


> the way i've done this (in flash, of all things) is to create a nice
> bitmap of ... noise.  make it about twice the width or height of the
> display area, then move it across.  loop this.  because it's noise,

i should have mentioned that this works best if you're moving the bitmap
quite fast, preferably so that the framerate and looprate are out of
phase.

-j




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